What is the 't' bit in device tree's "reg" property of a PCIe device? - linux-device-driver

In the document,
PCI Bus Binding to: IEEE Std 1275-1994 Standard for Boot (Initialization Configuration) Firmware
it says, for the Memory Space,
The encoding of the base address registers for Memory Space allows a
resource to require address allocation within the first 1 MB. This
requirement is reflected in the "reg" property entry for that base
register by having the 't' bit set.
Also, for the IO space,
PCI also allows devices to have I/O base address registers that
implement only the low-order 16 bits. I.e., the upper 16 bits are
assumed to be 0. When probing, after writing all 1s, the data read
back will have the high-order 16 bits equal to 0, while the low-order
16 bits will reflect the address space requirement.
Address space for such a base register must be allocated within the
first 64 KB of I/O Space. This requirement is reflected in the "reg"
property for that base register by having the 't'-bit set.
But what is this 't' bit? The document later says about PCI address representation that uses 3 bit 'npt' values. I already knew for specifying "ranges" property, the child address (PCI address) uses 3 cells and the first 32bit contains 'n','p','t' bits at the MSB bits to express non-relocatable, prefetchable and the type(meaning varies according to address space type). But "reg" property in dts normally represents the register regions representing the start and size and doesn't use this npt values but just physical address. So I'm confused. https://elinux.org/Device_Tree_Usage#PCI_Address_Translation)

Related

advantages of segmentation in 8086 microprocessor

what are the advantages of segmentation in 8086 microprocessor?
Not getting the importance of segmentation. Is it for managing more memory?
The instruction set used in 8086 is a 16-bit instruction set. This means that a register can only store values in the range 0x0000 to 0xFFFF, and instructions mostly only did 16-bit operations (16-bit addition, 16-bit subtraction, etc). If a register contains an address/pointer, then it would've worked out to a maximum of 64 KiB of address space (some for ROMs, some for RAM) and this wasn't enough for the market at the time.
Segmentation was a way to allow the 16-bit CPU to support a larger address space. Essentially, combining two 16-bit registers together, so that addresses/pointers could be much larger. Unfortunately (likely, to avoid "unnecessary at the time" costs of having more address lines on the CPU's bus), instead of using two 16-bit registers as a 32-bit address, Intel did an "address = segment * 16 + offset" thing to end up with a 20-bit address, giving the 8086 a 1 MiB address space.
Later (early 1980s) there was a push towards "protected objects" where "objects" (in object oriented programming) could be given access controls and limits that are enforced/checked by hardware, and around the same time there were "virtual memory" ideas floating around. These ideas led to the ill-fated iAPX 432 CPU; but also led to the idea of associating protection (attributes and limits) to the segments that 8086 already had, which resulted in the "protected mode" introduced with 80286 (and extended in 80386).
Essentially; the original reason for (advantage of) segments was to increase the address space (without the cost of a 32-bit instruction set, etc); and things like protection and memory management were retro-fitted afterwards (and then barely used by software before being abandoned in favour of paging).
Answer
Memory size is divided into segments of various sizes.
A segment is just area in memory.
Process of dividing memory in this way is called segmentation.
data ----> bytes -----> specific address.
8086 has 20 lines address bus.
2^20 bytes = 1Mb
4 types of Segments
Code Segment
Data Segment
Stack Segment
Extra Segment
Each of these segments are addressed by an address stored in corresponding segment address.
registers are 16 bit in size.
store base address of corresponding segments and store upper 16 bits.

memory segmentaion and segment registers

I do not understand memory segmentation very well , if we have memory of 1MB the segmentation make it segments of 64KB , is this right?
so is there specific segment for every segment register(CS,DS,SS,ES) and can not be changed ?
image for helping understand question
I guess you're referring to the old real mode of x86.
The values in the segment registers are not strictly static. The idea is that you had 16 bits of architectural address space in the x86, but this was very limiting (64 KB), yet 20 bits of physical address space. Typical addresses would be 16 bits, but addresses in a segment register would be the most significant 16 bits of a 20-bit address. This means they must exist on a 2^4=16-bit boundary. The hardware would then pretend the segment register is a 20-bit base address and the other address (e.g. address of an instruction) is treated as an offset.
Edit: One thing you might be asking is if the segments are mutually exclusive. The segments could overlap partially or completely. This made them quite powerful and quite dangerous.

Logical address space in 64 bit and 32 bit os

Currently I am going through Operating system principles by Galvin book. I am enjoying reading it but in the mean time I have a question.
Can I say that if I use a 64 bit operating system then the logical address space (that a CPU generates) can be of 64 bits? I.e. it will be able to map a large number of frames in the physical memory. If I use a 32 bit OS then the CPU can generate maximum of 2^32 logical address space.
Is that correct?
Sort of, but there are many technicalities which make these names less useful.
First, there are two different sizes that matter to an operating system: Address size and data size. The address size determines how big of an address space is available, and the data size determines how much data can be used in a single-word operation. In my experience, operating systems are usually identified by data size, which means the address size could be something else.
Below are some example architectures and their address and data sizes. As the table shows, the most common 32 bit and 64 bit architectures today have the same data and address sizes, which is why your statement is partially correct. Note that x86 processors in 16-bit mode have a larger address size than data size. This is caused by additional segment registers being used in addressing, which makes the architecture less restrictive.
Address size Data size
x86 16-bit 20 bits 16 bits
x86 32-bit 32 bits 32 bits
x86 64-bit 64 bits 64 bits
ARM 32-bit 32 bits 32 bits
ARM 64-bit 64 bits 64 bits
However, the address size does not necessarily indicate how big of a logical address space can be used. There could be a limitation which restricts the space to a smaller area. For example, no current x86-64 processor supports a 64 bit address space. Instead, they require that the high 16 bits of any address be a sign extension of bit 47, allowing a 248 address space, 256 TiB instead of 16 EiB. This reduces the number of address lines which need to be used in the processor while allowing far more than anyone currently uses.
Finally, everything so far has been in reference to the logical or virtual address space. The physical address space could have a different size. Newer 32 bit x86 systems have Physical Address Extension, which enables 36 bit physical addresses, and x86-64 systems are limited to no more than a 52 bit physical address space, but this can be further limited by the memory controller/motherboard. When the logical address space is bigger than the physical address space, it allows the entire physical address space to be mapped to multiple places at once. When the logical address space is smaller, it allows multiple complete address spaces to be stored in physical memory at the same time.

word size and data bus

I am confused about the definition of word size. I read that the word size of a processor is its data bus width. Like an 8 bit processor has an 8 bit wide data bus. I recently read that the maximum size of the virtual address space is determined by word size i.e. if the word size is n bits the max virtual address space is 2^n -1. But I always thought that maximum virtual address space is determined by address bus width i.e. an n bits wide address bus can address maximum 2^n bytes. So, what is true?
Also, is this related to pointers as an n bit data bus is capable of carrying only an n bit address. So, maximum 2^n bytes can be accessed via pointers.
I'll first say that some of your confusion probably comes from the fact that things were simpler a few decades ago and your understanding of terms is based on these simpler machines.
I am confused about the definition of word size.I read that the word size of a processor is its data bus width. Like an 8 bit processor has an 8 bit wide data bus.
Definitely not. Data bus with is completely unrelated to this. The word size (which has never really been a precise term) of a processor is best loosely defined as the largest natural size for arithmetic which is generally the size of the registers in the machine. This is quite frequently the width of the data path (which is distinctly different from the data bus). The data path is simply the width of the ALUs. The word size is often the same as the pointer size.
I recently read that the maximum size of the virtual address space is determined by word size i.e. if the word size is n bits the max virtual address space is 2^n -1. But i always thought that maximum virtual address space is determined by address bus width i.e. an n bits wide address bus can address maximum 2^n bytes. So, what is true?
No. The size of the virtual address space is simply determined by the number of bits in the virtual page number of the page table (and the TLB). On current amd64 based machines, only 48 bits of the virtual address are useable. The upper 16 are a sign extension of bit 47. On current amd64 machines, the physical address size is 52 bits. These physical address bits are the ones that are sent on the bus. Though even the term bus is really incorrect. Almost all links are point-to-point (DDRx DRAM is an exception) and use a packetized format (header + payload) instead of address wires and data wires.
Also, is this related to pointers as an n bit data bus is capable of carrying only an n bit address. So, maximum 2^n bytes can be accessed via pointers.
Many (almost all even) machines that have a separate address bus, use an address bus that is narrower than the the number of address bits. These bits are simply split up and sent across the bus using multiple clock cycles. DDRx DRAM is another example of this.
the maximum size of the virtual address space is determined by word size
This used to be true, but certain extensions were made to bypass this limitation (namely Physical Address Extension, or PAE) which enables such things as 36 bit memory addresses.
Aside from that, wikipedia defines a word as:
the natural unit of data used by a particular processor design
In almost all cases, this is 32 bits on 32 bit systems and 64 bits on 64 bit systems. You will still frequently find references to 32 bit words on 64 bit systems (partially because amd64 is an extension of intel x86 rather than a revision). Also, as a holdover from the earlier days of modern computing, you will frequently see 32 bit quantities referred to as a DWORD or double word, and 64 bit ones as a QWORD or quad word.
This is something people fight about all the time. I personally use the definition of word size == bus width.

Why do x86-64 systems have only a 48 bit virtual address space?

In a book I read the following:
32-bit processors have 2^32 possible addresses, while current 64-bit processors have a 48-bit address space
My expectation was that if it's a 64-bit processor, the address space should also be 2^64.
So I was wondering what is the reason for this limitation?
Because that's all that's needed. 48 bits give you an address space of 256 terabyte. That's a lot. You're not going to see a system which needs more than that any time soon.
So CPU manufacturers took a shortcut. They use an instruction set which allows a full 64-bit address space, but current CPUs just only use the lower 48 bits. The alternative was wasting transistors on handling a bigger address space which wasn't going to be needed for many years.
So once we get near the 48-bit limit, it's just a matter of releasing CPUs that handle the full address space, but it won't require any changes to the instruction set, and it won't break compatibility.
Any answer referring to the bus size and physical memory is slightly mistaken, since OP's question was about virtual address space not physical address space. For example the supposedly analogous limit on some 386's was a limit on the physical memory they could use, not the virtual address space, which was always a full 32 bits. In principle you could use a full 64 bits of virtual address space even with only a few MB of physical memory; of course you could do so by swapping, or for specialized tasks where you want to map the same page at most addresses (e.g. certain sparse-data operations).
I think the real answer is that AMD was just being cheap and hoped nobody would care for now, but I don't have references to cite.
Read the limitations section of the wikipedia article:
A PC cannot contain 4 petabytes of memory (due to the size of current memory chips if nothing else) but AMD envisioned large servers, shared memory clusters, and other uses of physical address space that might approach this in the foreseeable future, and the 52 bit physical address provides ample room for expansion while not incurring the cost of implementing 64-bit physical addresses
That is, there's no point implementing full 64 bit addressing at this point, because we can't build a system that could utilize such an address space in full - so we pick something that's practical for today's (and tomorrow's) systems.
The internal native register/operation width does not need to be reflected in the external address bus width.
Say you have a 64 bit processor which only needs to access 1 megabyte of RAM. A 20 bit address bus is all that is required. Why bother with the cost and hardware complexity of all the extra pins that you won't use?
The Motorola 68000 was like this; 32 bit internally, but with a 23 bit address bus (and a 16 bit data bus). The CPU could access 16 megabytes of RAM, and to load the native data type (32 bits) took two memory accesses (each bearing 16 bits of data).
There is a more severe reason than just saving transistors in the CPU address path: if you increase the size of the address space you need to increase the page size, increase the size of the page tables, or have a deeper page table structure (that is more levels of translation tables). All of these things increase the cost of a TLB miss, which hurts performance.
From my point of view, this is result from the page size.Each page at most contains 4096/8 =512 entries of page table. And 2^9 =512. So 9 * 4 + 12=48.
Many people have this misconception. But I am promising to you if you read this carefully, after reading this all your misconceptions will be cleart.
To say a processor 32 bit or 64 bit doesn't signify it should have 32 bit address bus or 64 bit address bus respectively!...I repeat it DOESN'T!!
32 bit processor means it has 32 bit ALU (Arithmetic and Logic Unit)...that means it can operate on 32 bit binary operand (or simply saying a binary number having 32 digits) and similarly 64 bit processor can operate on 64 bit binary operand. So weather a processor 32 bit or 64 bit DOESN'T signify the maximum amount of memory can be installed. They just show how large the operand can be...(for analogy you can think of a 10-digit calculator can calculate results upto 10 digits...it cannot give us 11 digits or any other bigger results... although it is in decimal but I am telling this analogy for simplicity)...but what you are saying is address space that is the maximum directly interfaceable size of memory (RAM). The RAM's maximum possible size is determined by the size of the address bus and it is not the size of the data bus or even ALU on which the processor's size is defined (32/64 bit). Yes if a processor has 32 bit "Address bus" then it is able to address 2^32 byte=4GB of RAM (or for 64 bit it will be 2^64)...but saying a processor 32 bit or 64 bit has nothing relevance to this address space (address space=how far it can access to the memory or the maximum size of RAM) and it is only depended on the size of its ALU. Of course data bus and address bus may be of same sized and then it may seem that 32 bit processor means it will access 2^32 byte or 4 GB memory...but it is a coincidence only and it won't be the same for all....for example intel 8086 is a 16 bit processor (as it has 16 bit ALU) so as your saying it should have accessed to 2^16 byte=64 KB of memory but it is not true. It can access upto 1 MB of memory for having 20 bit address bus....You can google if you have any doubts:)
I think I have made my point clear.Now coming to your question...as 64 bit processor doesn't mean that it must have 64 bit address bus so there is nohing wrong of having a 48 bit address bus in a 64 bit processor...they kept the address space smaller to make the design and fabrication cheap....as nobody gonna use such a big memory (2^64 byte)...where 2^48 byte is more than enough nowadays.
To answer the original question: There was no need to add more than 48 Bits of PA.
Servers need the maximum amount of memory, so let's try to dig deeper.
1) The largest (commonly used) server configuration is an 8 Socket system. An 8S system is nothing but 8 Server CPU's connected by a high speed coherent interconnect (or simply, a high speed "bus") to form a single node. There are larger clusters out there but they are few and far between, we are talking commonly used configurations here. Note that in the real world usages, 2 Socket system is one of the most commonly used servers, and 8S is typically considered very high end.
2) The main types of memory used by servers are byte addressable regular DRAM memory (eg DDR3/DDR4 memory), Memory Mapped IO - MMIO (such as memory used by an add-in card), as well as Configuration Space used to configure the devices that are present in the system. The first type of memory is the one that are usually the biggest (and hence need the biggest number of address bits). Some high end servers use a large amount of MMIO as well depending on what the actual configuration of the system is.
3) Assume each server CPU can house 16 DDR4 DIMMs in each slot. With a maximum size DDR4 DIMM of 256GB. (Depending on the version of server, this number of possible DIMMs per socket is actually less than 16 DIMMs, but continue reading for the sake of the example).
So each socket can theoretically have 16*256GB=4096GB = 4 TB.
For our example 8S system, the DRAM size can be a maximum of 4*8= 32 TB. This means that
the max number of bits needed to address this DRAM space is 45 (=log2 32TB/log2 2).
We wont go into the details of the other types of memory (MMIO, MMCFG etc), but the point here is that the most "demanding" type of memory for an 8 Socket system with the largest types of DDR4 DIMMs available today (256 GB DIMMs) use only 45 bits.
For an OS that supports 48 bits (WS16 for example), there are (48-45=) 3 remaining bits.
Which means that if we used the lower 45 bits solely for 32TB of DRAM, we still have 2^3 times of addressable memory which can be used for MMIO/MMCFG for a total of 256 TB of addressable space.
So, to summarize:
1) 48 bits of Physical address is plenty of bits to support the largest systems of today that are "fully loaded" with copious amounts of DDR4 and also plenty of other IO devices that demand MMIO space. 256TB to be exact.
Note that this 256TB address space (=48bits of physical address) does NOT include any disk drives like SATA drives because they are NOT part of the address map, they only include the memory that is byte-addressable, and is exposed to the OS.
2) CPU hardware may choose to implement 46, 48 or > 48 bits depending on the generation of the server. But another important factor is how many bits does the OS recognize.
Today, WS16 supports 48 bit Physical addresses (=256 TB).
What this means to the user is, even though one has a large, ultra modern server CPU that can support >48 bits of addressing, if you run an OS that only supports 48 bits of PA, then you can only take advantage of 256 TB.
3) All in all, there are two main factors to take advantage of higher number of address bits (= more memory capacity).
a) How many bits does your CPU HW support? (This can be determined by CPUID instruction in Intel CPUs).
b) What OS version are you running and how many bits of PA does it recognize/support.
The min of (a,b) will ultimately determine the amount of addressable space your system can take advantage of.
I have written this response without looking into the other responses in detail. Also, I have not delved in detail into the nuances of MMIO, MMCFG and the entirety of the address map construction. But I do hope this helps.
Thanks,
Anand K Enamandram,
Server Platform Architect
Intel Corporation
It's not true that only the low-order 48 bits of a 64 bit VA are used, at least with Intel 64. The upper 16 bits are used, sort of, kind of.
Section 3.3.7.1 Canonical Addressing in the Intel® 64 and IA-32 Architectures Software Developer’s Manual says:
a canonical address must have bits 63 through 48 set to zeros or ones (depending on whether bit 47 is a zero or one)
So bits 47 thru 63 form a super-bit, either all 1 or all 0. If an address isn't in canonical form, the implementation should fault.
On AArch64, this is different. According to the ARMv8 Instruction Set Overview, it's a 49-bit VA.
The AArch64 memory translation system supports a 49-bit virtual address (48 bits per translation table). Virtual addresses are sign- extended from 49 bits, and stored within a 64-bit pointer. Optionally, under control of a system register, the most significant 8 bits of a 64-bit pointer may hold a “tag” which will be ignored when used as a load/store address or the target of an indirect branch
A CPU is considered "N-bits" mainly upon its data-bus size, and upon big part of it's entities (internal architecture): Registers, Accumulators, Arithmetic-Logic-Unit (ALU), Instruction Set, etc. For example: The good old Motorola 6800 (or Intel 8050) CPU is a 8-bits CPU. It has a 8-bits data-bus, 8-bits internal architecture, & a 16-bits address-bus.
Although N-bits CPU may have some other than N-size entities. For example the impovments in the 6809 over the 6800 (both of them are 8-bits CPU with a 8-bits data-bus). Among the significant enhancements introduced in the 6809 were the use of two 8-bit accumulators (A and B, which could be combined into a single 16-bit register, D), two 16-bit index registers (X, Y) and two 16-bit stack pointers.