I'm trying to implement a list which can be navigated with arrow keys - up/down. I've created layout, but now I don't totally understand how(and where) to make up/down keys intercepted so I could add my custom logic. I already tried onMoveCommand with focusable but that did not work(wasn't firing at all)
Code I have - below
public var body: some View {
VStack(spacing: 0.0) {
VStack {
HStack(alignment: .center, spacing: 0) {
Image(systemName: "command")
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
.padding(.leading, 20)
.offset(x: 0, y: 1)
TextField("Search Commands", text: $state.commandQuery)
.font(.system(size: 20, weight: .light, design: .default))
.textFieldStyle(.plain)
.onReceive(
state.$commandQuery
.debounce(for: .seconds(0.1), scheduler: DispatchQueue.main)
) { val in
state.fetchMatchingCommands(val: val)
}
.padding(16)
.foregroundColor(Color(.systemGray).opacity(0.85))
.background(EffectView(.sidebar, blendingMode: .behindWindow))
}
}
Divider()
VStack(spacing: 0) {
List(state.filteredCommands.isEmpty && state.commandQuery.isEmpty ?
commandManager.commands : state.filteredCommands, selection: $selectedItem) { command in
VStack(alignment: .leading, spacing: 0) {
Text(command.title).foregroundColor(Color.white)
.padding(EdgeInsets.init(top: 0, leading: 10, bottom: 0, trailing: 0))
.frame(height: 10)
}.frame(maxWidth: .infinity, maxHeight: 15, alignment: .leading)
.listRowBackground(self.selectedItem == command ?
RoundedRectangle(cornerRadius: 5, style: .continuous)
.fill(Color(.systemBlue)) :
RoundedRectangle(cornerRadius: 5, style: .continuous)
.fill(Color.clear) )
.onTapGesture {
self.selectedItem = command
callHandler(command: command)
}.onHover(perform: { _ in self.selectedItem = command })
}.listStyle(SidebarListStyle())
}
}
.background(EffectView(.sidebar, blendingMode: .behindWindow))
.foregroundColor(.gray)
.edgesIgnoringSafeArea(.vertical)
.frame(minWidth: 600,
minHeight: self.state.isShowingCommandsList ? 400 : 28,
maxHeight: self.state.isShowingCommandsList ? .infinity : 28)
}
This is how it looks - and I want to make focus move between found list items
If I understand your question correctly, you want to use the arrow keys to "move" from the search TextField, to the list of items, and then navigate the list with the up/down arrow keys.
Try something simple like this example code, to monitor the up/down arrow keys, and take the appropriate action.
Adjust/tweak the logic to suit your needs.
import Foundation
import SwiftUI
import AppKit
struct ContentView: View {
let fruits = ["apples", "pears", "bananas", "apricot", "oranges"]
#State var selection: Int?
#State var search = ""
var body: some View {
VStack {
VStack {
HStack(alignment: .center, spacing: 0) {
Image(systemName: "command")
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
.padding(.leading, 20)
.offset(x: 0, y: 1)
TextField("Search", text: $search)
.font(.system(size: 20, weight: .light, design: .default))
.textFieldStyle(.plain)
}
}
Divider()
List(selection: $selection) {
ForEach(fruits.indices, id: \.self) { index in
Text(fruits[index]).tag(index)
}
}
.listStyle(.bordered(alternatesRowBackgrounds: true))
}
.onAppear {
NSEvent.addLocalMonitorForEvents(matching: [.keyDown]) { nsevent in
if selection != nil {
if nsevent.keyCode == 125 { // arrow down
selection = selection! < fruits.count ? selection! + 1 : 0
} else {
if nsevent.keyCode == 126 { // arrow up
selection = selection! > 1 ? selection! - 1 : 0
}
}
} else {
selection = 0
}
return nsevent
}
}
}
}
Related
I'm trying to achieve the following layout:
As you can see, Foo is aligned with Bar horizontally, and there's a vertical line at the bottom of Foo.
I haven't managed to do it, the best I can do is the following one:
Here is the corresponding code:
import SwiftUI
struct ContentView: View {
var body: some View {
HStack {
VStack(spacing: 5) {
Text("Foo")
.padding(.bottom, 0)
getVerticalLine()
}
Text("Bar")
.padding(10)
.frame(maxWidth: .infinity, alignment: .leading)
.background(.yellow)
}
}
private func getVerticalLine() -> some View {
return Color.gray
.frame(width: 1, height: 30)
.padding(.leading, 0)
}
}
My question is: how to modify the code to achieve the expected layout?
P.S. In the end, I want to achieve something like this:
Here is the complete code that you want. You need to use multiplier for constant so that it fits in all devices.
CententView
struct ContentView: View {
var body: some View {
VStack(alignment: .leading, spacing: 10) {
FooBarView(isLastOne: false)
.padding(EdgeInsets(top: 0, leading: 10, bottom: -18, trailing: 0))
FooBarView(isLastOne: false)
.padding(EdgeInsets(top: 0, leading: 10, bottom: -18, trailing: 0))
FooBarView(isLastOne: false)
.padding(EdgeInsets(top: 0, leading: 10, bottom: -18, trailing: 0))
FooBarView(isLastOne: true)
.padding(EdgeInsets(top: 0, leading: 10, bottom: 0, trailing: 0))
}
}
}
FooBarView
struct FooBarView: View {
var isLastOne: Bool
var body: some View {
VStack(alignment: .leading, spacing: 0) {
HStack {
VStack(spacing: 5) {
Text("Foo")
.padding(.bottom, 0)
}
Text("Bar")
.padding(10)
.frame(maxWidth: .infinity, alignment: .leading)
.background(.yellow)
}
if !isLastOne {
getVerticalLine()
.padding(EdgeInsets(top: -5, leading: 12, bottom: 0, trailing: 0))
}
}
}
private func getVerticalLine() -> some View {
return Color.gray
.frame(width: 1, height: 40)
.padding(.leading, 0)
}
}
Each of your activities are a single HStack, with the time on the left. The line is just something that connects each row, not necessarily part of the row itself.
You can use a ZStack to show the gray line on the back and the rows on the front; a background on the first column will avoid overlapping the gray line.
The alignment is assured by giving the same frame width to the first column (time) and the vertical line.
Here's an example:
struct Example: View {
struct Activity: Hashable, Identifiable {
let id = UUID()
let time: String
let activity: String
}
let activities = [Activity(time: "10.00", activity: "Exercise"),
Activity(time: "11.00", activity: "Work"),
Activity(time: "12.00", activity: "Study"),
Activity(time: "13.00", activity: "Coding")]
let firstColumnWidth = 80.0
let spacingBetweenLines = 30.0
let internalPadding = 10.0
let lineHeight = 20.0
var body: some View {
ZStack {
HStack {
getVerticalLine
.frame(width: firstColumnWidth)
Spacer()
}
VStack(spacing: spacingBetweenLines) {
ForEach(activities) { item in
HStack(spacing: 5) {
Text(item.time)
.frame(height: lineHeight)
.padding(internalPadding)
.frame(width: firstColumnWidth)
.background(.white)
Text(item.activity)
.frame(height: lineHeight)
.padding(internalPadding)
.frame(maxWidth: .infinity, alignment: .leading)
.background(.yellow)
}
}
}
}
.padding()
}
private var verticalLine: some View {
let lineHeight = internalPadding * 2 + lineHeight + spacingBetweenLines
return Color.gray
.frame(width: 1, height: lineHeight * Double(activities.count - 1))
.background(.green)
}
}
I have an odd issue where my view is being shifted down on a DatePicker that has the style GraphicalDatePickerStyle(). The things I've noticed are that if you have a minimum range added, in my case Date() it will flicker after a moment or two and shift downwards. I have also noticed if I remove that, it doesn't happen until the moment when I actually select a date on the picker itself. Here is a gif of that happening. In this example, I have removed the minimum selectable date.
The way that this view is being presented is via .offset modifier on the main view. This view is always present, though not visible and when you tap the add button it sets the offset back to 0. I stripped 99% of everything out and I still can't identify the problem.
Presentation Code (Minimal Reproducible, I Think)
struct TimeListView: View {
#ObservedObject var vm = TimerListViewModel()
#State var showsAddModal = false
var body: some View {
ZStack(alignment: .bottomTrailing) {
ScrollView {
LazyVStack {
ForEach (vm.events) { dueDate in
CountdownView(dueDate: dueDate)
.shadow(color: Color.black.opacity(0.4), radius: 3, x: 3, y: 3)
}
}
.padding(.horizontal)
}
.listStyle(PlainListStyle())
.background(Color.promptlyLightNavy)
Button(action: {
withAnimation {
showsAddModal.toggle()
}
}, label: {
Text("+")
.font(.custom("system", size: 50))
.frame(width: 70, height: 70)
.foregroundColor(.promptlyNavy)
.padding(.bottom, 7)
})
.background(
Circle()
.fill(Color.promptlyTeal)
.shadow(color: Color.black.opacity(0.4), radius: 3, x: 3, y: 3))
.padding()
Rectangle()
.fill(showsAddModal ? Color.promptlyNavy.opacity(0.8) : .clear)
.edgesIgnoringSafeArea(.all)
.onTapGesture {
withAnimation { showsAddModal.toggle() }
}
if showsAddModal {
AddCountdownView(dismissed: {
withAnimation { showsAddModal.toggle() }
}, add: { date, title in
vm.addEvent(event: Event(date: date, title: title))
}).transition(.move(edge: .bottom))
}
}
}
}
View That Is Causing The Problem (Minimal Reproducible)
struct AddCountdownView: View {
var dismissed: () -> ()
var add: ((date: Date, title: String)) -> ()
#State private var eventDate = Date.now
#State private var eventTitle = ""
var body: some View {
ZStack(alignment: .bottomLeading) {
Spacer()
VStack {
Divider()
RoundedRectangle(cornerRadius: 20)
.fill(Color.promptlyOrange)
.frame(width: 100, height: 4)
TextField("", text: $eventTitle)
.placeholder(when: eventTitle.isEmpty, placeholder: {
Text("Event Title").foregroundColor(.promptlyLightTeal)
})
.underlineTextField()
.font(.title)
DatePicker("asdf",selection: $eventDate, in: Date()...)
.applyTextColor(.white)
.datePickerStyle(GraphicalDatePickerStyle())
HStack(spacing: 50) {
Button(action: {
withAnimation { dismissed() }
}, label: {
Image(systemName: "trash")
.font(.title)
.frame(width: 100)
.background(
RoundedRectangle(cornerRadius: 10)
.fill(Color.promptlyTeal)
.shadow(color: Color.black.opacity(0.4), radius: 3, x: 3, y: 3)
.frame( height: 50)
)
})
Button(action: {
add((date: eventDate, title: eventTitle))
}, label: {
Image(systemName: "checkmark.seal")
.font(.title)
.frame(width: 100)
.background(
RoundedRectangle(cornerRadius: 10)
.fill(Color.promptlyTeal)
.shadow(color: Color.black.opacity(0.4), radius: 3, x: 3, y: 3)
.frame( height: 50)
)
})
}
.padding()
.foregroundColor(.promptlyNavy)
}
.background(Color.promptlyNavy)
.shadow(color: Color.black.opacity(0.4), radius: 3, x: 0, y: -3)
}
}
}
The problem is related directly to the way that DatePicker handles it's coloring. In my problem I was attempting to set the color by using a Hacky solution provided by a bunch of other people.
Hacky Solution (That's Bugged on iOS 15.X)
This is only bugged in this particular situation, where there's also a shadow added the the parent view.
#ViewBuilder func applyTextColor(_ color: Color) -> some View {
if UITraitCollection.current.userInterfaceStyle == .light {
self.colorInvert().colorMultiply(color)
} else {
self.colorMultiply(color)
}
}
Proper Solution (iOS 15.X)
DatePicker("asdf", selection: $eventDate, in: Date()...)
.datePickerStyle(GraphicalDatePickerStyle())
.accentColor(.promptlyOrange) // Sets Accent Color
.colorScheme(.dark) //Gets The white text.
I've found great content, But nothing too specific to my needs being swiftui is still new.
I need to support menu cycling with switch case in the latest swift and monterey for macos, no ios development. i need strings, variables, and custom graphics to make a menu title and current in need of up to 9 menus to cycle randomly from one to a random other without an if statement looping through all of the others first:
more info here: https://pastebin.com/VCnEmdBa
Additional information on needs:
I want to have the switch case cycle my nine menus, where i can be on any given one and the menu jump to the next random selection, right now it currently rotates in order no matter where i click.
import Foundation
import SwiftUI
import CoreData
import Combine
import PDFKit
import SceneKit
import WebKit
struct Cotharticren: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct Option: Hashable {
let title: String
let imageName: String
}
struct ContentView: View {
#State var currentOption = 0
let options: [Option] = [
.init(title: "DART Meadow", imageName: "sun.max.fill"),
.init(title: "Research", imageName: "flame"),
.init(title: "Navigation", imageName: "moon.stars.fill"),
.init(title: "Shelf", imageName: "archivebox"),
.init(title: "Chest" ,imageName: "shippingbox"),
.init(title: "Crate" ,imageName: "bonjour"),
.init(title: "Manufactoring", imageName: "gear"),
.init(title: "Warehouse", imageName: "archivebox.fill"),
.init(title: "Journal", imageName: "note.text"),
]
var body: some View {
VStack(alignment: .leading) {
HStack(alignment: .top) {
ScrollView( .vertical) {
NavigationView{
/*
List(1..<9)
{
Text("\($0)")
}
.listStyle(SidebarListStyle())
}
*/
ListView(options: options, currentSelection: $currentOption)
//Text(systemName: myItem.selectedImageName) + Text(myItem.whateverText)
switch (currentOption) {
case 1:
OrbitNodeView()
case 2:
ATM26NodeView()
case 3:
NozzleNodeView()
case 4:
EmptyView()
VStack(alignment: .center) {
Text("Chest")
.font(.largeTitle)
.bold()
.colorInvert()
}
case 5:
EmptyView()
VStack(alignment: .center) {
Text("Crate")
.font(.largeTitle)
.bold()
.colorInvert()
}
case 6:
EmptyView()
VStack(alignment: .center) {
Text("Manufactoring")
.font(.largeTitle)
.bold()
.colorInvert()
}
case 7:
EmptyView()
VStack(alignment: .center) {
Text("Warehouse")
.font(.largeTitle)
.bold()
.colorInvert()
}
case 8:
VStack(alignment: .center) {
Text("Journal")
.font(.largeTitle)
.bold()
.colorInvert()
.padding(.top, 60)
Image("articrenmeadowopacity")
.shadow(radius: 3)
WebView()
}
default:
MainView()
}
}.background(Color.white)
}
}
}
Spacer()
}
}
struct MainView: View {
var body: some View{
VStack(alignment: .leading) {
HStack(alignment: .bottom) {
Image("CotharticrenMainView")
.shadow(radius: 3)
}
}
.frame(width: 900, height: 800, alignment: .center)
Spacer()
}
}
struct ListView: View {
let options: [Option]
#Binding var currentSelection: Int
var body: some View{
VStack(alignment: .leading) {
HStack(alignment: .top) {
HStack(alignment: .top) {
VStack(alignment: .trailing) {
Circle()
.stroke(Color.init(red: 0.9, green: 0.95, blue: 0.2, opacity: 1), lineWidth: 2)
.alignmentGuide(HorizontalAlignment.myAlignment)
{ d in d[.leading] }
.alignmentGuide(VerticalAlignment.myAlignment)
{ d in d[.bottom] }
.frame(width: 50, height: 50)
Circle()
.stroke(Color.init(red: 0.25, green: 0.9, blue: 0.2, opacity: 1), lineWidth: 2)
.alignmentGuide(HorizontalAlignment.myAlignment)
{ d in d[.leading] }
.alignmentGuide(VerticalAlignment.myAlignment)
{ d in d[.bottom] }
.frame(width: 25, height: 25)
VStack(alignment: .leading) {
Circle()
.stroke(Color.init(red: 0.1, green: 0.1, blue: 1, opacity: 1), lineWidth: 2)
.alignmentGuide(HorizontalAlignment.myAlignment)
{ d in d[.leading] }
.alignmentGuide(VerticalAlignment.myAlignment)
{ d in d[.bottom] }
.frame(width: 75, height: 75)
}
}
}
HStack(alignment: .top) {
Image("DARTMeadowCSMwidthArtemis2by1")
.shadow(radius: 3)
.padding(.top, 10)
}
.padding(.top, 20)
.padding(.trailing, 10)
}.padding(.top, 20).padding(.leading, 10)
HStack(alignment: .center) {
VStack(alignment: .center) {
Image("arrow300")
HStack(alignment: .center) {
Text("You've never plotted an Edge?")
}
}
}.shadow(radius: 3)
VStack(alignment: .leading) {
let current = options[currentSelection]
ForEach(options, id: \.self) {option in
HStack {
Image(systemName: option.imageName)
//.resizable()
//.aspectRatio(contentMode: .fit)
.frame(width: 20)
Text(option.title)
.foregroundColor(current == option ? Color.blue : Color.white)
}
.padding(8)
.onTapGesture {
currentSelection += 1
if currentSelection == 9 {
currentSelection = 0
}
}
}
Spacer()
}.frame(width: 300, height: 800, alignment: .leading)
}
Spacer()
}
}
struct WebView: View {
var body: some View{
VStack(alignment: .leading) {
HStack(alignment: .bottom) {
}
}
.frame(width: 900, height: 800, alignment: .center)
Spacer()
}
}
You can add an Identifier to your Option class and use this for currentSelection, if you want to set an option, just set currentSelection to option.id:
Also:
1: If you want answers, it's best to format your code, before you post it (select in Xcode and ctrl+i should do it), so it's easy to read and understand
2: A minimal, reproducible example is not just posting your entire code, create an example, that contains only as much code as necessary to show the problem you're experiencing. The code I posted would be a better example, it will work without having to change anything. Your code includes references to objects that are not on here, so a possible helper would have to remove those, before he could even test your issue
here is a guide on how to create a minimal, reproducible example:
struct Option: Hashable, Identifiable {
// Identifier for Option !! MUST be unique
let id: Int
let title: String
let imageName: String
}
struct ContentView: View {
#State var currentOption: Int = 0
let options: [Option] = [
.init(id: 1, title: "DART Meadow", imageName: "sun.max.fill"),
.init(id: 2, title: "Research", imageName: "flame"),
.init(id: 3, title: "Navigation", imageName: "moon.stars.fill"),
]
var body: some View {
GeometryReader { geo in
HStack {
ListView(options: options, currentSelection: $currentOption)
.frame(width: geo.size.width / 2, height: geo.size.height)
switch (currentOption) {
case 1: Text("OrbitNodeView")
case 2: Text("ATM26NodeView")
case 3: Text("NozzleNodeView")
default: Text("MainView")
}
}
}
}
}
struct ListView: View {
let options: [Option]
#Binding var currentSelection: Int
var body: some View{
VStack(alignment: .leading) {
ForEach(options, id: \.self) {option in
HStack {
Image(systemName: option.imageName)
.frame(width: 20)
Text(option.title)
// Don't even have to use current = options[currentSelection] anymore:
.foregroundColor(currentSelection == option.id ? .accentColor : .primary)
}
.padding(8)
.onTapGesture {
// Set the currentSelection to the ID of the option
currentSelection = option.id
}
}
}
}
}
I want to use Navigationlink. I've been a novice for 2 weeks since I started.I am currently learning SwiftUi.
I created "OnboredView" after watching YouTube, but I don't know how to connect "OnboredView" to "CountentView".
NavigationView(){
NavigationLink(destination: OnboardView())
I learned how to make it like this through YouTube, but I don't know what to do now. I put it here and there, but the red errors bother me.
Tell me how to connect "NavigationLink" by pressing the button on "CountentView".
I'd like to click "Chevron.Light" to move on to "OnboredView."And if possible, please let me know how I can get rid of the "onboard screen" on the second run?
I am not good at English.I'm sorry. I'm experiencing hair loss again.
import SwiftUI
struct ContentView: View {
#State private var animate: Bool = false
var body: some View {
ZStack{
ZStack{
Image("rogo1")
.resizable()
.frame(width: 75, height: 75)
.offset(y: animate ? -100 : 0)
}
ZStack{
Image("rogo2")
.resizable()
.frame(width: 75, height: 75)
.offset(y: animate ? -100 : 0)
}
VStack {
HStack {
Spacer()
Image("images (1)")
.resizable()
.frame(width: 300, height: 300)
.offset(x: animate ? 300 : 150, y: animate ? -300 : -150)
}
Spacer()
HStack {
Image("images (1)")
.resizable()
.frame(width: 400, height: 400)
.offset(x: animate ? -500 : -150, y: animate ? 500 : 150)
Spacer()
}
}
ZStack(alignment: .bottom){
GeometryReader { g in
VStack (alignment: .leading, spacing: 20){
Text("안녕하세요!")
.font(.title)
.fontWeight(.semibold)
.padding(.top, 20)
//인삿말과 회원가입
Text("기분 좋은 매일습관을 만들기 위한 앱 ( ) 입니다! 시간표와 더불어 루틴을 함께 할수
있도록 설계 되었습니다.저희 ( )와 함께 계획해봐요!")
.fontWeight(.medium)
.multilineTextAlignment(.center)//중앙으로 결집
.padding(5)
ZStack {
Button(action: {},label: {
Image(systemName: "chevron.right")
.font(.system(size:20, weight: .semibold))
.frame(width: 60, height: 60)
.foregroundColor(.black)
.background(Color.white)
.clipShape(Circle())
.overlay(
ZStack {
Circle()
.stroke(Color.black.opacity(0.04),lineWidth: 4)
Circle()
.trim(from: 0, to: 0.03)
.stroke(Color.white,lineWidth: 4)
.rotationEffect(.init(degrees: -40))
})
})
.padding(-10)
}
Spacer()
}
.frame(maxWidth: .infinity)
.padding(.horizontal, 30)
.background(Color.green)
.clipShape(CustomShape(leftCorner: .topLeft, rightCorner: .topRight,
radii: 20))
.offset(y: animate ? g.size.height : UIScreen.main.bounds.height)
}
}.frame(height: 275)
//여기까지 짤라도 됨 온보드
}
.frame(maxWidth: .infinity)
.edgesIgnoringSafeArea(.all)
.onAppear(perform: {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) {
withAnimation(Animation.easeOut(duration: 0.45)){
animate.toggle()
}
}
})
}
{
struct CustomShape: Shape {
var leftCorner: UIRectCorner
var rightCorner: UIRectCorner
var radii: CGFloat
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners:
[leftCorner,rightCorner], cornerRadii: CGSize(width: radii, height: radii))
return Path(path.cgPath)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
Group {
}
}
}
}
import SwiftUI
struct OnboardView: View {
#AppStorage("currentPage") var currentPage = 1
var body: some View {
if currentPage > totalPages {
Home()
}else{
WalkthroughScreen()
}
}
}
struct OnboardView_Previews: PreviewProvider {
static var previews: some View {
OnboardView()
}
}
struct Home: View {
var body: some View{
Text("welcome To Home!!!")
.font(.title)
.fontWeight(.heavy)
}
}
//..Walkthrough Screen..
struct WalkthroughScreen: View {
#AppStorage("currentPage") var currentPage = 1
var body: some View {
//For Slide Animation
ZStack{
//Changing Between Views..
if currentPage == 1 {
ScreenView(image: "image1", title: "Step1", detail: "", bgColor:
Color(.white))
//transition(.scale)영상에서는 넣었으나 오류가나서 사용하지 못함
}
if currentPage == 2 {
ScreenView(image: "image2", title: "Step2", detail: "", bgColor:
Color(.white))
}
if currentPage == 3 {
ScreenView(image: "image3", title: "Step3", detail: "아니 ㅡㅡ 이런 방법이 유레카",
bgColor: Color(.white))
}
}
.overlay(
Button(action: {
//changing views
withAnimation(.easeInOut){
if currentPage < totalPages {
currentPage += 1
}else{
currentPage = 1
//For app testing ONly
}
}
}, label: {
Image(systemName: "chevron.right")
.font(.system(size: 20, weight: .semibold))
.foregroundColor(.black)
.frame(width: 60, height: 60)
.clipShape(Circle())
//strclulat Slider
.overlay(
ZStack{
Circle()
.stroke(Color.black.opacity(0.04),lineWidth: 4
Circle()
.trim(from: 0, to: CGFloat(currentPage) /
CGFloat(totalPages))
.stroke(Color.green,lineWidth: 4)
.rotationEffect(.init(degrees: -99))
}
.padding(-15)
)
})
.padding(.bottom,20)
,alignment: .bottom
)
}
}
struct ScreenView: View {
var image: String
var title: String
var detail: String
var bgColor: Color
#AppStorage("currentPage") var currentPage = 1
var body: some View {
VStack(spacing:20){
HStack {
//Showing it only for first page..
if currentPage == 1{
Text("Hello Members!")
.font(.title)
.fontWeight(.semibold)
//Letter Spacing
.kerning(1.4)
}else{
//Back Butten..
Button(action: {
withAnimation(.easeInOut){
currentPage -= 1
}
}, label: {
Image(systemName: "chevron.left")
.foregroundColor(.white)
.padding(.vertical,10)
.padding(.horizontal)
.background(Color.black.opacity(0.4))
.cornerRadius(10)
})
}
Spacer()
Button(action: {
withAnimation(.easeInOut){
currentPage = 4
}
}, label: {
Text("Skip")//글자입력
.fontWeight(.semibold)//글자 폰트변경
.kerning(1.2)//글자간 간격 조정
})
}
.foregroundColor(.black)//그라운드 컬러 변경
.padding()
Spacer(minLength: 0)//수평,수직 줄바꿈
Image(image)//이미지 삽입
.resizable()//크기 확대
.aspectRatio(contentMode: .fit)//이미지 크기
Text(title)
.font(.title)//폰트 크기변경
.fontWeight(.bold)//폰트 두께 변경
.foregroundColor(.black)//색깔 변경
.padding(.top)
//Change with your Own Thing..
Text(detail)
.fontWeight(.semibold)
.kerning(1.3)//자간조정
.multilineTextAlignment(.center)//텍스트를 중앙으로 결집
Spacer(minLength: 220)//minimun Spacing When phone is reducing수직위치 조정
}
.background(bgColor.cornerRadius(10).ignoresSafeArea())
}
}
var totalPages = 3
I'm using a ternary operator in my swiftui view to change the foreground color of an item.
When using this as code everything compiles normal:
Circle()
.frame(width: 10, height: 10)
.foregroundColor(item.amount < 10 ? Color.green : Color.red)
When using this, my project does not build, CPU of my Mac starts spiking, fans kicking in etc. Anyone an idea what's wrong ?
Circle()
.frame(width: 10, height: 10)
.foregroundColor(item.amount < 10 ? Color.green : (item.amount < 100 ? Color.orange : Color.red))
Complete code:
struct ContentView: View {
#ObservedObject var expenses = Expenses()
#State private var showAddExpense = false
var body: some View {
NavigationView {
List {
ForEach (expenses.items) { item in
HStack {
VStack(alignment: .leading) {
Text(item.name)
.font(.headline)
Text(item.type)
}
Spacer()
Text("€\(item.amount)")
Circle()
.frame(width: 10, height: 10)
.foregroundColor(item.amount < 10 ? Color.green : (item.amount < 100 ? Color.orange : Color.red))
}
}
.onDelete(perform: removeItem)
}
.navigationBarTitle("iExpense")
.navigationBarItems(leading: EditButton(), trailing:
Button(action: {
self.showAddExpense = true
}
) {
Image(systemName: "plus")
})
}
.sheet(isPresented: $showAddExpense) {
AddView(expenses: self.expenses)
}
}
func removeItem(at index: IndexSet) {
expenses.items.remove(atOffsets: index)
}
}
Error showing on the sheet modifier, but this one is correct.
Break body construction for smaller components, like below
ForEach (expenses.items) { item in
self.listRow(for: item) // << extract !!
}
.onDelete(perform: removeItem)
,say, to private row generator function
private func listRow(for item: Item) -> some View { // << your item type here
HStack {
VStack(alignment: .leading) {
Text(item.name)
.font(.headline)
Text(item.type)
}
Spacer()
Text("€\(item.amount)")
Circle()
.frame(width: 10, height: 10)
.foregroundColor(item.amount < 10 ? Color.green : (item.amount < 100 ? Color.orange : Color.red))
}
}