i am new here and new with ahk.
I would like to have a script to control the volume of a spereate program like in the Microsoft Sound Mixer.
I want to control the volume of Opera GX browser when it is minimized.
After some research, I found a code in the ahk forum, which works with spotify. But I need it for the Opera GX Browser
If (!A_IsAdmin)
{
MsgBox Run the Script as Administrator!
ExitApp
}
Process Exist, Spotify.exe
ProcessId := ErrorLevel
If (!ProcessId)
{
MsgBox Spotify is not running!
ExitApp
}
LCTRL & UP::SetAppVolume(ProcessId, GetAppVolume(ProcessId) + 5)
LCTRL & DOWN::SetAppVolume(ProcessId, GetAppVolume(ProcessId) - 5)
Return
GetAppVolume(PID)
{
Local MasterVolume := ""
IMMDeviceEnumerator := ComObjCreate("{BCDE0395-E52F-467C-8E3D-C4579291692E}", "{A95664D2-9614-4F35-A746-DE8DB63617E6}")
DllCall(NumGet(NumGet(IMMDeviceEnumerator+0)+4*A_PtrSize), "UPtr", IMMDeviceEnumerator, "UInt", 0, "UInt", 1, "UPtrP", IMMDevice, "UInt")
ObjRelease(IMMDeviceEnumerator)
VarSetCapacity(GUID, 16)
DllCall("Ole32.dll\CLSIDFromString", "Str", "{77AA99A0-1BD6-484F-8BC7-2C654C9A9B6F}", "UPtr", &GUID)
DllCall(NumGet(NumGet(IMMDevice+0)+3*A_PtrSize), "UPtr", IMMDevice, "UPtr", &GUID, "UInt", 23, "UPtr", 0, "UPtrP", IAudioSessionManager2, "UInt")
ObjRelease(IMMDevice)
DllCall(NumGet(NumGet(IAudioSessionManager2+0)+5*A_PtrSize), "UPtr", IAudioSessionManager2, "UPtrP", IAudioSessionEnumerator, "UInt")
ObjRelease(IAudioSessionManager2)
DllCall(NumGet(NumGet(IAudioSessionEnumerator+0)+3*A_PtrSize), "UPtr", IAudioSessionEnumerator, "UIntP", SessionCount, "UInt")
Loop % SessionCount
{
DllCall(NumGet(NumGet(IAudioSessionEnumerator+0)+4*A_PtrSize), "UPtr", IAudioSessionEnumerator, "Int", A_Index-1, "UPtrP", IAudioSessionControl, "UInt")
IAudioSessionControl2 := ComObjQuery(IAudioSessionControl, "{BFB7FF88-7239-4FC9-8FA2-07C950BE9C6D}")
ObjRelease(IAudioSessionControl)
DllCall(NumGet(NumGet(IAudioSessionControl2+0)+14*A_PtrSize), "UPtr", IAudioSessionControl2, "UIntP", currentProcessId, "UInt")
If (PID == currentProcessId)
{
ISimpleAudioVolume := ComObjQuery(IAudioSessionControl2, "{87CE5498-68D6-44E5-9215-6DA47EF883D8}")
DllCall(NumGet(NumGet(ISimpleAudioVolume+0)+4*A_PtrSize), "UPtr", ISimpleAudioVolume, "FloatP", MasterVolume, "UInt")
ObjRelease(ISimpleAudioVolume)
}
ObjRelease(IAudioSessionControl2)
}
ObjRelease(IAudioSessionEnumerator)
Return Round(MasterVolume * 100)
}
SetAppVolume(PID, MasterVolume) ; WIN_V+
{
MasterVolume := MasterVolume > 100 ? 100 : MasterVolume < 0 ? 0 : MasterVolume
IMMDeviceEnumerator := ComObjCreate("{BCDE0395-E52F-467C-8E3D-C4579291692E}", "{A95664D2-9614-4F35-A746-DE8DB63617E6}")
DllCall(NumGet(NumGet(IMMDeviceEnumerator+0)+4*A_PtrSize), "UPtr", IMMDeviceEnumerator, "UInt", 0, "UInt", 1, "UPtrP", IMMDevice, "UInt")
ObjRelease(IMMDeviceEnumerator)
VarSetCapacity(GUID, 16)
DllCall("Ole32.dll\CLSIDFromString", "Str", "{77AA99A0-1BD6-484F-8BC7-2C654C9A9B6F}", "UPtr", &GUID)
DllCall(NumGet(NumGet(IMMDevice+0)+3*A_PtrSize), "UPtr", IMMDevice, "UPtr", &GUID, "UInt", 23, "UPtr", 0, "UPtrP", IAudioSessionManager2, "UInt")
ObjRelease(IMMDevice)
DllCall(NumGet(NumGet(IAudioSessionManager2+0)+5*A_PtrSize), "UPtr", IAudioSessionManager2, "UPtrP", IAudioSessionEnumerator, "UInt")
ObjRelease(IAudioSessionManager2)
DllCall(NumGet(NumGet(IAudioSessionEnumerator+0)+3*A_PtrSize), "UPtr", IAudioSessionEnumerator, "UIntP", SessionCount, "UInt")
Loop % SessionCount
{
DllCall(NumGet(NumGet(IAudioSessionEnumerator+0)+4*A_PtrSize), "UPtr", IAudioSessionEnumerator, "Int", A_Index-1, "UPtrP", IAudioSessionControl, "UInt")
IAudioSessionControl2 := ComObjQuery(IAudioSessionControl, "{BFB7FF88-7239-4FC9-8FA2-07C950BE9C6D}")
ObjRelease(IAudioSessionControl)
DllCall(NumGet(NumGet(IAudioSessionControl2+0)+14*A_PtrSize), "UPtr", IAudioSessionControl2, "UIntP", currentProcessId, "UInt")
If (PID == currentProcessId)
{
ISimpleAudioVolume := ComObjQuery(IAudioSessionControl2, "{87CE5498-68D6-44E5-9215-6DA47EF883D8}")
DllCall(NumGet(NumGet(ISimpleAudioVolume+0)+3*A_PtrSize), "UPtr", ISimpleAudioVolume, "Float", MasterVolume/100.0, "UPtr", 0, "UInt")
ObjRelease(ISimpleAudioVolume)
}
ObjRelease(IAudioSessionControl2)
}
ObjRelease(IAudioSessionEnumerator)
}
Thanks
Try changing the 7th line to Process Exist, Opera.exe
Related
Those if doesn't work, because test() doesn't take value from outside, but I have no clue how I should write code if I put it inside...
Any suggestions?
SetTimer, test, 2000 ;I started off with 1000 then worked up to this number to confirm this was happening
number := 1
test:
test()
return
test(){
if WinActive("program") {
ImageSearch, foundX, foundY, 2000, 0, 2560, 1440, target.png
if (ErrorLevel = 1) {
if (number = 1) {
CheckMap(z := "star.png")
number := 2
}
if (number = 2) {
CheckMap(z := "like.png")
number := 3
}
if (number = 3) {
CheckMap(z := "question.png")
number := 4
}
if (number = 4) {
CheckMap(z := "cross.png")
number := 1
}
}
}
}
CheckMap(x){
ImageSearch, foundX, foundY, 2000, 0, 2560, 1440, %x%
if (ErrorLevel = 0) {
MouseGetPos, StartX, StartY
Click, %foundX%, %foundY%
MouseMove, StartX, StartY
}
}
*[::
Suspend
Pause, 1
return
*]::
ExitApp
return
Found some help, that I needed static number, also fixed if to else if, now works perfect
SetTimer, test, 2000 ;
test:
test()
return
test(){
static number := 1
if WinActive("program") {
ImageSearch, foundX, foundY, 2000, 0, 2560, 1440, target.png
if (ErrorLevel = 1) {
if (number = 1) {
CheckMap(z := "star.png")
number := 2
} else if (number = 2) {
CheckMap(z := "like.png")
number := 3
} else if (number = 3) {
CheckMap(z := "question.png")
number := 4
} else if (number = 4) {
CheckMap(z := "cross.png")
number := 1
}
}
}
}
CheckMap(x){
ImageSearch, foundX, foundY, 2000, 0, 2560, 1440, %x%
if (ErrorLevel = 0) {
MouseGetPos, StartX, StartY
Click, %foundX%, %foundY%
MouseMove, StartX, StartY
}
}
*[::
Suspend
Pause, 1
return
*]::
ExitApp
return
I am using a script to switch between my TV and my monitor and also switching the audio (TV or speakers). My problem is, if the TV is not active the audio isn't in the speakers list, so I want to halt my script to wait until the TV is on. Is there a way to check this?
Found this code, gets all display devices. So all I needed to do is check if the device with the certain name exists...
CheckIfDisplayExists:
Gosub, GetDisplayDevices
For DeviceName, DeviceID in Devices
{
If (InStr(DeviceName, "SAMSUNG"))
{
; < display exists, run the rest of the code >
}
}
This is the code to get all display devices:
GetDisplayDevices:
; http://www.daveamenta.com/2011-05/programmatically-or-command-line-change-the-default-sound-playback-device-in-windows-7/
Devices := {}
IMMDeviceEnumerator := ComObjCreate("{BCDE0395-E52F-467C-8E3D-C4579291692E}", "{A95664D2-9614-4F35-A746-DE8DB63617E6}")
; IMMDeviceEnumerator::EnumAudioEndpoints
; eRender = 0, eCapture, eAll
; 0x1 = DEVICE_STATE_ACTIVE
DllCall(NumGet(NumGet(IMMDeviceEnumerator+0)+3*A_PtrSize), "UPtr", IMMDeviceEnumerator, "UInt", 0, "UInt", 0x1, "UPtrP", IMMDeviceCollection, "UInt")
ObjRelease(IMMDeviceEnumerator)
; IMMDeviceCollection::GetCount
DllCall(NumGet(NumGet(IMMDeviceCollection+0)+3*A_PtrSize), "UPtr", IMMDeviceCollection, "UIntP", Count, "UInt")
Loop % (Count)
{
; IMMDeviceCollection::Item
DllCall(NumGet(NumGet(IMMDeviceCollection+0)+4*A_PtrSize), "UPtr", IMMDeviceCollection, "UInt", A_Index-1, "UPtrP", IMMDevice, "UInt")
; IMMDevice::GetId
DllCall(NumGet(NumGet(IMMDevice+0)+5*A_PtrSize), "UPtr", IMMDevice, "UPtrP", pBuffer, "UInt")
DeviceID := StrGet(pBuffer, "UTF-16"), DllCall("Ole32.dll\CoTaskMemFree", "UPtr", pBuffer)
; IMMDevice::OpenPropertyStore
; 0x0 = STGM_READ
DllCall(NumGet(NumGet(IMMDevice+0)+4*A_PtrSize), "UPtr", IMMDevice, "UInt", 0x0, "UPtrP", IPropertyStore, "UInt")
ObjRelease(IMMDevice)
; IPropertyStore::GetValue
VarSetCapacity(PROPVARIANT, A_PtrSize == 4 ? 16 : 24)
VarSetCapacity(PROPERTYKEY, 20)
DllCall("Ole32.dll\CLSIDFromString", "Str", "{A45C254E-DF1C-4EFD-8020-67D146A850E0}", "UPtr", &PROPERTYKEY)
NumPut(14, &PROPERTYKEY + 16, "UInt")
DllCall(NumGet(NumGet(IPropertyStore+0)+5*A_PtrSize), "UPtr", IPropertyStore, "UPtr", &PROPERTYKEY, "UPtr", &PROPVARIANT, "UInt")
DeviceName := StrGet(NumGet(&PROPVARIANT + 8), "UTF-16") ; LPWSTR PROPVARIANT.pwszVal
DllCall("Ole32.dll\CoTaskMemFree", "UPtr", NumGet(&PROPVARIANT + 8)) ; LPWSTR PROPVARIANT.pwszVal
ObjRelease(IPropertyStore)
ObjRawSet(Devices, DeviceName, DeviceID)
}
ObjRelease(IMMDeviceCollection)
return
I know how to capture mouse movement in general, relative to the screen, but what about in games where mouse movement is being used independently from the mouse's position on the screen?
For example, in a game your cursor is hidden but you can keep moving your mouse to the left infinitely and turn in circles, far further than there's room for your mouse to move on your screen. The game might lock your invisible mouse into the center, or let it move until it hits the edge of the window, but at that point any attempt to record the mouse's movement relative to the screen is useless.
So how can I capture / send raw mouse input. For example if I want to tell the player to turn 1000 degrees to the left via mouse input and record the mouse input from a player turning 1000 degrees to the left, how can I do both of those things?
My goal is ultimately to record a player's various control including mouse input to create one of those systems which record and play back user input. I've searched all over the ahk docs and Google and found nothing about capturing and sending raw mouse input.
This has been taken care of for you by a fantastic user on the AHK forums named evilC.
It's called mouse delta and tracks changes in raw mouse input.
I've posted one of the few different variants of his mouse delta script. Make sure you follow the link above to see all the different ones he has done.
Again, this is not my work.
; Instantiate this class and pass it a func name or a Function Object
; The specified function will be called with the delta move for the X and Y axes
; Normally, there is no windows message "mouse stopped", so one is simulated.
; After 10ms of no mouse movement, the callback is called with 0 for X and Y
Class MouseDelta {
State := 0
__New(callback){
;~ this.TimeoutFn := this.TimeoutFunc.Bind(this)
this.MouseMovedFn := this.MouseMoved.Bind(this)
this.Callback := callback
}
Start(){
static DevSize := 8 + A_PtrSize, RIDEV_INPUTSINK := 0x00000100
; Register mouse for WM_INPUT messages.
VarSetCapacity(RAWINPUTDEVICE, DevSize)
NumPut(1, RAWINPUTDEVICE, 0, "UShort")
NumPut(2, RAWINPUTDEVICE, 2, "UShort")
NumPut(RIDEV_INPUTSINK, RAWINPUTDEVICE, 4, "Uint")
; WM_INPUT needs a hwnd to route to, so get the hwnd of the AHK Gui.
; It doesn't matter if the GUI is showing, it still exists
Gui +hwndhwnd
NumPut(hwnd, RAWINPUTDEVICE, 8, "Uint")
this.RAWINPUTDEVICE := RAWINPUTDEVICE
DllCall("RegisterRawInputDevices", "Ptr", &RAWINPUTDEVICE, "UInt", 1, "UInt", DevSize )
OnMessage(0x00FF, this.MouseMovedFn)
this.State := 1
return this ; allow chaining
}
Stop(){
static RIDEV_REMOVE := 0x00000001
static DevSize := 8 + A_PtrSize
OnMessage(0x00FF, this.MouseMovedFn, 0)
RAWINPUTDEVICE := this.RAWINPUTDEVICE
NumPut(RIDEV_REMOVE, RAWINPUTDEVICE, 4, "Uint")
DllCall("RegisterRawInputDevices", "Ptr", &RAWINPUTDEVICE, "UInt", 1, "UInt", DevSize )
this.State := 0
return this ; allow chaining
}
SetState(state){
if (state && !this.State)
this.Start()
else if (!state && this.State)
this.Stop()
return this ; allow chaining
}
Delete(){
this.Stop()
;~ this.TimeoutFn := ""
this.MouseMovedFn := ""
}
; Called when the mouse moved.
; Messages tend to contain small (+/- 1) movements, and happen frequently (~20ms)
MouseMoved(wParam, lParam){
Critical
; RawInput statics
static DeviceSize := 2 * A_PtrSize, iSize := 0, sz := 0, pcbSize:=8+2*A_PtrSize, offsets := {x: (20+A_PtrSize*2), y: (24+A_PtrSize*2)}, uRawInput
static axes := {x: 1, y: 2}
; Get hDevice from RAWINPUTHEADER to identify which mouse this data came from
VarSetCapacity(header, pcbSize, 0)
If (!DllCall("GetRawInputData", "UPtr", lParam, "uint", 0x10000005, "UPtr", &header, "Uint*", pcbSize, "Uint", pcbSize) or ErrorLevel)
Return 0
ThisMouse := NumGet(header, 8, "UPtr")
; Find size of rawinput data - only needs to be run the first time.
if (!iSize){
r := DllCall("GetRawInputData", "UInt", lParam, "UInt", 0x10000003, "Ptr", 0, "UInt*", iSize, "UInt", 8 + (A_PtrSize * 2))
VarSetCapacity(uRawInput, iSize)
}
sz := iSize ; param gets overwritten with # of bytes output, so preserve iSize
; Get RawInput data
r := DllCall("GetRawInputData", "UInt", lParam, "UInt", 0x10000003, "Ptr", &uRawInput, "UInt*", sz, "UInt", 8 + (A_PtrSize * 2))
x := 0, y := 0 ; Ensure we always report a number for an axis. Needed?
x := NumGet(&uRawInput, offsets.x, "Int")
y := NumGet(&uRawInput, offsets.y, "Int")
this.Callback.(ThisMouse, x, y)
;~ ; There is no message for "Stopped", so simulate one
;~ fn := this.TimeoutFn
;~ SetTimer, % fn, -50
}
;~ TimeoutFunc(){
;~ this.Callback.("", 0, 0)
;~ }
}
There is a script that makes the effect when I click mouse buttons.
Code of this script.
#NoEnv
CoordMode Mouse, Screen
Setup()
~LButton::ShowRipple(LeftClickRippleColor)
~MButton::ShowRipple(MiddleClickRippleColor)
~RButton::ShowRipple(RightClickRippleColor)
Setup()
{
Global
RippleWinSize := 170
RippleStep := 4
RippleMinSize := 10
RippleMaxSize := RippleWinSize - 20
RippleAlphaMax := 0x4147
RippleAlphaStep := RippleAlphaMax // ((RippleMaxSize - RippleMinSize) / RippleStep)
RippleVisible := False
LeftClickRippleColor := 0xff0000
MiddleClickRippleColor := 0xff00ff
RightClickRippleColor := 0xffa500
DllCall("LoadLibrary", Str, "gdiplus.dll")
VarSetCapacity(buf, 16, 0)
NumPut(1, buf)
DllCall("gdiplus\GdiplusStartup", UIntP, pToken, UInt, &buf, UInt, 0)
Gui Ripple: -Caption +LastFound +AlwaysOnTop +ToolWindow +Owner +E0x80000
Gui Ripple: Show, NA, RippleWin
hRippleWin := WinExist("RippleWin")
hRippleDC := DllCall("GetDC", UInt, 0)
VarSetCapacity(buf, 40, 0)
NumPut(40, buf, 0)
NumPut(RippleWinSize, buf, 4)
NumPut(RippleWinSize, buf, 8)
NumPut(1, buf, 12, "ushort")
NumPut(32, buf, 14, "ushort")
NumPut(0, buf, 16)
hRippleBmp := DllCall("CreateDIBSection", UInt, hRippleDC, UInt, &buf, UInt, 0, UIntP, ppvBits, UInt, 0, UInt, 0)
DllCall("ReleaseDC", UInt, 0, UInt, hRippleDC)
hRippleDC := DllCall("CreateCompatibleDC", UInt, 0)
DllCall("SelectObject", UInt, hRippleDC, UInt, hRippleBmp)
DllCall("gdiplus\GdipCreateFromHDC", UInt, hRippleDC, UIntP, pRippleGraphics)
DllCall("gdiplus\GdipSetSmoothingMode", UInt, pRippleGraphics, Int, 4)
MouseGetPos _lastX, _lastY
SetTimer MouseIdleTimer, 5000
Return
MouseIdleTimer:
MouseGetPos _x, _y
if (_x == _lastX and _y == _lastY)
ShowRipple(MouseIdleRippleColor, _interval:=20)
else
_lastX := _x, _lastY := _y
Return
}
ShowRipple(_color, _interval:=10)
{
Global
if (RippleVisible)
Return
RippleColor := _color
RippleDiameter := RippleMinSize
RippleAlpha := RippleAlphaMax
RippleVisible := True
MouseGetPos _pointerX, _pointerY
SetTimer RippleTimer, % _interval
Return
RippleTimer:
DllCall("gdiplus\GdipGraphicsClear", UInt, pRippleGraphics, Int, 0)
if ((RippleDiameter += RippleStep) < RippleMaxSize) {
DllCall("gdiplus\GdipCreatePen1", Int, ((RippleAlpha -= RippleAlphaStep) << 24) | RippleColor, float, 3, Int, 2, UIntP, pRipplePen)
DllCall("gdiplus\GdipDrawEllipse", UInt, pRippleGraphics, UInt, pRipplePen, float, 1, float, 1, float, RippleDiameter - 1, float, RippleDiameter - 1)
DllCall("gdiplus\GdipDeletePen", UInt, pRipplePen)
}
else {
RippleVisible := False
SetTimer RippleTimer, Off
}
VarSetCapacity(buf, 8)
NumPut(_pointerX - RippleDiameter // 2, buf, 0)
NumPut(_pointerY - RippleDiameter // 2, buf, 4)
DllCall("UpdateLayeredWindow", UInt, hRippleWin, UInt, 0, UInt, &buf, Int64p, (RippleDiameter + 5) | (RippleDiameter + 5) << 32, UInt, hRippleDC, Int64p, 0, UInt, 0, UIntP, 0x1FF0000, UInt, 2)
Return
}
How this script to work:
I often do double click left mouse button. I want to have the same effect on my gif was and when I double click left mouse button.
Could anyone of you tell what needs to be done to effect other color, when I make double click left mouse button?
Thanks.
First variant:
~LButton::
if(A_PriorHotkey = "~LButton" && A_TimeSincePriorHotkey < 200){
RippleVisible := False
ShowRipple(0x2E0854)
} else {
ShowRipple(LeftClickRippleColor)
}
return
When I click left mouse button shows the color set for left mouse button, but double-click to change the color to the color for double-click.
Second variant:
DoubleClickWait := 200
~LButton::
SetTimer, SingleClick, Off
if(A_PriorHotkey = "~LButton" && A_TimeSincePriorHotkey < DoubleClickWait){
ShowRipple(0x2E0854)
} else {
SetTimer, SingleClick, -%DoubleClickWait%
}
return
SingleClick:
ShowRipple(LeftClickRippleColor)
return
Ripple effect are make after DelayTime (200 ms in example). If within 200 ms after the first mouse click will not be second click will show the color for a single click. If 200 ms is committed another click, will show the color for the double-click.
Many thanks Capn Odin AutoHotkey user.
The Maxon EPOS libraries define some Function Blocks that seemingly handle Interpolated Position Mode, however there are no samples, as far as I can determine, that specify how to use them.
Here is what I have so far but at the moment it just skips right through it when called with Execute set to TRUE
FUNCTION_BLOCK FB_MAIN_Routine1
TYPE
POSITIONS: ARRAY[1..64] OF DINT;
VELOCITIES: ARRAY[1..64] OF DINT;
TIME_VALUES: ARRAY[1..64] OF USINT;
END_TYPE
VAR_EXTERNAL
Axis1: AXIS_REF;
END_VAR
VAR_INPUT
Execute: BOOL;
END_VAR
VAR_OUTPUT
Done: BOOL;
END_VAR
VAR
Start: BOOL := FALSE;
LoadPointsAx1: BOOL := FALSE;
fbClearIpmBufferAx1: MU_ClearIpmBuffer;
fbAddPvtValuesAx1: MU_AddPvtValues;
fbStartIpmTrajectoryAx1: MU_StartIpmTrajectory;
fbGetIpmStatusAx1: MU_GetIpmStatus;
fbGetIpmTrajectoryStatusAx1: MU_GetIpmTrajectoryStatus;
PositionsAx1: POSITIONS := [49500, 47703, 45906, 44109, 42312, 40516, 38719, 36922, 35125, 33329, 31532, 29735, 27938, 26142, 24345, 22548, 20751, 21834, 23037, 24240, 25443, 26646, 27848, 29051, 30254, 31457, 32660, 33863, 35065, 36268, 37471, 38674, 39877, 41080, 42282, 43485, 44688, 45891, 47094, 48297, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500, 49500];
VelocitiesAx1: VELOCITIES := [-216, -216, -216, -216, -216, -216, -216, -216, -216, -216, -216, -216, -216, -216, -216, -216, -216, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
TimeValuesAx1: TIME_VALUES := [250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
END_VAR
fbGetIpmStatusAx1(Axis := Axis1, Enable := Execute);
fbClearIpmBufferAx1(Axis := Axis1, Execute := Execute);
If fbClearIpmBufferAx1.Done Then
LoadPointsAx1 := TRUE;
END_IF;
fbAddPvtValuesAx1(Axis := Axis1, Execute := LoadPointsAx1, Position := PositionsAx1, Velocity := VelocitiesAx1, TimeValue := TimeValuesAx1);
If fbAddPvtValuesAx1.Done Then
Start := TRUE;
End_If;
fbStartIpmTrajectoryAx1(Axis := Axis1, Execute := Start);
fbGetIpmTrajectoryStatusAx1(Axis := Axis1, Enable := fbStartIpmTrajectoryAx1.Done);
If (Execute = FALSE) Or fbGetIpmTrajectoryStatusAx1.TargetReached Then
Done := Execute;
Start := FALSE;
LoadPointsAx1 := FALSE;
fbAddPvtValuesAx1(Axis := Axis1, Execute := FALSE);
fbStartIpmTrajectoryAx1(Axis := Axis1, Execute := FALSE);
fbGetIpmTrajectoryStatusAx1(Axis := Axis1, Enable := FALSE);
End_If;
END_FUNCTION_BLOCK
Unlike other moves of operation (e.g. Velocity Mode or Position Mode), Interpolated Position Mode needs to be initialised.
A call to MU_ActivateInterpolatedPositionMode solves this.