How can I communicate between classes in a Xamarin project? - class

How is it possible to communicate between two classes?
I have two classes, one is a stopwatch class and my second is my lifecircle events class "App"
class1:
public partial class Stopwatch : ContentPage
{
Stopwatch stopwatch;
bool isOn = false;
public Stopwatch()
{
InitializeComponent();
stopwatch = new Stopwatch();
labeltimer.Text = "00:00:00.00";
}
private void btnTimerReset(object sender, EventArgs e)
{
btnStart.Text = "Start";
stopwatch.Reset();
}
private void btnTimerstop(object sender, EventArgs e)
{
if (labeltimer.Text != "00:00:00.00")
btnStart.Text = "Resume";
stopwatch.Stop();
}
private void btnTimerStart(object sender, EventArgs e)
{
Timerstart();
isOn = true;
}
private void Timerstart()
{
stopwatch.Start();
Device.StartTimer(TimeSpan.FromMilliseconds(1), () =>
{
labeltimer.Text = stopwatch.Elapsed.ToString("hh\\:mm\\:ss\\.ff");
return true; // return true to repeat counting, false to stop timer
});
}
public bool isStopwatchEnabled()
{
if(isOn)
{
return true;
}
else
return false;
}
}
}
App Class
public partial class App : Application
{
bool isenableSW = false;
public App()
{
InitializeComponent();
DependencyService.Register<MockDataStore>();
MainPage = new AppShell();
{
};
}
protected override void OnSleep()
{
Stoppuhr tp = new Stoppuhr();
isenableSW = tp.isStopwatchEnabled();
if (isenablesw)
{
tp.Timerstart();
}
}
}
My problem is now, when I start my stopwatch my bool variable switches from false to true. That is what I want... when I trigger now the onSleep() function, it creates a new instance of my stopwatch class and next it should check if the stopwatch was enabled before onSleep() triggered, but my bool variable is always false because it has its standard value(= false). Makes sense... but how can I communicate between these classes correctly?

I guess I found a solution. The value doesn't change when I do this:
bool isOn = false -> static bool isOn = false;

Related

MVVM AsyncExecute causing lag

AsyncExecute method causing lag in my treeview application when I am expanding a branch.
Important parts of my TreeView
public DirectoryItemViewModel(string fullPath, DirectoryItemType type, long size)
{
this.ExpandCommand = new AsyncCommand(Expand, CanExecute);
this.FullPath = fullPath;
this.Type = type;
this.Size = size;
this.ClearChildren();
}
public bool CanExecute()
{
return !isBusy;
}
public IAsyncCommand ExpandCommand { get; set; }
private async Task Expand()
{
isBusy = true;
if (this.Type == DirectoryItemType.File)
{
return;
}
List<Task<long>> tasks = new();
var children = DirectoryStructure.GetDirectoryContents(this.FullPath);
this.Children = new ObservableCollection<DirectoryItemViewModel>(
children.Select(content => new DirectoryItemViewModel(content.FullPath, content.Type, 0)));
//If I delete the remaining part of code in this method everything works fine,
in my idea it should output the folders without lag, and then start calculating their size in other threads, but it first lags for 1-2 sec, then output the content of the folder, and then start calculating.
foreach (var item in children)
{
if (item.Type == DirectoryItemType.Folder)
{
tasks.Add(Task.Run(() => GetDirectorySize(new DirectoryInfo(item.FullPath))));
}
}
var results = await Task.WhenAll(tasks);
for (int i = 0; i < results.Length; i++)
{
Children[i].Size = results[i];
}
isBusy = false;
}
My command Interface and class
public interface IAsyncCommand : ICommand
{
Task ExecuteAsync();
bool CanExecute();
}
public class AsyncCommand : IAsyncCommand
{
public event EventHandler CanExecuteChanged;
private bool _isExecuting;
private readonly Func<Task> _execute;
private readonly Func<bool> _canExecute;
public AsyncCommand(
Func<Task> execute,
Func<bool> canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute()
{
return !_isExecuting && (_canExecute?.Invoke() ?? true);
}
public async Task ExecuteAsync()
{
if (CanExecute())
{
try
{
_isExecuting = true;
await _execute();
}
finally
{
_isExecuting = false;
}
}
RaiseCanExecuteChanged();
}
public void RaiseCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
bool ICommand.CanExecute(object parameter)
{
return CanExecute();
}
void ICommand.Execute(object parameter)
{
//I suppose that here is the problem cause IDE is hinting me that I am not awaiting here, but I don't know how to change it if it is.
ExecuteAsync();
}
}

Using admob rewarded ad in unity singleton pattern

I am using admob ads in my app and they are working fine. But when i try to do something after a ad close or reward earned call back my code breaks. Following is my adMob script
public class AdMobScript : MonoBehaviour
{
...
public event Action OnReviveRewardEarned;
public event Action OnReviveAdLoaded;
public event Action OnReviveAdClosed;
private void LoadReviveRewardedAd()
{
reviveRewardedAd = new RewardedAd(adReviveRewardedId);
reviveRewardedAd.OnAdLoaded += ReviveAdLoaded;
reviveRewardedAd.OnUserEarnedReward += ReviveEarnedReward;
reviveRewardedAd.OnAdClosed += ReviveAdClosed;
AdRequest request = new AdRequest.Builder().Build();
reviveRewardedAd.LoadAd(request);
}
private void ReviveAdClosed(object sender, EventArgs e)
{
LoadReviveRewardedAd();
if (isRewardErned)
{
isRewardErned = false;
OnReviveRewardEarned.Invoke();
}
else
OnReviveAdClosed.Invoke();
}
private void ReviveEarnedReward(object sender, Reward e)
{
isRewardErned = true;
}
private void ReviveAdLoaded(object sender, EventArgs e)
{
//reviveButton.interactable = true;
OnReviveAdLoaded.Invoke();
}
public void ShowAdToRevive()
{
if (reviveRewardedAd.IsLoaded())
{
reviveRewardedAd.Show();
}
}
...
}
In the callbacks i am calling my adManager script which is in term using adMob script. Here is the code for it.
public class AdManager : MonoBehaviour
{
...
private void Start() {
AdMobScript.instance.OnReviveAdClosed += ReviveAdClosed;
AdMobScript.instance.OnReviveAdLoaded += ReviveAdLoaded;
AdMobScript.instance.OnReviveRewardEarned += ReviveReward;
}
#region ReviveAds
private void ReviveReward() {
//game crash here
backButton.gameObject.SetActive(true);
reviveButton.gameObject.SetActive(false);
noThanksButton.gameObject.SetActive(false);
manager.Revive();
}
private void ReviveAdLoaded() {
reviveButton.interactable = true;
}
private void ReviveAdClosed() {
//game crash here
reviveButton.interactable = false;
}
public void ShowAdToRevive() {
AdMobScript.instance.ShowAdToRevive();
}
...
}
After either ad close or reward earned my game crashes (error log says
get_gameObject can only be called from the main thread
). There must be something i am doing wrong. Can anyone please point me to the right direction?
The reason for the problem - you trying to manipulate with MonoBehaviors, not in main thread.
Just write simple scheduler which calls the events in the Unity thread, like this:
Scheduler:
using System;
using UnityEngine;
public class Scheduler : MonoBehaviour
{
public static Scheduler instance;
public event Action secondTick = delegate { };
private float seconds = 0;
private void Awake()
{
instance = this;
}
private void Update()
{
seconds += Time.unscaledDeltaTime;
if (seconds >= 1.0f)
{
seconds -= 1.0f;
secondTick.Invoke();
}
}
}
Updated AdMobScript:
public class AdMobScript : MonoBehaviour
{
...
private bool onRewardEarnedCall = false;
private bool onRewardAdLoaded = false;
private bool onRewardAdClosed = false;
public event Action OnReviveRewardEarned;
public event Action OnReviveAdLoaded;
public event Action OnReviveAdClosed;
private void LoadReviveRewardedAd()
{
reviveRewardedAd = new RewardedAd(adReviveRewardedId);
reviveRewardedAd.OnAdLoaded += ReviveAdLoaded;
reviveRewardedAd.OnUserEarnedReward += ReviveEarnedReward;
reviveRewardedAd.OnAdClosed += ReviveAdClosed;
AdRequest request = new AdRequest.Builder().Build();
reviveRewardedAd.LoadAd(request);
Scheduler.instance.secondTick += OnSecondTick;
}
private void OnSecondTick()
{
if(onRewardAdClosed)
{
onRewardAdClosed = false;
OnReviveAdClosed.Invoke();
}
if(onRewardEarnedCall)
{
OnReviveRewardEarned.Invoke();
onRewardEarnedCall = false;
}
if(onRewardAdLoaded)
{
OnReviveAdLoaded.Invoke();
onRewardAdLoaded = false;
}
}
private void ReviveAdClosed(object sender, EventArgs e)
{
LoadReviveRewardedAd();
if (isRewardErned)
{
isRewardErned = false;
onRewardEarnedCall = true;
}
else
onRewardAdClosed = true;
}
private void ReviveEarnedReward(object sender, Reward e)
{
isRewardErned = true;
}
private void ReviveAdLoaded(object sender, EventArgs e)
{
//reviveButton.interactable = true;
onRewardAdLoaded = true;
}
public void ShowAdToRevive()
{
if (reviveRewardedAd.IsLoaded())
{
reviveRewardedAd.Show();
}
}
...
}
This is a very simple and not optimize solution but this will solve your problem.

Xamarin WebView Not loading stream which comes from webrtc

class MyWebViewRenderer : WebViewRenderer
{
Activity mContext;
public MyWebViewRenderer(Context context) : base(context)
{
this.mContext = context as Activity;
}
protected override void OnElementChanged(ElementChangedEventArgs<Xamarin.Forms.WebView> e)
{
base.OnElementChanged(e);
Control.Settings.JavaScriptEnabled = true;
Control.ClearCache(true);
Control.Settings.DomStorageEnabled = true;
Control.Settings.PluginsEnabled = true;
Control.Settings.SetAppCacheEnabled(true);
Control.Settings.CacheMode = CacheModes.NoCache;
Control.Settings.SetRenderPriority(WebSettings.RenderPriority.High);
Control.Settings.LightTouchEnabled = true;
Control.SetWebChromeClient(new MyWebClient(mContext));
Control.SetWebViewClient(new SSLTolerentWebViewClient());
Control.LoadUrl(Control.Url);
}
public class MyWebClient : WebChromeClient
{
Activity mContext;
public MyWebClient(Activity context)
{
this.mContext = context;
}
[TargetApi(Value = 21)]
public override void OnPermissionRequest(PermissionRequest request)
{
mContext.RunOnUiThread(() =>
{
request.Grant(request.GetResources());
});
}
}
private class SSLTolerentWebViewClient : WebViewClient
{
public override void OnReceivedSslError(Android.Webkit.WebView view, SslErrorHandler handler, SslError error)
{
handler.Proceed(); // Ignore SSL certificate errors
}
public override void OnLoadResource(Android.Webkit.WebView view,string url)
{
}
}
}
Unfortunately, Android doesn't support WebRTC on its native webview yet, as you can see in the official documentation: https://developer.chrome.com/multidevice/webview/overview
It's not your code. You would have to find a way around it.

How to make HybridWebView go back when device back button is pressed

I have a Xamarin.Forms app with a HybridWebView and a HybridWebViewRenderer in the Droid project.
I am trying to make the web view navigate back when the device's back button is pressed.
It looks pretty simple if I was just using a Xamarin.Forms WebView within my page. I would just do it like this...
protected override bool OnBackButtonPressed()
{
_webView.GoBack();
return true;
}
But the HybridWebView does not have a GoBack() method.
In my Droid project, the only place where I have access to the WebView is in the HybridWebViewRenderer but I cannot listen for the OnBackButtonPressed event here.
Anyone know how I can make a HybridWebView navigate back when the device's back button is pressed?
Calling window.history.back(); from Javascript might be a dirty solution.
Also, calling the renderer's method from a PCL class should not be a problem.
The PCL class:
public class MyHybridWebView : HybridWebView
{
public event EventHandler<EventArgs> DoSomeNative;
public void CallNative()
{
DoSomeNative(this, EventArgs.Empty);
}
}
The renderer:
public class MyHybridWebViewRenderer : HybridWebViewRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<View> e)
{
base.OnElementChanged(e);
if (e.OldElement != null || Element == null)
{
return;
}
(e.NewElement as MyHybridWebView).DoSomeNative += (sender, args) =>
{
//Do something
//Don't forget to unsubscribe in Dispose
};
}
}
My solution that is working are as follows:
HybridWebView that extends the View:
I created 2 event listeners and 1 bool property.
public event EventHandler<EventArgs> GoBackOnNativeEventListener;
public event EventHandler<EventArgs> CanGoBackOnNativeEventListener;
public bool _CanGoBack { get; set; }
Methods:
public bool GoBack()
{
GoBackOnNative();
return true;
}
private void GoBackOnNative()
{
GoBackOnNativeEventListener(this, EventArgs.Empty);
}
public bool CanGoBack()
{
CanGoBackOnNative();
return _CanGoBack;
}
private void CanGoBackOnNative()
{
CanGoBackOnNativeEventListener(this, EventArgs.Empty);
}
In iOS render
public class WebViewRender : HybridWebViewRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs e)
{
base.OnElementChanged(e);
if (Control != null && e.NewElement != null)
{
InitializeCommands((ClickableWebView)e.NewElement);
}
}
private void InitializeCommands(ClickableWebView element)
{
element.RefreshCommand = () =>
{
Control?.Reload();
};
element.GoBackCommand = () =>
{
var ctrl = Control;
if (ctrl == null)
return;
if (ctrl.CanGoBack)
ctrl.GoBack();
};
element.CanGoBackFunction = () =>
{
var ctrl = Control;
if (ctrl == null)
return false;
return ctrl.CanGoBack;
};
element.CanGoForwardFunction = () =>
{
var ctrl = Control;
if (ctrl == null)
return false;
return ctrl.CanGoForward;
};
element.GoFrowardCommand = () =>
{
var ctrl = Control;
if (ctrl == null)
return;
if (ctrl.CanGoForward)
ctrl.GoForward();
};
}
}
On renderer I bind the listener:
e.NewElement.GoBackOnNativeEventListener += (sender, args) =>
{
Control.GoBack();
};
e.NewElement.CanGoBackOnNativeEventListener += (sender, args) =>
{
_cangoback = Control.CanGoBack();
var hybridWebView = Element as HybridWebView;
hybridWebView._CanGoBack = _cangoback;
};
Finally on xaml.cs, on method OnBackButtonPressed(), I do like:
if (hybridWebView.CanGoBack())
{
hybridWebView.GoBack();
return true;
}
else
return base.OnBackButtonPressed();

Instance-Specific EventHandler to provide data visibility beyond the Class-Level

May I ask for help with the following?
I am attempting to connect and control three pieces of household electronic equipment by computer through a GlobalCache GC-100 and iTach. As you will see in the following code, I created a class ("GlobalCacheAdapter") that can communicate and control the equipment, and created an instance of the class for each piece of equipment. Although each instance seems to work well with communicating and in controlling each piece of equipment, the *feedback returned from the equipment* seems only to be visible at the defining class level's - "ReaderThreadProc" procedure. Further processing of the feedback is required for each piece of equipment and I am uncertain as to how to forward this feedback at the equipment specific instance-level. I suspect that an instance-specific EventHandler will need to be implemented; however I am not aware as to how to implement this type of instance-specific EventHandler in order to complete processing and update the appropriate controls.
Any help wold be greatly appreciated.
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
// Create three new instances of GlobalCacheAdaptor and connect.
// GC-100 (Elan) 192.168.1.70 4998
// GC-100 (TuneSuite) 192.168.1.70 5000
// GC iTach (Lighting) 192.168.1.71 4999
private GlobalCacheAdaptor elanGlobalCacheAdaptor;
private GlobalCacheAdaptor tuneSuiteGlobalCacheAdaptor;
private GlobalCacheAdaptor lutronGlobalCacheAdaptor;
public Form1()
{
InitializeComponent();
elanGlobalCacheAdaptor = new GlobalCacheAdaptor();
elanGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.70"), 4998);
tuneSuiteGlobalCacheAdaptor = new GlobalCacheAdaptor();
tuneSuiteGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.70"), 5000);
lutronGlobalCacheAdaptor = new GlobalCacheAdaptor();
lutronGlobalCacheAdaptor.ConnectToDevice(IPAddress.Parse("192.168.1.71"), 4999);
elanTextBox.Text = elanGlobalCacheAdaptor._line;
tuneSuiteTextBox.Text = tuneSuiteGlobalCacheAdaptor._line;
lutronTextBox.Text = lutronGlobalCacheAdaptor._line;
}
private void btnZoneOnOff_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,4,1,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,181,21,800" + Environment.NewLine); }
private void btnSourceInput1_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,1,1,20,179,20,179,20,179,20,179,20,179,20,179,20,179,20,278,20,179,20,179,20,179,20,780" + Environment.NewLine); }
private void btnSystemOff_Click(object sender, EventArgs e) { elanGlobalCacheAdaptor.SendMessage("sendir,4:3,1,40000,1,1,20,184,20,184,20,184,20,184,20,184,20,286,20,286,20,286,20,184,20,184,20,184,20,820" + Environment.NewLine); }
private void btnLightOff_Click(object sender, EventArgs e) { lutronGlobalCacheAdaptor.SendMessage("sdl,14,0,0,S2\x0d"); }
private void btnLightOn_Click(object sender, EventArgs e) { lutronGlobalCacheAdaptor.SendMessage("sdl,14,100,0,S2\x0d"); }
private void btnChannel31_Click(object sender, EventArgs e) { tuneSuiteGlobalCacheAdaptor.SendMessage("\xB8\x4D\xB5\x33\x31\x00\x30\x21\xB8\x0D"); }
private void btnChannel30_Click(object sender, EventArgs e) { tuneSuiteGlobalCacheAdaptor.SendMessage("\xB8\x4D\xB5\x33\x30\x00\x30\x21\xB8\x0D"); }
}
}
public class GlobalCacheAdaptor
{
public Socket _multicastListener;
public string _preferredDeviceID;
public IPAddress _deviceAddress;
public Socket _deviceSocket;
public StreamWriter _deviceWriter;
public bool _isConnected;
public int _port;
public IPAddress _address;
public string _line;
public GlobalCacheAdaptor() { }
public static readonly GlobalCacheAdaptor Instance = new GlobalCacheAdaptor();
public bool IsListening { get { return _multicastListener != null; } }
public GlobalCacheAdaptor ConnectToDevice(IPAddress address, int port)
{
if (_deviceSocket != null) _deviceSocket.Close();
try
{
_port = port;
_address = address;
_deviceSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
_deviceSocket.Connect(new IPEndPoint(address, port)); ;
_deviceAddress = address;
var stream = new NetworkStream(_deviceSocket);
var reader = new StreamReader(stream);
var writer = new StreamWriter(stream) { NewLine = "\r", AutoFlush = true };
_deviceWriter = writer;
writer.WriteLine("getdevices");
var readerThread = new Thread(ReaderThreadProc) { IsBackground = true };
readerThread.Start(reader);
_isConnected = true;
return Instance;
}
catch { DisconnectFromDevice(); MessageBox.Show("ConnectToDevice Error."); throw; }
}
public void SendMessage(string message)
{
try
{
var stream = new NetworkStream(_deviceSocket);
var reader = new StreamReader(stream);
var writer = new StreamWriter(stream) { NewLine = "\r", AutoFlush = true };
_deviceWriter = writer;
writer.WriteLine(message);
var readerThread = new Thread(ReaderThreadProc) { IsBackground = true };
readerThread.Start(reader);
}
catch { MessageBox.Show("SendMessage() Error."); }
}
public void DisconnectFromDevice()
{
if (_deviceSocket != null)
{
try { _deviceSocket.Close(); _isConnected = false; }
catch { MessageBox.Show("DisconnectFromDevice Error."); }
_deviceSocket = null;
}
_deviceWriter = null;
_deviceAddress = null;
}
**private void ReaderThreadProc(object state)**
{
var reader = (StreamReader)state;
try
{
while (true)
{
var line = reader.ReadLine();
if (line == null) break;
_line = _line + line + Environment.NewLine;
}
**// Feedback from each piece of equipment is visible here.
// Need to create EventHandler to notify the TextBoxes to update with _line**
}
catch { MessageBox.Show("ReaderThreadProc Error."); }
}
}
From my understanding of the question, you want to do something like this?
You need to know when a GlobalCacheAdapter updates and which one updated in order to update textboxes on a form. My question to you is this - do you actually need to know which updated?
If you declare in your class an event handler like this:
public class GlobalCacheAdaptor
{
public event EventHandler<EventArgs> Updated;
protected virtual void OnUpdated()
{
var handler = Updated;
if (handler != null)
{
handler(this, EventArgs.Empty);
}
}
private void Foo()
{
// When an update is received, raise Updated event
OnUpdated();
}
}
Then in your form subscribe to Updated for all three GlobalCacheHandler instances
public Form1()
{
elanGlobalCacheAdaptor.Updated += (s,e) =>
{
elanTextBox.Text = elanGlobalCacheAdaptor._line;
}
tuneSuiteGlobalCacheAdaptor.Updated += (s,e) =>
{
tuneSuiteTextBox.Text = tuneSuiteGlobalCacheAdaptor._line;
}
lutronGlobalCacheAdaptor.Updated += (s,e) =>
{
lutronTextBox.Text = lutronGlobalCacheAdaptor._line;
}
}
You should be able to update the correct text box when the appropriate cache handler raises the Updated event.
Finally you may need to handle cross-thread interactions. if so, see this article on MSDN, particularly the part "Thread-Safe Calls to a Windows Forms Control"