I have two simple ui components a Rectangle and an Image.
I just want a slide animation for Rectangle and scale animation for Image.
However, I got a default value animation for both of these.
Is there a problem in my code? I don't have any error. I'm using beta SF Symbols tho. Could this be the problem?
import SwiftUI
struct ContentView: View {
#State var animate: Bool = false
var body: some View {
VStack(alignment: .center) {
HStack() {
if animate {
ZStack() {
Rectangle()
.frame(height: 50)
.transition(.slide)
Image(systemName: "figure.mixed.cardio")
.foregroundColor(.white)
.transition(.scale)
}
}
}
Button("animate") {
withAnimation {
animate.toggle()
}
}
}
}
}
Transition works when specific view appeared, but in your code ZStack loads views and then appears as a whole.
Here is a fix:
HStack() {
ZStack() {
if animate { // << here !!
Rectangle()
.frame(height: 50)
.transition(.slide)
Image(systemName: "figure.mixed.cardio")
.foregroundColor(.white)
.transition(.scale)
}
}
}
The problem here is neither your SF Symbols or Compiling Error.
Animation is a bit tricky especially if you want different animations for different views inside the same stack.
To achieve your goal, you need to wrap each sub view inside an independent stack, then they will have their own unique animation.
Try this code:
import SwiftUI
struct TestView: View {
#State var animate: Bool = false
var body: some View {
VStack(alignment: .center) {
HStack() {
ZStack() {
//added
if animate {
ZStack {
Rectangle()
.frame(height: 50)
} .transition(.slide)
}
//added
if animate {
ZStack {
Image(systemName: "figure.mixed.cardio")
.foregroundColor(.white)
}.transition(.scale)
}
}
}
Button("animate") {
withAnimation {
animate.toggle()
}
}
}
}
}
Related
I can't find a solution to change my background color view, I tried a lot of options and nothing works.
I'm trying solutions but the isn't changing
There is my struct of the code:
struct ContentView: View {
var body: some View {
VStack {
Text("Trying ColorView")
.font(.largeTitle)
.bold()
Button("ColorView") {
}
}
.accentColor(Color.black)
}
}
First of all you have already mistakes in your posted code above, your XCode should normally tell you that.
Which view you want to change..?
This might be a solution... You can change it like you need it.
struct testViewTwo: View {
var body: some View {
NavigationView {
VStack {
VStack(spacing: -15) {
HStack {
HStack {
Text("Hello World")
}.background(Color.blue)
}.foregroundColor(Color.white)
}
}.background(Image("Background"))
}
}
}
You change a background color with the background modifier.
If you want to change the background color of the whole view, you should create a ZStack that spans the whole view with a background modifier.
ZStack {
...
}
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
.background(Color(.blue)
You can simply use Color("Green") to change the color. Here's a sample.
var body: some View {
NavigationView{
VStack {
VStack(spacing: 15){
HStack {
Color("Green")
.edgesIgnoringSafeArea(.top)
}
}
}
}
}
struct ContentView: View {
#State var hideNavigationBar: Bool = false
var body: some View {
NavigationView {
ScrollView {
VStack {
Rectangle().fill(Color.red).frame(height: 50)
.onTapGesture(count: 1, perform: {
withAnimation {
self.hideNavigationBar.toggle()
}
})
VStack {
ForEach(1..<50) { index in
HStack {
Text("Sample Text")
Spacer()
}
}
}
}
}
.navigationBarTitle("Browse")
.navigationBarHidden(hideNavigationBar)
}
}
}
When you tap the red rectangle it snaps the navigation bar away. I thought withAnimation{} would fix this, but it doesn't. In UIKit you would do something like this navigationController?.setNavigationBarHidden(true, animated: true).
Tested in xCode 12 beta 6 and xCode 11.7
You could try using
.navigationBarHidden(hideNavigationBar).animation(.linear(duration: 0.5)) instead of .navigationBarHidden(hideNavigationBar)
and also move self.hideNavigationBar.toggle() out of the animation block. That is not required if you use the above approach for hiding of navigation bar with animation.
I think, the only solution is to use a position function in SwiftUI 2
var body: some View {
GeometryReader { geometry in
NavigationView {
ZStack {
Color("background")
.ignoresSafeArea()
// ContentView
}
.navigationBarTitleDisplayMode(.inline)
.navigationBarItems(leading: logo, trailing: barButtonItems)
.toolbar {
ToolbarItem(placement: .principal) {
SearchBarButton(placeholder: LocalizedStringKey("home_vc.search_bar.placeholder"))
.opacity(isNavigationBarHidden ? 0 : 1)
.animation(.easeInOut(duration: data.duration))
}
}
}
.frame(height: geometry.size.height + (isNavigationBarHidden ? 70 : 0))
// This is the key ⬇
.position(x: geometry.size.width/2, y: geometry.size.height/2 - (isNavigationBarHidden ? 35 : 0))
.animation(.easeInOut(duration: 0.38))
.onTapGesture {
isNavigationBarHidden.toggle()
}
}
}
I'm still learning animation in SwiftUI but at this stage, I understand that you must animate the parent view.
So your code would become...
struct ContentView: View {
#State var hideNavigationBar: Bool = false
var body: some View {
NavigationView {
ScrollView {
VStack {
Rectangle().fill(Color.red).frame(height: 50)
.onTapGesture(count: 1) {
self.hideNavigationBar.toggle()
}
VStack {
ForEach(1..<50) { index in
HStack {
Text("Sample Text")
Spacer()
}
}
}
}
}
.navigationBarTitle("Browse")
.navigationBarHidden(hideNavigationBar)
.animation(.spring()) // for example
}
}
}
Note that the last argument in any function call can be placed into a single closure.
So...
.onTapGesture(count: 1, perform: {
self.hideNavigationBar.toggle()
})
can become...
.onTapGesture(count: 1) {
self.hideNavigationBar.toggle()
}
Simpler syntax in my humble opinion.
I am trying to make the yellow views disappear from bottom and top with a nice and smooth animation. (slide/move to top/bottom + fadding and keep the middle view taking the whole space)
This is my current state, and it is everything but smooth and nice haha. but it works.
import SwiftUI
struct ContentView: View {
#State var isInterfaceHidden: Bool = false
var body: some View {
VStack(spacing: 0, content: {
if !isInterfaceHidden {
Rectangle()
.id("animation")
.foregroundColor(Color.yellow)
.frame(height: 40)
.transition(AnyTransition.move(edge: .top).combined(with: .opacity).animation(.linear))
}
Rectangle()
.id("animation2")
.foregroundColor(Color.red)
.transition(AnyTransition.opacity.animation(Animation.linear))
/// We make sure it won't cover the top and bottom view.
.zIndex(-1)
.background(Color.red)
.onTapGesture(perform: {
DispatchQueue.main.async {
self.isInterfaceHidden.toggle()
}
})
if !isInterfaceHidden {
Rectangle()
.id("animation3")
.foregroundColor(Color.yellow)
.frame(height: 80)
.transition(AnyTransition.move(edge: .bottom).combined(with: .opacity).animation(.linear))
}
})
.navigationBarTitle("")
.navigationBarHidden(true)
}
}
Current animation:
Edit3: Thanks to #Andrew I was able to progress in a better state.
But now I have a sort of jerky animation.
Any thoughts?
I may have found a solution for you:
import SwiftUI
struct ContentView: View {
#State var isInterfaceHidden: Bool = false
var body: some View {
VStack(spacing: 0, content: {
if !isInterfaceHidden {
Rectangle()
.id("animation")
.foregroundColor(Color.yellow)
.frame(height: 40)
.transition(.topViewTransition)
}
Rectangle()
.id("animation2")
.foregroundColor(Color.red)
/// We make sure it won't cover the top and bottom view.
.zIndex(-1)
.background(Color.red)
.onTapGesture(perform: {
DispatchQueue.main.async {
self.isInterfaceHidden.toggle()
}
})
if !isInterfaceHidden {
Rectangle()
.id("animation3")
.foregroundColor(Color.yellow)
.frame(height: 80)
.transition(.bottomViewTransition)
}
})
.navigationBarTitle("")
.navigationBarHidden(true)
.animation(.easeInOut)
}
}
extension AnyTransition {
static var topViewTransition: AnyTransition {
let transition = AnyTransition.move(edge: .top)
.combined(with: .opacity)
return transition
}
static var bottomViewTransition: AnyTransition {
let transition = AnyTransition.move(edge: .bottom)
.combined(with: .opacity)
return transition
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Simply set Z index for the both of your yellow views anything higher than the default value of 1.0. This way SwiftUI will make sure they won't be covered by the red view.
The modifier to do that is .zIndex()
A simpler solution
struct Test: View {
#State private var isHiding = false
var body: some View {
ZStack {
Rectangle()
.foregroundColor(.yellow)
.frame(width: 200, height: 100)
Rectangle()
.foregroundColor(.red)
.frame(width: 200, height: isHiding ? 100 : 80)
.onTapGesture {
withAnimation {
self.isHiding.toggle()
}
}
}
}
}
I'm quite new to programming so please excuse any dumb questions. I'm trying to make a ScrollView with the content being buttons. Although the button prints to console, when shown in the simulator the button displays as a large blue rectangle rather than displaying the image I would like it to.
Code Regarding ScrollView:
struct ContentView: View {
var body: some View {
[Simulator Display][1]
VStack {
Image("logo")
.resizable()
.aspectRatio(contentMode: .fit)
.padding(.leading, 50)
.padding(.trailing, 50)
.padding(.top, 20)
.padding(.bottom, -20)
Spacer()
ScrollView {
VStack(spacing: 20) {
Button(action: {
//ToDo
print("Executed")
}) {
Image("Logo")
}
}
}
}
}
}
Simulator Display:
Image(Placeholder for now) I want to be displayed:
So I tried it an yeah it was very weird. Anyway, here is an example of how you can include the image. Just take the portion of the Button and paste it
struct ContentView: View {
var body: some View {
ZStack {
Button(action: {
print("button pressed")
}) {
Image("image")
.renderingMode(.original)
}
}
}
}
In my SwiftUI application, I'm trying to implement a UI similar to this:
I've added the two rows for category 1 and category 2. The result looks like this:
NavigationView {
VStack(alignment: .leading) {
CategoryRow(...)
CategoryRow(...)
Spacer()
}
.navigationBarTitle(Text("Featured"))
}
Now, when added the view for the third category – an VStack with images – the following happens:
This happened, after I replaced Spacer(), with said VStack:
VStack(alignment: .leading) {
Text("Rivers")
.font(.headline)
ForEach(self.categories["Rivers"]!.identified(by: \.self)) { landmark in
landmark.image(forSize: 200)
}
}
My CategoryRow is implemented as follows:
VStack(alignment: .leading) {
Text(title)
.font(.headline)
ScrollView {
HStack {
ForEach(landmarks) { landmark in
CategoryItem(landmark: landmark, isRounded: self.isRounded)
}
}
}
}
Question
It seems that the views are compressed. I was not able to find any compression resistance or content hugging priority modifiers to fix this.
I also tried to use .fixedSize() and .frame(width:height:) on CategoryRow.
How can I prevent the compression of these views?
Update
I've tried embedding the whole outer stack view in a scroll view:
NavigationView {
ScrollView { // also tried List
VStack(alignment: .leading) {
CategoryRow(...)
CategoryRow(...)
ForEach(...) { landmark in
landmark.image(forSize: 200)
}
}
.navigationBarTitle(Text("Featured"))
}
}
...and the result is worse:
You might prevent the views in VStack from being compressed by using
.fixedSize(horizontal: false, vertical: true)
For example:
I have the following VStack:
VStack(alignment: .leading){
ForEach(group.items) {
FeedCell(item: $0)
}
}
Which render compressed Text()
When I add .fixedSize(horizontal: false, vertical: true)
it doesn't compress anymore
VStack(alignment: .leading){
ForEach(group.items) {
FeedCell(item: $0)
.fixedSize(horizontal: false, vertical: true)
}
}
You could try to add a layoutPriority()operator to your first VStack. This is what the documentation says about the method:
In a group of sibling views, raising a view’s layout priority encourages that view to shrink later when the group is shrunk and stretch sooner when the group is stretched.
So it's a bit like the content compression resistance priority in Autolayout. But the default value here is 0, so you just have to set it to 1 to get the desired effect, like this:
VStack(alignment: .leading) {
CategoryRow(...)
CategoryRow(...)
Spacer()
}.layoutPriority(1)
VStack(alignment: .leading) {
...
}
Hope it works!
It looks like is not enough space for all your views in VStack, and it compresses some of them. You can embed it into the ScrollView
NavigationView {
ScrollView {
VStack(alignment: .leading) {
CategoryRow(...)
CategoryRow(...)
/// you images and so on
}
}
}
struct ContentView1: View {
var body: some View {
NavigationView {
ScrollView {
VStack {
CategoryListView {
CategoryView()
}
CategoryListView {
SquareCategoryView()
}
CategoryListView {
RectangleCategoryView()
}
}
.padding()
}
.navigationTitle("Featured")
}
}
}
struct CategoryListView<Content>: View where Content: View {
private let viewSize: CGFloat = 150
var content: () -> Content
init(#ViewBuilder content: #escaping () -> Content) {
self.content = content
}
var body: some View {
VStack {
HStack {
Text("Category name")
Spacer()
}
ScrollView(.horizontal, showsIndicators: false){
HStack {
ForEach(0..<10) { _ in
content()
}
}
}
}
}
}
struct ContentView1_Previews: PreviewProvider {
static var previews: some View {
ContentView1()
}
}
struct CategoryView: View {
private let viewSize: CGFloat = 150
var body: some View {
Circle()
.fill()
.foregroundColor(.blue)
.frame(width: viewSize, height: viewSize)
}
}
struct RectangleCategoryView: View {
private let viewSize: CGFloat = 350
var body: some View {
Rectangle()
.fill()
.foregroundColor(.blue)
.frame(width: viewSize, height: viewSize * 9 / 16)
}
}
struct SquareCategoryView: View {
private let viewSize: CGFloat = 150
var body: some View {
Rectangle()
.fill()
.foregroundColor(.blue)
.frame(width: viewSize, height: viewSize)
}
}
I think your topmost view (in the NavigationView) needs to be a List, so that it is scrollable:
NavigationView {
List {
...
Or use a ScrollView.
A stack automatically fits within a screen. If you want your content to exceed this, you would have used a ScrollView or a TableView etc i UIKit
EDIT:
Actually, a little Googling brought this result, which seems to be exactly what you are making:
https://developer.apple.com/tutorials/swiftui/composing-complex-interfaces