SwiftUI - How to display paged tabs (via tabview) within a single view? - swift

I'm trying to create a way of navigation via tabs that looks something like this:
where there are multiple tabs, and you can swipe to get to the one on the left, or tap it to achieve the same behavior. I thought maybe using TabView with .tabViewStyle(.page) could potentially lead me to this type of navigation:
#State var tabs: [String] = []
...
TabView {
ForEach(0 ..< days.count, id: \.self) { i in
ZStack {
Button(days[i]) {}
}
.frame(width: 100, height: 50)
}
ZStack {
Button("Add") {
withAnimation(.spring()) {
days.append("tab")
}
}
}
.frame(width: 100, height: 50)
}
.tabViewStyle(.page)
which gave me something like this:
Here, I have one tab that has a button "add" that adds other tabs "tab". But as you can see, you can only see one tab in the view at a time. I really like the "swiping" behavior of tabs, so I'm wondering is there a way to implement paged tab views such that multiple tabs can be seen at the same time, like in the picture above?

Related

ProgressView vs View inside ZStack behave differently

I have 2 views inside a ZStack. One is ProgressView() and another one is Circle().
In this ZStack, i have a green background color with onTapGesture event.
I notice that whenever i click on the ProgressView() the event of background color do not trigger but when i click on the Circle() it trigger the event of background color.
So why is that if both of these are on top of background color? i think it should not trigger the event for both views.
ZStack() {
Color.green.ignoresSafeArea(.all)
.onTapGesture {
print("checked")
}
VStack() {
ProgressView()
Circle().frame(width: 30, height: 30, alignment: .leading)
}
}
They are actually not. Let's consider view hierarchy below (from view debug mode)
Shape is a native SwiftUI view and it is just rendered into the same backend as background and, actually by default not hit-testable.
ProgressView in contrary has UIKit backend, because it just representable of UIView, and all UIViews are added above native SwiftUI view (note, even if they are put into background). And by default this opaque UIView does not pass touch events through to SwiftUI.
That's it.
*changed to yellow color for better visibility
As #Asperi wrote your VStack is in front of the Color View.
But one can use the modifier allowsHitTesting.
With this gesture are not processed by this view.
#State var text: String = "Hello World"
var body: some View {
ZStack() {
Color.green.ignoresSafeArea(.all)
.onTapGesture {
text = "Green tapped"
}
VStack() {
ProgressView()
Circle().frame(width: 30, height: 30, alignment: .leading)
Text(text)
}
.allowsHitTesting(false)
}
}
This seems like a normal behavior.
However, if you want to get rid of this problem, you can always wrap your stack with a simple blank onTapGesture{}.
VStack {
}.onTapGesture{}
onTapGesture{} will get your stack rid of this problem, plus it will not affect your sub view and buttons inside the stack. Your Button inside the stack will behave normally.

Add Padding to TabView Page Indicator

I have a view that is a TabView with the style PageTabViewStyle(indexDisplayMode: .always which looks great for my use case however the page indicator is bumping right up to the safe area near the bottom of the screen and it looks bad. I'd like to move the page indicator up to some n value. here's a sample of my view to reproducing it. If this view were built on any device without a Home Button, it will ride on top of the home indicator line.
var body: some View {
ZStack {
TabView(selection: $homeVM.selectedPageIndex) {
// Any number of views here.
}
.frame(width: UIScreen.main.bounds.width)
.tabViewStyle(PageTabViewStyle(indexDisplayMode: .always))
.indexViewStyle(PageIndexViewStyle(backgroundDisplayMode: .never))
}.edgesIgnoringSafeArea(.all)
}
I attempted to add the padding to the ZStack, which does work but then my TabView is cut off on the bottom, which means my cells disappear prematurely.
Here's an image for what I'm trying to fix. Notice the page indicator sits on the home bar indicator. I need the indicators pushed up, without pushing up the background ScrollView
Update #1
This view is being presented by a base view that I use to handle my navigation stack. The view is as follows. The important thing to note here is the .ignoresSafeArea() that I have on this view. I did that because it's a containing view for my eventual TabView to be presented from. Interestingly if I remove this modifier the indicators move up to a more manageable position, but then my form becomes clipped at the top and bottom of the device when scrolling, and that's not ideal.
struct BaseLaunchView: View {
#StateObject var baseNavVM = BaseLaunchViewModel()
#State var shouldLogin = false
#State var shouldRegister = false
var body: some View {
VStack {
switch baseNavVM.loggedIn {
case true:
HomeView()
default:
NavigationView {
VStack{
Spacer()
VStack(spacing: 30) {
VStack {
Text("Stello")
.font(Fonts.title)
Text("Life Groups")
.font(Fonts.body)
}
StelloDivider()
Text("Connect with like minded people, to fellowship and find your home.")
.font(Fonts.subheading)
.multilineTextAlignment(.center)
}
Spacer()
NavigationLink(destination: RegisterOptionsView(isLoggingIn: true), isActive: $shouldLogin) {
Button(action: {
shouldLogin.toggle()
}, label: {
Text("Login")
.font(Fonts.button)
}).buttonStyle(StelloFillButtonStyle())
}
NavigationLink(destination: RegisterOptionsView(isLoggingIn: false), isActive: $shouldRegister) {
Button(action: {
shouldRegister.toggle()
}, label: {
Text("Register")
.font(Fonts.button)
}).buttonStyle(StelloHollowButtonStyle())
}
}
}.accentColor(.black)
}
}
.padding()
.environmentObject(baseNavVM)
.ignoresSafeArea()
}
}

How come my NavigationLink won't work when clicked?

I am trying to make it so that when I click the icon, the "scoreView()" is opened. When I click it, nothing works right now. Here is the code:
HStack {
Image(systemName: "arrow.counterclockwise")
NavigationLink(destination: scoreView(scoreTracker: $scoreTracker)) {
Spacer()
Image(systemName: "list.bullet")
}
}
Does it have something to do with the fact that I don't have a navigationView? I'm new to this and experimenting so I'm not very clear on it.
EDIT:
I have added a NavigationView, yet the NavigationLink covers half the screen, and when clicked, the view is only changed in that square.
Before clicking the NavigationLink
After clicking the NavigationLink
HStack {
Image(systemName: "arrow.counterclockwise")
NavigationView {
NavigationLink(destination: scoreView(scoreTracker: $scoreTracker)) {
Image(systemName: "list.bullet")
}
}
}
Does it have something to do with the fact that I don't have a navigationView?
Yes. According to the documentation:
Users click or tap a navigation link to present a view inside a NavigationView.
It will only work inside a NavigationView. If you're not using one, consider sheet or fullScreenCover instead. Or, make your own overlay with a ZStack.
Example NavigationView usage:
struct ContentView: View {
var body: some View {
NavigationView { /// directly inside `var body: some View`
VStack { /// if you have multiple views, make sure to put them in a `VStack` or similar
Text("Some text")
/// `ScoreView` should be capitalized
NavigationLink(destination: ScoreView(scoreTracker: $scoreTracker)) {
Image(systemName: "list.bullet")
}
}
}
}
}

Why won't a nested scrollview respond to scrolls in swiftUI?

I'm building an SwiftUI app with a dropdown menu with a vertical ScrollView within another vertical ScrollView. However, the dropdown menu one (the nested one) won't scroll. I would like to give it priority somehow. It seems like a simple problem, but I have scoured the internet but cannot find an adequate solution. Here is the basic code for the problem (the code is cleaner in the app but copy and pasting particular snippets did not work very well):
ScrollView{
VStack{
(other stuff)
DropdownSelector()
(other stuff)
}
}
struct DropdownSelector(){
ScrollView{
VStack(alignment: .leading, spacing: 0) {
ForEach(self.options, id: \.self) { option in
(do things with the option)
}
}
}
Creating nested ScrollViews in the first place is probably a bad idea. Nonetheless, there is a solution.
Because with ScrollView it scrolls as much as the content height, this is a problem when they are nested. This is because the inner ScrollView isn't limited in height (because the outer ScrollView height just changes), so it acts as if it wasn't there at all.
Here is a minimal example demonstrating the problem, just for comparison:
struct ContentView: View {
var body: some View {
ScrollView {
VStack {
Text("Top view")
DropdownSelector()
Text("Bottom view")
}
}
}
}
struct DropdownSelector: View {
var body: some View {
ScrollView {
VStack(alignment: .leading, spacing: 0) {
ForEach(0 ..< 10) { i in
Text("Item: \(i)")
}
}
}
}
}
To fix it, limit the height of the inner scroll view. Add this after DropdownSelector():
.frame(height: 100)

`withAnimation` only does animation once when adding first item to #State array

My goal is to have control over the type of animation when an object is added to the #State events array.
withAnimation only occurs on the first append to the events array. It is then ignored on additional appends.
I'm currently running this on Xcode 11 beta 4
I've tried adding the calling DispatchQueue.main.async, having the animation on the Text() object.
If I use a list it performs animation on addition, however I don't know how to modify those animations.
Goal
Have text slide in with each append and fade out on each remove.
struct Event: Identifiable {
var id = UUID()
var title: String
}
struct ContentView: View {
#State
var events = [Event]()
var body: some View {
VStack {
ScrollView {
ForEach(events) { event in
Text(event.title)
.animation(.linear(duration: 2))
}
}
HStack {
Button(action: {
withAnimation(.easeOut(duration: 1.5)) {
self.events.append(Event(title: "Animate Please"))
}
}) {
Image(systemName: "plus.circle.fill").resizable().frame(width: 40, height: 40, alignment: .center)
}
}
}
}
}
I'm expecting that each append has an animation that is described in the withAnimation block.
When SwiftUI layouts and animations behave in ways you think are not correct, I suggest you add borders. The outcome may surprise you and point you directly into the cause. In most cases, you'll see that SwiftUI was actually right! As in your case:
Start by adding borders:
ScrollView {
ForEach(events) { event in
Text(event.title)
.border(Color.red)
.animation(.linear(duration: 2))
}.border(Color.blue)
}.border(Color.green)
When you run your app, you'll see that before adding your first array element, the ScrollView is collapsed into zero width. That is correct, as the ScrollView is empty. However, when you add your first element, it needs to be expanded to accommodate the "Animate Please" text. The Text() view also starts with zero width, but as its containing ScrollView grows, it does too. These are the changes that get animated.
Now, when you add your second element, there is nothing to animate. The Text() view is placed with its final size right from the start.
If instead of "Animate Please", you change your code to use a random length text, you will see that when adding a largest view, animations do occur. This is because ScrollView needs to expand again:
self.events.append(Event(title: String(repeating: "A", count: Int.random(in: 0..<20))))
What next: You have not explained in your question what animation you expect to see. Is it a fade-in? A slide? Note that in addition to animations, you may define transitions, which determines the type of animation to perform when a view is added or removed from your hierarchy.
If after putting these tips into practice, you continue to struggle, I suggest you edit your question and tell us exactly what animation would you like to see when adding a new element to your array.
UPDATE
According to your comments, you want the text to slide. The simplest form, is using a transition. Unfortunately, the ScrollView seems to disable transitions on its children. I don't know if that is intended or a bug. Anyway, here I post two methods. One with transitions (does not work with ScrollView) and one using only animations, which does work inside a ScrollView, but requires more code:
With transitions (does not work inside a ScrollView)
struct ContentView: View {
#State private var events = [Event]()
var body: some View {
VStack {
ForEach(events) { event in
// A simple slide
Text(event.title).transition(.slide).animation(.linear(duration: 2))
// To specify slide direction
Text(event.title).transition(.move(edge: .trailing)).animation(.linear(duration: 2))
// Slide combined with fade-in
Text(event.title).transition(AnyTransition.slide.combined(with: .opacity)).animation(.linear(duration: 2))
}
Spacer()
HStack {
Button(action: {
self.events.append(Event(title: "Animate Please"))
}) {
Image(systemName: "plus.circle.fill").resizable().frame(width: 40, height: 40, alignment: .center)
}
}
}
}
}
Without transitions (works inside a ScrollView):
struct Event: Identifiable {
var id = UUID()
var title: String
var added: Bool = false
}
struct ContentView: View {
#State var events = [Event]()
var body: some View {
VStack {
ScrollView {
ForEach(0..<events.count) { i in
// A simple slide
Text(self.events[i].title).animation(.linear(duration: 2))
.offset(x: self.events[i].added ? 0 : 100).opacity(self.events[i].added ? 1 : 0)
.onAppear {
self.events[i].added = true
}
}
HStack { Spacer() } // This forces the ScrollView to expand horizontally from the start.
}.border(Color.green)
HStack {
Button(action: {
self.events.append(Event(title: "Animate Please"))
}) {
Image(systemName: "plus.circle.fill").resizable().frame(width: 40, height: 40, alignment: .center)
}
}
}
}
}