How do I add an Google Ads in my flutter desktop aplication? - flutter

I'm looking for a way to put Google ads in my desktop program.
I don't know if is not released yet. But I could find only for android and IOS.

Related

How can I develop my flutter project remotely?

I am developing a project with flutter for web, ios and android. How can I develop this app remotely? can i do this? I want to be able to make instant changes according to the user's request. How can I do that?

Flutter. Admob ads with mediation

I've integrated https://pub.dev/packages/firebase_admob into my app and implemented rewarded ads. My problem now is that I'd like to use mediation via this plugin. The only thing is that I know (from developing Android apps and also it says in the Admob docs) that one needs to include the mediated networks' SDKs in the app.
Does this plugin even support mediation? I wasn't able to find anything relating to this.
Or does the mediation only come from the admob dashboard, just by setting up the add-unit with mediation and you're not really required to add the SDKs?
I couldn't find any adapters for this plugin, so ... don't really have anything to integrate in the app.
I'm very confused. Does anyone know how to use mediation or if it even works with the current firebase_admob` flutter plugin?
You can use firebase_admob and that dependency supports mediation. You you would like to add mediation there is a guide over here:
Android - https://developers.google.com/admob/android/mediate
iOS - https://developers.google.com/admob/ios/mediate
You can select the ad network you would like to integrate and read the steps on how to do so. Sometimes the documentation can be outdated so just make sure you cross-check the steps with the ad network you want to integrate on their github repo.
If you are integrating it for Android you have to add the dependencies in your app level build.gradle file and it will automatically install that particular ad networks SDK in your Flutter app.
If you are adding the same for iOS just install the Cocoapod for the ad network at the end of your Podfile.

How to integrate admob with google play services?

Can anyone please tell me how to integrate admob plugin with google play services plug in unity.I am struggle since long time to solve this problem .But, I am not able to solve it.
I am using Unity Ads and I have been more than satisfied with it. Unity provides ads so if you use their service, ads showen will be provided by Unity. It is very simple to implement. Really good explained in this video Ads tutorial unity.
You can show ad just with Advertisement.Show() which will show default ad which can be set here.
You could start using the AdMob for Unity.
The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined ad formats and streamlined APIs for access to mobile ad networks and advertising solutions. The SDK enables mobile app developers to maximize their monetization in native mobile apps.
This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project.
As stated in the related SO post, Google has official support for AdMob on Unity game engine and this is the GitHub for Google Mobile Ads Unity plugin.
Hope this helps.

Unity3d Android App can not be listed in Facebook AppCenter

I developed a game for Android with Unity3d. I am using the latest Facebook Unity SDK (Version 5.1).
The game is NOT published on the Google Play Store, yet.
I want to release it soon and I want Android to be a listed platform in the AppCenter.
For some reason I can not switch it on. It says: "This platform cannot be listed because it is either configured incorrectly or not supported in App Center".
I also created it as a canvas app. I can switch that on!
Is this because:
a) The Facebook Unity SDK is not support by the AppCenter (https://developers.facebook.com/docs/games/appcenter/guidelines states that an Android App should use the Facebook Login SDK for Android, see "Eligibility Requirements")
b) The App is not published on Google Play.
c) A wrong configuration. What could this be? I filled in every possible box and uploaded the needed screenshots.
d) something else?!?
Thanks in advance!
I got problem solved with enabling single sign on in settings->basic->android.

Google TV on Android device

We have developed a new OTT Streaming STB build on an Android platform. How do I get it to operate the Google TV system so that the Apps built for GTV will load and run correctly?
Please note: I am NOT looking for advice on how to get an app onto the GTV platform - what I need is to get the Google TV platform on my STB.
Thanx
Nick
Google TV is not open source. It is built in a different way to core Android, you can't just add it to your build. Nearly anything built for Google TV will work on other Android devices such as yours. The Google Play device filtering is your real problem.