AnimatedPositioned - how to change position automatically without pressing button - flutter

i want to use the animated positioned class to change widget position with the launch of the screen without pressing a button!
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({Key? key}) : super(key: key);
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
bool selected = false;
#override
Widget build(BuildContext context) {
return SizedBox(
width: 200,
height: 350,
child: Stack(
children: <Widget>[
AnimatedPositioned(
width: selected ? 200.0 : 50.0,
height: selected ? 50.0 : 200.0,
top: selected ? 50.0 : 150.0,
duration: const Duration(seconds: 2),
curve: Curves.fastOutSlowIn,
child: GestureDetector(
onTap: () {
setState(() {
selected = !selected;
});
},
child: Container(
color: Colors.blue,
child: const Center(child: Text('Tap me')),
),
),
),
],
),
);
}
}
i tried to change it by using a WidgetsBinding like this :
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
selected = true;
});
print(' widget binding : $selected');
});
it works fine but the problem was that it doesnt excuted once, it keeps running and change the value to true! like this :

I copy/past the code you have shared to see what's going on, and it's working just fine for me. I have this code
import 'package:flutter/material.dart';
void main() async {
return runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const MaterialApp(
home: Scaffold(
body: MyStatefulWidget(),
),
);
}
}
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({Key? key}) : super(key: key);
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
#override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
selected = true;
});
print(' widget binding : $selected');
});
}
bool selected = false;
#override
Widget build(BuildContext context) {
return SizedBox(
width: 200,
height: 350,
child: Stack(
children: <Widget>[
AnimatedPositioned(
width: selected ? 200.0 : 50.0,
height: selected ? 50.0 : 200.0,
top: selected ? 50.0 : 150.0,
duration: const Duration(seconds: 2),
curve: Curves.fastOutSlowIn,
child: GestureDetector(
onTap: () {
setState(() {
selected = !selected;
});
},
child: Container(
color: Colors.blue,
child: const Center(child: Text('Tap me')),
),
),
),
],
),
);
}
}
The animation is run only once, when the postFrameCallback is called. The problem must be elsewhere

Related

Let an object move with AnimatedPositioned

I asked this question in this link Transition with futter move object
how i can make movig an object with AnimatedPositioned ? if i want an object move with a value = 1, or a value = 10
or something like that:
i = 0;
i++;
or
i = 0;
i = i + 10;
how i can do that with AnimatedPositioned
You only need to update position value from your AnimatedPositioned:
AnimatedPositioned(
width: selected ? 200.0 : 50.0,
height: selected ? 50.0 : 200.0,
top: selected ? 50.0 : 150.0,
duration: const Duration(seconds: 2),
curve: Curves.fastOutSlowIn,
child: GestureDetector(
onTap: () {
setState(() {
selected = !selected;
});
},
child: Container(
color: Colors.blue,
child: const Center(child: Text('Tap me')),
),
),
)
Just change that values to yours.
Full example:
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: Scaffold(
appBar: AppBar(title: const Text(_title)),
body: const Center(
child: MyStatefulWidget(),
),
),
);
}
}
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({Key? key}) : super(key: key);
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
bool selected = false;
#override
Widget build(BuildContext context) {
return SizedBox(
width: 200,
height: 350,
child: Stack(
children: <Widget>[
AnimatedPositioned(
width: selected ? 200.0 : 50.0,
height: selected ? 50.0 : 200.0,
top: selected ? 50.0 : 150.0,
duration: const Duration(seconds: 2),
curve: Curves.fastOutSlowIn,
child: GestureDetector(
onTap: () {
setState(() {
selected = !selected;
});
},
child: Container(
color: Colors.blue,
child: const Center(child: Text('Tap me')),
),
),
),
],
),
);
}
}
Info: https://api.flutter.dev/flutter/widgets/AnimatedPositioned-class.html

Moving to the next page after splash screen

Dears,
At first am so new to programming and flutter.
I bought an app code and I did the re-skin, but am facing an issue with the splash screen
the code was like this:
import 'package:cirilla/constants/assets.dart';
import 'package:cirilla/constants/constants.dart';
import 'package:flutter/material.dart';
import 'package:ui/painter/zoom_painter.dart';
import 'widgets/zoom_animation.dart';
class SplashScreen extends StatefulWidget {
const SplashScreen({Key? key, this.color, this.loading}) : super(key: key);
final Color? color;
final bool? loading;
#override
_SplashScreenState createState() => _SplashScreenState();
}
class _SplashScreenState extends State<SplashScreen> with SingleTickerProviderStateMixin {
Size size = Size.zero;
late AnimationController _controller;
late ZoomAnimation _animation;
AnimationStatus _status = AnimationStatus.forward;
#override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 2500),
vsync: this,
)
..addStatusListener((AnimationStatus status) {
setState(() {
_status = status;
});
})
..addListener(() {
setState(() {});
});
_animation = ZoomAnimation(_controller);
}
#override
void didChangeDependencies() {
setState(() {
size = MediaQuery.of(context).size;
});
super.didChangeDependencies();
}
#override
void didUpdateWidget(covariant SplashScreen oldWidget) {
super.didUpdateWidget(oldWidget);
if (!widget.loading! && _controller.status != AnimationStatus.forward) {
_controller.forward();
}
}
#override
Widget build(BuildContext context) {
if (_status == AnimationStatus.completed) return Container();
return Stack(children: [
SizedBox(
width: double.infinity,
height: double.infinity,
child: CustomPaint(
painter: ZoomPainter(color: widget.color!, zoomSize: _animation.zoomSize.value * size.width),
),
),
Padding(
padding: const EdgeInsets.only(bottom: itemPaddingExtraLarge),
child: Align(
alignment: Alignment.center,
child: Opacity(
opacity: _animation.textOpacity.value,
child: Image.asset(Assets.logo, width: 200, height: 200, fit: BoxFit.fitWidth),
),
),
)
]);
}
#override
void dispose() {
super.dispose();
_controller.dispose();
}
}
'''
and was just fine I turned it to this
import 'package:flutter/material.dart';
import 'package:rive/rive.dart';
class SimpleAnimation extends StatelessWidget {
const SimpleAnimation({Key? key, this.loading}) : super(key: key);
final bool? loading;
#override
Widget build(BuildContext context) {
return const Scaffold(
body: Center(
child: RiveAnimation.asset('assets/splash/splash.riv',
fit: BoxFit.cover)
),
);
}
}
All I need is just to make it go to the next screen after 5 seconds, I tried many things but nothing sometimes I get a black screen after the splash screen I created with RIVE and most the time it just stuck after playing.
just to note, the following code is in home.dart
return Stack(
children: [
widget.store!.data == null ? const Empty() : buildOnBoarding(context),
SplashScreen(loading: widget.store!.loading, color: Colors.white),
],
);
}
Create method like this.Here future. delayed solve our problem to show animation 5 seconds as splash screen
setdata(BuildContext context) async {
await Future.delayed(const Duration(seconds: 5), () {
SchedulerBinding.instance!.addPostFrameCallback((_) {
Navigator.pushReplacement(
context,
MaterialPageRoute(builder: (context) => WelcomeScreen()),
);
});
});
}
Splash Screen may like this
class SimpleAnimation extends StatelessWidget {
const SimpleAnimation({Key? key, this.loading}) : super(key: key);
final bool? loading;
#override
Widget build(BuildContext context) {
setdata(context);
return Scaffold(
body: Center(
child: Container(
height: 200,
width: 200,
child: RiveAnimation.network(
'https://cdn.rive.app/animations/vehicles.riv',
),
),
),
);
}
}
After splash page
welcome.dart(You must wrap the widget with Scaffold widget.other wise you get black screen
class WelcomeScreen extends StatelessWidget {
const WelcomeScreen({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Center(
child: Container(
child: Text(
"HOME PAGE",
style: TextStyle(fontSize: 50),
),
),
),
);
}
}
SampleCode:
import 'package:flutter/material.dart';
import 'package:rive/rive.dart';
void main() {
WidgetsFlutterBinding.ensureInitialized();
runApp(MaterialApp(home: SimpleAnimation()));
}
setdata(BuildContext context) async {
await Future.delayed(const Duration(seconds: 5), () {
SchedulerBinding.instance!.addPostFrameCallback((_) {
Navigator.pushReplacement(
context,
MaterialPageRoute(builder: (context) => WelcomeScreen()),
);
});
});
}
class SimpleAnimation extends StatelessWidget {
const SimpleAnimation({Key? key, this.loading}) : super(key: key);
final bool? loading;
#override
Widget build(BuildContext context) {
setdata(context);
return Scaffold(
body: Center(
child: Container(
height: 200,
width: 200,
child: RiveAnimation.network(
'https://cdn.rive.app/animations/vehicles.riv',
),
),
),
);
}
}
class WelcomeScreen extends StatelessWidget {
const WelcomeScreen({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Center(
child: Container(
child: Text(
"HOME PAGE",
style: TextStyle(fontSize: 50),
),
),
),
);
}
}

How to create the following circular animation in flutter

Dark portion is continuously circulating.
Size of dark portion is proportional to amount of data loaded.
Example:- When 40% data loaded then the dark circulating part is 40% of circumference. When 60% data loaded then the dark circulating part is 60% of circumference. So on.
https://youtu.be/a4czRLK6ouE
Here is my attempt to create this animation:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const MaterialApp(
home: Scaffold(
body: HomePage(),
),
);
}
}
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage>
with SingleTickerProviderStateMixin {
late final AnimationController controller;
double percent = 0.0;
// ** Addition in #mmcdon20 code - Start
changePercent() {
// 20 frame is enough to beat eye, that's why I used
// 50 refresh/second to keep animation smooth
Future.delayed(
const Duration(milliseconds: 20), // Adjust accordingly.
() {
setState(() {
percent += 0.005; // Adjust accordingly.
});
print('........................');
if (percent < 1) {
changePercent();
}
},
);
}
// ** Addition in #mmcdon20 code - End
#override
void initState() {
super.initState();
controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
)
..animateTo(1)
..repeat();
// ** Addition in #mmcdon20 code - Start
changePercent();
// ** Addition in #mmcdon20 code - End
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
CustomProgressIndicator(
value: percent,
color: Colors.orange,
controller: controller,
width: 200,
height: 200,
strokeWidth: 10,
// curve: Curves.slowMiddle, // ** Eliminationated from #mmcdon20 code
),
// ** Eliminationated from #mmcdon20 code - Start
// Slider(
// value: percent,
// onChanged: (v) {
// setState(() {
// percent = v;
// });
// },
// ),
// ** Eliminationated from #mmcdon20 code - End
],
),
);
}
}
class CustomProgressIndicator extends StatelessWidget {
const CustomProgressIndicator({
Key? key,
required this.color,
required this.value,
required this.controller,
required this.width,
required this.height,
required this.strokeWidth,
this.curve = Curves.linear,
}) : super(key: key);
final Color color;
final double value;
final AnimationController controller;
final double width;
final double height;
final double strokeWidth;
final Curve curve;
#override
Widget build(BuildContext context) {
return RotationTransition(
turns: CurvedAnimation(
parent: controller,
curve: curve,
),
child: SizedBox(
width: width,
height: height,
child: CircularProgressIndicator(
strokeWidth: strokeWidth,
color: color,
backgroundColor: color.withOpacity(.2),
value: value,
),
),
);
}
}
1st Add this:
dependencies:
percent_indicator: ^3.4.0
Then Example:
import 'package:flutter/material.dart';
import 'package:percent_indicator_example/sample_circular_page.dart';
import 'package:percent_indicator_example/sample_linear_page.dart';
void main() {
runApp(MaterialApp(home: Scaffold(body: SamplePage())));
}
class SamplePage extends StatefulWidget {
#override
_SamplePageState createState() => _SamplePageState();
}
class _SamplePageState extends State<SamplePage> {
void _openPage(Widget page) {
Navigator.push(
context,
MaterialPageRoute(
builder: (BuildContext context) => page,
),
);
}
#override
Widget build(BuildContext context) {
return Container(
child: Center(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
MaterialButton(
color: Colors.blueAccent,
child: Text("Circular Library"),
onPressed: () => _openPage(SampleCircularPage()),
),
Padding(
padding: EdgeInsets.all(20.0),
),
MaterialButton(
color: Colors.blueAccent,
child: Text("Linear Library"),
onPressed: () => _openPage(SampleLinearPage()),
),
],
),
),
);
}
}

Flutter: how can I implement an animated Container from left to right?

I implement a Room Chat Screen and inside it an animated Container move from left to right and start a again after finish, could someone inform me how to implement it
You need looping animate container, then you can try some Marquee package, such as fast_marquee:
Marquee(
text: 'Some sample text that takes some space.',
style: TextStyle(color: Colors.blue, fontWeight: FontWeight.bold),
velocity: 100,
blankSpace: 10,
startPadding: 10,
reverse: true,
bounce: true,
startAfter: const Duration(seconds: 2),
pauseAfterRound: const Duration(seconds: 1),
numberOfRounds: 5,
showFadingOnlyWhenScrolling: false,
fadingEdgeStartFraction: 0.05,
fadingEdgeEndFraction: 0.05,
curve: Curves.easeInOut,
)
OR
try AnimatedPositioned:
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
/// This is the main application widget.
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: Scaffold(
appBar: AppBar(title: const Text(_title)),
body: const Center(
child: MyStatefulWidget(),
),
),
);
}
}
/// This is the stateful widget that the main application instantiates.
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({Key? key}) : super(key: key);
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
/// This is the private State class that goes with MyStatefulWidget.
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
bool selected = false;
#override
Widget build(BuildContext context) {
return SizedBox(
width: 200,
height: 350,
child: Stack(
children: <Widget>[
AnimatedPositioned(
width: selected ? 200.0 : 50.0,
height: selected ? 50.0 : 200.0,
top: selected ? 50.0 : 150.0,
duration: const Duration(seconds: 2),
curve: Curves.fastOutSlowIn,
child: GestureDetector(
onTap: () {
setState(() {
selected = !selected;
});
},
child: Container(
color: Colors.blue,
child: const Center(child: Text('Tap me')),
),
),
),
],
),
);
}
}

How to call a method from one statefulWidget in another Widget (Flutter)

I am trying to run method doAnimation from another widget by clicking on a FloatingActionButton.
Please tell me how to do this with this simple example. I know how to do this using the Provider package, but the code is cumbersome. How can I do this using Flutter's native methods?
Or, most likely, it can be done nicely with the Provider, but I don't know how.
A similar question has already been asked, but the second version of flutter and dart has already been released.
State management difficulties are probably the biggest newbies problem.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: MyAnimation(),
floatingActionButton: FloatingActionButton(
onPressed: () {
//TODO! error is here
_MyAnimationState().doAnimation();
//MyAnimation().createState().doAnimation(); // ?
},
child: Icon(Icons.play_arrow),
),
);
}
}
class MyAnimation extends StatefulWidget {
const MyAnimation({Key? key}) : super(key: key);
#override
_MyAnimationState createState() => _MyAnimationState();
}
class _MyAnimationState extends State<MyAnimation> {
double _height = 250;
bool _isOpen = true;
void doAnimation() {
_isOpen = !_isOpen;
setState(() {
if (_isOpen) {
_height = 250;
} else {
_height = 0;
}
});
}
#override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: AnimatedContainer(
padding: EdgeInsets.all(20),
duration: Duration(milliseconds: 250),
width: 250,
height: _height,
color: Colors.lightBlueAccent,
child: Center(
child: Text(
'My Test String',
textAlign: TextAlign.center,
style: TextStyle(fontSize: 35, fontWeight: FontWeight.bold),
),
),
),
),
ElevatedButton(
onPressed: () {
doAnimation(); // works as it should
},
child: (_isOpen)? Text('Close Widget') : Text('Open Widget'))
],
);
}
}
This error occurs when I try to use the class methods in the usual way.
This happens when you call setState() on a State object for a widget that hasn't been inserted into the widget tree yet. It is not necessary to call setState() in the constructor, since the state is already assumed to be dirty when it is initially created.
This is actually quite simple and doesn't require any kind of package. You can do this with the help of global keys. First create a global key like this GlobalKey<_MyAnimationState> _key = GlobalKey<_MyAnimationState>();. Then pass this key while using MyAnimation class like this MyAnimation(key: _key). Now use this key in the onPressed function to call the doAnimation method like this _key.currentState!.doAnimation();
Here is the complete implementation.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
GlobalKey<_MyAnimationState> _key = GlobalKey<_MyAnimationState>(); // declaration of the key
#override
Widget build(BuildContext context) {
return Scaffold(
body: MyAnimation(key: _key), // passing the key
floatingActionButton: FloatingActionButton(
onPressed: () {
_key.currentState!.doAnimation(); // calling the method from child widget
},
child: Icon(Icons.play_arrow),
),
);
}
}
class MyAnimation extends StatefulWidget {
const MyAnimation({Key? key}) : super(key: key);
#override
_MyAnimationState createState() => _MyAnimationState();
}
class _MyAnimationState extends State<MyAnimation> {
double _height = 250;
bool _isOpen = true;
void doAnimation() {
_isOpen = !_isOpen;
setState(() {
if (_isOpen) {
_height = 250;
} else {
_height = 0;
}
});
}
#override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: AnimatedContainer(
padding: EdgeInsets.all(20),
duration: Duration(milliseconds: 250),
width: 250,
height: _height,
color: Colors.lightBlueAccent,
child: Center(
child: Text(
'My Test String',
textAlign: TextAlign.center,
style: TextStyle(fontSize: 35, fontWeight: FontWeight.bold),
),
),
),
),
ElevatedButton(
onPressed: () {
doAnimation(); // works as it should
},
child: (_isOpen)? Text('Close Widget') : Text('Open Widget'))
],
);
}
}
You can try to write the "doAnimation()" in the initState() instead the use of the floatingActionButton in order to trigger this action when the widget be initialized.
double _height;
bool _isOpen;
#override
void initState() {
super.initState();
bool _isOpen = true;
if (_isOpen) {
_height = 250;
} else {
_height = 0;
}
}
Then use the ElevatedButton as the setter of the bool and setState to re-rendered the widgets:
ElevatedButton(
onPressed: () {
setState(() {
_isOpen = !_isOpen;
if (_isOpen) {
_height = 250;
} else {
_height = 0;
}
});
},
child: (_isOpen)? Text('Close Widget') : Text('Open Widget'))
],
);
Your code will look like this:
class MyAnimation extends StatefulWidget {
#override
_MyAnimationState createState() => _MyAnimationState();
}
class _MyAnimationState extends State<MyAnimation> {
double _height;
bool _isOpen;
#override
void initState() {
super.initState();
bool _isOpen = true;
if (_isOpen) {
_height = 250;
} else {
_height = 0;
}
}
#override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: AnimatedContainer(
padding: EdgeInsets.all(20),
duration: Duration(milliseconds: 250),
width: 250,
height: _height,
color: Colors.lightBlueAccent,
child: Center(
child: Text(
'My Test String',
textAlign: TextAlign.center,
style: TextStyle(fontSize: 35, fontWeight: FontWeight.bold),
),
),
),
),
ElevatedButton(
onPressed: () {
setState(() {
_isOpen = !_isOpen;
if (_isOpen) {
_height = 250;
} else {
_height = 0;
}
});
},
child: (_isOpen)? Text('Close Widget') : Text('Open Widget'))
],
);
}
}
You can also use the Provider to set the _isOpen value with setter function and avoid all these validations on the widget buttons.