I am having issues creating an event inside a function.
My function calls a “Bind Event to On Destroyed”. When dragging out the Event node, I call Create Event. After dragging the output of my bind event actor into the Create Event “Object” input, I select “Create a matching event” from the dropdown.
Afterwards, a new custom event appears inside my function, let’s call it “RespawnEvent”:
Now, when I search for the event in my “Create Event” dropdown, it just doesn’t appear:
Is this a bug or am I doing something wrong here?
Thanks in advance!
Related
A button control can trigger event of a datawindow control with TriggerEvent() function.
The button control in my code was set as child object of DataWindow control with SetParent win32 API function. SetParent external function moves button from window to datawindow control but after SetParent the code that was already written for Clicked event is not working anymore. That is why i need to redirect the clicked event of button to buttonclicked event of datawindow.
There is good example of redirecting event by using win32 API calls. here is the link http://bitmatic.com/c/redirecting-mousewheel-events-to-another-control i need to do the same thing in PowerBuilder.
Can someone see that code or help me to redirect events the way i want?
You're doing things the hard way. Find the name of the datawindow control (e.g. dw_1), and from the command button just issue dw_1.event buttonclicked ( args ).
Better yet, move the code to a function in the parent object. Controls are navigation objects, they really shouldn't have too much code in them (IMHO), but fire off methods on the parent object.
I have an RCP application where I am creating a view which invokes an instance of the composite.Now my problem is I want to trigger one event as soon as I show the view/composite in the screen.
I tried with addFocusListner(),addMouseTrackListener(),addMouseListner()but unfortunately none of the them gets the control as I move my mouse pointer around the view.Is there any way we can solve it?
Just grab the control you have used to create view and add selection listener on it.
for example if treeViewer is used to create that view then:
treeViewer.setSelection(new StructuredSelection(element),true);
Ensure selection by this treeViewer.getControl.setFocus();
If you want to trigger an event after your view is in focus/launch then you should add a listener to that view e.g IPartListener2for that you need to create a class and implement IPartListener2 interface. you will get more information here
Also if you want only using mouse event then you need to add MouseMoveListener to your view so when mouse pointer on your when mouseMove will call.
e.g. control.addMouseMoveListener(this);
I want to bind OnClick event of UI Button to a function in Singleton object. I tried to do that, but every time I go to other scene and get back to the old scene I find that object disappear from the onClick field in the inspector while it's exist in the hierarchy ! If it's not possible to do that, what's the alternative way ?
Note: I'm using c#
Looks like this guy had a similiar problem: http://answers.unity3d.com/questions/335736/gameobject-still-destroyed-after-reloading-level.html
I would have posted this as a comment if I had enough reputation..
I would like to simulate a click to a MarkerClusterGroup. I am trying to fire the clusterclick event on a MarkerCluster using the method below:
clusterGroup.fire('clusterclick');
but I get:
Uncaught TypeError: Cannot read property 'zoomToBounds' of undefined
First you should realize that the "clusterclick" event is normally triggered by clicking on an individual cluster, not on the entire group. That event calls a specific behaviour that depends on the actual clicked cluster (typically, it zooms on the bounds of the markers contained within that cluster).
Therefore you are just missing an event data object that specifies which cluster is simulated to have been clicked on. It should be the 2nd argument of fire() method.
Another possibility would be to fire a "click" event directly on a selected cluster. That would automatically fire the "clusterclick" event on the group, with the correct event data object.
When I'm dragging an item from a tablewidget, what triggers the the drag events, is it the QTableWidget, or the QTableWidgetItem? Or, something all together different? I need to alter my mimeData when it gets selected and is being dragged to a list.
Ok, I figured out my problem:
It's the QTableWidget that triggers the event. The problem I was having was that I set setDragEnabled(True) after I was trying to use my overridden event function.