For the SwiftUI Image element, the voiceover template is seems "accessibility label - image - image name", e.g. for
var body: some View {
Image(systemName: "equal")
.accessibilityLabel("my label")
}
I am getting voiceover response "my label image equal".
Is it possible for voiceover to only say "my label", and not pronounce the "image equal" part?
Once the element gets the focus, the default trait(link, button, label, etc) will be played after accessibilityLabel text. That's the reason it reads out as "my label -> image"
To add or remove the default trait following methods can be used :
.accessibilityAddTraits
.accessibilityRemoveTraits
Example
To recognize an image as a button:
Add .isButton trait and remove the .isImage trait, now VoiceOver can read the description of Image as "my label -> button"
struct ContentView: View {
var body: some View {
Image(systemName: "equal")
.accessibilityLabel("my label")
.accessibilityAddTraits(.isButton)
.accessibilityRemoveTraits(.isImage)
}
}
As an element can have multiple traits, remove the ones you don't want the voiceover to read.
Related
I'm writing an application where I want there to be a default color and the user can then overwritten it with their own choice. This works in iOS but I realized the macOS version won't let me overwrite the accent color.
To demo this I created a mini project and set the asset to pink so it would be obvious what the accent color is (noticed if I don't do this it just stays default blue)
I then added a simple list to the main ContentView so I could see the accent color. My code is:
struct ContentView: View {
let myListitems = [
"one", "two", "another", "and more"
]
#State var selectedItem:String?
var body: some View {
VStack {
Text("Hello, world!")
.padding()
List(myListitems, id: \.self, selection: $selectedItem) { item in
Text(item)
}
}
}
}
I then tried to set the accent color to blue on the main WindowGroup part AND (separately) on the ContentView page. Neither affect the pink accent.
Images to show the code changes:
Is there any way that you know of to overwrite this accent color (whether blue or user-defined in assets)? I would love the user to be able to change the color for the entire app but right now can't see how to even affect a view.
Thanks for any help
Users can do that in system preferences by changing accent color and highlight color, multicolor means use the color defined by the apps, other colors mean use that in every app. You don't need to do anything, it works out of the box.
You can reference those colors by NSColor.controlAccentColor and NSColor.selectedContentBackgroundColor if you need them for custom UI elements. As far as I know, SwiftUI only has Color.accentColor out of the box but you can instantiate Color with an NSColor object.
I would like to add a TextField to a .contextMenu, something like
.contextMenu {
TextField("type the code", text: $text)
}
I did that and the TextField shows but it is read only.
Is it possible to make the TextField able to accept typing? That would be amazing.
I have used a List of NavigationLink to generate my sidebar but when running as a Mac Catalyst app all selections use the system accent color as their background. This is fine but where the colour is dark I want the text to invert to white like it does in most Mac apps.
Can anyone help? Here's my code:
List {
ForEach(topics, id: \.self) { topic in
NavigationLink(
destination: DetailView(selectedDate: self.titles[topic])
) {
HStack {
Image(topic)
Text(self.titles[topic]!)
}
}
}
}
Btw topic is an array of strings which are the keys for the dictionary titles. Thanks in advance.
Have you tried using the new Label(_:) element, instead of a custom HStack with image + text? Swift "2" now has Label which when coupled with the SidebarListStyle should do what you want to. Text goes to highlighted color when selected. Since you're using custom images, I'm not sure what happens there, but give it a try.
Instead of:
HStack {
Image(...)
Text(...)
}
Just use:
Label("Formalism", image: "formalism.png")
So I made a simple app with simple text field instance bound to a local variable in SwiftUI
TextField("Main task", text: $store.mainTask)
.textFieldStyle(RoundedBorderTextFieldStyle())
.font(Font.custom("SF Pro Display", size: 14))
The text field is wrapped inside a view with transition and animation.
// text field is inside custom View
// conditional rendering—if that matters
if (true) {
CustomView()
.transition(.asymmetric(insertion: AnyTransition.opacity.animation(Animation.easeInOut(duration: 1).delay(0.5)), removal: AnyTransition.opacity.animation(Animation.easeInOut(duration: 0.1))))
}
I distributed the beta. Some people say they experienced the text wobbling as they typed. Some didn't. Does anyone know what's the reason?
I think it might be related with the animation, but I'm not so sure.
I'd like to use a SwiftUI TextField and a SwiftUI List to render a "search box" above a list of items. Something roughly like the search box available in Safari's Help menu item...which provides a search box where you can always enter text while simultaneously browsing through the list of results using the up and down arrow keys.
I've played with onMoveCommand, focusable, and adjustments to the "parent" NSWindow, but haven't found a clear and obvious way for the TextField to constantly accept input while still being able to navigate the underlying List using the up and down arrow keys. The following code allows for either text to be entered in the TextField, or list entries to be navigated through, but not both at the same time...
struct ContentView: View {
#State var text: String = ""
#State var selection: Int? = 1
var body: some View {
VStack {
TextField("Enter text", text: $text)
List(selection: $selection) {
ForEach((1...100), id: \.self) {
Text("\($0)")
}
}
}
}
}
You can wrap a NSTextField in a NSViewRepresentable and use the NSTextFieldDelegate to intercept the move up and down keys. You can take a look into my suggestions demo.
Source of a text field with suggestions