How to write a simple cake module - cakebuild

I want to change the way cake logs results, so I must write a "module".
Unfortuntely there is no documentation for that, just a long and outdated (4+ years) video. I also looked at other modules, but they are too complicated - it's hard to tell the difference between the actual module stuff (what I'm interested in) and the library's domain code (what I'm not interested in).
Is there current documentation or a simple example for a "hello world" module?

A Cake module is a .NET assembly that can replace core internal features of Cake. Simplified a module declares which feature it wants to replace, it does so by registering that a core Cake interface should use another concrete implementation. Then during Cake startup Cake bootstraps by acquiring modules from NuGet and scans each module for Cake modules, instantiates modules and invokes each modules registrations which results in modifying Cake dependency injection to prefer module implementation over built-in.
First of all a module needs an assembly level attribute declaring which modules it contains and each module needs to implement the ICakeModule interface, this could look something like
using System;
using Cake.Core;
using Cake.Core.Annotations;
using Cake.Core.Composition;
using Cake.Core.Diagnostics;
[assembly: CakeModule(typeof(Cake. CustomLog.Module.CustomLogModule))]
namespace Cake.CustomLog.Module
{
public class CustomLogModule : ICakeModule
{
public void Register(ICakeContainerRegistrar registrar)
{
if (registrar is null)
{
throw new ArgumentNullException(nameof(registrar));
}
registrar.RegisterType<CustomLog>().As<ICakeLog>().Singleton();
}
}
}
The assembly name needs follow the naming convention of Cake.{module name}.Module i.e. Cake.CustomLog.Module
Modules are bootstrapped in scripts using the #module directive i.e.
#module nuget:?package=Cake.CustomLog.Module&version=1.0
The Cake.Core assembly contains core interfaces and implementations, so module needs to reference it and ideally the same version as the runner you plan to use it on, it can be found on NuGet at
https://www.nuget.org/packages/Cake.Core
To get a sense of which interfaces used you can look at one of the runners i.e. Cake.Tool to get a sense of what's registered in the IoC
https://github.com/cake-build/cake/blob/develop/src/Cake/Program.cs
and
https://github.com/cake-build/cake/blob/develop/src/Cake/Infrastructure/ContainerConfigurator.cs
good starting points.
A dated/unfinished but fairly minimal module example can be found here
https://github.com/devlead/Cake.LightModeConsole.Module

Related

Prism modules : reference assembly once

EDIT : got it shorter.
We created three modules following the prism doc and our requirements.
We did a horizontal slices with modules.
SharedServices
BusinessLogic
UserInterface
In the UserInterface we are using Syncfusion components and other packages, and It would be great to put everything in the UserInterface module but how can we reference nuget assemblies from that module in the shell (to apply theming for example) to avoid having references in each modules & the shell ?
Should we add nugetpackage to each module and the shell (is it bad... ?) or is it possible to have one module which defines base class referencing external assemblies for example and that would be themable (with ResourceDictionary) & usable in the whole solution (shell & other modules) .
Thanks.
Very broad question, it might well be closed, but I try to give you a few guiding thoughts:
Generally, you either slice horizontally (as you did, UI-module with all the views plus logic-module with all the services) or vertically (as your Product-module suggests: views, view models, services for the product in one module, those for the user in another).
You can do both, but then you should "slice through", so one module for product-ui, one for user-ui, one for product-services, one for user-services... you get the idea. That means a lot of modules, though.
Also, when creating your modules, have an idea of what you want to achieve. Modules can encapsulate components to be reused in another app. Or they can encapsulate exchangeable components, so you could create a car-sharing app today and tomorrow swap out the car-module for a bike-module and have a bike-sharing app. Or they can be used to enforce segregation of code based on risk analysis in a regulated environment. What I'm trying to convey: don't create modules just to have modules, make each module have a defined purpose.
Also, define the interfaces for the modules. I don't like modules to reference each other, as it effectively destroys all segregation that would otherwise be there. Create seperate non-module assemblies that only contain public interfaces. Then make your modules contain the implementations as internal types. In an ideal world, no module assembly contains a public type. The interface-assemblies can be either per module or per consumer or per link between modules (those checked boxes in your N2-chart, you have one, don't you?).
You want to keep the number of modules reasonable, as well as the dependencies between them (not as in "assembly references" but through interface-assembly).
how can we reference nuget assemblies from that module in the shell (to apply theming for example) to avoid having references in each modules & the shell ?
You should separate the "interface" part (e.g. base classes or DTOs, not part of the module) and the actual services part (that's the module). Example: unity has a nuget package for the interfaces (Unity.Abstractions) and one that contains the container implementation (Unity.Container). There's nothing wrong with everyone referencing the interface, basically, that's saying "I want to use that interface".

Autofac Interface Ambiguity

"The ambiguity, is in the box" - Monty Python.
Autofac is having a problem resolving an interface. See attached solution.
The Interface, IAmbiguous, is defined in project ACommon. It is implemented in project AInjectable. The AInjectable project does not / cannot reference ACommon. The AInjectable project defines IAmbiguous as an existing item brought in with a file link.
The UI project calls ACommon Inject and attempts to register the AInjectable assembly. IAmbiguous is not ambiguous initially but after a builder.RegisterAssemblyTypes command it becomes "ambiguous in the namespace." There is no error thrown when the container is built but the registration is not there.
Registration can be done "AsImplementedInterfaces" if Named and Keyed is not used. But then there is no way to Resolve the registration because the service IAmbiguous is "ambiguous in the namespace."
This question was double-posted as an issue on Autofac. It is not an Autofac problem. I will copy/paste the answer from the issue in here; for future readers, if you want to see the repro solution, go check out the full issue
What you're doing by including the same interface in two different assemblies isn't something you should be doing. Note that by doing that, your AInjectable class is not implementing the interface from the ACommon project. It's implementing a different but identically named interface.
This sort of thing is a problem - having the same type (interface, class, whatever) name in two different assemblies. We even had a problem (#782) where we had a System.SerializableAttribute in Autofac as a shim for .NET Core. You really just can't do that.
You'll also see the same thing if you try to make a static extension method class that has the same namespace and name as some other static extension method class. Ambiguous references.
Without doing Reflection.Emit style code generation, you won't be able to declare an interface in one assembly ("Assembly A") and implement that interface in a different assembly ("Assembly B") without having Assembly B reference Assembly A. That's just how .NET works. What you're seeing is a manifestation of that when you use Autofac, but it's not caused by Autofac. It's caused by you doing something you shouldn't be doing in .NET.
The fix is to define your interfaces in a separate assembly that everyone implementing the interfaces can reference. (Or you can try to dynamically generate code using Reflection.Emit or Roslyn or something, but that's waaaay harder.)

How do I execute classes in Puppet

I just started using puppet. I don't know how to execute classes in puppet.
I've my files "config.pp init.pp install.pp service.pp".
For example install.pp :
class sshd::install{ ... }
Next, i declare my class in init.pp with "include sshd::install".
I also tried to run classes with :
class{'sshd::install':} -> class{'sshd::config':} ~> class{'sshd::service':}
After that, i launch "puppet apply init.pp" but nothing.
My scripts work individualy, but with classes i don't know how to execute all my classes.
Thanks
I'm not sure how much research you've done into Puppet and how its code is structured, but these may help:
Module Fundamentals
Digital Ocean's guide.
It appears that you are starting out with a basic module structure (based on your use of init/install/service), which is good, however your execution approach is that of a direct manifest (Not the module itself) which won't work within the module you are testing due to autoloading unless your files are inside a valid module path.
Basically: You want to put your class/module structured code within Puppet's module path (puppet config print modulepath) then you want to use another manifest file (.pp) to include your class.
An example file structure:
/etc/puppetlabs/code/modules/sshd/manifests/init.pp
install.pp
service.pp
/tmp/my_manifest.pp
Your class sshd(){ ... } code goes in the init.pp, and class sshd::install(){ ... } goes in install.pp etc...
Then the 'my_manifest.pp' would look something like this:
include ::sshd
And you would apply with: puppet apply /tmp/my_manifest.pp.
Once this works, you can learn about the various approaches to applying manifests to your nodes (direct, like this, using an ENC, using a site.pp, etc... Feel free to do further reading).
Alternatively, as long as the module is within your modulepath (as mentioned above) you could simply do puppet apply -e 'include ::sshd'
In order to get the code that you have to operate the way you are expecting it to, it would need to look like this:
# Note: This is BAD code, do not reproduce/use
class sshd() {
class{'sshd::install':} ->
class{'sshd::config':} ~>
class{'sshd::service':}
}
include sshd
or something similar, which entirely breaks how the module structure works. (In fact, that code will not work without the module in the correct path and will display some VERY odd behavior if executed directly. Do not write code like that.)

SystemVerilog: Using packages with classes and virtual interfaces

I'm a relative newbie to SystemVerilog.
I have a package with class A defined in it. This class uses a virtual interface, since
it's a driver (BFM) in a testbench. I'm using a package so I can use the same BFM in
other designs.
In my testbench, I import the A class and pass to it an instance of the virtual interface.
However, when a task in the class tries to assign a value to a signal in the interface, I'm getting a compilation error.
What am I doing wrong?
How can one package a BFM with a virtual interface?
Thanks,
Ran
SystemVerilog packages cannot include interfaces within the actual package. So your interface needs to be compiled along with you package source. The classes you define will reside in the package while the interface definition resides in the global scope where modules live.
Classes within packages can make references to virtual interfaces, but you need to make sure the interface is compiled and visible, apart from the package source.
Strictly according to the spec, I don't think this is possible since it adds an implicit external dependency:
Items within packages are generally type definitions, tasks, and
functions. Items within packages shall not have hierarchical
references to identifiers except those created within the package or
made visible by import of another package. A package shall not refer
to items defined in the compilation unit scope.
It doesn't say anything about the design element namespace, which is where interface declarations live, but accessing any member of an interface requires a hierarchical reference.
You should consider packages to be completely self-contained, other than pre-processor directives and import.
Generally the class declaration not present before its usage is resolved with the help of systemverilog typedef definition. For example "Class A uses Class B" and "Class B uses class A" then typedef is used to resolve the stalemate.
Now when you bring in the package with the above scenario then one needs to ensure both Class A and Class B have to be in same package. If they are not then the compile wont go through.
The reason being the SystemVerilog parser will need the definition of the classes indicated with the typedef at the end of the package parsing. This fails.
This issue needs to watched out that "typedef does not apply across package".

Prism EntityFramework Mef Partial Class Context not generating table

I have a Prism project with several modules. Using EF code first for generating the database.
I am trying to build the context using partial class. For each module will have its partial class context (one context whole solution).
I am using the same namespace for each module to create the context. However, when initializing the database, only the tables defined in the main module is created, but not the others.
Is there anything I could look for or is there a better way? Tks.
All parts of partial class must be in the same assembly (in your case probably in the same module) because it is just syntactic sugar to divide single file (class) into multiple parts but these parts are concatenated during build. Partial classes will not help you to achieve modularity (if you expect to add or remove modules to deployed application).