My flutter application works fine on debug mode with google admob sdk, but in release mode ads are not shoing.
there is no default pro-guard file.
please give me some solution regarding this as soon as possible.
Related
In my flutter app , admob ads are already showing , I want to show unity ads via admob mediation.
How to setup unity ads in flutter app via admob mediation?
There is official doc from google admobs that very much explains the Unity Ads integration using mediation.
There are several tutorial videos on youtube aswell. Please try the steps and asks specifically if you face issue in any of those steps or if any step is confusing.
eg. https://www.youtube.com/watch?v=mnr4mlVctXw
A generic guide for mediation in Flutter is documented here.
Also, it is noteworthy that the dependencies need to be added in android gradle file and ios Podfile separately as mentioned here: Add dependencies for partner networks
I have initialized admob using the admob plugin in my flutter app. Tested using testAdUnitId and everything works perfectly fine. Then I changed my testAdUnitId with the real one geneated from admob. Now when it comes to testing on real devices i tested it on android 5 and android 10. Thus the rewardedApp loads in mobile with Android version 5 but do not load in device with android 10. I have asked for internet persmission in AndroidMenifest.xml and my app also contains firebase authentication which works perfectly fine. Please help me if you can ! I am unable to find solution to this problem.
I am a new flutter developer.
I have an app on the play store using flutter.
When setting up admob inside the app, I placed the code inside the main.dart file.
Inside the app a user will navigate through multiple screen (roughly 10+ screens) hourly.
I didn't realize the way the admob code was setup, that a new ad was loading and showing every-time a user switched pages.
With over 50 users, some doing this up to 10 times a day, Google decided that I had broke terms of agreement and disabled my admob account.
I filed a dispute but was denied the ability to reactivate my admob account.
I am trying to figure out what my options are for monetizing my app.
I assume 1 option is to write native code and use something other than admob. Is there any other option for monetizing an app with flutter outside of admob?
SEARCH THESE PLUGINS IN PUB DEV..THEY ARE ALTERNATIVES OF ADOMB FOR FLUTTFR
facebook audience network
ironsrc.com
adcolony
admost flutter plugin
sanjagh
nend plugin
flutter pollfish
You can use admob config as usual. You only need to add https://pub.dev/packages/admob_flutter as a dependency and handle configs for iOS and android separately.
I'm having an issue with Advertisement.IsReady() always being false on iOS in a Unity game. In the editor, I get the default screen that says "This screen would be your ads".
I've double checked the game id and both the game id in the editor and the dashboard match. I'm using the Unity services to integrate it.
if (Advertisement.IsReady())
{
Advertisement.Show();
}
Update
I finally got an Android build and the ads work fine but still not able to get working ads in iOS.
I upgraded from 5.5.0b9 to 5.5.0f3 and that seems to have fixed the issue. The ads are now displaying correctly.
Although don't support current version of smart face for Admob. Is there any way to create Interstitial Ads (Full screen Ads) with Smartface for the next release for Android and IOS
For the upcoming release(4.5.0), plugin support will be available. Therefore you can generate your own plugins and you will be able to use it as you wish.