Unity 3d Cinemachine Target Lock Camera Pointing at Floor - unity3d

I'm creating a target lock on camera using Cinemachine similar to Dark Souls.
When the character gets too close to the target, the camera keeps rotating till it's looking at the floor and ignores the bounds of the frame.
Also if anyone knows if theres a way to clamp the rotation of the Cinemachine camera while aiming at a transform that is offscreen?
Youtube - Unity 3d Cinemachine Target Lock Test
Cinemachine Inspector Settings

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Unity camera particle system rendering

I have a problem, I have created a particle system and I want to play it on camera in front of everything. How can I do this? If I only position it in front of camera it doesnt look good. It is about a water effect when a player comes out of water.
Prefab>ParticleSystem>Renderer>SortingLayer> here you set it to the highest foreground

How to change the AR Foundation Camera Rotation and position using joystick in Unity3d

I am creating a project like AR Portal in the AR foundation.
there are two modes in this:
AR Mode
Joystick Mode
Everything is going well with AR Camera and in AR mode.
In joystick mode, I am unable to rotate the camera and I am stuck on that problem and didn't find any solution.
If I disabled the Tracked pose Driver of AR Camera, then it will work but if I enable the Tracked Pose Driver, then it will not work.
Is it possible to rotate the camera when Tracked Pose Driver is enabled?
I'm not sure what you're trying to do there. AR camera is usually a physical camera, changing its position and rotation by code would not make a lot of sense. If you are using the joystick for a different scene/ part of the scene, try using a regular Unity camera and write a simple controller to move it around.

Why does the camera in unity keep falling and losing track of player as if it had gravity enabled?

Hello I was trying to build my first 2D game using a video I saw on youtube. The thing is the camera keeps on moving downwards and away from the game character.
Create a new camera and make sure the view is on your player.
Go to Window -> Package Manager and search for Cinemachine.
Import Cinemachine Package.
Create new Cinemachine 2D camera and set it's Follow to your player gameObject.
More information would also help.

Camera is in different position when build .exe(UNITY)

I'm using a google cardboard camera (GVRMAIN) and it is placed in the center of my gameobject when i build it it goes up. It is now in different position from the game view in unity. Help me guys please
Maybe your scene gets scaled up or down on the device and the gameobject moves its position from to original position in the unity editor. So if the camera is attached to the center of this gameobject it also changes positions.
You should attach the camera to a gameobject thats always staying on the same position regardless of the current aspect ratio.

sync position of Unity camera to physical position of tango

I'd like to have a my camera in the unity scene start where the Tango is positioned in a room. I have an ADF set up and it's loading correctly. The problem is the camera and pose controller are always starting at 0,0,0 in Unity.
If the tango is activated in the left side of the room I'd like the Pose in Unity to start at that left side of the scene, with respect to the ADF file.
You can set the object positions to the position of tango using using a script on the camera and placing the logic in the Start() function.