I realized you can display images in widget like this stack overflow answer.
https://stackoverflow.com/a/64163384/13476728
However, I was wondering if this keeps calling the url every time when it refreshes through timelineprovider? if it does, how do i store the image through cache and display it so it doesnt call the url every time. (In this example "https://www.test.com")
Group {
let tempUrl = URL(string: "https://www.test.com")!
if let url = tempUrl, let imageData = try? Data(contentsOf: tempUrl),
let uiImage = UIImage(data: imageData) {
if(uiImage != nil){
Image(uiImage: uiImage)
.resizable()
} else{
black
}
}
}
Related
In Swift 3, I am trying to capture an image from the internet, and have these lines of code:
var catPictureURL = NSURL(fileURLWithPath: "http://i.imgur.com/w5rkSIj.jpg")
var catPictureData = NSData(contentsOf: catPictureURL as URL) // nil
var catPicture = UIImage(data: catPictureData as! Data)
What am I doing wrong here?
There's a few things with your code as it stands:
You are using a lot of casting, which is not needed.
You are treating your URL as a local file URL, which is not the case.
You are never downloading the URL to be used by your image.
The first thing we are going to do is to declare your variable as let, as we are not going to modify it later.
let catPictureURL = URL(string: "http://i.imgur.com/w5rkSIj.jpg")! // We can force unwrap because we are 100% certain the constructor will not return nil in this case.
Then we need to download the contents of that URL. We can do this with the URLSession object. When the completion handler is called, we will have a UIImage downloaded from the web.
// Creating a session object with the default configuration.
// You can read more about it here https://developer.apple.com/reference/foundation/urlsessionconfiguration
let session = URLSession(configuration: .default)
// Define a download task. The download task will download the contents of the URL as a Data object and then you can do what you wish with that data.
let downloadPicTask = session.dataTask(with: catPictureURL) { (data, response, error) in
// The download has finished.
if let e = error {
print("Error downloading cat picture: \(e)")
} else {
// No errors found.
// It would be weird if we didn't have a response, so check for that too.
if let res = response as? HTTPURLResponse {
print("Downloaded cat picture with response code \(res.statusCode)")
if let imageData = data {
// Finally convert that Data into an image and do what you wish with it.
let image = UIImage(data: imageData)
// Do something with your image.
} else {
print("Couldn't get image: Image is nil")
}
} else {
print("Couldn't get response code for some reason")
}
}
}
Finally you need to call resume on the download task, otherwise your task will never start:
downloadPicTask.resume().
All this code may look a bit intimidating at first, but the URLSession APIs are block based so they can work asynchronously - If you block your UI thread for a few seconds, the OS will kill your app.
Your full code should look like this:
let catPictureURL = URL(string: "http://i.imgur.com/w5rkSIj.jpg")!
// Creating a session object with the default configuration.
// You can read more about it here https://developer.apple.com/reference/foundation/urlsessionconfiguration
let session = URLSession(configuration: .default)
// Define a download task. The download task will download the contents of the URL as a Data object and then you can do what you wish with that data.
let downloadPicTask = session.dataTask(with: catPictureURL) { (data, response, error) in
// The download has finished.
if let e = error {
print("Error downloading cat picture: \(e)")
} else {
// No errors found.
// It would be weird if we didn't have a response, so check for that too.
if let res = response as? HTTPURLResponse {
print("Downloaded cat picture with response code \(res.statusCode)")
if let imageData = data {
// Finally convert that Data into an image and do what you wish with it.
let image = UIImage(data: imageData)
// Do something with your image.
} else {
print("Couldn't get image: Image is nil")
}
} else {
print("Couldn't get response code for some reason")
}
}
}
downloadPicTask.resume()
let url = URL(string: "http://i.imgur.com/w5rkSIj.jpg")
let data = try? Data(contentsOf: url)
if let imageData = data {
let image = UIImage(data: imageData)
}
Swift
Good solution to extend native functionality by extensions
import UIKit
extension UIImage {
convenience init?(url: URL?) {
guard let url = url else { return nil }
do {
self.init(data: try Data(contentsOf: url))
} catch {
print("Cannot load image from url: \(url) with error: \(error)")
return nil
}
}
}
Usage
Convenience initializer is failable and accepts optional URL – approach is safe.
imageView.image = UIImage(url: URL(string: "some_url.png"))
You could also use Alamofire\AlmofireImage for that task:
https://github.com/Alamofire/AlamofireImage
The code should look something like that (Based on the first example on link above):
import AlamofireImage
Alamofire.request("http://i.imgur.com/w5rkSIj.jpg").responseImage { response in
if let catPicture = response.result.value {
print("image downloaded: \(image)")
}
}
While it is neat yet safe, you should consider if that worth the Pod overhead.
If you are going to use more images and would like to add also filter and transiations I would consider using AlamofireImage
Use this extension and download image faster.
extension UIImageView {
public func imageFromURL(urlString: String) {
let activityIndicator = UIActivityIndicatorView(activityIndicatorStyle: .gray)
activityIndicator.frame = CGRect.init(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height)
activityIndicator.startAnimating()
if self.image == nil{
self.addSubview(activityIndicator)
}
URLSession.shared.dataTask(with: NSURL(string: urlString)! as URL, completionHandler: { (data, response, error) -> Void in
if error != nil {
print(error ?? "No Error")
return
}
DispatchQueue.main.async(execute: { () -> Void in
let image = UIImage(data: data!)
activityIndicator.removeFromSuperview()
self.image = image
})
}).resume()
}
}
Using Alamofire worked out for me on Swift 3:
Step 1:
Integrate using pods.
pod 'Alamofire', '~> 4.4'
pod 'AlamofireImage', '~> 3.3'
Step 2:
import AlamofireImage
import Alamofire
Step 3:
Alamofire.request("https://httpbin.org/image/png").responseImage { response in
if let image = response.result.value {
print("image downloaded: \(image)")
self.myImageview.image = image
}
}
The easiest way according to me will be using SDWebImage
Add this to your pod file
pod 'SDWebImage', '~> 4.0'
Run pod install
Now import SDWebImage
import SDWebImage
Now for setting image from url
imageView.sd_setImage(with: URL(string: "http://www.domain/path/to/image.jpg"), placeholderImage: UIImage(named: "placeholder.png"))
It will show placeholder image but when image is downloaded it will show the image from url .Your app will never crash
This are the main feature of SDWebImage
Categories for UIImageView, UIButton, MKAnnotationView adding web image and cache management
An asynchronous image downloader
An asynchronous memory + disk image caching with automatic cache expiration handling
A background image decompression
A guarantee that the same URL won't be downloaded several times
A guarantee that bogus URLs won't be retried again and again
A guarantee that main thread will never be blocked
Performances!
Use GCD and ARC
To know more https://github.com/rs/SDWebImage
Use extension for UIImageView to Load URL Images.
let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
func imageURLLoad(url: URL) {
DispatchQueue.global().async { [weak self] in
func setImage(image:UIImage?) {
DispatchQueue.main.async {
self?.image = image
}
}
let urlToString = url.absoluteString as NSString
if let cachedImage = imageCache.object(forKey: urlToString) {
setImage(image: cachedImage)
} else if let data = try? Data(contentsOf: url), let image = UIImage(data: data) {
DispatchQueue.main.async {
imageCache.setObject(image, forKey: urlToString)
setImage(image: image)
}
}else {
setImage(image: nil)
}
}
}
}
We are able to fetch image directly without using Third Party SDK like 'AlamofireImage', 'Kingfisher' and 'SDWebImage'
Swift 5
DispatchQueue.global(qos: .background).async {
do{
let data = try Data.init(contentsOf: URL.init(string:"url")!)
DispatchQueue.main.async {
let image: UIImage? = UIImage(data: data)
yourImageView.image = image
}
}
catch let errorLog {
debugPrint(errorLog.localizedDescription)
}
}
let url = ("https://firebasestorage.googleapis.com/v0/b/qualityaudit-678a4.appspot.com/o/profile_images%2FBFA28EDD-9E15-4CC3-9AF8-496B91E74A11.png?alt=media&token=b4518b07-2147-48e5-93fb-3de2b768412d")
self.myactivityindecator.startAnimating()
let urlString = url
guard let url = URL(string: urlString) else { return }
URLSession.shared.dataTask(with: url)
{
(data, response, error) in
if error != nil {
print("Failed fetching image:", error!)
return
}
guard let response = response as? HTTPURLResponse, response.statusCode == 200 else {
print("error")
return
}
DispatchQueue.main.async {
let image = UIImage(data: data!)
let myimageview = UIImageView(image: image)
print(myimageview)
self.imgdata.image = myimageview.image
self.myactivityindecator.stopanimating()
}
}.resume()
I use AlamofireImage it works fine for me for Loading url within ImageView, which also has Placeholder option.
func setImage (){
let image = “https : //i.imgur.com/w5rkSIj.jpg”
if let url = URL (string: image)
{
//Placeholder Image which was in your Local(Assets)
let image = UIImage (named: “PlacehoderImageName”)
imageViewName.af_setImage (withURL: url, placeholderImage: image)
}
}
Note:- Dont forget to Add AlamofireImage in your Pod file as well as in Import Statment
Say Example,
pod 'AlamofireImage' within Your PodFile and in ViewController import AlamofireImage
I'm struggling to solve the very common problem of loading images inside a collection view given a list of urls. I have implemented a UIImageView extension. In there I defined a cache variable:
static var imageCache = NSCache<NSString, UIImage>()
In addition I have created a loadImage method that takes as input the image cache key, the url itself, a placeholder image and an error image and works as follows:
public func loadImage(cacheKey: String?, urlString: String?, placeholderImage: UIImage?, errorImage: UIImage?) {
image = nil
if let cacheKey = cacheKey, let cachedImage = UIImageView.imageCache.object(forKey: cacheKey as NSString) {
image = cachedImage
return
}
if let placeholder = placeholderImage {
image = placeholder
}
if let urlString = urlString, let url = URL(string: urlString) {
self.downloadImage(url: url, errorImage: errorImage)
} else {
image = errorImage
}
}
The download image function proceeds to create a data task, download the image and assign to the image view:
private func downloadImage(url: URL, errorImage: UIImage?) {
let dataTask = URLSession.shared.dataTask(with: url) { [weak self] (data, response, error ) in
if error != nil {
DispatchQueue.main.async {
self?.image = errorImage
}
return
}
if let statusCode = (response as? HTTPURLResponse)?.statusCode {
if !(200...299).contains(statusCode) {
DispatchQueue.main.async {
self?.image = errorImage
}
return
}
}
if let data = data, let image = UIImage(data: data) {
UIImageView.imageCache.setObject(image, forKey: url.absoluteString as NSString)
DispatchQueue.main.async {
self?.image = image
}
}
}
dataTask.resume()
}
I call the loadImage method inside cellForItemAt, so that I don't have to download all the data at once, but only the images that are effectively displayed on screen. The way I call the function is the following:
cell.albumImage.loadImage(
cacheKey: bestQualityImage,
urlString: bestQualityImage,
placeholderImage: UIImage(named: "Undefined"),
errorImage: UIImage(named: "Undefined")
)
The main problem I face with the current implementation is that sometimes the images are not displayed in the correct spot. In other words, if I have three elements on screen I would sometimes see all three elements with the same image instead of their respective image.
I believe that the problem is that by the time the download is complete for a specific cell, the cellForItemAt for that cell has already ended and the cell gets the wrong image instead.
Is there a way I can modify my function to fix this bug or should I completely change my approach?
EDIT.
At the beginning I thought the problem was that I was using an extension and I tried to use a function with a closure returning the downloaded image but that didn't solve my problem.
I have an image stored inside an AppGroup, but I'm unable to show the image and I'm not sure why.
I have this inside my view:
Image(uiImage: getImageFromDir(imageName: name)!)
.resizable()
I get the image using the following function:
func getImageFromDir(imageName: String) -> UIImage? {
let appGroupPath = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "group.myId")!
let imagePath = appGroupPath.appendingPathComponent(imageName)
do {
let imageData = try Data(contentsOf: imagePath)
return UIImage(data: imageData)
} catch {
print("Error loading image : \(error)")
}
return nil
}
This runs fine and the catch block is never hit, but the image still isn't visible. My initial thought was that I had an invalid path, but this doesn't seem the case since I can load the image as expected in React Native using the path.
There's also nothing wrong with my styles since a different image loaded from Assets.xcassets works fine.
Assuming the file is really existed at specified location (you can verify generated URL for that) try with security scoped resource wrapper, like below
func getImageFromDir(imageName: String) -> UIImage? {
let appGroupPath = FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "group.myId")!
let imagePath = appGroupPath.appendingPathComponent(imageName)
do {
if imagePath.startAccessingSecurityScopedResource() { // << this !!
defer {
imagePath.stopAccessingSecurityScopedResource() // << and this !!
}
let imageData = try Data(contentsOf: imagePath)
return UIImage(data: imageData)
}
} catch {
print("Error loading image : \(error)")
}
return nil
}
While my solution is working, it is NOT a valid answer to why my images aren't showing and I would still like to know why, if anyone knows who comes across this post in the future.
To solve this, instead of using an absolute path to the image, I used a base64 string to use as the data. The image now succesfully shows.
I have JSON response for image after a post request
"profile_picture": "uploads/profile_pictures/18/file.jpeg"
if I combine the base URL and "profile_picture" url I can have the image // browsing on the web page
http://ms.XXX.net/uploads/profile_pictures/18/file.jpeg
I want to store that image url to a UIImageView and show that image on ImageView.Please guide me how do I do that. Below is how im trying.
image = "http://ms.XXX.net/"+"\(LoginSingleton.shared.pathImage!)"
imageView.image = image as? UIImage
It would be ideal to use third party frameworks like SDWebImage, Kingfisher etc. for better user experience. But you can do it without them by getting the data from url asynchronously and then set the image.
guard let url = URL(string: "image-url") else { return }
DispatchQueue.global().async {
guard let data = try? Data(contentsOf: url) else { return }
DispatchQueue.main.async {
let image = UIImage(data: data)
// Set the image to your image view
}
}
In Swift 3, I am trying to capture an image from the internet, and have these lines of code:
var catPictureURL = NSURL(fileURLWithPath: "http://i.imgur.com/w5rkSIj.jpg")
var catPictureData = NSData(contentsOf: catPictureURL as URL) // nil
var catPicture = UIImage(data: catPictureData as! Data)
What am I doing wrong here?
There's a few things with your code as it stands:
You are using a lot of casting, which is not needed.
You are treating your URL as a local file URL, which is not the case.
You are never downloading the URL to be used by your image.
The first thing we are going to do is to declare your variable as let, as we are not going to modify it later.
let catPictureURL = URL(string: "http://i.imgur.com/w5rkSIj.jpg")! // We can force unwrap because we are 100% certain the constructor will not return nil in this case.
Then we need to download the contents of that URL. We can do this with the URLSession object. When the completion handler is called, we will have a UIImage downloaded from the web.
// Creating a session object with the default configuration.
// You can read more about it here https://developer.apple.com/reference/foundation/urlsessionconfiguration
let session = URLSession(configuration: .default)
// Define a download task. The download task will download the contents of the URL as a Data object and then you can do what you wish with that data.
let downloadPicTask = session.dataTask(with: catPictureURL) { (data, response, error) in
// The download has finished.
if let e = error {
print("Error downloading cat picture: \(e)")
} else {
// No errors found.
// It would be weird if we didn't have a response, so check for that too.
if let res = response as? HTTPURLResponse {
print("Downloaded cat picture with response code \(res.statusCode)")
if let imageData = data {
// Finally convert that Data into an image and do what you wish with it.
let image = UIImage(data: imageData)
// Do something with your image.
} else {
print("Couldn't get image: Image is nil")
}
} else {
print("Couldn't get response code for some reason")
}
}
}
Finally you need to call resume on the download task, otherwise your task will never start:
downloadPicTask.resume().
All this code may look a bit intimidating at first, but the URLSession APIs are block based so they can work asynchronously - If you block your UI thread for a few seconds, the OS will kill your app.
Your full code should look like this:
let catPictureURL = URL(string: "http://i.imgur.com/w5rkSIj.jpg")!
// Creating a session object with the default configuration.
// You can read more about it here https://developer.apple.com/reference/foundation/urlsessionconfiguration
let session = URLSession(configuration: .default)
// Define a download task. The download task will download the contents of the URL as a Data object and then you can do what you wish with that data.
let downloadPicTask = session.dataTask(with: catPictureURL) { (data, response, error) in
// The download has finished.
if let e = error {
print("Error downloading cat picture: \(e)")
} else {
// No errors found.
// It would be weird if we didn't have a response, so check for that too.
if let res = response as? HTTPURLResponse {
print("Downloaded cat picture with response code \(res.statusCode)")
if let imageData = data {
// Finally convert that Data into an image and do what you wish with it.
let image = UIImage(data: imageData)
// Do something with your image.
} else {
print("Couldn't get image: Image is nil")
}
} else {
print("Couldn't get response code for some reason")
}
}
}
downloadPicTask.resume()
let url = URL(string: "http://i.imgur.com/w5rkSIj.jpg")
let data = try? Data(contentsOf: url)
if let imageData = data {
let image = UIImage(data: imageData)
}
Swift
Good solution to extend native functionality by extensions
import UIKit
extension UIImage {
convenience init?(url: URL?) {
guard let url = url else { return nil }
do {
self.init(data: try Data(contentsOf: url))
} catch {
print("Cannot load image from url: \(url) with error: \(error)")
return nil
}
}
}
Usage
Convenience initializer is failable and accepts optional URL – approach is safe.
imageView.image = UIImage(url: URL(string: "some_url.png"))
You could also use Alamofire\AlmofireImage for that task:
https://github.com/Alamofire/AlamofireImage
The code should look something like that (Based on the first example on link above):
import AlamofireImage
Alamofire.request("http://i.imgur.com/w5rkSIj.jpg").responseImage { response in
if let catPicture = response.result.value {
print("image downloaded: \(image)")
}
}
While it is neat yet safe, you should consider if that worth the Pod overhead.
If you are going to use more images and would like to add also filter and transiations I would consider using AlamofireImage
Use this extension and download image faster.
extension UIImageView {
public func imageFromURL(urlString: String) {
let activityIndicator = UIActivityIndicatorView(activityIndicatorStyle: .gray)
activityIndicator.frame = CGRect.init(x: 0, y: 0, width: self.frame.size.width, height: self.frame.size.height)
activityIndicator.startAnimating()
if self.image == nil{
self.addSubview(activityIndicator)
}
URLSession.shared.dataTask(with: NSURL(string: urlString)! as URL, completionHandler: { (data, response, error) -> Void in
if error != nil {
print(error ?? "No Error")
return
}
DispatchQueue.main.async(execute: { () -> Void in
let image = UIImage(data: data!)
activityIndicator.removeFromSuperview()
self.image = image
})
}).resume()
}
}
Using Alamofire worked out for me on Swift 3:
Step 1:
Integrate using pods.
pod 'Alamofire', '~> 4.4'
pod 'AlamofireImage', '~> 3.3'
Step 2:
import AlamofireImage
import Alamofire
Step 3:
Alamofire.request("https://httpbin.org/image/png").responseImage { response in
if let image = response.result.value {
print("image downloaded: \(image)")
self.myImageview.image = image
}
}
The easiest way according to me will be using SDWebImage
Add this to your pod file
pod 'SDWebImage', '~> 4.0'
Run pod install
Now import SDWebImage
import SDWebImage
Now for setting image from url
imageView.sd_setImage(with: URL(string: "http://www.domain/path/to/image.jpg"), placeholderImage: UIImage(named: "placeholder.png"))
It will show placeholder image but when image is downloaded it will show the image from url .Your app will never crash
This are the main feature of SDWebImage
Categories for UIImageView, UIButton, MKAnnotationView adding web image and cache management
An asynchronous image downloader
An asynchronous memory + disk image caching with automatic cache expiration handling
A background image decompression
A guarantee that the same URL won't be downloaded several times
A guarantee that bogus URLs won't be retried again and again
A guarantee that main thread will never be blocked
Performances!
Use GCD and ARC
To know more https://github.com/rs/SDWebImage
Use extension for UIImageView to Load URL Images.
let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
func imageURLLoad(url: URL) {
DispatchQueue.global().async { [weak self] in
func setImage(image:UIImage?) {
DispatchQueue.main.async {
self?.image = image
}
}
let urlToString = url.absoluteString as NSString
if let cachedImage = imageCache.object(forKey: urlToString) {
setImage(image: cachedImage)
} else if let data = try? Data(contentsOf: url), let image = UIImage(data: data) {
DispatchQueue.main.async {
imageCache.setObject(image, forKey: urlToString)
setImage(image: image)
}
}else {
setImage(image: nil)
}
}
}
}
We are able to fetch image directly without using Third Party SDK like 'AlamofireImage', 'Kingfisher' and 'SDWebImage'
Swift 5
DispatchQueue.global(qos: .background).async {
do{
let data = try Data.init(contentsOf: URL.init(string:"url")!)
DispatchQueue.main.async {
let image: UIImage? = UIImage(data: data)
yourImageView.image = image
}
}
catch let errorLog {
debugPrint(errorLog.localizedDescription)
}
}
let url = ("https://firebasestorage.googleapis.com/v0/b/qualityaudit-678a4.appspot.com/o/profile_images%2FBFA28EDD-9E15-4CC3-9AF8-496B91E74A11.png?alt=media&token=b4518b07-2147-48e5-93fb-3de2b768412d")
self.myactivityindecator.startAnimating()
let urlString = url
guard let url = URL(string: urlString) else { return }
URLSession.shared.dataTask(with: url)
{
(data, response, error) in
if error != nil {
print("Failed fetching image:", error!)
return
}
guard let response = response as? HTTPURLResponse, response.statusCode == 200 else {
print("error")
return
}
DispatchQueue.main.async {
let image = UIImage(data: data!)
let myimageview = UIImageView(image: image)
print(myimageview)
self.imgdata.image = myimageview.image
self.myactivityindecator.stopanimating()
}
}.resume()
I use AlamofireImage it works fine for me for Loading url within ImageView, which also has Placeholder option.
func setImage (){
let image = “https : //i.imgur.com/w5rkSIj.jpg”
if let url = URL (string: image)
{
//Placeholder Image which was in your Local(Assets)
let image = UIImage (named: “PlacehoderImageName”)
imageViewName.af_setImage (withURL: url, placeholderImage: image)
}
}
Note:- Dont forget to Add AlamofireImage in your Pod file as well as in Import Statment
Say Example,
pod 'AlamofireImage' within Your PodFile and in ViewController import AlamofireImage