HDRP Visual Effects Graph - One particle system is always rendering on top of another - unity3d

SITUATION
This is my first time using the VFX Graph. I am making a tornado effect. I just started the process of adding dust particles around the tornado but I already hit an obstacle right off the bat.
PROBLEM
For some reason the dust particles keep rendering on top of the tornado.
DESCRIPTION
In the "Initialize" context I have a "Set position (Shape: Arc circle)" so they spawn around my tornado. No matter how big I make its radius, they always appear in front of the tornado itself.
FRONT VIEW
TOP VIEW
I tried fiddling with all of the settings that seemed like they could affect this but nothing helped. I have both graphs within the same VFX file:
TORNADO GRAPH
DUST PARTICLES GRAPH
What am I doing wrong?

Outside of VFX graph editor, select your VFX object, and in the inspector rearrange the effects to get the desired ordering

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--EDIT
I noticed something strange and I guess this will help someone who knows more about shader!
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