Why SpotLight passes through 3D sprite using this shader? - unity3d

I'm using Unity2021.3, and this is a URP project.
There is a 3D sprite in the scene that receives and casts shadow, the material for its spriteRender uses a shader that is a simple modification of Unity URP Simple Lit, and there is a spotLight in front of the 3D sprite with shadow enabled, and there is also a directional light in the scene. The 3D sprite casts shadow on the ground due to the directional light and the spotLight, everything is correct.
But if I switch to a new shader, it seems the SpotLight passes through the 3D sprite, rendering the shadow incorrectly, if I move the SpotLight to make it far away from the 3D sprite, then it seems the shadow is correct.
Please see the attached screenshot, the top three screens are custom shader, below two are the URP Simple Lit variant.
I'm wondering what the problem is with the new shader?
Thank you so much.

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