Stored properties with #available is not possible - swift

I want to use a feature that is only available in >= iOS 16 therfore I use the #available flag but it does not work because "Stored properties cannot be marked potentially unavailable with '#available'"
#available(iOS 16.0, *) #State private var photoPickerItems = [PhotosPickerItem]()

In Xcode 14 Release Notes, there are resolved issues.
This is one of them.
Stored properties in Swift can’t have type information that is potentially unavailable at runtime. However, prior to Swift 5.7 the compiler incorrectly accepted #available attributes on stored properties when the property had either the lazy modifier or an attached property wrapper. This could lead to crashes for apps running on older operating systems. The Swift compiler now consistently rejects #available on all stored properties. (82713248) (FB9594187).
So you can no longer use #available on your stored property.

That makes sense, and is expected. The memory map of the object’s properties gets defined at compile-time. The compiler wants all instances of your class to contain a fixed set of properties so it knows where to find the properties in memory.
If you want properties to be available or not depending on the OS version, make those properties Optional and then write instance method code that uses an #available to either load a value into each property if the OS is available, or leave it nil if not.
Instead of declaring it as:
#available(iOS 16.0, *) #State private var photoPickerItems = [PhotosPickerItem]()
Which doesn't work, declare it as
#State private var photoPickerItems: [PhotosPickerItem]? = nil
And then in your initializer, wrap an assignment to that property in an #available. That way, except in iOS ≥ 16, the property will remain nil. In iOS ≥ 16, the #available statement will execute and your property will get a value assigned to it.
(You will then need to rewrite all the code that reads that property to unwrap it, use if let, guard let, the nil coalescing operator, or other ways of dealing with optionals. (Explaining all those is beyond the scope of this answer, and such "nuts and bolts" Swift that if you don't know how to deal with optionals, you should stop and study the subject until you do.)

Related

Undocumented API changes in CoreBluetooth

In Xcode 12.3, CoreBluetooth.CBService.peripheral is defined in objective-c as:
#property(assign, readonly, nonatomic) CBPeripheral *peripheral;
Update: Here's the swift translation of the above in Xcode 12.3:
unowned(unsafe) open var peripheral: CBPeripheral { get }
In Xcode 13.0, CBService.peripheral is defined in swift as:
weak var peripheral: CBPeripheral? { get }
Apple's documentation states that this API has existing since iOS5 and there have been no changes. However in Xcode 13, the variable is clearly an optional. (And it is not an optional in Xcode 12.3 as it is missing the attribute nullable.)
The fix is relatively easy (e.g. service.peripheral -> service?.peripheral) - but it makes it impossible to use the same code for both Xcode 12.3 and 13.0. I'm wondering if there is some nuance here that that I'm missing?
Optionals are an inherent part of Swift and they are not part of Objective-C. A non-null reference in Swift in guaranteed to have a value while any reference in Objective C could, in theory, be null.
The nullable and nonnull decorators were introduced to improve interoperability with Swift with the side effect that they also more clearly document Objective C APIs.
Core Bluetooth is an Objective C API and, as you note, it has been available since iOS5; Well before Swift and the nullable decorator.
So, it isn't so much that the API has changed, but rather you are comparing the Objective C API with the Swift API and Apple has not added the nullable decorator to the Core Bluetooth API.
Neither of these APIs have changed; The Swift declaration for peripheral on CBService has always been an optional. The Objective-C declaration has never had nullable but a null value has always been possible.
Adding nullable wouldn't change the behaviour of the API, just its declaration in Objective C. This would potentially be a breaking change for Objective-C code, or at least could cause compilation to fail, so there is no reason for Apple to change it and a good reason not to.
Update
From your comment, there does, indeed, appear to have been a breaking change in the Swift declaration of CBService.peripheral from unowned(unsafe) to a weak optional.
This is a much safer declaration, since in the previous definition the onus was on you to check that peripheral wasn't nil and there was a potential crash if you didn't.
In my many years of programming with Core Bluetooth, I don't think I have ever needed to use CBService.peripheral, however, you can use conditional compilation based on the Swift version to write code that works in both Xcode 13 and earlier versions:
var p: CBPeripheral?
#if swift(<5.5)
if s.peripheral != nil {
p = s.peripheral
}
#else
p = s.peripheral
#endif

How to write swift properties calculated in later stage of Object's lifecycle

I have a swift UIViewController in which there is an array of data type ( e.g. countries/person/ bank details) fetched from network service asynchronously in viewDidLoad. This array remains constant once fetched. Hence I want to enforce it using let keyword.
I don't have any value when UIViewController is initialized. Hence it gives me compile time error for not initializing it.
If I declare it as optional with '?' , I have to use if-let/ guard let or optional chaining to use it. I don't want to clutter the code with unwrapping.
What are my options to declare a variable as constant but initialized later in execution without making it an optional variable?
"Constant once fetched" is not constant. There is some period of time when it's not set, and some point later when it is. The fact that it's fetched from the network means that it may fail, so your code has to deal with that (i.e. it may never be set). The right tool to use here is an Optional var.
Since there must be some view state that handles "no data yet" and a different view state that handles "data received," you can improve your design by breaking those into two view controllers, and having your container view controller switch between them when the data becomes available. In that case, you can pass the available data to the "data received" view controller in init, and so it can be let.
What are my options to declare a variable as constant but initialized later
There are no such options. If you do not have the real value of a property at instantiation time, it must be declared with var so that you can set it when you do have the real value.
And use of an Optional is a common pattern to help your code distinguish between before you have the real value (nil) and after (not nil).
I don't want to clutter the code with unwrapping.
Then declare the property as an implicitly unwrapped Optional! This use case is exactly what it is good for.
(It would be nice to be able to “lock” the property somehow after assigning its final value, but that is not a Swift language feature. I have often wished it were. lazy has the same issue.)

The difference between Int and Unwrapped Int [duplicate]

Why would you create a "Implicitly Unwrapped Optional" vs creating just a regular variable or constant?
If you know that it can be successfully unwrapped then why create an optional in the first place?
For example, why is this:
let someString: String! = "this is the string"
going to be more useful than:
let someString: String = "this is the string"
If ”optionals indicate that a constant or variable is allowed to have 'no value'”, but “sometimes it is clear from a program’s structure that an optional will always have a value after that value is first set”, what is the point of making it an optional in the first place?
If you know an optional is always going to have a value, doesn't that make it not optional?
Before I can describe the use cases for Implicitly Unwrapped Optionals, you should already understand what Optionals and Implicitly Unwrapped Optionals are in Swift. If you do not, I recommend you first read my article on optionals
When To Use An Implicitly Unwrapped Optional
There are two main reasons that one would create an Implicitly Unwrapped Optional. All have to do with defining a variable that will never be accessed when nil because otherwise, the Swift compiler will always force you to explicitly unwrap an Optional.
1. A Constant That Cannot Be Defined During Initialization
Every member constant must have a value by the time initialization is complete. Sometimes, a constant cannot be initialized with its correct value during initialization, but it can still be guaranteed to have a value before being accessed.
Using an Optional variable gets around this issue because an Optional is automatically initialized with nil and the value it will eventually contain will still be immutable. However, it can be a pain to be constantly unwrapping a variable that you know for sure is not nil. Implicitly Unwrapped Optionals achieve the same benefits as an Optional with the added benefit that one does not have to explicitly unwrap it everywhere.
A great example of this is when a member variable cannot be initialized in a UIView subclass until the view is loaded:
class MyView: UIView {
#IBOutlet var button: UIButton!
var buttonOriginalWidth: CGFloat!
override func awakeFromNib() {
self.buttonOriginalWidth = self.button.frame.size.width
}
}
Here, you cannot calculate the original width of the button until the view loads, but you know that awakeFromNib will be called before any other method on the view (other than initialization). Instead of forcing the value to be explicitly unwrapped pointlessly all over your class, you can declare it as an Implicitly Unwrapped Optional.
2. When Your App Cannot Recover From a Variable Being nil
This should be extremely rare, but if your app can not continue to run if a variable is nil when accessed, it would be a waste of time to bother testing it for nil. Normally if you have a condition that must absolutely be true for your app to continue running, you would use an assert. An Implicitly Unwrapped Optional has an assert for nil built right into it. Even then, it is often good to unwrap the optional and use a more descriptive assert if it is nil.
When Not To Use An Implicitly Unwrapped Optional
1. Lazily Calculated Member Variables
Sometimes you have a member variable that should never be nil, but it cannot be set to the correct value during initialization. One solution is to use an Implicitly Unwrapped Optional, but a better way is to use a lazy variable:
class FileSystemItem {
}
class Directory : FileSystemItem {
lazy var contents : [FileSystemItem] = {
var loadedContents = [FileSystemItem]()
// load contents and append to loadedContents
return loadedContents
}()
}
Now, the member variable contents is not initialized until the first time it is accessed. This gives the class a chance to get into the correct state before calculating the initial value.
Note: This may seem to contradict #1 from above. However, there is an important distinction to be made. The buttonOriginalWidth above must be set during viewDidLoad to prevent anyone changing the buttons width before the property is accessed.
2. Everywhere Else
For the most part, Implicitly Unwrapped Optionals should be avoided because if used mistakenly, your entire app will crash when it is accessed while nil. If you are ever not sure about whether a variable can be nil, always default to using a normal Optional. Unwrapping a variable that is never nil certainly doesn't hurt very much.
Consider the case of an object that may have nil properties while it's being constructed and configured, but is immutable and non-nil afterwards (NSImage is often treated this way, though in its case it's still useful to mutate sometimes). Implicitly unwrapped optionals would clean up its code a good deal, with relatively low loss of safety (as long as the one guarantee held, it would be safe).
(Edit) To be clear though: regular optionals are nearly always preferable.
Implicitly unwrapped optionals are useful for presenting a property as non-optional when really it needs to be optional under the covers. This is often necessary for "tying the knot" between two related objects that each need a reference to the other. It makes sense when neither reference is actually optional, but one of them needs to be nil while the pair is being initialized.
For example:
// These classes are buddies that never go anywhere without each other
class B {
var name : String
weak var myBuddyA : A!
init(name : String) {
self.name = name
}
}
class A {
var name : String
var myBuddyB : B
init(name : String) {
self.name = name
myBuddyB = B(name:"\(name)'s buddy B")
myBuddyB.myBuddyA = self
}
}
var a = A(name:"Big A")
println(a.myBuddyB.name) // prints "Big A's buddy B"
Any B instance should always have a valid myBuddyA reference, so we don't want to make the user treat it as optional, but we need it to be optional so that we can construct a B before we have an A to refer to.
HOWEVER! This sort of mutual reference requirement is often an indication of tight coupling and poor design. If you find yourself relying on implicitly unwrapped optionals you should probably consider refactoring to eliminate the cross-dependencies.
Implicitly unwrapped optionals are pragmatic compromise to make the work in hybrid environment that has to interoperate with existing Cocoa frameworks and their conventions more pleasant, while also allowing for stepwise migration into safer programing paradigm — without null pointers — enforced by the Swift compiler.
Swift book, in The Basics chapter, section Implicitly Unwrapped Optionals says:
Implicitly unwrapped optionals are useful when an optional’s value is confirmed to exist immediately after the optional is first defined and can definitely be assumed to exist at every point thereafter. The primary use of implicitly unwrapped optionals in Swift is during class initialization, as described in Unowned References and Implicitly Unwrapped Optional Properties.
…
You can think of an implicitly unwrapped optional as giving permission for the optional to be unwrapped automatically whenever it is used. Rather than placing an exclamation mark after the optional’s name each time you use it, you place an exclamation mark after the optional’s type when you declare it.
This comes down to use cases where the non-nil-ness of properties is established via usage convention, and can not be enforced by compiler during the class initialization. For example, the UIViewController properties that are initialized from NIBs or Storyboards, where the initialization is split into separate phases, but after the viewDidLoad() you can assume that properties generally exist. Otherwise, in order to satisfy the compiler, you had to be using the
forced unwrapping,
optional binding
or optional chaining
only to obscure the main purpose of the code.
Above part from the Swift book refers also to the Automatic Reference Counting chapter:
However, there is a third scenario, in which both properties should always have a value, and neither property should ever be nil once initialization is complete. In this scenario, it is useful to combine an unowned property on one class with an implicitly unwrapped optional property on the other class.
This enables both properties to be accessed directly (without optional unwrapping) once initialization is complete, while still avoiding a reference cycle.
This comes down to the quirks of not being a garbage collected language, therefore the breaking of retain cycles is on you as a programmer and implicitly unwrapped optionals are a tool to hide this quirk.
That covers the “When to use implicitly unwrapped optionals in your code?” question. As an application developer, you’ll mostly encounter them in method signatures of libraries written in Objective-C, which doesn’t have the ability to express optional types.
From Using Swift with Cocoa and Objective-C, section Working with nil:
Because Objective-C does not make any guarantees that an object is non-nil, Swift makes all classes in argument types and return types optional in imported Objective-C APIs. Before you use an Objective-C object, you should check to ensure that it is not missing.
In some cases, you might be absolutely certain that an Objective-C method or property never returns a nil object reference. To make objects in this special scenario more convenient to work with, Swift imports object types as implicitly unwrapped optionals. Implicitly unwrapped optional types include all of the safety features of optional types. In addition, you can access the value directly without checking for nil or unwrapping it yourself. When you access the value in this kind of optional type without safely unwrapping it first, the implicitly unwrapped optional checks whether the value is missing. If the value is missing, a runtime error occurs. As a result, you should always check and unwrap an implicitly unwrapped optional yourself, unless you are sure that the value cannot be missing.
...and beyond here lay
One-line (or several-line) simple examples don't cover the behavior of optionals very well — yeah, if you declare a variable and provide it with a value right away, there's no point in an optional.
The best case I've seen so far is setup that happens after object initialization, followed by use that's "guaranteed" to follow that setup, e.g. in a view controller:
class MyViewController: UIViewController {
var screenSize: CGSize?
override func viewDidLoad {
super.viewDidLoad()
screenSize = view.frame.size
}
#IBAction printSize(sender: UIButton) {
println("Screen size: \(screenSize!)")
}
}
We know printSize will be called after the view is loaded — it's an action method hooked up to a control inside that view, and we made sure not to call it otherwise. So we can save ourselves some optional-checking/binding with the !. Swift can't recognize that guarantee (at least until Apple solves the halting problem), so you tell the compiler it exists.
This breaks type safety to some degree, though. Anyplace you have an implicitly unwrapped optional is a place your app can crash if your "guarantee" doesn't always hold, so it's a feature to use sparingly. Besides, using ! all the time makes it sound like you're yelling, and nobody likes that.
Apple gives a great example in The Swift Programming Language -> Automatic Reference Counting -> Resolving Strong Reference Cycles Between Class Instances -> Unowned References and Implicitly Unwrapped Optional Properties
class Country {
let name: String
var capitalCity: City! // Apple finally correct this line until 2.0 Prerelease (let -> var)
init(name: String, capitalName: String) {
self.name = name
self.capitalCity = City(name: capitalName, country: self)
}
}
class City {
let name: String
unowned let country: Country
init(name: String, country: Country) {
self.name = name
self.country = country
}
}
The initializer for City is called from within the initializer for Country. However, the initializer for Country cannot pass self to the City initializer until a new Country instance is fully initialized, as described in Two-Phase Initialization.
To cope with this requirement, you declare the capitalCity property of Country as an implicitly unwrapped optional property.
The rationale of implicit optionals is easier to explain by first looking at the rationale for forced unwrapping.
Forced unwrapping of an optional (implicit or not), using the ! operator, means you're certain that your code has no bugs and the optional already has a value where it is being unwrapped. Without the ! operator, you would probably just assert with an optional binding:
if let value = optionalWhichTotallyHasAValue {
println("\(value)")
} else {
assert(false)
}
which is not as nice as
println("\(value!)")
Now, implicit optionals let you express having an optional which you expect to always to have a value when unwrapped, in all possible flows. So it just goes a step further in helping you - by relaxing the requirement of writing the ! to unwrap each time, and ensuring that the runtime will still error in case your assumptions about the flow are wrong.
If you know for sure, a value return from an optional instead of nil, Implicitly Unwrapped Optionals use to directly catch those values from optionals and non optionals can't.
//Optional string with a value
let optionalString: String? = "This is an optional String"
//Declaration of an Implicitly Unwrapped Optional String
let implicitlyUnwrappedOptionalString: String!
//Declaration of a non Optional String
let nonOptionalString: String
//Here you can catch the value of an optional
implicitlyUnwrappedOptionalString = optionalString
//Here you can't catch the value of an optional and this will cause an error
nonOptionalString = optionalString
So this is the difference between use of
let someString : String! and let someString : String
Implicitly Unwrapped Optional(IUO)
It is a syntactic sugar for Optional that does not force a programmer to unwrap a variable. It can be used for a variable which can not be initialised during two-phase initialization process and implies non-nil. This variable behaves itself as non-nil but actually is an optional variable. A good example is - Interface Builder's outlets
Optional usually are preferable
var implicitlyUnwrappedOptional: String! //<- Implicitly Unwrapped Optional
var nonNil: String = ""
var optional: String?
func foo() {
//get a value
nonNil.count
optional?.count
//Danderour - makes a force unwrapping which can throw a runtime error
implicitlyUnwrappedOptional.count
//assign to nil
// nonNil = nil //Compile error - 'nil' cannot be assigned to type 'String'
optional = nil
implicitlyUnwrappedOptional = nil
}
I think Optional is a bad name for this construct that confuses a lot of beginners.
Other languages (Kotlin and C# for example) use the term Nullable, and it makes it a lot easier to understand this.
Nullable means you can assign a null value to a variable of this type. So if it's Nullable<SomeClassType>, you can assign nulls to it, if it's just SomeClassType, you can't. That's just how Swift works.
Why use them? Well, sometimes you need to have nulls, that's why. For example, when you know that you want to have a field in a class, but you can't assign it to anything when you are creating an instance of that class, but you will later on. I won't give examples, because people have already provided them on here. I'm just writing this up to give my 2 cents.
Btw, I suggest you look at how this works in other languages, like Kotlin and C#.
Here's a link explaining this feature in Kotlin:
https://kotlinlang.org/docs/reference/null-safety.html
Other languages, like Java and Scala do have Optionals, but they work differently from Optionals in Swift, because Java and Scala's types are all nullable by default.
All in all, I think that this feature should have been named Nullable in Swift, and not Optional...

optional value error found nil swift 3

I was trying to assign a value to a var but I get this error: fatal error: unexpectedly found nil while unwrapping an Optional value.
the code:
vehicle.chassis = Chasis.text
but the variable is not an optional, I declare the variable this way:
var vehicle: Vehicle!
how can I fix this problem?
check the image
You are trying to set a property to an instance that doesn't exist, because the implicitly unwrapped Optional vehicle is nil.
You can't set vehicle.chassis if vehicle is nil.
Before accessing .chassis you have to populate vehicle somewhere with an instance of Vehicle, for example in an init, or in viewDidLoad, etc:
vehicle = Vehicle()
and then you can access the .chassis property:
vehicle.chassis = Chasis.text
To clarify what some of the above commenters have already mentioned, you're declaring your property as an Implicitly Unwrapped Optional (IUO herein). Only optionals in Swift can be nil, but optionals must be unwrapped, IUO's don't need to be unwrapped, but might crash. IUO's exist for 2 reasons.
To provide an unsafe/more raw access to your property to achieve ingrained Objective-C design patterns more quickly. That is, directly act on "pointers" that may or may not be nil and crash when it is.
To provide a non-optional interface to properties that you cannot guarantee will be initialized by the time your class/struct init finishes, but you can guarantee will be initialized by the time you use it. Useful for something the compiler can't verify but you as a programmer can.
That being said, I can only think of 2 sane proper ways to use IUO's in a Swifty manner, 1 is for IBOutlets, these aren't compiled by the swift compiler, don't exist after init(), but are guaranteed to be fulfilled by the time you use it (if your nib isn't corrupt), perfect use case for IUO's.
Another, while less imperative since it can be designed around, is Database models where you want lazy reads (which in itself is a bit of a pain to implement anyway)

Type and declaration restrictions on Swift capture specifiers

I'm confused about the type requirements and declaration restrictions for Swift capture specifiers. The documentation says that weak references must be var and "of optional type", and that unowned references must be of non-optional type. But Apple's own API reference has examples of unowned(unsafe) references declared as optionals, while the Xcode interface builder creates weak outlets and actions that are implicitly unwrapped (which is not always clearly "of optional type" in the language reference).
What types are required for each of the Swift capture specifiers? Which must be var and which can be let?
FWIW, I think its
weak can be Type? or Type!, but not Type; and must be var
unowned(safe) (same as unowned) must be Type; and may be let
unowned(unsafe) can be Type? or Type!; and may be let
but I'm far from sure.
First the Cocoaor Cocoa touch APIs are imported in swift fromobjective-c`. They are mapped in swift with best possible ways.So that both can interoperable.
Those unowned(unsafe) properties are marked as assign in ObjC. These are unsafe and ARC doesn't retain the object, and it doesn't make sure the reference gets reset to nil if the object is deallocated. These are old apple API and not changed with ARC and remain asassignbut you should makedelegateweak`
Do not look for headers for best practices in swift they have made many tricks to make swift and objective-c interoperable and if you do what headers do than you loose all safety swift proveide.
You are right
weak should be optional as contain nil automatically if objects get deallocate and no other pointer retain it
unowned(safe) should not be optional and will not reset to nilif objects deal-located
unowned(unsafe) can or can not be optional as it not provide any safety by ARC for object deal-location and do not reset to nil.You should not use this in swift program.Use unowned if needed.It is just for interoperability.
weak is always var because it can be changed when objects deallocate and set to nil.
unowned(safe) and unowned(unsafe) can be both var or let as they are dependent on you and run-time will not change these variables.
Note:You can not declare a unowned(unsafe) as optional in swift program.Its for just interoperability and should not be used in swift.They have made this because of assign or unretain properties can be nil