how to solve this error in fuzzy logic block in simlink "Unrecognized method, property, or field 'fis' for class 'mamfi - simulink

I have an error in the fuzzy logic block in the Simulink, which states the unrecognized function, ".fis"enter image description here

Related

Prevent object creation if some conditions are violated

In a script I want to create an object of a class only if all the constructor inputs meet some conditions. All the checks are embedded in the constructor itself. Problem is when:
myObj = myClass(input1,input2,...);
is triggered in the script. The object, even when an input doesn't meet the relative condition, is still created eventually with all empty properties.
Inserting the following code within the constructor:
if nargout == 0
clear obj;
end
prevents the creation of the object, but only when the output is assigned to the ans variable. Otherwise, I get an error.
Is there a way to obtain something like that without adding some code directly into the script (like using try)?
If the constructor throws an error, no object will be created. Use error. You can put a try/catch block around the constructor call if you like.
There is no way AFAIK to have the constructor return normally but produce no object. What would be assigned to its output?

Specification builder doesn't recognize transient properties

I'm trying to implement specification in one of my use cases.
As u can see in the function dateValueBetween, I'm trying to get from the root the transient property valueDate. But when calling this service with real data it give the error downside.
My original problem was how to call the builder.between method but the value I have is a String value and need to be parsed.
but it seems that the first argument need to be a property of the table and not a function.
How can I achieve my goal?

Error handling in Swift does not involve stack unwinding. What does it mean?

According to the docs,
error handling in Swift does not involve unwinding the call stack, a
process that can be computationally expensive
I wonder what does it mean? I always thought of stack unwinding as a process of calling destructors properly in case of exception (in terms of C++).
So I decided to model the situation:
class A {
init() {
print("Inited")
}
deinit {
print("Deinited")
}
}
func f() throws {
let a = A()
throw MyError.e
}
The output was:
Inited
Deinited
So the "destructor" was called - and it means (in my understanding) that stack unwinding works in Swift.
Can anybody explain why docs says that it is
not involved
?
Stack unwinding is just the process of navigating up the stack looking for the handler. Wikipedia summarizes it as follows:
Some languages call for unwinding the stack as this search progresses. That is, if function f, containing a handler H for exception E, calls function g, which in turn calls function h, and an exception E occurs in h, then functions h and g may be terminated, and H in f will handle E.
Whereas a Swift error doesn't unwind the stack looking for a handler. It just returns, and expects the caller to handle the thrown error. In fact, the sentence after the one you quote goes on to say:
As such, the performance characteristics of a throw statement are comparable to those of a return statement.
So, using that first example, where f called g which calls h, in Swift, if you want f to catch the error thrown by h, then:
h must explicitly be marked that it throws errors;
g must explicitly try its call to h;
g must also be marked that it throws errors, too; and
f must explicitly try its call to g.
In short, while some other languages offer stack unwinding in the process of finding the exception handler, in Swift error handling, you must either explicitly catch the error thrown by functions you try, or be designated as a function that throws so that failed try calls will be thrown back up to the caller. There is no automatic unwinding of the stack in Swift.
All of this is unrelated to the question of whether deallocation takes place. As you've seen, yes, the throw in Swift behaves much like return, deallocating those local variables.
It's worth noting that not all exception handling that involves stack unwinding does the deallocation. Generally it does (because of course we want it to clean up when we're handling exceptions), but for example, "the GNU C++ unwinder does not call object destructors when an unhandled exception occurs. The reason for this is to improve debuggability." (From Exception Handling in LLVM.) Clearly, that's only appropriate for unhandled exceptions in debugging environments, but it illustrates the issue that unwinding the stack doesn't necessarily mean that objects are deallocated.
It's true that if swift stack unwinds then it will call all the destructor of all the objects that were allocated since the beginning of the block. But the converse might not be true. Just because the destructor was called for your object A does not imply that swift stack unwinds. Also if you really wanted to test if it is stack unwinding you should try a more rigorous example

Why do we call doesNotRecognizeSelector: method?

I am working with socket programming.I just wanted to clear a doubt related with a code i downloaded from -mobileorchard.com - Chatty. While R&D , I saw a function call in ChatRoomViewController.m file
[chatRoom broadcastChatMessage:input.text fromUser:[AppConfig getInstance].name];
when I saw in Room.m file, for the implementation of above call; it was
- (void)broadcastChatMessage:(NSString*)message fromUser:(NSString*)name
{
// Crude way to emulate an "abstract" class
[self doesNotRecognizeSelector:_cmd];
}
i googled for "doesNotRecognizeSelector:" , according to Apple its for error handling, stating "The runtime system invokes this method whenever an object receives an aSelector message it can’t respond to or forward." my question is why does the developer call the broadcastChatMessage:fromUser: function if its none of use there and to handle which method's "selector not found" exception ?
According to Stackovrflow, its used to create abstract class , according to this Question, its to avoid "Incomplete implementation" warning.
I am still not getting why that method is used in that Chatty Code, Kindly help me to understand the reason why that method is used.
This is the method that exists on every NSObject derived object that triggers the path to an exception when a method isn't recognized in a runtime call. For example, if you try to send a message to an NSString called -foo, it'll end up there since that's not a valid method on NSString.
In this case, the Chatty class Room is a base class that is never used directly. LocalRoom and RemoteRoom derive from it, and both of those classes provide an overriding implementation of -broadcastChatMessage:fromUser. Nobody ever calls that base class version, but for "completeness" the programmer has guaranteed that a subclasser must override this by implementing the method, but then turning around and calling this to trigger an exception.
Thing is, this isn't specifically idiomatic Objective-C. An "abstract" class is a concept from C++ and other languages; it's base class that exists only as a "pattern" from which to subclass. (In ObjC, this is often done by creating a formal #protocol when there isn't meaningful state, as there (mostly) isn't here).
Note that the call to -doesNotRecognizeSelector: is arbitrary. It's not necessary to avoid compiler warnings here (since the method is in fact implemented) and the original writer could have easily just thrown an exception directly, or done nothing instead.
It seems to me that you already answered your own question. There is no method to make abstract classes in Objective-C, so the closest thing to do it to have the methods that you need to override throw exceptions. If you override this method in a subclass, then doesNotRecognizeSelector: will no longer be called. Basically it is a way to get a developer to promise to implement this method in their subclass.
Also, as you mentioned, if you don't put this in then the compiler will issue a warning because no implementation exists for a method defined in the header. This will perform the same behavior as not implementing it, but the compiler will realize that you are doing it on purpose.

Eclipse JDT AST: how to find a calling method returns value of an instance variable?

I'm using Eclipse JDT AST to parse a given java source code. While parsing the code, when it hits a method invocation, I want to find out whether that particular method returns or sets a value of an instance variable (basically to find out whether the callee method is a getter/setter of the same class of caller method).
E.g.:
public void test(){
//when parsing the following line I want to check whether "getName"
//returns a value of an instance variable.
String x = getName();
//when parsing the following line I want to check whether "setName"
//sets the value of an instance variable.
setName("some-name");
}
I've used the AST plugin also find out a possible path which would help me to refer it from the API, but couldn't.
Please let me know whether this is possible and if so, which approach that would help me to get the required information.
Don't think that there is an api which tells you whether a method is a getter or a setter.
You will have to write code to do this. For a getter, you can probably simply check if the last statement in the method is a return statement which returns an instance variable.