Does anybody have a code example where a slider is used with BloC state management? I really don't understand how I Update the state of the slider and change the textvalue
Short e.g. of my problem:
Normally I would do something like
Text(number,...)
Slider(vale: number.toDouble()
onChanged: (...){setState(() {_smth=number;}
But this is clearly not possible when I want to use bloc.
So back to my question: How does this work. Maybe a example.
Thank you <3
Actually, You may use cubit for this, But for the Bloc here a way of doing it.
abstract class MySliderState extends Equatable {
const MySliderState();
#override
List<Object> get props => [];
}
class MySliderInitial extends MySliderState {
final double value;
const MySliderInitial({required this.value});
#override
List<Object> get props => [value];
}
class MySliderOnChanged extends MySliderState {
final double value;
const MySliderOnChanged({required this.value});
#override
List<Object> get props => [value];
}
//event
abstract class MySliderEvent extends Equatable {
const MySliderEvent();
#override
List<Object> get props => [];
}
class MySliderOnChangedEvent extends MySliderEvent {
final double value;
const MySliderOnChangedEvent({
required this.value,
});
#override
List<Object> get props => [value];
}
//* bloc
class MySliderBloc extends Bloc<MySliderEvent, MySliderState> {
MySliderBloc() : super(const MySliderInitial(value: 0)) {
on<MySliderOnChangedEvent>(_onValueChanged);
}
_onValueChanged(MySliderOnChangedEvent event, emit) {
emit(MySliderOnChanged(value: event.value));
}
}
void main() {
runApp(
MultiBlocProvider(
providers: [
BlocProvider(
create: (context) => MySliderBloc(),
)
],
child: const MyApp(),
),
);
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.\
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.red,
),
home: const SliderExample(),
);
}
}
class SliderExample extends StatelessWidget {
const SliderExample({Key? key}) : super(key: key);
Widget _buildItem(
BuildContext context,
double value,
) {
return Column(
children: [
Text(" Value: $value"),
Slider(
value: value,
onChanged: (v) {
BlocProvider.of<MySliderBloc>(context)
.add(MySliderOnChangedEvent(value: v));
},
),
],
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: [
BlocConsumer<MySliderBloc, MySliderState>(
listener: (context, state) {},
builder: (context, state) {
if (state is MySliderInitial) {
return Column(
children: [
const Text("Initial Value"),
_buildItem(context, state.value),
],
);
}
if (state is MySliderOnChanged) {
return Column(
children: [
const Text("On Changed Value"),
_buildItem(context, state.value),
],
);
}
return const Text("unimplemented state");
},
),
],
),
);
}
}
Make sure to import equatable. I tried to avoid code- duplication, But for the example purpose I've extended the code. This may help you. Also, I am not an expert on bloc architecture.
You can explore about flutter bloc
Related
So I'm learning basics of bloc and I wanted to know how to change a text using a button without setstate(), this whole time ive been using setstate but I would like to know how to change a text after a button click using bloc, state, event.
This is what I have so far
Main.dart
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MultiProvider(
providers: [
BlocProvider(
create: (_) => SecscreenBloc(),
),
],
child: MaterialApp(
onGenerateRoute: Routes().onGenerateRoute,
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: SecScreen()),
);
}
}
SecScreen.dart
class SecScreen extends StatefulWidget {
const SecScreen({Key? key}) : super(key: key);
#override
State<SecScreen> createState() => _SecScreenState();
}
class _SecScreenState extends State<SecScreen> {
var numm = 1;
#override
Widget build(BuildContext context) {
return BlocProvider(
create: (context) => SecscreenBloc()..add(LoadSecscreenEvent(numm)),
child: Scaffold(
appBar: AppBar(
title: Text("Bloc Increment"),
),
body: BlocBuilder<SecscreenBloc,SecscreenState>(
builder: (context,state){
if(state is SecScreenLoadedState){
return Column(
children: [
Text("Activity: ${state.number}"),
SizedBox(height: 30),
ElevatedButton(
onPressed: () => BlocProvider.of<SecscreenBloc>(context).add(LoadSecscreenEvent(
numm
)),
child: Icon(Icons.add),
),
],
);
}
return Container(
color: Colors.red,
);
}
),
),
);
}
}
SecScreen_event.dart
abstract class SecscreenEvent extends Equatable {
const SecscreenEvent();
}
class LoadSecscreenEvent extends SecscreenEvent{
final int number;
LoadSecscreenEvent(this.number);
#override
List<Object?> get props => [number];
}
SecScreen_state.dart
part of 'secscreen_bloc.dart';
abstract class SecscreenState extends Equatable {
const SecscreenState();
}
class SecscreenInitial extends SecscreenState {
#override
List<Object> get props => [];
}
class SecScreenLoadedState extends SecscreenState{
final int number;
SecScreenLoadedState(this.number);
#override
List<Object?> get props => [number];
}
secscreen_bloc.dart
class SecscreenBloc extends Bloc<SecscreenEvent, SecscreenState> {
SecscreenBloc() : super(SecscreenInitial()) {
on<LoadSecscreenEvent>((event, emit) {
if (event is LoadSecscreenEvent){
emit(SecScreenLoadedState(event.number + 1));
}
});
}
}
I've been stuck at this for an embarssingly long time, would appreciate some help!
actually it is changed every time you press but every time the value gone to the bloc 1 and back 2 so you did not see the effection
just change the following line
onPressed: () => BlocProvider.of<SecscreenBloc>(context).add(LoadSecscreenEvent(
numm
)),
to this one :
onPressed: () => BlocProvider.of<SecscreenBloc>(context)
.add(LoadSecscreenEvent(state.number)),
My app using bloc/cubit to display a list of Todo items works fine until I hot reload/hot restart the application!
I have two buttons, when i click these, the cubit state is set to having 3 todo items. Additionally I have two periodic timer which sets the cubit state to having only 1 or 0 todo items again. So the number of items is constantly changing from 1 to 0 until, or if i press a button it momentarily becomes 3.
This works fine until hot reload/restart after which the buttons no longer work! The periodic changes do work however. I can only alleviate this problem by creating my ToDoBloc as a field Initializer within my "MyApp" base widget.
main.dart:
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:todo/todo_api_controller.dart';
import 'package:todo/todo_bloc.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
MyApp({Key? key}) : super(key: key);
late TodoBloc _todoBloc; //!!----IF I CREATE THE TODOBLOC HERE EVERYTHING WORKS--!!
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
_todoBloc = TodoBloc(
apiController: TodoApiController(),
);
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(_todoBloc),
);
}
}
class MyHomePage extends StatelessWidget {
TodoBloc _todoBloc;
MyHomePage(this._todoBloc, {Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: BlocProvider<TodoBloc>.value(
value: _todoBloc,
child: BlocBuilder<TodoBloc, TodoBlocState>(
builder: (context, state) {
return Builder(
builder: (context) => Column(
mainAxisSize: MainAxisSize.min,
children: [
TextButton(
onPressed: () => context.read<TodoBloc>().LoadAll(),
child: Text(
'pressme',
style: TextStyle(color: Colors.red),
)),
ListView.builder(
shrinkWrap: true,
itemCount: state.todos.length,
itemBuilder: (context, index) {
var todo = state.todos[index];
return CheckboxListTile(
value: todo.isFinished,
onChanged: (newvalue) {},
);
}),
],
));
},
),
),
floatingActionButton: FloatingActionButton(
onPressed: () async {
await _todoBloc.LoadAll();
},
),
);
}
}
todo_api_controller.dart
class TodoApiController {
List<Todo> GetAll() {
return [
Todo(id: "asfsdf", name: "this is todo", isFinished: true, finishedOn: DateTime.now()),
Todo(id: "asfsdf", name: "this is todo", isFinished: true, finishedOn: DateTime.now()),
];
}
void Delete(String id) {}
void Update(Todo todo) {}
Todo Create() {
return Todo(id: "asdfsdf");
}
}
class Todo {
final String id;
String name;
bool isFinished;
DateTime? finishedOn;
Todo({required String id, String name = "", bool isFinished = false, DateTime? finishedOn = null})
: id = id,
name = name,
isFinished = isFinished,
finishedOn = finishedOn {}
}
todo_bloc.dart
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:todo/todo_api_controller.dart';
class TodoBloc extends Cubit<TodoBlocState> {
static int numberOfInstances = 0;
int myInstance = -1;
TodoApiController _apiController;
List<Todo> todos = [];
TodoBloc({required TodoApiController apiController})
: _apiController = apiController,
super(TodoBlocState(todos: [TodoItemState(id: "asdfsdf", name: "sdfsdf", isFinished: true, finishedOn: null)])) {
numberOfInstances++;
myInstance = numberOfInstances;
Timer.periodic(Duration(seconds: 2), (s) => emit(TodoBlocState()));
Future.delayed(
Duration(seconds: 1),
() => Timer.periodic(
Duration(seconds: 2), (s) => emit(TodoBlocState(todos: [TodoItemState(id: "asdfsdf", name: "sdfsdf", isFinished: true, finishedOn: null)]))));
}
Future<void> LoadAll() async {
/* var newTodos = _apiController.GetAll();
todos.clear();
todos.addAll(newTodos);
var newState = MakeState();
emit(newState);*/
emit(TodoBlocState(todos: [
TodoItemState(id: "asdfsdf", name: "sdfsdf", isFinished: true, finishedOn: null),
TodoItemState(id: "asdfsdf", name: "sdfsdf", isFinished: true, finishedOn: null),
TodoItemState(id: "asdfsdf", name: "sdfsdf", isFinished: true, finishedOn: null),
]));
}
TodoBlocState MakeState() {
return TodoBlocState(
todos: todos
.map((e) => TodoItemState(
id: e.id,
finishedOn: e.finishedOn,
isFinished: e.isFinished,
name: e.name,
))
.toList(),
);
}
}
class TodoBlocState {
final List<TodoItemState> todos = [];
TodoBlocState({List<TodoItemState>? todos}) {
this.todos.addAll(todos ?? []);
}
}
class TodoItemState {
final String id;
final String name;
final bool isFinished;
final DateTime? finishedOn;
TodoItemState({required this.id, required this.name, required this.isFinished, required this.finishedOn});
}
I cant figure out why this is, especially with hot restart, as this should reset all application state.
EDIT: the issue appears after a hot reload(not hot restart) but cannot be fixed by hot restart
EDIT2: the issue is fixed by adding a GlobalKey() to the MyHomePage class. Though I cannot understand why. Can someone explain this to me?
This is happening because you're initializing your TodoBloc inside a build function.
Hot reload rebuilds your widgets so it triggers a new call to their build functions.
You should convert it into a StatefulWidget and initilize your TodoBloc inside the initState function:
class MyApp extends StatefulWidget {
MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late TodoBloc _todoBloc;
#override
void initState() {
super.initState();
_todoBloc = TodoBloc(
apiController: TodoApiController(),
);
}
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(_todoBloc),
);
}
}
You really don't need to declare and initialize your TodoBloc at the top of the widget tree then pass it all the way down. BlocProvider creates a new instance that is accessible via context.read<TodoBloc>().
Your MyApp could look like this.
class MyApp extends StatelessWidget {
MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: BlocProvider(
create: (context) => TodoBloc(apiController: TodoApiController()), // this is your bloc being created and initialized
child: MyHomePage(),
),
);
}
}
And MyHomePage could be simplified. Note the lack of BlocProvider.value and Builder. All you need is a BlocBuilder and the correct instance of TodoBloc is always accessible with context.read<TodoBloc>().
class MyHomePage extends StatelessWidget {
MyHomePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: BlocBuilder<TodoBloc, TodoBlocState>(
builder: (context, state) {
return Column(
mainAxisSize: MainAxisSize.min,
children: [
TextButton(
onPressed: () => context.read<TodoBloc>().LoadAll(),
child: Text(
'pressme',
style: TextStyle(color: Colors.red),
),
),
ListView.builder(
shrinkWrap: true,
itemCount: state.todos.length,
itemBuilder: (context, index) {
var todo = state.todos[index];
return CheckboxListTile(
value: todo.isFinished,
onChanged: (newvalue) {},
);
},
),
],
);
},
),
floatingActionButton: FloatingActionButton(
onPressed: () async {
await context.read<TodoBloc>().LoadAll();
},
),
);
}
}
right widget has gesterdetector that adds a String ("ZzZ") to List;
left widget shows all String there in String list by List view Buildder,
right widget adds "ZzZ" to list after pressing the button successfully but it dosent sets ui state...
in android studio after hot reload it shows all added "ZzZ"
import 'package:flutter/material.dart';
List<String> ListOfZzZ=[];
class homescreen extends StatefulWidget {
#override
_homescreenState createState() => _homescreenState();
}
class _homescreenState extends State<homescreen> {
#override
Widget build(BuildContext context) {
return Material(
child: Scaffold(
body: Row(children: [
Expanded(child:RightSidewidget()),
Expanded(child:LeftSidewidget())
],
)),
);
}
}
class RightSidewidget extends StatefulWidget {
#override
_RightSidewidgetState createState() => _RightSidewidgetState();
}
class _RightSidewidgetState extends State<RightSidewidget> {
#override
Widget build(BuildContext context) {
return GestureDetector(
child: Container(child:Text("add new ZzZ"),),
**onTap: (){
setState(() {
ListOfZzZ.add("ZzZ");
});},);**
}
}
class LeftSidewidget extends StatefulWidget {
#override
_LeftSidewidgetState createState() => _LeftSidewidgetState();
}
class _LeftSidewidgetState extends State<LeftSidewidget> {
#override
Widget build(BuildContext context) {
return Container(child:
ListView.builder(
itemCount: ListOfZzZ.length,
itemBuilder: (context,index)=>Text(ListOfZzZ[index])),);
}
}
check the Provider package it can help you achieve what you want, ere is a really good tutorial by the flutter devs showing how to use manage the state of your app and notify widgets of the changes other widgets have.
setState rebuild in very specyfic way. you can read about this in here:
https://api.flutter.dev/flutter/widgets/State/setState.html
in simple world setState call the nearest build (I think this is not full true, but this intuitions works for me)
In your code when you tap right widget and call setState only rightwidget will be rebuild.
So this is the easy solutions:
Make left and right widget statless.
In homescreen in row add gestureDetector(or textButton like in my example) and here call setState. When you do that, all homeSreen will be rebuild so left and right widget too. and your list will be actual. Here is example:
List<String> ListOfZzZ = [];
class homescreen extends StatefulWidget {
#override
_homescreenState createState() => _homescreenState();
}
class _homescreenState extends State<homescreen> {
#override
Widget build(BuildContext context) {
return Material(
child: Scaffold(
body: Row(
children: [
Expanded(
child: TextButton(
onPressed: () => setState(() {
ListOfZzZ.add("ZzZ");
}),
child: RightSidewidget())),
Expanded(child: LeftSideWidget())
],
)),
);
}
}
class RightSidewidget extends StatelessWidget {
const RightSidewidget({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
color: Colors.amber[50],
child: Text("add new ZzZ"),
);
}
}
class LeftSideWidget extends StatelessWidget {
const LeftSideWidget({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
child: ListView.builder(
itemCount: ListOfZzZ.length,
itemBuilder: (context, index) => Text(ListOfZzZ[index])),
);
}
}
The hard way, but more elegant and better is to use some state manager like bloc. Here is official site: https://bloclibrary.dev/#/gettingstarted
there is a lot of tutorials and explanations. But this is not solutions for 5 minutes.
Edit: I make some solution with BLoC. I hope this help. I use flutter_bloc and equatable packages in version 7.0.1
void main() {
EquatableConfig.stringify = kDebugMode;
Bloc.observer = SimpleBlocObserver();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: Text('myList'),
),
body: BlocProvider(
create: (context) => MylistBloc()..add(AddToList('Start')),
child: Row(
children: [
Expanded(flex: 1, child: buttonsPanel()),
Expanded(flex: 1, child: ListOfZzZ()),
],
),
),
),
);
}
}
class ListOfZzZ extends StatefulWidget {
const ListOfZzZ({Key? key}) : super(key: key);
#override
_ListOfZzZState createState() => _ListOfZzZState();
}
class _ListOfZzZState extends State<ListOfZzZ> {
late MylistBloc _mylistBloc;
#override
Widget build(BuildContext context) {
return BlocBuilder<MylistBloc, MylistState>(
//builder: (context, state) {return ListView.builder(itemBuilder: (BuildContext context,int index){return ListTile(title: state.positions[index];)},);},
builder: (context, state) {
if (state.positions.isEmpty) {
return const Center(child: Text('no posts'));
} else {
return ListView.builder(
itemBuilder: (BuildContext context, int index) {
return ListTile(title: Text(state.positions[index]));
},
itemCount: state.positions.length,
);
}
},
);
}
}
class buttonsPanel extends StatefulWidget {
const buttonsPanel({Key? key}) : super(key: key);
#override
_buttonsPanelState createState() => _buttonsPanelState();
}
class _buttonsPanelState extends State<buttonsPanel> {
late MylistBloc _mylistBloc;
#override
void initState() {
super.initState();
_mylistBloc = context.read<MylistBloc>();
}
#override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
TextButton(
onPressed: () => {_mylistBloc.add(AddToList('Spam'))},
child: Text('Spam')),
TextButton(
onPressed: () => {_mylistBloc.add(AddToList('Ham'))},
child: Text('Ham')),
],
);
}
class SimpleBlocObserver extends BlocObserver {
#override
void onTransition(Bloc bloc, Transition transition) {
super.onTransition(bloc, transition);
print(transition);
}
#override
void onError(BlocBase bloc, Object error, StackTrace stackTrace) {
print(error);
super.onError(bloc, error, stackTrace);
}
}
class MylistState extends Equatable {
final List<String> positions;
final int lenght;
const MylistState({this.positions = const <String>[], this.lenght = 0});
#override
List<Object> get props => [positions];
#override
String toString() => 'Lenght: {$lenght} Positions: {$positions}';
#override
MylistState copyWith(List<String>? positions) {
return MylistState(positions: positions ?? this.positions);
}
}
abstract class MylistEvent extends Equatable {
const MylistEvent();
#override
List<Object> get props => [];
}
class AddToList extends MylistEvent {
final String posToAdd;
#override
AddToList(this.posToAdd);
}
class MylistBloc extends Bloc<MylistEvent, MylistState> {
MylistBloc() : super(MylistState(positions: const <String>[]));
#override
Stream<MylistState> mapEventToState(
MylistEvent event,
) async* {
if (event is AddToList) {
yield await _mapListToState(state, event.posToAdd);
}
}
Future<MylistState> _mapListToState(
MylistState state, String posToAdd) async {
List<String> positions = [];
positions.addAll(state.positions);
positions.add(posToAdd);
return MylistState(positions: positions, lenght: positions.length);
}
}
}
This is code:
main
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ChangeNotifierProvider<Something>(
create: (_) => Something(),
child: Consumer<Something>(
builder: (BuildContext context, Something value, Widget child) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(),
);
},
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String mockData = '';
#override
void initState() {
super.initState();
initData();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'moceData:$mockData',
),
Text(
'${Provider.of<Something>(context).count}',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
Navigator.push(context, MaterialPageRoute(builder: (_) {
return SecondPage();
}));
},
child: Icon(Icons.add),
),
);
}
initData() {
Future.delayed(Duration(seconds: 1), () {
mockData = 'mock 123';
setState(() {});
});
}
}
SecondPage
class SecondPage extends StatefulWidget {
#override
_SecondPageState createState() => _SecondPageState();
}
class _SecondPageState extends State<SecondPage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Center(
child: GestureDetector(
onTap: () {
Provider.of<Something>(context, listen: false).doSomething();
},
child: Text('click'),
),
),
),
);
}
}
Something
class Something extends ChangeNotifier {
var count =0;
void doSomething() {
print('doSomething');
count++;
notifyListeners();
}
}
when we open this app, MyHomePage request data in initState,
when we push secondPage,we click ‘click’ btn,We want the first page to retrieve the data(iniData()).
when we click ,notifiyListeners() and _MyHomePageState build()is called, but initState()is not,so
how to do?we can invoke initData again.
Similar situation:
1.We have changed the language on other pages. The data on the home page needs to re-request the language interface of the response.
2.After the user logs in successfully, refresh the user inventory, the inventory page already exists
Try this :
setState(() {
mockData = 'mock 123';
});
But here you are not initializing data to use it with Provider, if you are looking to get data ( i mean mockData var ) with Provider , you can do that :
in Something class you add this:
String mockData="123";
String get mockdata => mockData;
and then in the HomePage you access this data using the Provider :
Provider.of<Something>(context, listen:false).mockdata;
i hope i could help you.. good luck !
sorry,Maybe I didn't describe the problem clearly enough, but I have found a solution now.
use
ChangeNotifierProxyProvider<Foo, MyChangeNotifier>(
create: (_) => MyChangeNotifier(),
update: (_, foo, myNotifier) => myNotifier
..foo = foo,
child: ...
);
/// A [ChangeNotifierProvider] that builds and synchronizes a [ChangeNotifier]
/// from values obtained from other providers.
Thanks
I'm currently reading the example code of the provider package:
// ignore_for_file: public_member_api_docs
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() => runApp(MyApp());
class Counter with ChangeNotifier {
int _count = 0;
int get count => _count;
void increment() {
_count++;
notifyListeners();
}
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MultiProvider(
providers: [
ChangeNotifierProvider(builder: (_) => Counter()),
],
child: Consumer<Counter>(
builder: (context, counter, _) {
return MaterialApp(
supportedLocales: const [Locale('en')],
localizationsDelegates: [
DefaultMaterialLocalizations.delegate,
DefaultWidgetsLocalizations.delegate,
_ExampleLocalizationsDelegate(counter.count),
],
home: const MyHomePage(),
);
},
),
);
}
}
class ExampleLocalizations {
static ExampleLocalizations of(BuildContext context) =>
Localizations.of<ExampleLocalizations>(context, ExampleLocalizations);
const ExampleLocalizations(this._count);
final int _count;
String get title => 'Tapped $_count times';
}
class _ExampleLocalizationsDelegate
extends LocalizationsDelegate<ExampleLocalizations> {
const _ExampleLocalizationsDelegate(this.count);
final int count;
#override
bool isSupported(Locale locale) => locale.languageCode == 'en';
#override
Future<ExampleLocalizations> load(Locale locale) =>
SynchronousFuture(ExampleLocalizations(count));
#override
bool shouldReload(_ExampleLocalizationsDelegate old) => old.count != count;
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Title()),
body: const Center(child: CounterLabel()),
floatingActionButton: const IncrementCounterButton(),
);
}
}
class IncrementCounterButton extends StatelessWidget {
const IncrementCounterButton({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return FloatingActionButton(
onPressed: Provider.of<Counter>(context).increment,
tooltip: 'Increment',
child: const Icon(Icons.add),
);
}
}
class CounterLabel extends StatelessWidget {
const CounterLabel({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
final counter = Provider.of<Counter>(context);
return Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'${counter.count}',
style: Theme.of(context).textTheme.display1,
),
],
);
}
}
class Title extends StatelessWidget {
const Title({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Text(ExampleLocalizations.of(context).title);
}
}
When the user presses the FloatingRadioButton within IncrementCounterButton, build() is called on CounterLabel and IncrementCounterButton.
They both depend on an inherited widget, which is updated.
How does flutter discover this dependency?
I assume that the BuildContext is modified by the call to Provider.of<>().
Is this why we add the IncrementCounterButton, which has no functionality on its own?
Just to move the call to Provider.of<>() outside of its bigger parent widget, which would be more expensive to rebuild?
The binding widget an InheritedWidget and its consumers is created through BuildContext.
Consider the following InheritedWidget:
class Foo extends InheritedWidget {}
Then the descendants of Foo can subscribe to it by calling:
BuildContext context
context.inheritFromWidgetOfExactType(Foo);
It's worth noting that a widget can obtain the InheritedWidget without subscribing to it, by instead doing:
BuildContext context
context.ancestorInheritedElementForWidgetOfExactType(Foo);
This call is usually performed internally by the .of(context) pattern.
In the case of provider, that subscription is done by calling Provider.of<T>(context).
provider also exposes an optional argument to purposefully not subscribe to the inherited widget:
T value = Provider.of<T>(context, listen: false);