Because of the enormous compilation time on my personal laptop, I decide to compile the .c code on a remote, much more powerful server. So I clone the project repository on the server and compile the target with a makefile, as I would do on my computer.
I send the .elf file back to my laptop and when I try to run debugging on Vscode, a main.cdasm file opens instead of the file I expected to see. The code works as expected, it's just the display on Vscode that is wrong.
Result expected :Debugging result when compiling on my laptop.
Result obtained :
Debugging result screen when compiling remotely
I guess there is a configuration on Vscode to change the location of the debugging entry point. Or maybe, there is a compiler option to change the default location of the .elf and start debugging in the right location.
A part of my json configuration :
"type": "cortex-debug",
"request": "launch",
"name": "LE00 | RAM", //name of the configuration
"cwd": "${workspaceRoot}",
"executable": "${input:elfFile}",
"servertype": "jlink",
"device": "ATSAML10E16A", //name of the device (need to be referenced by JLINK)
"interface": "swd",
"serverArgs": [
"-vd", //Verify after downloading
],
Can someone help me to configure the debugging console when the .elf (and thus the compilation) is done remotely?
In advance, thank you
I'm working on a rust project and you have to pick some features to decide the linear programming module to get the project to compile. Normally, I can run check with cargo check --features lp_coincbc,blas_openblas-system and everything works fine. However, the Rust Analyzer VSCode Extension gives me errors (compile_error!s that are built into the project) even though I have this set up in my VScode settings.json file.
# ~/.config/Code/User/settings.json
{
...
"rust-analyzer.cargo.features": [
"lp_coincbc",
"blas_openblas-system"
],
...
}
I further checked rust-analyzer.checkOnSave.features and it is supposed to default to rust-analyzer.cargo.features, so I'm just really confused here. Any help would be appreciated.
Edit: Including the language server trace configuration (removed for character limit).
Edit 2: With RA_LOG="flycheck=info" (removed for character limit).
Edit 3: Rust Analyzer Language Server Panel:
[INFO flycheck] restart flycheck "cargo" "check" "--workspace" "--message-format=json" "--manifest-path" "/home/ihowell/Projects/rl/nnv-rs/Cargo.toml" "--all-targets" "--features" "lp_coincbc blas_openblas-system"
Edit 4: Copy of error in mod.rs
[{
"resource": "/home/ihowell/Projects/rl/nnv-rs/src/lib.rs",
"owner": "rust",
"severity": 8,
"message": "error: Must enable one of \"blas_{{intel_mkl,openblas-system}}\"",
"startLineNumber": 43,
"startColumn": 9,
"endLineNumber": 43,
"endColumn": 85
}]
To those that come across this question, Rust Analyzer was not the actual issue here. Instead, there was another plugin cargo that was also performing checks and did not have the features specified. After uninstalling the plugin, everything worked fine.
The way I figured out that this was that it was this issue was by following the advice of #ChayimFriedman to analyze what was actually reporting the problem. Since nothing was claiming the error, it couldn't be Rust Analyzer, as when it reports errors, the source shows rust-analyzer. This led me to look into the other plugins installed.
I am trying to develop in C on WSL(2) (using Ubuntu) for a university course but am having trouble using the built in debugger for C/C++ in VSCode (installed via the C/C++ extension.
For my testings, I am running this code:
#include <assert.h>
int main() {
assert(1==0);
return 0;
}
When running into the assert, the debugger errors and VSC displays the following message on the bottom right corner:
Unable to open 'raise.c': Unable to read file 'vscode-remote://wsl+ubuntu/build/glibc-eX1tMB/glibc-2.31/sysdeps/unix/sysv/linux/raise.c' (Error: Unable to resolve non-existing file 'vscode-remote://wsl+ubuntu/build/glibc-eX1tMB/glibc-2.31/sysdeps/unix/sysv/linux/raise.c').
I have tried every single tutorial, github issue and stackoverflow question's answer but nothing has worked.
I have reason to believe that this has to do with VSC not having some kind of permissions to write/create files because if I press on Create File (which is prompted in the message), It says:
Unable to write file 'vscode-remote://wsl+ubuntu/build/glibc-eX1tMB/glibc-2.31/sysdeps/unix/sysv/linux/raise.c' (NoPermissions (FileSystemError): Error: EACCES: permission denied, mkdir '/build')
but, if I create the folder /build and chmod 777 it, it is able to create the file, but not write anything into it.
Does anyone have a method to solve this?
Also, what is raise.c and why do I need it anyways?
According to the GDB skip function:https://sourceware.org/gdb/onlinedocs/gdb/Skipping-Over-Functions-and-Files.html#Skipping-Over-Functions-and-FilesPuede add it to "SetupCommands" under "configurations" in Launch.json:
{
"description": "Skip glibc files",
"text": "-interpreter-exec console \"skip -gfi build/glibc-YYA7BZ/glibc-2.31//**/*\""
}
But no problem, add WSL + Ubuntu / or VSL + ubuntu, it will ignore the path, it does not solve the problem, which may be valid for other environments, but it is not valid if VSCode uses remote connection. According to article number 811:Disable "Unable to open file" during debugThe developers say that the "Skip" command is also looking online, currently (January 27, 2019) I do not know of any other way. But there are other solutions under this issue, no need to compile Glibc library:
Execute this:
$ sudo apt install glibc-source
$ cd /usr/src/glibc
$ sudo tar xvf glibc-2.31.tar.xz
The "2.31" should be changed to the actual version number Source, and can be seen through the "LS" command. Then add that in "settings" in Launch.json
"sourceFileMap": {
"/build/glibc-YYA7BZ": "/usr/src/glibc"
}
The "YYA7BZ" is changed to the GLIBC suffix appears in the error message. If this method is not valid, you can change the path to: c:/users//AppData/ / / /local packages canonicalGroupLimited.ubuntuonWindows_79RHKP1FNDGSC / /localstate / / rootfs usr/src/glibc, where 79RHKP1FNDGSC should change the folder name on your own system.
Now searching for terminal error information:
Done "/usr/bin/gdb" --interpreter=mi --tty=${DbgTerm} 0<"/tmp/Microsoft-MIEngine-In-p3q623bu.gbr" 1>"/tmp/Microsoft-MIEngine-Out-s4xm3p6g.lqk"
according to the error when executing: ends Call After launching an instance of 'std :: logic_error'This is caused by an empty pointer. One of the possible causes of this problem is that I forgot to add the necessary parameters to add a run program in the "Args" list in "Configurations" in Launch.json.
Source:https://programmerclick.com/article/54012533450/
See this procedure, similar error but in different environment.
https://stackoverflow.com/a/48287761/16842210
In my case, I used try{}catch{} to print the error and saw what was, had nothing to do with raise.c
Everytime I open my project folder in Visual Studio Code, I get an error on the first line of each file. It cannot find my tsconfig.json file because it is looking in the directory I opened VS Code, not where my eslint.json is. I have a functions folder in my root project where the ESLint config is.
Here is part of it:
"parserOptions": {
"ecmaVersion": 2019,
"project": ["./tsconfig.json", "./tsconfig.dev.json"],
"sourceType": "module"
},
When I run my lint command eslint "src/*.{ts,js}", it works perfectly and shows the correct warnings. This means that the VS Code plugin dbaeumer.vscode-eslint parses the .eslintrc.json config differently than what it should.
If I change the project to ["./functions/tsconfig.json", "./functions/tsconfig.dev.json"], then VS Code stops giving the error, but when I run ESLint, it tries to find it in <path/to/project>/functions/functions/tsconfig.json going in the functions directory twice.
Is this a VS Code bug, a dbaeumer.vscode-eslint bug, or am I doing something wrong? What can I do to fix the error?
You can just add this "eslint.workingDirectories": [{ "mode": "auto" }] to your VS Code settings.json.
It should make the error go away, but it can have unintended side effects.
More Info: https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint#settings-options
I'am using Visual Studio Code Version 1.6.0.
Is there any possibility to show errors and warnings of all files in the current root folder?
At the moment it shows only errors and warnings for open files.
UPDATE 2019
ES-Lint has introduced a new task in VS Code. You have to enable it in the workspace setings.
"eslint.lintTask.enable": true
Just go to terminal menu and select run task, then choose
eslint: lint whole folder
You can also auto-fix most problems by running the following command in the terminal:
.\node_modules\.bin\eslint.cmd --fix .
Reference: https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
While we still await the problem scanner in VS Code, this is a good enough alternative if you use eslint.
OLD ANSWER
Here is how you can see all problems in less than 10 seconds.
You use a little trick.
Open replace all in files Ctrl + Shift + H.
Replace ; with ;
Hit replace all. That's it. Now, check Problems.
The assumption here is that all files have at least one semicolon. For
bigger projects, if you get a warning asking you to refine your
search, just enter something that is common in all files but is not
present a lot.
Very important: Make sure to check the Super cool! But i don't use eslint section! Wich provide a global solution! By setting up tasks! And explained in details!
Note: If you feel the document is blottered! Make sure to skim and get to the titles that catch you! Even though every section may matter! (TLDS (TOO LONG DO SKIM)).
Javascript and Eslint
To add upon #Ajay Raghav answer!
This section show how to run the task on question! And the output of the execution!
For javascript, Vscode Eslint extension provide such a feature! Which if you are using Eslint (and not jshint) then you are having it already installed!
Usage as described on #Ajay Raghav answer! Are explained on the Eslint extension page!
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
eslint.lintTask.enable: whether the extension contributes a lint task to lint a whole workspace folder.
eslint.lintTask.options: Command line options applied when running the task for linting the whole workspace (https://eslint.org/docs/user-guide/command-line-interface). An example to point to a custom .eslintrc.json file and a custom .eslintignore is:
{
"eslint.lintTask.options": "-c C:/mydirectory/.eslintrc.json --ignore-path C:/mydirectory/.eslintignore ."
}
Using the extension with VS Code's task running
From the doc:
The extension is linting an individual file only on typing. If you want to lint the whole workspace set eslint.lintTask.enable to true and the extension will also contribute the eslint: lint whole folder task. There is no need anymore to define a custom task in tasks.json.
If you are not familiar with task! Here how you use the above!
Go to Command pallet (CTRL + P + SHIFT)
> tasks run
Hit Tasks: run Task
You'll find eslint: lint whole folder
Hit and that's it
If eslint have no configuration setup! You'll get the following error!
If as such, Run eslint --init
And follow the interactive terminal!
Note if you don't have eslint command avaialble globally!
Intall it globally by running npm i -g eslint!
Result of the run
First the task run on the terminal!
You can see a detailed report! You can use the click link on terminal feature (CTRL + CLICK)! To directly open the file in question!
You can see too that the problems will automatically be listed in the problems tab! Which is cool!
Super cool! But i don't use eslint
Typescript and TSLINT
If you are a typescript user and you use TSLINT!
Then we need to go to the global way! And that's by creating a task!
Just like eslint did! (problemMatcher: $tsc) [you'll get to know what that is just a bit bellow].
(Make sure to check TSLINT is deprecated title)!
I use a complete other language (c#, java, c++, php, python ...)
Yup yup! We need a global way! And the global way is through creating a task!
Creating a task (The global way)
(Support all languages (to be configured for each))
We need to create a task!
The vscode documentation explains it pretty awesomely and in details!
https://code.visualstudio.com/docs/editor/tasks
Check the documentation!
Now in short! I would resume what a task is in:
A vscode tool and feature! That allow us to setup tasks based on tools and scripts and run them within vscode! Analyse there output within vscode! And activating and profiting from other vscode features! That includes Click link navigation on terminal! And problems listing on problem tab! Auto fixing and suggestions! Integration with the debugging tool! ...etc! It depends on the task type!
A task get set through a setting file (task.json)! For a workspace or the whole user! (Some tasks types need to be set for only a workspace! They depends on the variables of a workspace)!
Also the task feature contains a lot of options and features! And is a big piece! For more just check the documentation!
Back to our problem!
We want linting of a whole project! And errors detection!
We need to have the errors listed on the problems tab! And preferably too with fixes suggestions!
All this gonna be done through a task.
Setting up the task! And core elements
Through vscode task features and integration! We need to configure it to allow good output! And integration with the problems tab!
The config will go as such:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"type": "npm",
"script": "lint",
"problemMatcher": ["$eslint-stylish"]
}
]
}
(Here eslint through npm run lint)
The most important thing here to see! Is the type which determine the category and the task handling and launch setup! The script which define what get executed! And lastly and importantly problemMatcher!
For the whole tasks setting up! And options you can check the doc!
Here another example for typescript:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"type": "typescript",
"tsconfig": "tsconfig.json",
"problemMatcher": ["$tsc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
TSLINT is deprecated
Yo ! You just shown how, a line above! Yea there is something important!
We can see typescript problems through tsc compile process! Or Through TSLINT! TSLINT will support code style rules and so on! BUT mmmm TSLINT is deprecated! And ESLINT is taking on! And in simple words use Eslint! And so we can use Eslint for Typescript! And that can be more rich!
Check the link bellow from the official link:
https://code.visualstudio.com/api/advanced-topics/tslint-eslint-migration
And humor face: Don't be affraid to do this
Already did!
Should i migrate Tslint to eslint
Another reason would be: TSLint is a linter that can only be used for TypeScript, while ESLint supports both JavaScript and TypeScript.
Reason for the choice and deprecation is:
In the TypeScript 2019 Roadmap, the TypeScript core team explains that ESLint has a more performant architecture than TSLint and that they will only be focusing on ESLint when providing editor linting integration for TypeScript.
Check it here and how to setup .eslintrc.js without the migration tool!
or https://www.npmjs.com/package/#typescript-eslint/eslint-plugin
Which in short would be like:
module.exports = {
"parser": "#typescript-eslint/parser", // set eslint parser
"parserOptions": {
"ecmaVersion": 12, // latest ecma script features
"sourceType": "module" // Allows for the use of imports
},
"plugins": [
"#typescript-eslint"
],
extends: [
"plugin:#typescript-eslint/recommended" // Uses the recommended rules from the #typescript-eslint/eslint-plugin
],
rules: {
// Place to specify ESLint rules. Can be used to overwrite rules specified from the extended configs
// e.g. "#typescript-eslint/explicit-function-return-type": "off",
}
};
And sure : npm install --save-dev eslint #typescript-eslint/parser #typescript-eslint/eslint-plugin
Make sure to use eslint --ext .js,.ts when executing eslint! Since by default eslint will only search for .js files.
Make sure to use the code styles versions that support typescript like this one for airbnb:
https://www.npmjs.com/package/eslint-config-airbnb-typescript
(The next section is the most important)!
Processing task output with problem matchers
https://code.visualstudio.com/docs/editor/tasks#_processing-task-output-with-problem-matchers
VS Code can process the output from a task with a problem matcher. Problem matchers scan the task output text for known warning or error strings, and report these inline in the editor and in the Problems panel. VS Code ships with several problem matchers 'in-the-box':
TypeScript: $tsc assumes that file names in the output are relative to the opened folder.
TypeScript Watch: $tsc-watch matches problems reported from the tsc compiler when executed in watch mode.
JSHint: $jshint assumes that file names are reported as an absolute path.
JSHint Stylish: $jshint-stylish assumes that file names are reported as an absolute path.
ESLint Compact: $eslint-compact assumes that file names in the output are relative to the opened folder.
ESLint Stylish: $eslint-stylish assumes that file names in the output are relative to the opened folder.
Go: $go matches problems reported from the go compiler. Assumes that file names are relative to the opened folder.
CSharp and VB Compiler: $mscompile assumes that file names are reported as an absolute path.
Lessc compiler: $lessc assumes that file names are reported as absolute path.
Node Sass compiler: $node-sass assumes that file names are reported as an absolute path.
OK but you said JAVA, C/C++, PHP, Python ...
=> We need to write our own problemMatcher
C/C++ (GCC)
The c/c++ support in vscode is added through the official ms extension ms-vscode.cpptools
https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools
The extension provide $gcc problemMatcher!
A task will go as:
{
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"label": "g++ build all",
"command": "/usr/bin/g++",
"args": ["${workspaceFolder}/src/*.cpp", "-o", "${workspaceFolder}/build"],
"options": {
"cwd": "/usr/bin"
},
"problemMatcher": ["$gcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}
Note that i just made the compilation to go for files in src (one level)
One can use cmake to build!
May like to check :
https://code.visualstudio.com/docs/cpp/config-linux#_build-helloworldcpp
Defining a problem matcher
You can check the doc section bellow:
https://code.visualstudio.com/docs/editor/tasks#_defining-a-problem-matcher
An example for gcc was given for c/c++!
A compilation outcome will be like:
helloWorld.c:5:3: warning: implicit declaration of function ‘prinft’
We set a matcher by the following
{
// The problem is owned by the cpp language service.
"owner": "cpp",
// The file name for reported problems is relative to the opened folder.
"fileLocation": ["relative", "${workspaceFolder}"],
// The actual pattern to match problems in the output.
"pattern": {
// The regular expression. Example to match: helloWorld.c:5:3: warning: implicit declaration of function ‘printf’ [-Wimplicit-function-declaration]
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
// The first match group matches the file name which is relative.
"file": 1,
// The second match group matches the line on which the problem occurred.
"line": 2,
// The third match group matches the column at which the problem occurred.
"column": 3,
// The fourth match group matches the problem's severity. Can be ignored. Then all problems are captured as errors.
"severity": 4,
// The fifth match group matches the message.
"message": 5
}
}
Directly in the task config that can go as:
{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "g++",
"args": ["${workspaceFolder}/src/*.cpp", "-o", "${workspaceFolder}/build"],
"problemMatcher": {
"owner": "cpp",
"fileLocation": ["relative", "${workspaceFolder}"],
"pattern": {
"regexp": "^(.*):(\\d+):(\\d+):\\s+(warning|error):\\s+(.*)$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
}
]
}
You can see how staight forward the setting is!
You can check the doc link above for more details!
Defining multiple line problem matcher
https://code.visualstudio.com/docs/editor/tasks#_defining-a-multiline-problem-matcher
Some tools spread problems found in a source file over several lines, especially if stylish reporters are used. An example is ESLint; in stylish mode it produces output like this:
test.js
1:0 error Missing "use strict" statement strict
✖ 1 problems (1 errors, 0 warnings)
I'll not go about the details check the doc! it explains it well (check the loop property too!
{
"owner": "javascript",
"fileLocation": ["relative", "${workspaceFolder}"],
"pattern": [
{
"regexp": "^([^\\s].*)$",
"file": 1
},
{
"regexp": "^\\s+(\\d+):(\\d+)\\s+(error|warning|info)\\s+(.*)\\s\\s+(.*)$",
"line": 1,
"column": 2,
"severity": 3,
"message": 4,
"code": 5,
"loop": true
}
]
}
Modifying an existing problem matcher
https://code.visualstudio.com/docs/editor/tasks#_modifying-an-existing-problem-matcher
Simply check the doc!
JAVA
oK now we know, how to make problems matchers! We didn't do java yet! So let's do that for it! (Wait i just googled and here someone that did it)
{
// compiles all files in the folder of the currently opened file
"taskName": "javac all",
"args": ["$env:CLASSPATH += ';${fileDirname}'; javac ${fileDirname}\\*.java -Xlint"],
"showOutput": "silent",
"problemMatcher": {
"owner": "java",
"fileLocation": "absolute",
"pattern": {
"regexp": "^(.*):([0-9]+): (error|warning): (.*)$",
"file": 1,
"line": 2,
"severity": 3,
"message": 4
}
}
}
PHP
Here a php task too that use code sniff!
src (googling again): https://github.com/bmewburn/vscode-intelephense/issues/1102
{
"version": "2.0.0",
"tasks": [
{
"label": "PHP: CodeSniff Workspace",
"type": "shell",
"command": "${config:phpcs.executablePath}",
"args": [
"--standard=${config:phpcs.standard}",
"--extensions=module,inc,install,php,theme,test,js,css",
"--report=csv",
"--basepath=${workspaceFolder}",
"web/modules/custom"
],
"options": {
"cwd": "${workspaceFolder}"
},
"problemMatcher": {
"owner": "php",
"fileLocation": [
"relative",
"${workspaceFolder}"
],
"pattern": {
"regexp": "^\"(.*?)\",(\\d+),(\\d+),(error|warning),\"(.*)\",.*$",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"message": 5
}
}
}
]
}
Problem matcher and auto fixing
Ok so how the problem matcher make the auto fixing suggestions? The answer is it doesn't! It can be clear! Or you may said at the first time you get to see the problem matcher, hey it may have a relation!
It isn't! The languages support or linters extensions are what provide such a feature! And that through using vscode Action api!
Check
https://code.visualstudio.com/api/references/vscode-api#CodeAction
https://code.visualstudio.com/api/references/vscode-api#CodeActionKind
https://code.visualstudio.com/api/references/vscode-api#CodeActionProvider%3CT%3E
So simply: The problemMatcher set how the output of a task run is parsed and outputed on the problems tab!
And the languages support extension implement the auto fixes! Or linters! (Extensions) [I can make a play ground extension if i want]!
To note too that the yellow bulbe in the problems tab! Works and allow auto fixing! Because the problem matcher provide the line for the problem! That get mapped with the output of the extension fixing suggestions range! That get precised on the CodeActionProvider!
Is not possible right now, the VSCode team have a request for that feature that they are working in, so we must wait.
An alternative is to use a task runner to lint all errors in the project like the one created in this guide.
Visual code has an Extention for ESLINT to integrate the lint errors into the IDE. Whenever you save file, it will show its lint errors. See it: https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
For any like me who have encountered this question dozens of times with variations on the google search "c# vs code show all errors in all files", my issue was that I had too many files associated with my project – the C# extension by default starts error checking only open files when you exceed 1000 files total.
Go to Settings => Workspace => Max Project File Count For Diagnostic Analysis, and increase the value to wherever you think is reasonable.
Equivalently, add the following line to your existing settings.json, which increases the file count cutoff to 10,000.
{
// Rest of settings.json file here
"csharp.maxProjectFileCountForDiagnosticAnalysis": 10000,
}
Just run:
npx eslint --init
And configure it as needed