Cannot find Device Choose Button in Android Studio - flutter

I have used Android Studio for several weeks,I use my iPhone to Flutter Attach .
Today I create a new Project, I cannot find the Device Choose Button, Where is the button to Change Device ?
As the Pictures below, I have Two projects, another Project has the "Device Choose Button"

Close the project
Restart your IDE
Do it several times [4-5 times]

Related

New Flutter project Android Studio Demo App counter app or Application template not an option

So I am following this tutorial, which is quite recent, my Android Studio build is from May 16 so not too far off from this vid's upload date: https://youtu.be/CD1Y2DmL5JM?t=531
Notice how the welcome screen looks right at the time the vid starts on the point I linked. But for me, the welcome screen looks like this, why?:
Also, when I click "new flutter project" in the top right, this screen shows up which is different for the vid, why?:
Spent an hour but can't find anything. Now I can create a new flutter project and selected the right location for my flutter and dark SDK, and have both flutter and dart plugins installed. But the option of the standard "Application" template is not a standard option. Looks at the above options, I've tried them all and none are the counter app. In vscode I typed "flutter new project" in global search, and it gave the "Application" template, and running in with the emulator open showed the counter app. But where is the option in Android Studio?
On the left side pane, you actually have to select Flutter, input your SDK location, then click next from the same panel. Don't click next while Dart is selected otherwise you will get the options you see above:
After this it will take you to making a new Flutter project, not a Dart project. Then next to "Project Type:", choose "Application".

"Image Asset" option missing in Android studio for flutter project

To change the app icon for the flutter app and to fillup, the entire circle with the custom icon looking for the "Image Asset" option but couldn't find it in the following menu?
Would recommend setting app icon via this package https://pub.dev/packages/flutter_launcher_icons
If you want to do it via android studio open android folder separately:
I wish that tools come back to flutter again. For now:
Close your flutter project and then open the android folder of your flutter project as an android project. It takes a while to sync. After that, you can access to New Image Asset Tool.
I know it's not the best solution, but at least, you can have your customized icons.

iOS simulator is not lisiting in visual studio 2019

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iOS-simulator is not listed all the time. sometime its showing most of the time its not there. not doing any specific changes in my machine. Simply when i restart VS app. its missing.
tried unload & reload the ios project. still the same.
complete reinstall visual studio & xcode from scratch.
tried update xcode.
Nothing helped from above suggestions.
Would be really great help if someone could help me with this issue.
I've encountered the same problem several times and here are some of my suggestions:
Did you try switching to your Android project then switch back to iOS project? This should be the simplest way
In your iOS project options, create a build configuration specifically dedicated to iOS Simulators only. Make sure to set Linker behavior to Don't Link
Quit Xcode and Visual Studio first. Open Finder, press Command + Shift + G, paste the following path: Users/YourUserNameHere/Library/Developer/Devices/ You'll see a bunch of folders with encoded folder names and a file device_set.plist
Next delete all the folders in Devices directory, then open device_set.plist by double clicking it. This should open it in Xcode. You'll see a bunch of key-value pairs under DefaultDevices and DevicePairs, click on the arrow on the left side and delete of the devices listed there by hovering the mouse over a category and click the minus (-) button next to it.
Press Command + Shift + 2 to open Devices & Simulators Window (Alternatively you can choose on menu Window -> Devices and Simulators. Choose Simulators on the left sidebar. Delete all the simulators if there's still any of them showing up. Then create several simulators, ones that you really need for debugging your app. Quit Xcode, reboot the machine, open Visual Studio again.

Troubleshooting on device with Titanium for iPhone

On Xcode when you build on device you can troubleshoot the app within the console. How can i do that with Titanium? It's very difficult without troubleshooting
What you can do is use the Ti.API.info('whatever') method to log everything you need and will help in debugging then while you run your app on the device and it is connected to your computer, just open xcode -> go to organizer -> click on your device -> and select console. Every Ti.API.info() log you do in your app will show up in the console.
Titanium's SDK (http://www.appcelerator.com/platform/titanium-sdk) is Eclipse with the Aptana plug-in. You can do the same debugging you'd do in Eclipse: set break points, step through code, set watch points, ...
To run your app in debug mode, start by setting some break points in your app. To do that right-click on the line number that's on the far left of our line of code and select "Toggle Breakpoint". Next, towards the top of the Project Explorer panel are several icons. One of them is debug. Click on that debug's dropdown menu and select the iphone emulator or ipad emulator. The app will compile for debug and run the emulator you chose. From this point on, everything is like debugging on Eclipse.

Starting a new project in Xcode 4 to be Universal (iPad/iPhone)

Starting a new project in Xcode 4 - what's the best way to make it a Universal app?
When you create a new project it asks you to input the Device Family but the dropdown menu only has two options - one is iPad and the other is iPhone.
What's the best way to create a Universal app then?
Thanks!
Got it from somebody on another forum -
Create an iPhone version, then click on the Project Name at the very top of the menu to bring up a menu with Project and Targets listed. Click on the Target and there is a Devices drop-down menu in the main Summary tab that you can change to Universal. Once you do that, Xcode will ask you if you want to upgrade to a universal project, then you can click 'yes' and that's all!