Athena only allows to calculate the distance of the buffer in decimal degrees but this value varies with respect to the latitude in the globe, tate to obtain a distance according to the following formula but it is not consistent in Mexico.
Athena function like this : ST_Buffer(geometry, double)
Athena geospatial functions
So, is posible obtain the corresponding distance in decimal degrees over a custom point in map , ex : get the decimal degree for point x, y like that distance in meters is 300 mts
Currently I use the following formula to approximate the decimal degrees but some buffers are quite horrible although it meets the minimum required
SELECT
ST_Buffer(ST_GeometryFromText( shape_wkt) ,
abs(5000.0 * 360.0 / (2.0 * pi() * cos( latitud )* 6400000.0) ) ) AS
dinamic_buffer_5000
5000 is buffer in meters
6400000.0 earth radius in meters
Some useffull questions :
gps-coordinates-in-degrees-to-calculate-distances
Calculate distance in meters using results in degrees
calculating-latitude-longitude-x-miles-from-point
A possible alternative is the following
To obtain the decimal degrees relative to a point one could:
Generate a second point at a distance d for this you would have to implement this formula, where the bearing does not matter
With this second point calculate the distance in Athena that will return the distance in decimal degrees, as input for the buffer function.
As an approximate is good alternative
Now how implement the second point ?....Here is the formula
I will try to convert to SQL code if can :
After a test I realize that even with the difference of distance it is not possible to obtain the buffer in an optimal way.
In this case the distance to the lower point was 300 meters, after obtaining the distance in decimal degrees with Athena an oblate shape is obtained, it changes the degree of inclination of the point by 90 degrees but it only generates a slightly larger shape.
Destination point given distance and bearing from start point
Source code (zory im edit for test my sql ):
destinationPoint(distance, bearing, radius=6371e3) {
// sinφ2 = sinφ1⋅cosδ + cosφ1⋅sinδ⋅cosθ
// tanΔλ = sinθ⋅sinδ⋅cosφ1 / cosδ−sinφ1⋅sinφ2
// see mathforum.org/library/drmath/view/52049.html for derivation
const dist_ang = distance / radius; // angular distance in radians
const angulo = Number(bearing).toRadians();
const rad_lat = this.lat.toRadians();
const rad_lon = this.lon.toRadians();
console.log("distance", distance);
console.log("radius", radius);
console.log("angular distance in radians", dist_ang);
console.log("bearing", Number(bearing));
console.log("bearing angulo ", angulo );
console.log("lat.toRadians", rad_lat);
console.log("lon.toRadians", rad_lon);
console.log("lon",this.lon);
console.log("lat",this.lat);
const sinφ2 = Math.sin(rad_lat) * Math.cos(dist_ang) + Math.cos(rad_lat) * Math.sin(dist_ang) * Math.cos(angulo);
const φ2 = Math.asin(sinφ2); //lat
console.log("φ2",φ2); //lat
console.log("sinφ2",sinφ2);
const y = Math.sin(angulo) * Math.sin(dist_ang) * Math.cos(rad_lat);
const x = Math.cos(dist_ang) - Math.sin(rad_lat) * sinφ2;
console.log("y",y);
console.log("x",x);
const λ2 = rad_lon + Math.atan2(y, x); //lon
console.log("λ2",λ2);
const lat = φ2.toDegrees();//lat
const lon = λ2.toDegrees();//lon
console.log("lon2",lon);
console.log("lat2",lat);
return new LatLonSpherical(lat, lon);
}
Related
Given 2 coordinates (point 1 and 2 in red) in WGS84 I need to find the coordinates of the point perpendicular (point 3) to the line at a given distance.
I could manage to make the math to compute this perpendicular point, but when displayed on the map, the point seems to be at a wrong place, probably because of the projection.
What I want on a map:
And what I have instead on the map:
How can I take into account the projection so that the point on the map appears perpendicular to the line? The algorithm below to compute the point comes from here: https://math.stackexchange.com/questions/93424/calculate-rectangle-coordinates-from-line-and-height
public static Coords ComputePerpendicularPoint(Coords first, Coords last, double distance)
{
double slope = -(last.Lon.Value - first.Lon.Value) / (last.Lat.Value - first.Lat.Value);
// number of km per degree = ~111km (111.32 in google maps, but range varies between 110.567km at the equator and 111.699km at the poles)
// 1km in degree = 1 / 111.32km = 0.0089
// 1m in degree = 0.0089 / 1000 = 0.0000089
distance = distance * 0.0000089 / 100; //0.0000089 => represents around 1m in wgs84. /100 because distance is in cm
double t = distance / Math.Sqrt(1 + (slope * slope));
Coords perp_coord = new Coords();
perp_coord.Lon = first.Lon + t;
perp_coord.Lat = first.Lat + (t * slope);
return perp_coord;
}
Thank you in advance!
I am trying to calculate distance between two geographical coordinates and I want to convert geographical coordinates to the km. Therefore I used deg2km function. However, I realise that it is not convert points properly.
For instance, I used these two points.
p_x=[5; 10]; %degree
p_y=[8; 16]; %degree
pos_y=deg2km(p_y,6378);
pos_x=deg2km(p_x,6378);
It returns as:
pos_x= [556.58549846099 1113.17099692198]
pos_y= [890.536797537587 1781.07359507517]
When I calculate distance ( sqrt((556.5-1113.2)^2+(890.5368-1781.1)^2) ) between these points I obtained distance as : 1050.2464
However I checked it google map and also other websites it should be 1042 km.
Do you have any suggestion to calculate distance and also points as kilometers properly?
Thanks in advance!
edited as :
I've points(deg)and I need to convert them km and calculate distance between points.
LAT=[41.000173;41.010134]*pi/180;
LON=[28.995882;28.995584]*pi/180;
I used this code to calculate distance. It calculates properly.
But I can not convert my points to kilometers.
LAT=[41.000173;41.010134]*pi/180;
LON=[28.995882;28.995584]*pi/180;
R=6378; %km
for i=1:length(LAT)-1
psi(i,1) = atan2( sin (LON(i+1)-LON(i)) * cos (LAT(i+1)) , cos (LAT(i)) *sin (LAT(i+1)) - sin (LAT(i)) * cos (LAT(i+1)) * cos (LON(i+1)-LON(i)) );
a=(sin((LAT(i+1)-LAT(i))/2))^2+cos(LAT(i))*cos(LAT(i+1))*(sin((LON(i+1)-LON(i))/2))^2;
c=2*atan2(sqrt(a),sqrt(1-a));
d(i,1)=R*c;
end
I am using postgres and postgis.
I have Posts which have a geometry, with an attribute visible_within_m which is how many meters from that point the Post should be shown in results.
I can find Posts within some random radius of some random points by doing ST_DWithin(geometry, ST_SetSRID(ST_Point(a, b), 4326), 10000)
However, I want to know how many Posts are visible with a radius of some random point.
How can I look up how many Posts are visible within a radius of some arbitrary point?
Is there a better way to do this?
You can calculate the distance between each point and the center of your circle. If the distance is grater than the radius then it is outside otherwise it's inside.
const EARTH_RADIUS = 6371000;
const toRad = function(num){return num*Math.PI/180};
var calculateDistance =
function(lat1, lon1, lat2, lon2){
var dLat = toRad(lat2 - lat1);
var dLon = toRad(lon2 - lon1);
var a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.cos(toRad(lat1)) *
Math.cos(toRad(lat2)) * Math.sin(dLon / 2) * Math.sin(dLon / 2);
var distance = EARTH_RADIUS * 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return distance;
}
Instead of using a constant value for the distance, use the value stored in visible_within_m
SELECT * FROM mytable
WHERE ST_DWithin(geometry, ST_SetSRID(ST_Point(a, b), 4326), visible_within_m);
On a side note, st_dwithin with geometries uses the distance unit of the projection, so for 4326 it is a (meaningless) distance in degrees, not in meters.
Latitude: 22.744812,
Longitude: 75.892578
The above would be considered my center point.
And now I need to determine the latitude and longitude points from center point 1000 meter outward to each NSWE corners. So I would have a central long/lat, N, S, E and W long/lat..
So I would end up with 4 additional lat/long pairs.
What I am trying to resolve is a formula, preferably that can be done on a standard calculator to determine these 4 NSWE points based on the central point.
You could use MapKit for that:
- (CLLocationCoordinate2D *) calculateSquareCoordinates:(CLLocation*)center withRadius:(float)radius{
MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance(center.coordinate, radius*2, radius*2);
CLLocationCoordinate2D points[4];
points[0] = CLLocationCoordinate2DMake(region.center.latitude - region.span.latitudeDelta/2, region.center.longitude - region.span.longitudeDelta/2);
points[1] = CLLocationCoordinate2DMake(region.center.latitude + region.span.latitudeDelta/2, region.center.longitude - region.span.longitudeDelta/2);
points[2] = CLLocationCoordinate2DMake(region.center.latitude + region.span.latitudeDelta/2, region.center.longitude + region.span.longitudeDelta/2);
points[3] = CLLocationCoordinate2DMake(region.center.latitude - region.span.latitudeDelta/2, region.center.longitude + region.span.longitudeDelta/2);
return points;
}
and just call
CLLocationCoordinate2D *fourPoints = [self calculateSquareCoordinates:center withRadius:1000];
on your code.
you will have to use the Haversine formula to calculate the Lat/Long based on distance from a starting Lat/Long. have a look at this Link
The average radius of the earth is around 6371000 metres. This means that
1 degree of lattitude is equivalent to 6371000 * PI / 180 metres
(NB: PI = 3.14159... etc). However, 1 degree of longitude depends on the lattitude that you are. At the equator, one degree of longitude corresponds to the same distance in metres as 1 degree of lattitude. However, at the north and south poles, all longitude values are the same point (i.e. the pole itself), so 1 degree of longitude at the poles is zero metres. The formula for longitude is
1 degree of longitude is equivalent to 637100 * PI / 180 * COS(Lattitude)
where COS is the trigonometric cosine function. If you make these conversions, then you can do the calculation on a standard calculator. However, be aware that these are approximations that work well over short distances (e.g. less than a few hundred kilometers), but over long distances (e.g. thousands of kilometers) they become more and more inaccurate.
A quick question about a Lat / Long calculation.
I want to take a value set e.g. Lat: 55.123456 Long -6.123456 and work out the four points that are an arbitrary distance away.
As the given square, I want to work out the value for Latitude on the left and right side. Thus the red lines are 1.5km from the start point. Likewise for the longitude, the blue lines will be 1.5km from the start point. The output will be 4 points, all distances in kilometres.
In short: Latitude + Y = Latitude Value X kilometers away
Working with iPhone at the moment and its for a very rough database calculation.
EDIT: Just to clarify, the distance is so short that curvature (And hence accuracy) is not an issue.
In OBJ-C this should be a decent solution:
float r_earth = 6378 * 1000; //Work in meters for everything
float dy = 3000; //A point 3km away
float dx = 3000; //A point 3km away
float new_latitude = latitude + (dy / r_earth) * (180 / M_PI);
float new_longitude = longitude + (dx / r_earth) * (180 / M_PI) / cos(latitude * 180/M_PI);
Well, for rough calculation with relatively small distances (less than 100km) you may assume that there is 40_000_000/360=111 111 meters per degree of latitude and 111 111*cos(latitude) meters per degree of longitude. This is because a meter was defined as 1/40_000_000 part of the Paris meridian;).
Otherwise you should use great circle distances, as noted in the comments. For high precision you also need to take into account that Earth is slightly oblate spheroid rather than a sphere.
// parameter: offset in meters
float offsetM = 1500; // 1.5km
// degrees / earth circumfence
float degreesPerMeter = 360.0 / 40 000 000;
float toRad = 180 / M_PI;
float latOffsetMeters = offsetM * degreesPerMeter;
float lonOffsetMeters = offsetM * degreesPerMeter * cos (centerLatitude * toRad);
Now simply add +/- latOffsetMeters and +/- lonOffsetMeters to your centerLatitude/ centerLongitude.
Formula is usefull up to hundred kilometers.