Autohotkey for VLC where scrolling affects video playback speed (eg. 1x 2x) - autohotkey

I had accomplished it somehow once before but since resetting my computer I can't figure out how to do it (I don't even know if I used autohotkey the first time but it seems to be my only choice now.)
So I'd like, when watching videos in VLC media player, that when I scroll up the video plays faster, and vice versa.
So far I've tried:
WheelUp::NumpadAdd
WheelDown::NumpadSub
while disabling the existing scroll functions in VLC, to no effect. Please advise :)

Nevermind I forgot to simply reload the actual script I was adding onto. It works just fine lol
keeping this up incase it helps anyone else out! :3c

Related

Idle/Walk/Run Animation in unreal engine 4.27

As you can see in the video, my running animation looks weird. My character runs forward alright, but the animation looks off (like it's constantly resetting).
I have tried everything (from using different run animations, to disabling root motion like some people have suggested), but nothing seems to work. Please help me solve this issue.
Here's the video
If you are using animations from mixamo you should select "In Place" option before downloading it.

Sound plays even though on awake is unticked unity

I looking into similar threads with this issue and sadly my issue is not being resolved how theirs was. I have a sprite that when it is collected a sound is played. As soon as the game starts any audio I attach is playing. I have deleted the sprite and remade it and the issue is still the same, however for my 7 other sprites there is no issue.
Does anyone know why this may be an issue?
If needed i can supply code however i don't think it is a code based issue
I had the same issue, old post but I didn't see my solution anywhere else. I found that the default script in the audio source game object was playing the clip in the start method. By commenting this out, I was able to stop it from playing when the game was started.
There is a chance that your audio source has a box named "Play On Awake" ticked.
I was looking for the same answer, as my audio sources also played when starting the game. After reading this question, somehow I realized there was a box ticked which I didn't bother looking over.
If your box is not ticked, then try writing in the Start method:
this.yourAudioSource.playOnAwake = false;

How to make a "play" button for Tumblrs Audio Player

Is there ANYWAY to do this? What i'm trying to do is hide the default audio and instead add a button plays and pauses the audio. Maybe with Tumblrs API?
Nope unfortunately not, at least not as far as I know. As with Photosets, the player code gets automatically generated by the Tumblr templating system which gives you very little control other than to (1) use/not use it, and (2) change its colour (white, grey, and black).
Beyond that I don't think you can do much with it as even the API renders the embedded flash code (this is different for Photosets).
Hope it helps...

Open video in iPhone without controls

I am trying to play video without showing controls (volume and other buttons) but it also should be possible to make them visible by taping on the video.
The code is:
theMovie.scalingMode = MPMovieScalingModeAspectFill;
theMovie.movieControlMode = MPMovieControlModeDefault;
In this case it shows the controls by default and by taping on the video they get hidden.
If I change the mode to MPMovieControlModeHidden then I can not see the controls but also I can not bring them back.
Is there a way to start video without controls but not disabling them completely?
Good news Dmitriy!
I've found a solution that will do the job for you, I hope.
It is as follows:
Initialize your
MPMoviePlayerController object's
movieControlMode property with
MPMovieControlModeHidden value
Play the movie
After the movie playback has started set your MPMoviePlayerController object's movieControlMode property back to MPMovieControlModeDefault
Third step can be accomplished by observing MPMoviePlayerContentPreloadDidFinishNotification notification. Though this might cause unresponsive black screen (or of another color you've set as your MPMoviePlayerController object's backgroundColor) in case you will play a streaming video, which be actually preloaded by MPMoviePlayerController. I don't have any movie of compatible format on a remote server at my disposal right now so I can't test this scenario is real and therefore mess around to see if there's something that can be done to avoid this side effect (though I think I will do that if you publish or find such movie for testing somewhere in the Internet).
Tip: look at the bold piece of text if you don't want to know my long story about how boring I am actually starting to look into a problem by reading the documentation and looking into the sample code it offers.
You question has interested me so I started from looking at MPMoviePlayerController Class Reference on iPhone Dev Center. I didn't actually find anything related to the problem you've stumbled upon so I've decided to play around with this sample project MPMoviePlayerController reference - MoviePlayer. I juts wanted to reproduce your situation and maybe try dealing with it by simulating a single touch event or triggering the same method that responds to this event manually.
But it turned out that Apple's sample project in fact behaves absolutely like you want your's to. It starts video playback and the overlay controls are automagically animated out of the screen from the very beginning. I've looked through the code, it's rather simple and doesn't really 'deal' in any way with this problem you have. So maybe it's something you do (or do in somewhat not right order) that causes the problem. Check it out and get back to us with a cure because judging by usefulness metric there are people who have similar problems.

Small video playback

From what I have gathered from internets the MPMoviePlayerController class doesn't support small video playback. So, in an effort to beat a dead horse I was wondering what kind of methods could be used to get a small video playing in a corner of the screen without interrupting the rest of the screen.
So far we've come across two solutions that may work: using a UIImageView and flopping images through it like a madman and using a large fullscreen video with all the animations we need already on it and skipping around as needed.
Am I wrong about the MPMoviePlayerController not supporting non-fullscreen video? Is their an easier solution than making UIImageView flip-books? Is cutting around a video a performance hazard?
I think you're stuck with flip books. Pretty sure the fullscreen video issue is a limitation of the hardware video decoder.
After researching for about 1 hour, I didn't find anything. It appears impossible to play video non-fullscreen on the iPhone. I didn't check for openGL ES though.
well.. i have been looking for and haven't found the alternate yet!
But there are some applications already does it!
check TVUlite from TVUNetworks
As I mentioned in another reply, this blog post http://www.nightirion.com/2010/01/scaling-a-movie-on-the-iphone/ mentions a method that will allow you to play non-fullscreen video. However, I'm not sure if this method will be approved by the app store verification process.