error in unity package "terrain sample asset" version: 2022.1.16f1 - unity3d

I install terrain simple asset and give me an error:
An error occurred while resolving packages:
Project has invalid dependencies:
com.unity.render-pipelines.high-definition: Package [com.unity.render-pipelines.high-definition#12.1.0] cannot be found
I'm on version 2022.1.16f1 on a 3D URP project. When i restart the project its saying Screenshot of the error
I dont know what to do i check on internet but no one have the same error than me.
(sorry for my bad english) and have a good day!

I don't know if you ever solved this issue but I stumbled across this post when I had it myself so I'll pop this here for anybody who has this issue in the future. it seems that the sample terrain tools has URP, HDRP, and SRP dependencies when importing, so simply go into your package manager to the 'in project' window and remove whichever of these you aren't using and it'll be fine.

Related

The type or namespace name 'UniRx' could not be found on Unity

I pretty much looked everywhere... but couldn't find anything that could debug my problem.
The only thing I do in a script is "using UniRx" to have the following error : The type or namespace name 'UniRx' could not be found.
What i tried:
On Unity, downloading from Package Manager with "Add Package with git URL"
On Unity, downloading from Package Manager with the normal way: Download -> import (into folder Plugins)
On each part, i also tried:
"Reimport All"
Closing and opening back Unity Hub then Unity
I found nothing much on google except for having this problem only on Visual Studio (which is not my actually problem since Unity itself doesn't accept UniRx)
But those who have that problem, i read that you need to "Assets" -> "Open C# Project"
Can anyone help me with my problem on Unity ? Searched for hours but still stuck :(
Unity Version: 2021.3.3f1
Well seems like my problem was like fafase said... I totally forgot about assemblies since i don't use Unity much and since it's been a long time i didn't continue my project.

HoloLens2 Application made with unity throws Exception "Could not create a device for ''Hand - Right (XRInputV1)"

Since I updated my HoloLens2 Unity Project to Unity 2020.3 my deployed HoloLens2-Application (in Unity Editor they never happen) always throws the following Exceptions :
Could not create a device for 'Hand - Right (XRInputV1)'
(Exception: System.ArgumentException: Expected control positionAccuracy to be of type 'AxisControl' but is of type 'IntegerControl' instead;)
at UnityEngine.InputSystem.InputControll
Could not create a device for 'Hand - Left (XRInputV1)'
(Exception: System.ArgumentException: Expected control positionAccuracy to be of type 'AxisControl' but is of type 'IntegerControl' instead;)
at UnityEngine.InputSystem.InputControll
Does anybody know, how to get rid of those Exceptions?
I am using the MixedRealityToolkit 2.7.3 HoloLens2 default Configuration and noticed this problem at Unity Versions 2020.3.8, 2020.3.22 and 2020.3.26.
Firstly, please double check the MRTK Input profile setting. You can easily configure the project in Unity Menu: Mixed Reality > Toolkit > Utilities > Configure Project for MRTK
Then, please check out your XR setting, Since you are using Unity 2020.x, you can use OpenXR plugin, see Choosing an XR configuration.
If the issue is still there, this may also be caused by your hand control code. Here is discussion with the same exception as yours, see WikkidEdd's reply in this github issue. In their case, they need to use IntegerControl instead of AxisControl.
OK I fixed the Error-Problem by updating to OpenXR plugin. It fixed basically every problem I had so far within my project. By coincidence I came across the plugin as a tarball file while downloading this sample-project from Github.
I´d wish to find a place where I can get all the plugins which can be installed via Microsoft FeatureTool on one place as manual download! Maybe someday it will exist. :)

DLL will not be loaded due to errors

I am getting this error
Assembly ‘Library/ScriptAssemblies/Assembly-CSharp-Editor.dll’ will not be loaded due to errors: Reference has errors ‘Google.GData.Client’.
Our project was running on Unity 2018.1, and I am testing it on 2018.3.5f1. After doing some adjustments for the upgrade, I noticed that some of our custom MenuItem went missing and guessed that it's probably because of this error.
I have been searching about this since yesterday but had no luck finding the right solution. Any help is appreciated greatly.
Got it! I found some old libraries that are not used by our project anymore. In Unity 2018.3.x, .NET 3.5 is label as deprecated. For those who may encounter the same problems do the following:
Look for .dll files that targets .NET 3.5.
Either delete them, or update them.
Reopen Unity

Using an ANTLR Lexer For Syntax Coloring: Module excluded from the target platform error

I'm new to Netbeans Platform Development and following this tutorial.
When I try to build the project I get this error:
Module org.netbeans.modules.editor.util excluded from the target platform
There are apparently no errors in the app.
I'm using
NB 8.0
JDK jdk1.7.0_45
OS Win 8.1
What might be going wrong?
UPDATE:
Somehow the module was excluded via the disabled.modules in the platform.properties properties file.
When i comment it out (or remove it), it runs but gives this warning
Regards,
I nailed part of the problem. The error occurred because of unresolved dependencies.
I went through the tut again on a Linux Mint with NB7.4.
Now I get no errors but facing yet another problem. Now as I open a file, it opens the file but the Cookie Editor disappears.
I'm expecting someone will help on the second Issue.
Moderators: I'm not sure how will you guys respond to this but I've no clue how to go about my half solved problem.

parse Issue "Expected a type" error occur in framework

I am using "parse.com" in my application. I just bought a new system and i want to shift my project in new mac but in new mac my project makes issue of "Parse Issue" and error "Expected a type". While on my old system it is working really fine.
These errors are coming in my frame work "Parse.framework" and file "PFFacebookUtils.h".
I clean my project and build I quit my xcode then build but in vain. Kindly help me to run it on new system. Pic is attached also and if someone wants me to upload code then kindly tell me
In your projects build phases make sure that your framework is listed under link binaries
I got fixed my problem. It was really weird problem for as it is a generic error. It was not showing any clue. My problem is fixed when i just added the latest version of facebookSDK in my documents folder.