How to change the area around the elevated button - flutter

You can see a black area around the elevated button in the given image. I want to change it and match it with the background color of the rest of the page which is Colors.grey[350] .
The flow is like this => in the main.dart I am calling the widget onboardingscreen and then displaying it with pageview.builder
The code for Main.Dart
import 'package:my_mythology/Pages/login_page.dart';
import 'package:my_mythology/Pages/on_boarding_screen.dart';
import 'package:flutter_svg/flutter_svg.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
backgroundColor: Colors.grey,
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
),
home:
Column(
children: [
Expanded(
child: PageView.builder(
itemBuilder: (context,index) =>(
Onboarding_Screen(
image: "asset/odin1.png",
title: "Learn Mythology In a Fun Way",
description:
"What's your favorite story? Mythology is full of them! Discover one of the most interesting subjects ever, including gods and goddesses, monsters and heroes. Knowledge is power, so never stop learning. From the classics to the newest stories, it's all free in My Mythology!",
)
)
),
),
Row(
children: [
SizedBox( height: 60,
width: 60,
child: ElevatedButton(onPressed: () {},
style: ElevatedButton.styleFrom(shape: CircleBorder(),),
child: SvgPicture.asset("asset/forwardarrow.svg",fit: BoxFit.contain,),)),
],
),
],
),
);
}
}
the code for Onboardingscreen is
// ignore: camel_case_types
class Onboarding_Screen extends StatelessWidget {
final String image, title, description;
const Onboarding_Screen({
Key? key,
required this.description,
required this.image,
required this.title,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
backgroundColor: Colors.grey[350],
body: SafeArea(
child: Column(
children: [
Spacer(),
SizedBox(
height: 400,
width: 400,
child: Image.asset(
image,
fit: BoxFit.fill,
)),
Text(title,
style: Theme.of(context).textTheme.headline5!.copyWith(
fontWeight: FontWeight.bold, color: Colors.black)),
Spacer(),
Text(
description,
textAlign: TextAlign.center,
style: TextStyle(color: Colors.black54, fontSize: 16),
),
Spacer(),
],
)),
),
);
}
}
``

First add a Scaffold to your screen, then specify a background color.
import 'package:flutter/material.dart';
import 'onboarding.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
backgroundColor: Colors.grey,
),
home: Scaffold(
backgroundColor: Colors.grey[350],
body: Column(
children: [
Expanded(
child: PageView.builder(
itemBuilder: (context, index) => (const Onboarding_Screen(
image: "asset/odin1.png",
title: "Learn Mythology In a Fun Way",
description:
"What's your favorite story? Mythology is full of them! Discover one of the most interesting subjects ever, including gods and goddesses, monsters and heroes. Knowledge is power, so never stop learning. From the classics to the newest stories, it's all free in My Mythology!",
)),
)),
Row(
children: [
SizedBox(
height: 60,
width: 60,
child: ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
shape: CircleBorder(),
),
child: null,
),
),
],
),
],
),
),
);
}
}
Here is the result.

You are using scaffold inside Onboarding_Screen, therefore the outer part is missing material. You dont need to use multiple MaterialApp and use Scaffold on top level as route widget.
Mostly, you will need to follow
MaterialApp(
home: Scaffold (
body: Column(...
If you create second page, means visit using navigator , you need to use Scaffold, but not MaterialApp.
You can directly provide scaffoldBackgroundColor on MaterialApp's theme.
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
scaffoldBackgroundColor: Colors.grey[350], /// direct here
),
home: Scaffold(
body: Column(
children: [
Expanded(
Your widget will
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
scaffoldBackgroundColor: Colors.grey[350], /// direct here
),
home: Scaffold(
body: Column(
children: [
Expanded(
child: PageView.builder(
itemBuilder: (context, index) => (Onboarding_Screen(
image: "asset/odin1.png",
title: "Learn Mythology In a Fun Way",
description:
"What's your favorite story? Mythology is full of them! Discover one of the most interesting subjects ever, including gods and goddesses, monsters and heroes. Knowledge is power, so never stop learning. From the classics to the newest stories, it's all free in My Mythology!",
))),
),
Row(
children: [
SizedBox(
height: 60,
width: 60,
child: ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
shape: CircleBorder(),
),
child: Text("fff")
// SvgPicture.asset(
// "asset/forwardarrow.svg",
// fit: BoxFit.contain,
// ),
)),
],
),
],
),
),
);
}
}
class Onboarding_Screen extends StatelessWidget {
final String image, title, description;
const Onboarding_Screen({
Key? key,
required this.description,
required this.image,
required this.title,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return SafeArea(
child: Column(
children: [
Spacer(),
SizedBox(
height: 400,
width: 400,
child: Image.asset(
image,
fit: BoxFit.fill,
)),
Text(
title,
style: Theme.of(context)
.textTheme
.headline5!
.copyWith(fontWeight: FontWeight.bold, color: Colors.black),
),
Spacer(),
Text(
description,
textAlign: TextAlign.center,
style: TextStyle(color: Colors.black54, fontSize: 16),
),
Spacer(),
],
),
);
}
}

This black background is due to the fact that Row widget with ElevatedButton is not wrapped in Scaffold. Try this in this main.dart:
import 'package:my_mythology/Pages/login_page.dart';
import 'package:my_mythology/Pages/on_boarding_screen.dart';
import 'package:flutter_svg/flutter_svg.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
backgroundColor: Colors.grey,
),
home:
Scaffold(
backgroundColor: Colors.grey[350],
body:Column(
children: [
Expanded(
child: PageView.builder(
itemBuilder: (context,index) =>(
Onboarding_Screen(
image: "asset/odin1.png",
title: "Learn Mythology In a Fun Way",
description:
"What's your favorite story? Mythology is full of them! Discover one of the most interesting subjects ever, including gods and goddesses, monsters and heroes. Knowledge is power, so never stop learning. From the classics to the newest stories, it's all free in My Mythology!",
)
)
),
),
Row(
children: [
SizedBox( height: 60,
width: 60,
child: ElevatedButton(onPressed: () {},
style: ElevatedButton.styleFrom(shape: CircleBorder(),),
child: SvgPicture.asset("asset/forwardarrow.svg",fit: BoxFit.contain,),)),
],
),
],
),
)
);
}
}
Also in onboarding_screen.dart:
import 'package:flutter/material.dart';
import 'onboarding.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return Column(
children: [
Expanded(
child: PageView.builder(
itemBuilder: (context, index) => (const Onboarding_Screen(
image: "asset/odin1.png",
title: "Learn Mythology In a Fun Way",
description:
"What's your favorite story? Mythology is full of them! Discover one of the most interesting subjects ever, including gods and goddesses, monsters and heroes. Knowledge is power, so never stop learning. From the classics to the newest stories, it's all free in My Mythology!",
)),
)),
Container(
color: Colors.grey[350],
child: Row(
children: [
SizedBox(
height: 60,
width: 60,
child: ElevatedButton(
onPressed: () {},
style: ElevatedButton.styleFrom(
shape: CircleBorder(),
),
child: null,
),
),
],
),
),
],
);
}
}```

Related

How i can do this in flutter?

so in my assignment i have to make this screen in flutter i did this so far but we havent learned much they said search for answers and i cant find everything
import 'package:flutter/material.dart';
import 'package:cupertino_icons/cupertino_icons.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Chat App',
debugShowCheckedModeBanner: false,
theme: ThemeData(
appBarTheme: const AppBarTheme(color: Color.fromRGBO(0, 0, 0, 1.0)),
),
home: const MyHomePage(title: 'Person'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back),
onPressed: () => 0,
),
title: Text(widget.title),
),
body: Container(
decoration: const BoxDecoration(
image: DecorationImage(image: AssetImage('images/background.png'))),
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'',
),
Text(
'',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
),
floatingActionButton: FloatingActionButton(
backgroundColor: const Color.fromRGBO(0, 0, 0, 1.0),
onPressed: () => 0,
tooltip: 'Record',
child: const Icon(Icons.mic),
),
);
}
}
I did try to do it but I cannot get to know how to add the icons in the appbar and the texts and text field so if anyone could help that would be amazing
answering your question quickly!
in AppBar use ListTile as a Widget in the title property and add leading and title inside ListTile.
To achieve action buttons, need to use action property in appbar then you can add IconButton.
Also take a look at widget catelogue
You can use Row on title and actions for right buttons.
return Scaffold(
appBar: AppBar(
leading: IconButton(
icon: const Icon(Icons.arrow_back),
onPressed: () => 0,
),
title: Row(
children: [
CircleAvatar(),
Text(widget.title),
],
),
actions: [
IconButton(
onPressed: () {},
icon: Icon(Icons.more_vert),
),
],
),
Find more about AppBar

Background image not setting to white | adding styling to text

Kind of two questions in one here... still new to flutter and learning as I go.
My background color will not change to white. All resources on flutter.dev did not seem viable. Currently, I am using the most suggested answer which is that of backgroundColor: Colors.white. Any thoughts as to why this is not working?
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Onboarding1',
theme: ThemeData(
backgroundColor: Colors.white,
fontFamily: 'fonts/Avenir-Bold',
visualDensity: VisualDensity.adaptivePlatformDensity,
),
);
}
}```
I want to be able to style the text in the column, but TextStle is throwing an error. What is the best way to adjust the text style when in a column? Would it just be best to use a scaffold?
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Image.asset(
"assets/Onboarding1_Photo.png",
height: MediaQuery.of(context).size.height * 0.7,
width: MediaQuery.of(context).size.width,
fit: BoxFit.cover,
),
Column(
children: <Widget>[
Text('Some Text'),
style: TextStyle(
)
],
)
],
);
}
}
Update based on the answer... What am I still doing wrong?
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Onboarding1',
theme: ThemeData(
scaffoldBackgroundColor: Colors.white,
fontFamily: 'fonts/Avenir-Bold',
visualDensity: VisualDensity.adaptivePlatformDensity,
),
);
}
}
class Onboarding1 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: [
Image.asset(
"assets/Onboarding1_Photo.png",
height: MediaQuery.of(context).size.height * 0.7,
width: MediaQuery.of(context).size.width,
fit: BoxFit.cover,
),
Column(
children: <Widget>[
Text('Some Text', style: TextStyle(fontSize: 24)),
],
),
],
),
);
}
}
Updated Answer with example:
class Onboarding1 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: [
Image.asset(
"assets/Onboarding1_Photo.png",
height: MediaQuery.of(context).size.height * 0.7,
width: MediaQuery.of(context).size.width,
fit: BoxFit.cover,
),
Column(
children: <Widget>[
Text('Some Text', style: TextStyle(fontSize: 24)),
],
),
],
),
);
}
}
Original Answer :
The field you're looking for in your ThemeData is scaffoldBackgroundColor.
ThemeData(
scaffoldBackgroundColor: Colors.white,
fontFamily: 'fonts/Avenir-Bold',
visualDensity: VisualDensity.adaptivePlatformDensity),
Then wrap your column in a scaffold and it'll work.
As for your text style, in your code the style is outside of the text widget and it needs to be inside and you need to define a TextStyle with the properties.
Text('Some Text',
style: TextStyle(
color: Colors.blue,
fontSize: 20),
),
Admittedly styling text in Flutter is a bit verbose for my taste. For that reason I have my own reusabe custom text widget that saves time on my most used properties of text.
class MyTextWidget extends StatelessWidget {
final String text;
final double fontSize;
final Color color;
final double spacing;
const MyTextWidget(
{Key key, this.text, this.fontSize, this.color, this.spacing})
: super(key: key);
#override
Widget build(BuildContext context) {
return Text(
text != null ? text : ' ',
// this is part of the google fonts package it won't work if you don't have it in your project but you get the idea
style: kGoogleFontOpenSansCondensed.copyWith(
fontSize: fontSize ?? 20,
color: color ?? Colors.white70,
letterSpacing: spacing ?? 1.0),
);
}
}
Then when I need a text widget it looks like this
MyTextWidget(
text: 'Some text',
fontSize: 25,
color: Colors.white54)

flutter: is there an easy way to layout my app bar?

I'm new to flutter so please bear with me. When I implement an app bar, sometimes it only has a title, some other time it has a title and returns button on the left of the bar, also, sometimes it adds another button on the right of the bar. I have to layout differently to suit different situations which are quite troublesome. Is there a convenient widget that provides three optional properties to allow me to set my title, left button, and right button or any good layout strategy? What I have done is below.
AppBar(
backgroundColor: Colors.gray,
elevation: 0.0,
title: Container(
alignment: Alignment.bottomCenter,
child: Container(
margin: EdgeInsets.only(bottom: ScreenUtil.dp(11)),
height: ScreenUtil.dp(22),
width: ScreenUtil.dp(160),
child: Text(
'title',
style: TextStyle(
fontSize: ScreenUtil.sp(17), fontFamily: FontFamily.family, color: Colors.black, fontWeight: FontWeight.w600
)
),
alignment: Alignment.center,
),
),
),
),
```
You should learn more about the Appbar with other properties to assist with the things you need like leading, trailing, ...
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
/// This is the main application widget.
class MyApp extends StatelessWidget {
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: _title,
home: MyStatelessWidget(),
);
}
}
final GlobalKey<ScaffoldState> scaffoldKey = GlobalKey<ScaffoldState>();
final SnackBar snackBar = const SnackBar(content: Text('Showing Snackbar'));
void openPage(BuildContext context) {
Navigator.push(context, MaterialPageRoute(
builder: (BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Next page'),
),
body: const Center(
child: Text(
'This is the next page',
style: TextStyle(fontSize: 24),
),
),
);
},
));
}
/// This is the stateless widget that the main application instantiates.
class MyStatelessWidget extends StatelessWidget {
MyStatelessWidget({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
key: scaffoldKey,
appBar: AppBar(
leading: Icon(Icons.navigate_next),
title: const Text('AppBar Demo'),
centerTitle: true,
actions: <Widget>[
IconButton(
icon: const Icon(Icons.add_alert),
tooltip: 'Show Snackbar',
onPressed: () {
scaffoldKey.currentState.showSnackBar(snackBar);
},
),
IconButton(
icon: const Icon(Icons.navigate_next),
tooltip: 'Next page',
onPressed: () {
openPage(context);
},
),
],
),
body: const Center(
child: Text(
'This is the home page',
style: TextStyle(fontSize: 24),
),
),
);
}
}

Why Text widget already have predefined styles in Flutter?

I have a route that I pushed using Navigator. The weird thing about this is that in this new route, all of my Text widget looks like already have a predetermined style of red color, 32-ish font size, console font face, and double yellow underline.
Here's the code:
import 'package:flutter/material.dart';
import 'package:movie_browsers/src/models/item_model.dart';
class MovieDetail extends StatelessWidget {
final MovieModel movieModel;
const MovieDetail({ Key key, this.movieModel }) : super(key: key);
#override
Widget build(BuildContext context) {
// TODO: implement build
return Center(
child: Column(
children: [
Image.network('https://image.tmdb.org/t/p/w185${movieModel.posterPath}', fit: BoxFit.cover),
Text(movieModel.title, style: TextStyle(color: const Color(0xFFFFFFFFF), fontSize: 14),),
Text("testing"),
]
),
);
}
}
And here's the screenshot:
I already apply styles to the "Frozen II" text as I'm trying to wrap my head around the weird style. The "testing" text is the 'plain' Text widget result without any style. Why is this happening?
The previous (main) screen doesn't have this weirdness. All the text are normal (as expected from Text with no styles).
That's because you're not using any Material component. There are many solutions for it, like you can use Scaffold, Material widget etc.
#override
Widget build(BuildContext context) {
return Material( // add this
child: Center(
child: Column(
children: [
Image.network('https://image.tmdb.org/t/p/w185${movieModel.posterPath}', fit: BoxFit.cover),
Text(movieModel.title, style: TextStyle(color: const Color(0xFFFFFFFFF), fontSize: 14),),
Text("testing"),
]
),
),
);
}
Wrap your whole code inside Scaffold,
Scaffold(
body: Center(
child: Column(
children: [
Image.network('https://image.tmdb.org/t/p/w185${movieModel.posterPath}', fit: BoxFit.cover),
Text(movieModel.title, style: TextStyle(color: const Color(0xFFFFFFFFF), fontSize: 14),),
Text("testing"),
]
),
),
);
Use Scaffold widget
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter'),
),
body: Center(
child: Container(
child: Text('Hello World'),
),
),
),
);
}
}
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter'),
),
body: Center(
child: Container(
child: Text('Hello World'),
),
),
),
);
}
}
MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Flutter'),
),
body: Center(
child: Container(
child: Text('Hello World'),
),
),
),
);

How to give a height to the PopUpMenuButton in Flutter?

I am trying to create aPopupMenuButton.I have used the PopupMenuButton class.
PopupMenuButton(
padding: EdgeInsets.only(right: 8.0),
offset: Offset(-16, 0),
child: Container(
decoration: BoxDecoration(
color: Colors.orange,
borderRadius: BorderRadius.all(
Radius.circular(16.0),
)),
padding: EdgeInsets.symmetric(vertical: 8.0, horizontal: 12.0),
child: Text(
"Category",
style: TextStyle(color: Colors.white),
),
),
itemBuilder: (_) => <PopupMenuItem<String>>[
new PopupMenuItem<String>(
//I want this context to be scrollable with some fixed height on the screen
child: Row(
children: <Widget>[
Icon(Icons.arrow_right),
Text("Dairy & Bakery")
],
),
value: '1'),
],
)
I have tried implementing the PreferredSizeWidget but is not working on PopupMenuButton.
Edit: i meant fixed height :S
PopUpMenuButton does not support a fixed height. But what u can do is adjust the PopUpMenu Package.
Something similar is done
here
with the DropdownButton. For the PopUpMenu the implemenatition should work analogously, as both have the same strucktur. (Route, RouteLayout and PopUpMenu)
Edit:
You take a look at the the original code of the DropdownButton and then look at the changes the person did to it in the custom edition.
Then you take the code of the PopUpMenuButton and copy them into your own project and adjust them like it was done with the DropDownButton.
Then you use ure custom version of the PopUpMenuButton with the argument height.
Edit 2:
As you had some problems doing what I meant, I did it for you:
Just copy this file into your directory and import it into your code.
Then use CustomPopupMenuButton with a height instead of the original one.
Usage:
import 'package:flutter/material.dart';
import 'custom_popup_menu_button.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Home(),
);
}
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
enum WhyFarther { harder, smarter, selfStarter, tradingCharter }
class _HomeState extends State<Home> {
WhyFarther _selection;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(
'it does work here',
style: TextStyle(fontSize: 20),
),
),
body: Center(
child: CustomPopupMenuButton<WhyFarther>(
onSelected: (WhyFarther result) {
setState(() {
_selection = result;
});
},
height: 100,
itemBuilder: (BuildContext context) => <PopupMenuEntry<WhyFarther>>[
const PopupMenuItem<WhyFarther>(
value: WhyFarther.harder,
child: Text('Working a lot harder'),
),
const PopupMenuItem<WhyFarther>(
value: WhyFarther.smarter,
child: Text('Being a lot smarter'),
),
const PopupMenuItem<WhyFarther>(
value: WhyFarther.selfStarter,
child: Text('Being a self-starter'),
),
const PopupMenuItem<WhyFarther>(
value: WhyFarther.tradingCharter,
child: Text('Placed in charge of trading charter'),
),
],
)),
);
}
}
If anything is not working feel free to ask, perhaps I will look into it later.