I just created a UIButton and I want to do some action when I click on it i don't know how to do it , here is my way to just create uibutton only !!!:
lazy var test: UIButton = {
let test = UIButton()
test.translatesAutoresizingMaskIntoConstraints = false
test.setTitle("See More Answers", for: .normal)
test.setTitleColor(.systemBlue, for: .normal)
return seeMoreBtn
}()
The modern way is to add the action as a UIAction.
lazy var test: UIButton = {
let test = UIButton()
test.translatesAutoresizingMaskIntoConstraints = false
test.setTitle("See More Answers", for: .normal)
test.setTitleColor(.systemBlue, for: .normal)
let action = UIAction { action in
print("howdy!")
}
test.addAction(action, for: .touchUpInside)
return test
}()
Nicer syntax can be achieved through an extension, as I demonstrate here.
lazy var test: UIButton = {
let test = UIButton()
test.translatesAutoresizingMaskIntoConstraints = false
test.setTitle("See More Answers", for: .normal)
test.setTitleColor(.systemBlue, for: .normal)
test.addTarget(self, action: #selector(self.buttonPressedAction), for: .touchUpInside) // add target
return seeMoreBtn
}()
#objc func buttonPressedAction() {
//This function will get called when u press the button.
//include here what u want to do.
}
#objc func buttonAction() {
print("Button Tapped")
}
test.addTarget(self, action: #selector(buttonAction(_:)), for: .touchUpInside)
I have given the example for create the custom button and the custom label and set constraint in coding. The below code also contains the programmatically button action.
import UIKit
class ViewController: UIViewController {
let button = UIButton(frame: CGRect(x: 100,y: 400,width: 200,height: 60))
var label = UILabel(frame: CGRect(x: 100, y: 200, width: 200, height: 60))
var count : Int = 0
override func viewDidLoad() {
super.viewDidLoad()
button.setTitle("Click Button",for: .normal)
button.backgroundColor = UIColor.blue
button.setTitleColor(.white, for: .normal)
button.addTarget(self,action: #selector(buttonAction),for: .touchUpInside)
label.font = .systemFont(ofSize: 50)
label.backgroundColor = UIColor.gray
label.textAlignment = .center
self.view.addSubview(button)
self.view.addSubview(label)
}
#objc
func buttonAction() {
self.count += 1
self.label.text = "\(count)"
}
}
Output :-
Value of label increases when the button is click.
Related
I created a textfield and a button for the eye.
The privacy eye is superimposed on the password when it reaches more than 35 characters.
Do you have any idea how to solve this problem? here is my code for the button
public var pincodeVisibilityButton: UIButton = {
let button = UIButton()
button.setTitleColor(.SEBlack, for: .normal)
button.titleLabel?.font = UIFont.icon(ofSize: 34)
button.translatesAutoresizingMaskIntoConstraints = false
button.isUserInteractionEnabled = true
return button
}()
It is best to use built in functionality.
Reference: https://developer.apple.com/documentation/uikit/uitextfield
Sample code is below:
let overlayButton = UIButton(type: .custom)
let bookmarkImage = UIImage(systemName: "bookmark")
overlayButton.setImage(bookmarkImage, for: .normal)
overlayButton.addTarget(self, action: #selector(displayBookmarks),
for: .touchUpInside)
overlayButton.sizeToFit()
// Assign the overlay button to the text field
textField.rightView = overlayButton
textField.rightViewMode = .always
Refer:
let historyButton: UIButton = {
let button = UIButton(type: .system)
button.translatesAutoresizingMaskIntoConstraints = false
button.backgroundColor = UIColor(named: "AccentColor")
button.setTitle("History", for: .normal)
button.setTitleColor(.white, for: .normal)
button.layer.cornerRadius = 30 / 2
button.titleLabel?.font = Constants.Fonts.bold(size: 12)
button.addTarget(.none, action: #selector(historyPressed), for: .allTouchEvents)
return button
}()
fileprivate func setupNavBar() {
navigationItem.title = "Introductions"
navigationItem.rightBarButtonItem = UIBarButtonItem(customView: historyButton)
}
the button responds normally except the function "historyPressed" never gets executed
Xcode did not report errors but nothing was printed when I pressed the button.
I tried it with action:
#selector (print), action: #selector (self.print), action: #selector (ViewController.print)..etc..
Swift 4, Xcode 10.1
class SomeViewController:UIViewController {
var button:UIButton = UIButton()
func setupButton()
{
button = UIButton(frame: CGRect(x: 140, y: 140, width: 90, height: 40))
button.addTarget(self, action: #selector(print(-:)) , for: .touchUpOutside)
navigationController?.navigationBar.addSubview(button)
button.setTitle("Convert", for: .normal)
button.backgroundColor = .yellow
view.addSubview(button)
}
#objc func print(_sender: UIButton)
{
print("Stackoverflow")
}
override func viewDidLoad()
{
super.viewDidLoad()
view.addSubview(CollectionView)
CollectionView.frame = view.frame
setupButton()
}
}
You just have to change event type from .touchUpOutside to .touchUpInside
Here is events documentation
Change this ( You need touchUpInside instead of touchUpOutside )
button.addTarget(self, action: #selector(print(_:)) , for: .touchUpOutside)
to
button.addTarget(self, action: #selector(printRes) , for: .touchUpInside)
#objc func printRes(_ sender: UIButton) { }
Also don't use print as button action name because it's a reserved method
Also to get the button click action set it's type
button = UIButton(type: .system)
button.frame = CGRect(x: 140, y: 140, width: 90, height: 40)
Newbie coder and learning Swift. I want the function to be applicable for both UIButtons and couldn't figure out how to make it happen for second one.
private lazy var boostButton: UIButton = {
let button = UIButton(type: .custom)
button.frame = CGRect(x: 10, y: 10, width: 80, height: 80)
button.setImage(UIImage(named: "simsek.png"), for: .normal)
button.imageView?.contentMode = .scaleAspectFit
button.contentHorizontalAlignment = .center
button.contentVerticalAlignment = .center
button.layer.cornerRadius = 0.5 * button.bounds.size.width
button.layer.masksToBounds = true
button.addTarget(self, action: #selector(touchDown), for: [.touchDown, .touchDragEnter])
button.addTarget(self, action: #selector(touchUp), for: [.touchUpInside, .touchDragExit, .touchCancel])
return button
}()
private lazy var informationButton: UIButton = {
let button = UIButton(type: .custom)
button.frame = CGRect(x: 120, y: 10, width: 35, height: 35)
button.setImage(UIImage(named: "yenigozlukgri.png"), for: .normal)
button.imageView?.contentMode = .scaleAspectFit
button.contentHorizontalAlignment = .center
button.contentVerticalAlignment = .center
button.layer.cornerRadius = 0.5 * button.bounds.size.width
button.layer.masksToBounds = true
button.addTarget(self, action: #selector(touchDown), for: [.touchDown, .touchDragEnter])
button.addTarget(self, action: #selector(touchUp), for: [.touchUpInside, .touchDragExit, .touchCancel])
return button
}()
These are my buttons. I don't use storyboard but I believe that's not essential for the solution.
#objc func touchDown() {
animator.stopAnimation(true)
boostButton.backgroundColor = .red
//highlightedColor
}
#objc func touchUp() {
animator = UIViewPropertyAnimator(duration: 0.5, curve: .easeOut, animations: {
self.boostButton.backgroundColor = .gray
})
animator.startAnimation()
}
What I want to do is, when one of the buttons are clicked, it should perform the animation. If I add informationButton like the boostButton to my functions, both of them perform the animation even though one button is clicked. It should work for just the clicked one. How can I fix it to be functional for even more buttons ?
Use the parameter
#objc func touchDown(_ sender:UIButton) {
animator.stopAnimation(true)
sender.backgroundColor = .red
//highlightedColor
}
#objc func touchUp(_ sender:UIButton) {
animator = UIViewPropertyAnimator(duration: 0.5, curve: .easeOut, animations: {
sender.backgroundColor = .gray
})
animator.startAnimation()
}
I am doing a project and I want to add 6 buttons on the webview , but whenever I am trying to add a button, the app doesnot show this button.
Any suggestion, help really appreciated!
Thanks
Try This-
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 44, height: 44))
button.backgroundColor = UIColor.redColor()
button.addTarget(self, action: #selector(ratingButtonTapped), forControlEvents: .TouchUpInside)
self.profileVIew.addSubview(button)
func ratingButtonTapped(){
print("Button pressed")
}
I'm going to show you how to do this in code without using storyboards. Put his in your view controller class
var setupButton: UIButton = {
let button = UIButton(type: .system)
button.backgroundColor = UIColor(r: 80, g: 101, b: 161, a: 256)
button.setTitle("Register", for: .normal)
button.setTitleColor(UIColor.white, for: .normal)
button.translatesAutoresizingMaskIntoConstraints = false
button.titleLabel?.font = UIFont.boldSystemFont(ofSize: 18)
button.addTarget(self, action: #selector(handleRegister), for: .touchUpInside)
return button
}()
then in your viewDidLoad() function put
view.addSubview(setupButton)
myButton()
then outside of viewDidLoad() put
func myButton() {
setupButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
setupButton.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
setupButton.widthAnchor.constraint(equalTo: view.widthAnchor, constant: -24).isActive = true
setupButton.heightAnchor.constraint(equalToConstant: 150).isActive = true }
func handleRegister {
#your action here
}