Flutter just audio with audio services , how to handle button events - flutter

How to handle next audio button pressed event and previous audio button event on flutter just audio with audio services , my audio files is encrypted , i must decrypt audio file before playing
mediaItem.add(MediaItem(id: "1", title: item.title!,artUri: Uri.file(PathHelper().pathAudio!+"name.mp3")));
_player.setFilePath(PathHelper().pathAudio!+"name.mp3");

I will just answer the main question about handling button events (I can't answer about encryption).
To handle button events, override these methods in your audio handler:
skipToNext
skipToPrevious
click
The first two handle next and previous buttons in various places including the notification, while click handles button presses on a headset. Since some headsets also also have next/previous buttons, and some headset emulate next/previous by long pressing on the volume buttons, etc., click can handle multiple types of events. For this reason, click takes a parameter indicating which of the 3 types of events occurred (next, previous or play/pause).
The default implementation of click is as follows:
Future<void> click([MediaButton button = MediaButton.media]) async {
switch (button) {
case MediaButton.media:
if (playbackState.valueOrNull?.playing == true) {
await pause();
} else {
await play();
}
break;
case MediaButton.next:
await skipToNext();
break;
case MediaButton.previous:
await skipToPrevious();
break;
}
}
(Reference: API documentation)

Related

Ionic 4 intercept android back button for navigation

so in ionic 3 there was registerBackButton() but in ionic 4 this option is no longer there and has been sitting on the shelf for quite some time now.
I have read the post here that tries to solve the solution I am looking for, however, the back button still performs as it wants to.
this SO answer shows another way but it is the same idea of intercepting and navigating, however, I am just, for now, trying to dismiss the top modal in the stack.
scenario: users open a search modal(modal1) which then they click on a users profile modal(modal2). The person wants to go back to the search modal(modal1) but instead of clicking the nice button that allows them to do that, they use the hardware back button.
result: all modals(modal1 and modal2) are closed.
desired effect: using the hardware back button will allow for custom navigation based on logic in place.
attempted code:
this.platform.backButton.subscribeWithPriority(0, (): void => {
this.modalCtrl.getTop().then(
async (value: HTMLIonModalElement): Promise<void> => {
if (!!value) {
await this.modalCtrl.dismiss();
} else {
this.navCtrl.navigateRoot('/home');
}
},
);
});
also have tried :
// registering back, if there is a view on top, close it, don't go to home.
this.platform.backButton.subscribeWithPriority(0, async (): Promise<void>=> {
try {
console.log('try');
const element = await this.modalCtrl.getTop();
if (element) {
console.log('in true');
await element.dismiss();
}
} catch (error) {
console.log('error closing modal', error);
}
});
note when pressing the back button I never see ANY of the console logs... maybe things have changed a lot more? since the previous Stack overflow questions.
UPDATE:
If you are having this same issue then know you are not alone!
This, and many others are well known, see here for a list they are tracking the issues. Nothing else to do... but wait... I guess...
I will update this when there is a change

addUIInterruptionMonitor is not getting called on macOS

I want to test my macOS application. It uses your Macbook's camera, and want to handle this in my UITest. However I cannot get it working. Here is my NOT working code. This code triggers to notification, and I'm presented an alert to allow access to my camera, but the closure is not getting called. Thanks fo any help.
There are many solutions for iOS, but I need it on macOS.
let alertHandler = addUIInterruptionMonitor(withDescription: "Camera Permission Alert") { (alert) -> Bool in
if alert.buttons.matching(identifier: "OK").count > 0 {
alert.buttons["OK"].click()
self.app.click()
return true
} else {
return false
}
}
XCTAssertTrue(startButton.waitForExistence(timeout: 1.0))
startButton.click()
XCTAssertTrue(recordButton.waitForExistence(timeout: 20.0))
recordButton.click()
wait(for: 8)
recordButton.click()
removeUIInterruptionMonitor(alertHandler)
}
I managed to make interruption monitor work on macOS by adding an extra interaction after the interaction that triggers the system dialog (be it camera access or else). So in your example I would add an action after startButton.click() (if that is what triggers the camera access dialog).
Example:
func testCamera() {
let alertHandler = addUIInterruptionMonitor(withDescription: "Camera Permission Alert") { (alert) -> Bool in
if alert.buttons.matching(identifier: "OK").count > 0 {
alert.buttons["OK"].click()
self.app.click()
return true
} else {
return false
}
}
useCameraButton.click()
// try to interact with the app by clicking on the app's window
app.windows.first().click()
// at this point the handler should intercept the system interruption
// and blocks further execution until handler does return
// try to use the camera again
useCameraButton.click()
removeUIInterruptionMonitor(alertHandler)
}
Hint about this behaviour in Apple's documentation:
When an alert or other modal UI is an expected part of the
test workflow, don't write a UI interruption monitor. The test won’t
use the monitor because the modal UI isn’t blocking the test. A UI
test only tries its UI interruption monitors if the elements it needs
to interact with to complete the test are blocked by an interruption
from an unrelated UI.
https://developer.apple.com/documentation/xctest/xctestcase/handling_ui_interruptions

How to avoid multiple pages to open on quick taps of thumbnail on devices

I have an ionic application which has movies menu. On click of movies menu navigates to movies list in thumbnails. On click on any thumbnail navigates to its details page. But on quick taps opens multiple movie details pages equal to number of taps.
I tried adding a flag and a promise. But doesn't seem to work.
isTapped = false // by default
// Below code is executed
this.isTapped = true;
this.moviesFeedsService.getMovieDetails(asset.asset_id).subscribe
((msuMovieDetails) => {
this.navCtrl.push(
MediaDetailsPage,
{
headerDataTitle: this.headerData.title,
movieDetails: msuMovieDetails,
showEpisode: this.featureLayoutData.showEpisodes
},
navOptions
).then(() => {
this.isTapped = false; // Reset flag
});
});
Expected : On tapping even multiple times page instance opened should be single
Actual : Multiple instances of page is opened on quick taps

JavaFX 8 Dialog

I'm implementing a document editor with JavaFX8 and e(fx)clipse and want to user to be informed when the export (write to disc) is ongoing. I'm using the main (GUI) Thread for this as I want to block the gui during this operation (which takes 2-3 seconds). During this operation I want to show a small popup to inform the user that the export is ongoing, nothing fancy.
#FXML
public void export() {
Dialog dialog = new Dialog();
dialog.setContentText("exporting ...");
dialog.show();
// some lenghty methods come here, ~equivalent to Thread.sleep(3000);
dialog.hide();
}
When I press the corresponding Button which invokes the export method, I get somehow two dialogs, one of them NOT closing and remaining open after the method has finished.
Does somebody has an idea what's happening here? I'm really interested in a simple solution, I don't need to have a progress bar etc..
Another possibility would be to show a wait-cursor before the operation starts and switching back to the default cursor after that. Unfortunately, this does also not seem to work. I understand that the UI is blocked during the "lengthty" operation, but I don't udnerstand why I cant change the UI before and after that operation....
Your example isn't very complete - however I would recommend using one of two approaches. However, you aren't putting the long process on a background thread which will FREEZE your app. You want to offload that process.
1) Use the ControlsFX Dialog which has a Progess Alert. Tie your work to either a Task or a Service and provide that to the alert. This will pop the alert up while the thread is active, and will automatically close it when done. If you have intermediary progress values, it can be used to update the progress bar.
Or if you don't want to use this dialog, you could do something like this:
Alert progressAlert = displayProgressDialog(message, stage);
Executors.newSingleThreadExecutor().execute(() -> {
try {
//Do you work here....
Platform.runLater(() ->forcefullyHideDialog(progressAlert));
} catch (Exception e) {
//Do what ever handling you need here....
Platform.runLater(() ->forcefullyHideDialog(progressAlert));
}
});
private Alert displayProgressDialog(String message, Stage stage) {
Alert progressAlert = new Alert(AlertType.NONE);
final ProgressBar progressBar = new ProgressBar();
progressBar.setMaxWidth(Double.MAX_VALUE);
progressBar.setPrefHeight(30);
final Label progressLabel = new Label(message);
progressAlert.setTitle("Please wait....");
progressAlert.setGraphic(progressBar);
progressAlert.setHeaderText("This will take a moment...");
VBox vbox = new VBox(20, progressLabel, progressBar);
vbox.setMaxWidth(Double.MAX_VALUE);
vbox.setPrefSize(300, 100);
progressAlert.getDialogPane().setContent(vbox);
progressAlert.initModality(Modality.WINDOW_MODAL);
progressAlert.initOwner(stage);
progressAlert.show();
return progressAlert;
}
private void forcefullyHideDialog(javafx.scene.control.Dialog<?> dialog) {
// for the dialog to be able to hide, we need a cancel button,
// so lets put one in now and then immediately call hide, and then
// remove the button again (if necessary).
DialogPane dialogPane = dialog.getDialogPane();
dialogPane.getButtonTypes().add(ButtonType.CANCEL);
dialog.hide();
dialogPane.getButtonTypes().remove(ButtonType.CANCEL);
}

detecting right mouse double click with Bing maps

I don't see an event in the Bing map API v7 that will surface a double click event. Is there a way to do this? Assuming there isn't native support that I missed, I think I will have to write my own double click handler with a timer.
I had also a problem with the click-events. In facts, the normal click-event also fires during a double-click event. That is why I had to implement my own double-click handler. My approach can be translated to the rigth click, because I am only using the single-click event, which is also available for the right mouse button.
//Set up my Handler (of course every object can be the target)
Microsoft.Maps.Events.addHandler(map, 'click', Click);
//count variable, that counts the amount of clicks that belong together
myClick=0;
//A click fires this function
function click (e)
{
//If it is the first click of a "series", than start the timeout after which the clicks are handled
if (myClick == 0)
{
//Target have to be buffered
target= e;
//accumulate the clicks for 200ms and react afterwards
setTimeout("reaction(target)", 200);
}
//count the clicks
myClick = myClick+1;
}
//At the end of timeout check how often a click has been performed and react
function reaction(e)
{
if (myClick==1)
{
alert("Single Click!");
}
else (myClick==2)
{
alert("Double click!");
}
else (myClick==3)
{
alert("Tripple click");
}
//reset ClickCount to zero for the next clicks
myClick = 0;
}
Moreover it might be interesting to remove the standart double-click behaviour of Bing-Maps, to zoom in. This can be realized by the following code:
Microsoft.Maps.Events.addHandler(map, 'dblclick', function(e){
e.handled = true;
});
If you only use double click event
Microsoft.Maps.Events.addHandler(this.map, 'dblclick', functionHandler)
should solve the problem