I'm trying to save the video in the phone gallery (downloaded using dio package) To get the path, I'm using path provider package but unable to save it in the phone gallery
Here is my code
void downloadVideo() async {
var dir = await getExternalStorageDirectory();
final dio = Dio();
dio.download(
'video_url',
'${dir!.path}/video.mp4', // saving path, I'm trying to save it in phone gallery
onReceiveProgress: (actualBytes, totalBytes){
var percentage = actualBytes/totalBytes*100;
}
);
}
Note:- I'm aware of gallery_saver package but I need to achieve this using dio and path provider
So you already have the saving directory. You can use plugins like image_gallery_saver and gallery_saver to save your downloaded video to the gallery.
If you use image_gallery_saver, the saving code would be similar to this:
await ImageGallerySaver.saveFile(finalVideoPath);
And don't forget to delete the video in the download path after saving the video successfully to the gallery.
Final code:
import 'dart:io';
import 'package:dio/dio.dart';
import 'package:flutter/widgets.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:path/path.dart';
import 'package:path_provider/path_provider.dart';
Future<void> downloadVideo() async {
final appDocDirectory = await getAppDocDirectory();
final finalVideoPath = join(
appDocDirectory.path,
'Video-${DateTime.now().millisecondsSinceEpoch}.mp4',
);
final dio = Dio();
await dio.download(
'video_url',
finalVideoPath,
onReceiveProgress: (actualBytes, totalBytes) {
final percentage = actualBytes / totalBytes * 100;
},
);
await saveDownloadedVideoToGallery(videoPath: finalVideoPath);
await removeDownloadedVideo(videoPath: finalVideoPath);
}
Future<Directory> getAppDocDirectory() async {
if (Platform.isIOS) {
return getApplicationDocumentsDirectory();
}
return (await getExternalStorageDirectory())!;
}
Future<void> saveDownloadedVideoToGallery({required String videoPath}) async {
await ImageGallerySaver.saveFile(videoPath);
}
Future<void> removeDownloadedVideo({required String videoPath}) async {
try {
Directory(videoPath).deleteSync(recursive: true);
} catch (error) {
debugPrint('$error');
}
}
Related
I try to save an image to gallery from a chat. I utilise for that gallery_saver package that does not helpfull. Please advise a proven package to save image into gallery. Or suggest how to fix the issue with method implementation.
void _saveNetworkImage(String url) async {
try {
GallerySaver.saveImage(url).then<void>((bool? success) {
if (success ?? false) {
GetIt.I
.get<NotificationService>()
.showSnackBar(context, S.current.image_saved_to_gallery);
} else {
GetIt.I
.get<NotificationService>()
.showSnackBar(context, S.current.error_image_saving_to_gallery);
}
}).onError((error, stackTrace) {
GetIt.I
.get<NotificationService>()
.showSnackBar(context, S.current.error_image_saving_to_gallery);
});
} catch (e) {
GetIt.I
.get<NotificationService>()
.showSnackBar(context, S.current.error_image_saving_to_gallery);
rethrow;
}
}
You can use path_provider package(link) for getting the local storage data and dio(link) or http(link) to get and save the image to the local storage.
Here's an example:
import 'dart:io';
import 'package:http/http.dart' as http;
import 'package:path/path.dart';
import 'package:path_provider/path_provider.dart';
var response = await http.get(imgUrl);
Directory tempDirectory = await getApplicationDocumentsDirectory();
File file = File(join(tempDirectory.path, 'image.png'));
file.writeAsBytesSync(response.bodyBytes);
Also, there's another package called image_gallery_saver(link) that makes saving images an easy task. You can checkout there package because we have to initially setup for some files. After that you can use this method to save image to the gallery.
_save() async {
var response = await Dio().get(
"https://ss0.baidu.com/94o3dSag_xI4khGko9WTAnF6hhy/image/h%3D300/sign=a62e824376d98d1069d40a31113eb807/838ba61ea8d3fd1fc9c7b6853a4e251f94ca5f46.jpg",
options: Options(responseType: ResponseType.bytes));
final result = await ImageGallerySaver.saveImage(
Uint8List.fromList(response.data),
quality: 60,
name: "hello",
);
print(result);
}
I have tried this code below but an empty folder i have found and still cannot create a file, but no errors found in the terminal.
here is the packages i have used :
import 'package:flutter/material.dart';
import 'package:path_provider/path_provider.dart';
import 'dart:io';
this is the codes to create the file, is there something wrong:
Future<String> getFilePath() async {
Directory? appExtDirectory = await getExternalStorageDirectory();
String appExtPath = appExtDirectory.toString();
print('$appExtPath');
return appExtPath;
}
Future<File> get _localFile async {
final path = await getFilePath();
return File('$path/counter.txt');
}
Future<File> writeCounter() async {
final file = await _localFile;
// Write the file
return file.writeAsString("This is my demo text that will be saved to : counter.txt");
}
void saveFile() {
writeCounter();
}
Regards..
Try String appExtPath = appExtDirectory.path;
I am trying to create push notifications and would like to add an image to the notification. I am able to add images from the web as shown in the screenshot below.
How can I add a local image instead? I tried adding the file path as shown below, but it did not work:
The file path you are adding is a root path of your project but this method needs an android file path(e.g. /storage/emulated/0/Android/data/com.expampe.app/cache/bg.png), so you have to convert your asset image to a File and save it, then return its path:
import 'dart:async';
import 'dart:io';
import 'package:flutter/services.dart' show rootBundle;
import 'package:path_provider/path_provider.dart';
Future<String> getImageFilePathFromAssets(String asset) async {
final byteData = await rootBundle.load(asset);
final file =
File('${(await getTemporaryDirectory()).path}/${asset.split('/').last}');
await file.writeAsBytes(byteData.buffer
.asUint8List(byteData.offsetInBytes, byteData.lengthInBytes));
return file.path;
}
then just
final attachmentPicturePath = await getImageFilePathFromAssets('assets/image2.jpg');
The Easiest Way is--
static Future<String> getImageFilePathFromAssets(
String asset, String filename) async {
final byteData = await rootBundle.load(asset);
final temp_direactory = await getTemporaryDirectory();
final file = File('${temp_direactory.path}/$filename');
await file.writeAsBytes(byteData.buffer.asUint8List(byteData.offsetInBytes,
byteData.lengthInBytes));
return file.path;
}
final bigpicture = await Utils.getImageFilePathFromAssets(
'assets/images/largicon.png', 'bigpicture');
And For donwload Using URL---
add http and path_provider in pubspec.yml
static Future<String> downloadFile(String URL, String filename) async
{
final direactory = await getApplicationSupportDirectory();
final filepath = '${direactory.path}/$filename';
final response = await http.get(Uri.parse(URL));
print(response);
final file = File(filepath);
await file.writeAsBytes(response.bodyBytes);
return filepath;
}
check this demo github
It looks like with the newest version(s) of Firebase Storage, the method .put(...) has been deprecated in favor of .putData(Uint8List) and .putFile(...), which I haven't found a solution for for Flutter Web yet.
The code I am trying is this, but it's not returning anything or throwing any errors.
_startFilePicker() async {
InputElement uploadInput = FileUploadInputElement();
uploadInput.click();
uploadInput.onChange.listen((e) {
// read file content as dataURL
final files = uploadInput.files;
if (files.length == 1) {
final file = files[0];
FileReader reader = FileReader();
reader.onLoadEnd.listen((e) async {
setState(() {
uploadedImage = reader.result;
});
await uploadImage();
});
reader.onError.listen((fileEvent) {});
reader.readAsArrayBuffer(file);
}
});
}
Future uploadImage() async {
StorageReference storageReference =
FirebaseStorage.instance.ref().child(userID + '/userPhoto');
try {
StorageUploadTask uploadTask = storageReference.putData(uploadedImage);
await uploadTask.onComplete;
} catch (e) {
print(e);
}
print('File Uploaded');
storageReference.getDownloadURL().then((fileURL) {
setState(() {
_formData['photo'] = fileURL;
updateUserData({'photo': fileURL});
});
});
}
Is there anything I'm doing wrong or a better way to do this?
UPDATE - 14/04/2021 - Working with firebase_core: ^1.0.2 and firebase_storage: ^8.0.3
import 'package:firebase_storage/firebase_storage.dart';
import 'package:path/path.dart';
import 'dart:io';
Future uploadProfilePhotoToFirebase(File _image) async {
String fileName = basename(_image.path); //Get File Name - Or set one
Reference firebaseStorageRef = FirebaseStorage.instance.ref().child('uploads/$fileName');
TaskSnapshot uploadTask = await firebaseStorageRef.putFile(_image);
String url = await uploadTask.ref.getDownloadURL(); //Get URL
return await membersCollection.doc(uid).update({ //Update url in Firestore (if required)
'displayPhoto': url,
});
}
OLD ANSWER
Try using the firebase package - this is working on firebase 7.3.0 which is a dependency of firebase_core 0.5.0
import 'dart:async';
import 'package:firebase/firebase.dart' as fb;
import 'dart:html' as html;
String url;
Future<String> uploadProfilePhoto(html.File image, {String imageName}) async {
try {
//Upload Profile Photo
fb.StorageReference _storage = fb.storage().ref('displayPhotos/$imageName');
fb.UploadTaskSnapshot uploadTaskSnapshot = await _storage.put(image).future;
// Wait until the file is uploaded then store the download url
var imageUri = await uploadTaskSnapshot.ref.getDownloadURL();
url = imageUri.toString();
} catch (e) {
print(e);
}
return url;
}
How to create folder in device storage to save files?
This is the code to download file into device :
import 'package:flutter_downloader/flutter_downloader.dart';
onTap: () async { //ListTile attribute
Directory appDocDir = await getApplicationDocumentsDirectory();
String appDocPath = appDocDir.path;
final taskId = await FlutterDownloader.enqueue(
url: 'http://myapp/${attach[index]}',
savedDir: '/sdcard/myapp',
showNotification: true, // show download progress in status bar (for Android)
clickToOpenDownloadedFile: true, // click on notification to open downloaded file (for Android)
);
},
You can create directory when app is launched.
In the initState() method of your first screen do the logic.
Ex.
createDir() async {
Directory baseDir = await getExternalStorageDirectory(); //only for Android
// Directory baseDir = await getApplicationDocumentsDirectory(); //works for both iOS and Android
String dirToBeCreated = "<your_dir_name>";
String finalDir = join(baseDir, dirToBeCreated);
var dir = Directory(finalDir);
bool dirExists = await dir.exists();
if(!dirExists){
dir.create(/*recursive=true*/); //pass recursive as true if directory is recursive
}
//Now you can use this directory for saving file, etc.
//In case you are using external storage, make sure you have storage permissions.
}
#override
initState(){
createDir(); //call your method here
super.initState();
}
You need to import these libraries:
import 'dart:io';
import 'package:path/path.dart';
import 'package:path_provider/path_provider.dart';
From what I saw is, you are not using appDocDir and appDocPath anywhere, cause you are saving files in /sdcard/myapp.
Please check if you are asking and granting the storage permission and also there is no way to store files in sdcard like you are doing. Either make use of predefined directories like (Document, Pictures etc.) or use device root directory that starts with storage/emulated/0
//add in pubspec.yaml
path_provider:
//import this
import 'dart:io' as io;
import 'package:path_provider/path_provider.dart';
//create Variable
String directory = (await getApplicationDocumentsDirectory()).path;
//initstate to create directory at launch time
#override
void initState() {
// TODO: implement initState
super.initState();
createFolder();
}
//call this method from init state to create folder if the folder is not exists
void createFolder() async {
if (await io.Directory(directory + "/yourDirectoryName").exists() != true) {
print("Directory not exist");
new io.Directory(directory + "/your DirectoryName").createSync(recursive: true);
//do your work
} else {
print("Directoryexist");
//do your work
}
}
Here is the Sample Codefor Creating a folder in Users internal storage Hope it Helps You
import 'dart:io' as Io;
Future _downloadImage() async {
try {
// request runtime permission
final permissionHandler = PermissionHandler();
final status = await permissionHandler
.checkPermissionStatus(PermissionGroup.storage);
if (status != PermissionStatus.granted) {
final requestRes = await permissionHandler
.requestPermissions([PermissionGroup.storage]);
if (requestRes[PermissionGroup.storage] != PermissionStatus.granted) {
_showSnackBar('Permission denined. Go to setting to granted!');
return _done();
}
}
}
var testdir =
await new Io.Directory('/storage/emulated/0/MyApp').create(recursive: true);
final filePath =
path.join(testdir.path, Filename + '.png');
print(filePath);
final file = File(filePath);
if (file.existsSync()) {
file.deleteSync();
}
//save image to storage
var request = await HttpClient().getUrl(Uri.parse(imageUrl));
var response = await request.close();
final Uint8List bytes = await consolidateHttpClientResponseBytes(response);
final saveFileResult =
saveImage({'filePath': filePath, 'bytes': bytes});
_showSnackBar(
saveFileResult
? 'Image downloaded successfully'
: 'Failed to download image',
);
} on PlatformException catch (e) {
_showSnackBar(e.message);
} catch (e, s) {
_showSnackBar('An error occurred');
debugPrint('Download image: $e, $s');
}
return _done();
}
First you need to import
1) import 'dart:io';
Second you need to create directory for the specified path in your async/await function
2) For example:
await new Directory('/storage/emulated/0/yourFolder').create(recursive: true);