I have a Swift project where I am using a UIImageView to show a live preview capture and 'freeze' this image whenever the uses clicks on a 'Take' photo button and have this shown in another UIImageView with identical dimensions and position.
This works great on devices that are able to use builtInDualCamera (such as a iPhone X) but on devices that rely on the fallback builtInWideAngleCamera (such as a 6th gen iPad Mini), the image appears cropped/zoomed in.
Can someone explain whether it is possible/how to get an image identical to the one shown in preview using the builtInDualCamera?
A minimal reproducible example can be found below (simply create a storyboard with 2 button and 2 UIImageViews and hook them up).
import UIKit
import AVFoundation
class ViewController: UIViewController, AVCaptureMetadataOutputObjectsDelegate, AVCapturePhotoCaptureDelegate {
#IBOutlet weak var cameraImageView: UIImageView!
#IBOutlet weak var userImageView: UIImageView!
var captureSession: AVCaptureSession? = AVCaptureSession()
var currentDevice: AVCaptureDevice?
var videoFileOutput: AVCaptureMovieFileOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
var cameraOutput : AVCapturePhotoOutput?
func setupCamSession(){
if #available(iOS 10.0, *) {
if let device = AVCaptureDevice.default(.builtInDualCamera, for: AVMediaType.video, position:.front) {
currentDevice = device
} else if let device = AVCaptureDevice.default(.builtInWideAngleCamera, for: AVMediaType.video, position: .front) {
currentDevice = device
}
} else {
// Fallback on earlier versions
let devices = AVCaptureDevice.devices().filter{ ($0 as AnyObject).hasMediaType(AVMediaType.video) && ($0 as AnyObject).position == AVCaptureDevice.Position.front }
if let captureDevice = devices.first {
currentDevice = captureDevice
}
}
if(currentDevice==nil)
{
print("failed")
return
}
else
{
captureSession?.sessionPreset = AVCaptureSession.Preset.medium
}
guard let captureDeviceInput = try? AVCaptureDeviceInput(device: currentDevice!) else {
return
}
if (captureSession?.canAddInput(captureDeviceInput))! {
captureSession?.addInput(captureDeviceInput)
cameraOutput = AVCapturePhotoOutput()
if (captureSession?.canAddOutput(cameraOutput!))! {
captureSession?.addOutput(cameraOutput!)
}
}
else
{
print("failed")
return
}
}
func startCamSession()
{
if (captureSession==nil)
{
print("Warning: no captureSession detected")
return
}
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession!)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspect
cameraPreviewLayer?.frame = cameraImageView.bounds
cameraImageView.layer.addSublayer(cameraPreviewLayer!)
if let connection = cameraPreviewLayer?.connection {
let previewLayerConnection : AVCaptureConnection = connection
if previewLayerConnection.isVideoOrientationSupported {
previewLayerConnection.videoOrientation = .portrait
cameraPreviewLayer?.frame = cameraImageView.bounds
}
captureSession?.startRunning()
}
}
func stopCamSession()
{
captureSession?.stopRunning()
}
func photoOutput(_ captureOutput: AVCapturePhotoOutput, didFinishProcessingPhoto photoSampleBuffer: CMSampleBuffer?, previewPhoto previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {
if let error = error {
print(error.localizedDescription)
}
if let sampleBuffer = photoSampleBuffer, let previewBuffer = previewPhotoSampleBuffer {
let imageData = AVCapturePhotoOutput.jpegPhotoDataRepresentation(forJPEGSampleBuffer: sampleBuffer, previewPhotoSampleBuffer: previewBuffer)
let dataProvider = CGDataProvider(data: imageData! as CFData)
let cgImageRef = CGImage(jpegDataProviderSource: dataProvider!, decode: nil, shouldInterpolate: true, intent: CGColorRenderingIntent.absoluteColorimetric)
let image = UIImage(cgImage: cgImageRef!, scale: 1.0, orientation: UIImage.Orientation.leftMirrored)
self.userImageView.contentMode = .scaleAspectFit
self.userImageView.image = image
cameraPreviewLayer?.removeFromSuperlayer()
self.stopCamSession()
} else {
}
}
override func viewDidLoad() {
super.viewDidLoad()
setupCamSession()
}
#IBAction func startPressed(_ sender: Any) {
startCamSession()
}
#IBAction func takePhotoPressed(_ sender: Any) {
let settings = AVCapturePhotoSettings()
let previewPixelType = settings.availablePreviewPhotoPixelFormatTypes.first!
let previewFormat = [
kCVPixelBufferPixelFormatTypeKey as String : previewPixelType,
kCVPixelBufferWidthKey as String : 640,
kCVPixelBufferHeightKey as String : 480
]
settings.previewPhotoFormat = previewFormat
cameraOutput?.capturePhoto(with: settings, delegate: self)
}
}
Related
I would like to implement a camera to capture portrait photos like apples default camera does. Portraiteffect and depnhdata is enabled in the PhotoSettings.
AVCapturePhotoSettings
self.output.isPortraitEffectsMatteDeliveryEnabled = true
self.output.isDepthDataDeliveryEnabled = true
photoSettings.isPortraitEffectsMatteDeliveryEnabled = true
photoSettings.isDepthDataDeliveryEnabled = true
photoSettings.embedsDepthDataInPhoto = true
photoSettings.embedsPortraitEffectsMatteInPhoto = true
printing the AVCapturePhoto.portraitEffectsMatte returns Optional(L008 2080x1170 v.1.1) but neither in my preview layer nor in the saved image is the portrait effect visible.
Additional context
AVCaptureDevice uses the builtInDualWideCamera
Printing the output.portraitEffekt logs also true
Full code:
class ViewController: UIViewController {
var session: AVCaptureSession?
var output = AVCapturePhotoOutput()
var previewLayer = AVCaptureVideoPreviewLayer()
private func setUpCamera(){
let session = AVCaptureSession()
if let device = AVCaptureDevice.default(.builtInDualWideCamera, for: .video, position: (useFrontCamera ? AVCaptureDevice.Position.front : AVCaptureDevice.Position.back)){
do {
let input = try AVCaptureDeviceInput(device: device)
if session.canAddInput(input){
session.addInput(input)
}
if session.canAddOutput(output){
session.addOutput(output)
}
previewLayer.videoGravity = .resizeAspectFill
previewLayer.session = session
session.startRunning()
self.session = session
}
catch {
print(error)
}
}
}
private func getSettings() -> AVCapturePhotoSettings{
var photoSettings = AVCapturePhotoSettings()
if(self.output.isPortraitEffectsMatteDeliverySupported && self.output.isDepthDataDeliverySupported){
self.output.isPortraitEffectsMatteDeliveryEnabled = true
self.output.isDepthDataDeliveryEnabled = true
photoSettings.isPortraitEffectsMatteDeliveryEnabled = true
photoSettings.isDepthDataDeliveryEnabled = true
photoSettings.embedsDepthDataInPhoto = true
photoSettings.embedsPortraitEffectsMatteInPhoto = true
}
return photoSettings
}
private funk takePhoto(){
self.output.capturePhoto(with: self.getSettings(), delegate: self)
}
}
extension ViewController: AVCapturePhotoCaptureDelegate {
func photoOutput(_ output: AVCapturePhotoOutput, didFinishProcessingPhoto photo: AVCapturePhoto, error: Error?) {
guard let data = photo.fileDataRepresentation() else { return}
let image = UIImage(data: data)
let imageView = UIImageView(image: image)
session?.stopRunning()
imageView.contentMode = .scaleAspectFill
imageView.frame = CGRect(x: 0, y: 0, width: view.frame.width/4, height: view.frame.height/4)
imageView.layer.name = "photoPreview"
view.addSubview(imageView)
UIImageWriteToSavedPhotosAlbum(image!, self, nil, nil)
}
}
```
I am developing an application to record RGB-D sequences with the iPhone by using the DualRearCamera or the TrueDepthCamera. I can capture and visualize the RGB frame and depth frames and I developed a version where I can compress this data and save in the internal files of the iPhone. Nevertheless, my idea is to save both sequences (RGB and depth map sequences) in the gallery, but I am having problems to use AVAssetWritter and create a depth map video.
I am using the iPhone X, Xcode 10.2.1 and swift 5
import UIKit
import AVFoundation
import AssetsLibrary
var noMoreSpace = false
class ViewController: UIViewController{
#IBOutlet weak var previewView: UIImageView!
#IBOutlet weak var timeLabel: UILabel!
#IBOutlet weak var previewModeControl: UISegmentedControl!
let session = AVCaptureSession()
let dataOutputQueue = DispatchQueue(label: "video data queue")
let videoOutput = AVCaptureVideoDataOutput()
let movieOutput = AVCaptureMovieFileOutput()
let depthOutput = AVCaptureDepthDataOutput()
let depthCapture = DepthCapture()
var previewLayer = AVCaptureVideoPreviewLayer()
var inputDevice: AVCaptureDeviceInput!
let videoDeviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInDualCamera, .builtInTrueDepthCamera], mediaType: .video, position: .unspecified)
var Timestamp: String {
let currentDate = NSDate()
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "ddMM_HHmmss"
return "\(dateFormatter.string(from: currentDate as Date))"
}
var isRecording = false
var time = 0
var timer = Timer()
enum PreviewMode: Int {
case original
case depth
}
var previewMode = PreviewMode.original
var depthMap: CIImage?
var scale: CGFloat = 0.0
//let sessionQueue = DispatchQueue(label: "session queue")
override func viewDidLoad() {
super.viewDidLoad()
timeLabel.isHidden = true //TODO: Disable the rest of the UI
previewMode = PreviewMode(rawValue: previewModeControl.selectedSegmentIndex) ?? .original
configureCaptureSession()
session.startRunning()
}
func configureCaptureSession() {
session.beginConfiguration()
let camera = AVCaptureDevice.default(.builtInTrueDepthCamera, for: .video, position: .unspecified)!
do {
let cameraInput = try AVCaptureDeviceInput(device: camera)
if session.canAddInput(cameraInput){
session.sessionPreset = .vga640x480
session.addInput(cameraInput)
self.inputDevice = cameraInput
}
if session.canAddOutput(videoOutput){
videoOutput.setSampleBufferDelegate(self, queue: dataOutputQueue)
videoOutput.videoSettings = [kCVPixelBufferPixelFormatTypeKey as String: kCVPixelFormatType_32BGRA]
session.addOutput(videoOutput)
let videoConnection = videoOutput.connection(with: .video)
videoConnection?.videoOrientation = .portrait
//previewLayer = AVCaptureVideoPreviewLayer(session: session)
//previewLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill
//previewLayer.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
//previewView.layer.addSublayer(previewLayer)
//previewLayer.position = CGPoint(x: self.previewView.frame.width / 2, y: self.previewView.frame.height / 2)
//previewLayer.bounds = previewView.frame
}
//Add Depth output to the session
if session.canAddOutput(depthOutput){
session.addOutput(depthOutput)
depthOutput.setDelegate(self, callbackQueue: dataOutputQueue)
depthOutput.isFilteringEnabled = true
let depthConnection = depthOutput.connection(with: .depthData)
depthConnection?.videoOrientation = .portrait
}
/*if session.canAddOutput(movieOutput){
session.addOutput(movieOutput)
}*/
} catch {
print("Error")
}
let outputRect = CGRect(x: 0, y: 0, width: 1, height: 1)
let videoRect = videoOutput.outputRectConverted(fromMetadataOutputRect: outputRect)
let depthRect = depthOutput.outputRectConverted(fromMetadataOutputRect: outputRect)
// Calculate the scaling factor between videoRect and depthRect
scale = max(videoRect.width, videoRect.height) / max(depthRect.width, depthRect.height)
// Change the AVCaptureDevice configuration, so you need to lock it
do{
try camera.lockForConfiguration()
// Set the AVCaptureDeviceās minimum frame duration (which is the inverse of the maximum frame rate) to be equal to the supported frame rate of the depth data
if let frameDuration = camera.activeDepthDataFormat?.videoSupportedFrameRateRanges.first?.minFrameDuration{
camera.activeVideoMinFrameDuration = frameDuration
}
// Unlock the configuration you locked
camera.unlockForConfiguration()
}catch{
fatalError(error.localizedDescription)
}
session.commitConfiguration()
}
#IBAction func startStopRecording(_ sender: Any) {
if isRecording{
stopRecording()
} else {
startRecording()
}
}
func startRecording(){
timeLabel.isHidden = false
timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(ViewController.timerAction), userInfo: nil, repeats: true)
let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
let flagTime = Timestamp
let auxStr = flagTime+"_output.mp4"
let fileUrl = paths[0].appendingPathComponent(auxStr)
depthCapture.prepareForRecording(timeFlag: flagTime)
movieOutput.startRecording(to: fileUrl, recordingDelegate: self)
print(fileUrl.absoluteString)
print("Recording started")
self.isRecording = true
}
func stopRecording(){
timeLabel.isHidden = true
timer.invalidate()
time = 0
timeLabel.text = "0"
movieOutput.stopRecording()
print("Stopped recording!")
self.isRecording = false
do {
try depthCapture.finishRecording(success: { (url: URL) -> Void in
print(url.absoluteString)
})
} catch {
print("Error while finishing depth capture.")
}
}
#objc func timerAction() {
time += 1
timeLabel.text = String(time)
}
#IBAction func previeModeChanged(_ sender: UISegmentedControl) {
previewMode = PreviewMode(rawValue: previewModeControl.selectedSegmentIndex) ?? .original
}
#IBAction func switchCamera(_ sender: Any) {
let currentDevice = self.inputDevice.device
let currentPosition = currentDevice.position
let preferredPosition: AVCaptureDevice.Position
let preferredDeviceType: AVCaptureDevice.DeviceType
let devices = self.videoDeviceDiscoverySession.devices
var newVideoDevice: AVCaptureDevice? = nil
switch currentPosition {
case .unspecified, .front:
preferredPosition = .back
preferredDeviceType = .builtInDualCamera
case .back:
preferredPosition = .front
preferredDeviceType = .builtInTrueDepthCamera
#unknown default:
preferredPosition = .back
preferredDeviceType = .builtInDualCamera
}
// First, seek a device with both the preferred position and device type. Otherwise, seek a device with only the preferred position. ENTENDER MEJOR LQS CONDICIONES
if let device = devices.first(where: { $0.position == preferredPosition && $0.deviceType == preferredDeviceType }) {
newVideoDevice = device
} else if let device = devices.first(where: { $0.position == preferredPosition }) {
newVideoDevice = device
}
if let videoDevice = newVideoDevice {
do {
let cameraInput = try AVCaptureDeviceInput(device: videoDevice)
self.session.beginConfiguration()
self.session.removeInput(self.inputDevice)
if self.session.canAddInput(cameraInput) {
session.sessionPreset = .vga640x480
self.session.addInput(cameraInput)
self.inputDevice = cameraInput
}else {
self.session.addInput(self.inputDevice)
}
self.session.commitConfiguration()
} catch{
print("Error occurred while creating video device input: \(error)")
}
}
}
}
extension ViewController: AVCaptureVideoDataOutputSampleBufferDelegate{
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
let pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)
let image = CIImage(cvPixelBuffer: pixelBuffer!)
let previewImage: CIImage
switch previewMode {
case .original:
previewImage = image
case .depth:
previewImage = depthMap ?? image
}
let displayImage = UIImage(ciImage: previewImage)
DispatchQueue.main.async {[weak self] in self?.previewView.image = displayImage}
}
}
extension ViewController: AVCaptureDepthDataOutputDelegate{
func depthDataOutput(_ output: AVCaptureDepthDataOutput, didOutput depthData: AVDepthData, timestamp: CMTime, connection: AVCaptureConnection) {
var convertedDepth: AVDepthData
// Ensure the depth data is the format you need: 32 bit FP disparity.???
if depthData.depthDataType != kCVPixelFormatType_DepthFloat16{
convertedDepth = depthData.converting(toDepthDataType: kCVPixelFormatType_DepthFloat32)
}else{
convertedDepth = depthData
}
// You save the depth data map from the AVDepthData object as a CVPixelBuffer
let pixelBuffer = convertedDepth.depthDataMap
//Using an extension, you then clamp the pixels in the pixel buffer to keep them between 0.0 and 1.0.
pixelBuffer.clamp()
// Convert the pixel buffer into a CIImage
let depthMap = CIImage(cvPixelBuffer: pixelBuffer)
// You store depthMap in a class variable for later use
DispatchQueue.main.async {
[weak self] in self?.depthMap = depthMap
}
}
}
I made a live translation app that identifies an object and translates it using the user's camera. It works just fine on my iPhone 6s and doesn't crash in any of the simulators, but when I run it on an iPhone 6, it crashes as soon I try to segue to the camera feed. Apple also says it crashes on the iPad as well.
Do certain devices just not support Vision API or is something wrong with my code?
import UIKit
import AVKit
import Vision
var lang = ""
var lang2 = ""
class ViewController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate, AVCapturePhotoCaptureDelegate {
#IBAction func screenshotB(_ sender: Any) {
//screenshot camera screen view
}
#IBOutlet weak var screenshotBOutlet: UIButton!
#IBOutlet weak var swirlyGuy: UIActivityIndicatorView!
#IBOutlet weak var title1: UILabel!
#IBOutlet weak var settingsButtonOutlet: UIButton!
#IBOutlet weak var launchScreen: UIViewX!
#IBOutlet weak var launchScreenLogo: UIImageView!
func stopSwirlyGuy(){
swirlyGuy.stopAnimating()
}
let identifierLabel: UILabel = {
let label = UILabel()
label.backgroundColor = UIColor(red: 0, green: 0, blue:0, alpha: 0.4)
label.textColor = .white
label.textAlignment = .center
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
#IBAction func prepareForUnwind (segue:UIStoryboardSegue) {
}
override func viewDidLoad() {
super.viewDidLoad()
launchScreen.alpha = 1
launchScreenLogo.alpha = 1
swirlyGuy.startAnimating()
// start up the camera
let captureSession = AVCaptureSession()
captureSession.sessionPreset = .hd4K3840x2160
guard let captureDevice = AVCaptureDevice.default(for: .video) else { return }
guard let input = try? AVCaptureDeviceInput(device: captureDevice) else { return }
captureSession.addInput(input)
captureSession.startRunning()
let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
view.layer.addSublayer(previewLayer)
previewLayer.frame = view.frame
let dataOutput = AVCaptureVideoDataOutput()
dataOutput.setSampleBufferDelegate(self, queue: DispatchQueue(label: "videoQueue"))
captureSession.addOutput(dataOutput)
setupIdentifierConfidenceLabel()
setupSettingsButton()
setupTitle()
setupSwirlyGuy()
setupScreenshot()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 1.5) {
self.launchScreen.alpha = 0
self.launchScreenLogo.alpha = 0
}
}
fileprivate func setupSettingsButton() {
view.addSubview(settingsButtonOutlet)
}
fileprivate func setupScreenshot() {
view.addSubview(screenshotBOutlet)
}
fileprivate func setupSwirlyGuy() {
view.addSubview(swirlyGuy)
}
fileprivate func setupTitle() {
view.addSubview(title1)
}
fileprivate func setupIdentifierConfidenceLabel() {
view.addSubview(identifierLabel)
identifierLabel.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
identifierLabel.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
identifierLabel.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
identifierLabel.heightAnchor.constraint(equalToConstant: 100).isActive = true
identifierLabel.numberOfLines = 0
}
func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) {
// print("Camera was able to capture a frame:", Date())
guard let pixelBuffer: CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
// model
guard let model = try? VNCoreMLModel(for: Resnet50().model) else { return }
let request = VNCoreMLRequest(model: model) { (finishedReq, err) in
//perhaps check the err
// print(finishedReq.results)
guard let results = finishedReq.results as? [VNClassificationObservation] else { return }
guard let firstObservation = results.first else { return }
print(firstObservation.identifier, firstObservation.confidence)
let x = (firstObservation.confidence)
let y = (x * 10000).rounded() / 10000
let z = (firstObservation.identifier)
let s = (self.translateSpanish(object1: firstObservation.identifier))
let f = (self.translateFrench(object1: firstObservation.identifier))
// var lang = ""
// var lang2 = ""
if language == "English" {
lang = z
}
else if language == "Spanish" {
lang = s
}
else {
lang = f
}
if language2 == "Spanish" {
lang2 = s
}
else if language2 == "English" {
lang2 = z
}
else {
lang2 = f
}
DispatchQueue.main.async {
self.identifierLabel.text = "\(lang)" + " = " + "\(lang2) \n \(y * 100)% accuracy"
self.stopSwirlyGuy()
}
}
try? VNImageRequestHandler(cvPixelBuffer: pixelBuffer, options: [:]).perform([request])
}
//Translation fucntions omitted for brevity
This is the code for the view controller that segues into the main screen where the camera feed and Vision processing take place.
import UIKit
class FirstLaunchViewController: UIViewController {
#IBOutlet weak var title1: UILabelX!
#IBOutlet weak var logo1: UIImageView!
#IBOutlet weak var description1: UILabel!
#IBOutlet weak var buttonOutlet: UIButtonX!
#IBOutlet weak var initialBackground: UIViewX!
#IBOutlet weak var initialLogo: UIImageView!
#IBAction func toVC(_ sender: Any) {
UserDefaults.standard.set(false, forKey: "name")
performSegue(withIdentifier: "toMain", sender: self)
}
override func viewDidLoad() {
super.viewDidLoad()
initialLogo.alpha = 1
initialBackground.alpha = 1
title1.alpha = 0
logo1.alpha = 0
description1.alpha = 0
buttonOutlet.alpha = 0
// Do any additional setup after loading the view.
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIView.animate(withDuration: 1.5, animations: {
self.initialLogo.alpha = 0
self.initialBackground.alpha = 0
}) { (true) in
self.initialBackgroundGone()
}
}
func initialBackgroundGone() {
UIView.animate(withDuration: 1.5, animations: {
self.title1.alpha = 1
}) { (true) in
self.showBackgroundAgain()
}
}
func showBackgroundAgain() {
UIView.animate(withDuration: 1.3, animations: {
self.logo1.alpha = 1
}) { (true) in
self.showTitle()
}
}
func showTitle() {
UIView.animate(withDuration: 1.5, animations: {
self.description1.alpha = 1
}) { (true) in
self.showEverythingElse()
}
}
func showEverythingElse() {
UIView.animate(withDuration: 3.5) {
self.buttonOutlet.alpha = 1
}
}
}
This is a lot of code but I think your issue comes from the video preset your are using as iPhone 6 doesn't have support for 4K video recording.
When setting the session preset you should test that it is supported by all the targeted devices:
if captureSession.canSetSessionPreset(.hd4K3840x2160) {
captureSession.sessionPreset = .hd4K3840x2160
} else {
captureSession.sessionPreset = .high // or any other preset that suits your needs
}
I have a very basic AVFoundation Camera that has a captureButton that will take a photo and send that photo to the secondCameraController for it to be displayed. My problem is that there is a lot of iOS 10 deprecation and I'm not sure how I add in a flash when I press the captureButton. Any help will be highly appreciated. My code is below. Thank you guys.
class CameraController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate {
let captureSession = AVCaptureSession()
var previewLayer: CALayer!
var captureDevice: AVCaptureDevice!
var takePhoto: Bool = false
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
prepareCamera()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
navigationController?.setNavigationBarHidden(true, animated: true)
}
let cameraView: UIView = {
let view = UIView()
view.backgroundColor = .red
return view
}()
func prepareCamera() {
captureSession.sessionPreset = AVCaptureSessionPresetPhoto
if let availableDevices = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaTypeVideo, position: .back).devices {
captureDevice = availableDevices.first
beginSession()
}
}
func beginSession() {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: captureDevice)
captureSession.addInput(captureDeviceInput)
} catch {
print(error.localizedDescription)
}
if let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession) {
self.previewLayer = previewLayer
self.view.layer.addSublayer(self.previewLayer)
self.previewLayer.frame = CGRect(x: 0, y: 0, width: view.frame.width, height: view.frame.height)
previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
self.view.addSubview(captureButton)
let width: CGFloat = 85
captureButton.frame = CGRect(x: (previewLayer.frame.width / 2) - width / 2, y: (previewLayer.frame.height) - width - 25, width: width, height: 85)
captureSession.startRunning()
let dataOutput = AVCaptureVideoDataOutput()
dataOutput.videoSettings = [(kCVPixelBufferPixelFormatTypeKey as NSString): NSNumber(value: kCVPixelFormatType_32BGRA)]
dataOutput.alwaysDiscardsLateVideoFrames = true
if captureSession.canAddOutput(dataOutput) {
captureSession.addOutput(dataOutput)
}
captureSession.commitConfiguration()
let queue = DispatchQueue(label: "com.cheekylabsltd.camera")
dataOutput.setSampleBufferDelegate(self, queue: queue)
}
}
func handleCapture() {
takePhoto = true
}
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, from connection: AVCaptureConnection!) {
if takePhoto {
takePhoto = false
if let image = self.getImageFromSampleBuffer(buffer: sampleBuffer) {
let secondController = SecondCameraController()
secondController.takenPhoto = image
DispatchQueue.main.async {
self.present(secondController, animated: true, completion: {
self.stopCaptureSession()
})
}
}
}
}
func getImageFromSampleBuffer(buffer: CMSampleBuffer) -> UIImage? {
if let pixelBuffer = CMSampleBufferGetImageBuffer(buffer) {
let ciImage = CIImage(cvPixelBuffer: pixelBuffer)
let context = CIContext()
let imageRect = CGRect(x: 0, y: 0, width: CVPixelBufferGetWidth(pixelBuffer), height: CVPixelBufferGetHeight(pixelBuffer))
if let image = context.createCGImage(ciImage, from: imageRect) {
return UIImage(cgImage: image, scale: UIScreen.main.scale, orientation: .right)
}
}
return nil
}
func stopCaptureSession() {
self.captureSession.stopRunning()
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
self.captureSession.removeInput(input)
}
}
}
lazy var captureButton: UIButton = {
let button = UIButton(type: .system)
button.backgroundColor = .white
button.layer.cornerRadius = 42.5
button.clipsToBounds = true
button.alpha = 0.40
button.layer.borderWidth = 4
button.layer.borderColor = greenColor.cgColor
button.addTarget(self, action: #selector(handleCapture), for: .touchUpInside)
return button
}()
}
Try this code :
Swift v3.0
private func flashOn(device:AVCaptureDevice)
{
do{
if (device.hasTorch)
{
try device.lockForConfiguration()
device.torchMode = .on
device.flashMode = .on
device.unlockForConfiguration()
}
}catch{
//DISABEL FLASH BUTTON HERE IF ERROR
print("Device tourch Flash Error ");
}
}
//FOR FLASH OFF CODE
private func flashOff(device:AVCaptureDevice)
{
do{
if (device.hasTorch){
try device.lockForConfiguration()
device.torchMode = .off
device.flashMode = .off
device.unlockForConfiguration()
}
}catch{
//DISABEL FLASH BUTTON HERE IF ERROR
print("Device tourch Flash Error ");
}
}
// METHOD
//private let session = AVCaptureSession()
//MARK: FLASH UITLITY METHODS
func toggleFlash() {
var device : AVCaptureDevice!
if #available(iOS 10.0, *) {
let videoDeviceDiscoverySession = AVCaptureDeviceDiscoverySession(deviceTypes: [.builtInWideAngleCamera, .builtInDuoCamera], mediaType: AVMediaTypeVideo, position: .unspecified)!
let devices = videoDeviceDiscoverySession.devices!
device = devices.first!
} else {
// Fallback on earlier versions
device = AVCaptureDevice.defaultDevice(withMediaType: AVMediaTypeVideo)
}
if ((device as AnyObject).hasMediaType(AVMediaTypeVideo))
{
if (device.hasTorch)
{
self.session.beginConfiguration()
//self.objOverlayView.disableCenterCameraBtn();
if device.isTorchActive == false {
self.flashOn(device: device)
} else {
self.flashOff(device: device);
}
//self.objOverlayView.enableCenterCameraBtn();
self.session.commitConfiguration()
}
}
}
Swift 4
So there are two different behaviors to choose from in AVFoundation. One would be a capture device torch switch. Connect the torchSwitch action to some view and be sure to change CameraManager.shared.backDevice to your instance of the front or back device that provides the current input.
#IBAction func torchSwitch(_ sender: Any) {
guard let device = CameraManager.shared.backDevice else { return }
guard device.isTorchAvailable else { return }
do {
try device.lockForConfiguration()
device.torchMode = device.torchMode ? .off : .on
if device.torchMode == .on {
try device.setTorchModeOn(level: 0.7)
}
} catch {
debugPrint(error)
}
}
AVFoundation has deprecated device.flashMode
Now to set flash, declare a variable on camera or vc. The value here will be the default.
var flash: AVCaptureFlashMode = .off
Connect this action to some view
#IBAction func torchSwitch(_ sender: Any) { flash = flash ? .off : .on }
Then when you want to capture an image, use AVCapturePhotoOutput and prepare the photo settings. stillCameraOutput is an instance of AVCapturePhotoOutput.
let settings = AVCapturePhotoSettings()
settings.flashMode = flash
stillCameraOutput.capturePhoto(with: settings, delegate: self)
Swift 4 :
Following code is working fine for me
private enum FlashPhotoMode {
case on
case off
}
#IBOutlet weak var flashPhotoModeButton: UIButton!
#IBAction func toggleFlashPhotoMode(_ flashPhotoModeButton: UIButton ) {
sessionQueue.async {
self.flashPhotoMode = (self.flashPhotoMode == .on) ? .off : .on
let flashPhotoMode = self.flashPhotoMode
DispatchQueue.main.async {
if flashPhotoMode == .on {
self.flashPhotoModeButton.setBackgroundImage(UIImage(named: "flashON"), for: .normal)
print("flashON")
} else {
self.flashPhotoModeButton.setBackgroundImage(UIImage(named: "flashOFF"), for: .normal)
print("flashOFF")
}
}
}
}
#IBAction private func capturePhoto(_ photoButton: UIButton) {
................
.......................
if self.videoDeviceInput.device.isFlashAvailable {
if self.flashPhotoMode == .on {
photoSettings.flashMode = .on
print("FLASH ON ")
} else {
print("FLASH OFF ")
photoSettings.flashMode = .off
}
}
}
Thanks!
I am trying to make a selfie app. I am unable to access the front camera. When I run the below code, the app still picks only the back camera.I am working on Xcode 7.1.1. I have also tried it on Xcode 7.2 Beta. Can someone help ? Tried solutions given in the other question here, but that did not solve the problem.
import UIKit
import AVFoundation
class ViewController: UIViewController {
#IBOutlet weak var previewView: UIView!
#IBOutlet weak var capturedImage: UIImageView!
var captureSession: AVCaptureSession?
var stillImageOutput: AVCaptureStillImageOutput?
var previewLayer: AVCaptureVideoPreviewLayer?
enum AVCaptureDevicePosition : Int {
case Unspecified
case Front
case Back
}
func viewDidAppear(animated: Bool){
super.viewDidAppear(animated)
previewLayer!.frame = previewView.bounds
reloadCamera()
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
func reloadCamera() {
captureSession = AVCaptureSession()
captureSession!.sessionPreset = AVCaptureSessionPresetPhoto
//let backCamera = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
// access the front camera
let videoDevices = AVCaptureDevice.devicesWithMediaType(AVMediaTypeVideo)
var captureDevice:AVCaptureDevice
for device in videoDevices{
let device = device as AVCaptureDevice
if device.position == AVCaptureDevicePosition.Front {
captureDevice = device
}
}
var error: NSError?
var input: AVCaptureDeviceInput!
do {
input = try AVCaptureDeviceInput(device : captureDevice)
} catch let error1 as NSError {
error = error1
input = nil
}
if error == nil && captureSession!.canAddInput(input) {
captureSession!.addInput(input)
stillImageOutput = AVCaptureStillImageOutput()
stillImageOutput!.outputSettings = [AVVideoCodecKey :AVVideoCodecJPEG]
if captureSession!.canAddOutput(stillImageOutput){
captureSession!.addOutput(stillImageOutput)
previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
previewLayer!.videoGravity = AVLayerVideoGravityResizeAspect
previewLayer!.connection?.videoOrientation = AVCaptureVideoOrientation.Portrait
previewView.layer.addSublayer(previewLayer!)
captureSession!.startRunning()
}
}
}
#IBAction func didPressTakePhoto(sender: UIButton) {
if let videoConnection = stillImageOutput!.connectionWithMediaType(AVMediaTypeVideo){
videoConnection.videoOrientation = AVCaptureVideoOrientation.Portrait
stillImageOutput?.captureStillImageAsynchronouslyFromConnection(videoConnection, completionHandler: {(sampleBuffer, error) in
if (sampleBuffer != nil){
let imageData = AVCaptureStillImageOutput.jpegStillImageNSDataRepresentation(sampleBuffer)
let dataProvider = CGDataProviderCreateWithCFData(imageData)
let cgImageRef = CGImageCreateWithJPEGDataProvider(dataProvider,nil,true,CGColorRenderingIntent.RenderingIntentDefault)
let image = UIImage(CGImage: cgImageRef!, scale: 1.0, orientation: UIImageOrientation.Right)
self.capturedImage.image = image
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}
})
}
}
#IBAction func didPressTakeAnother(sender : AnyObject){
captureSession!.startRunning()
}
}