How we can control function from other page in flutter - flutter

I make small app this app have two pages. First page main page then second page. now in each pages I add function this function to can add new data in MySQL database. Now my problem the user is work in main page and when click button add in main page I need to make the method on the other page work as well in same time.
So how we can control function from other page? How I can call AddNewColor() in MainPage in button (add new data).
Note: This is just an example of what I am trying to do also to understand the idea and the problem. In my full application, I display the second page on the first page to display a set of images.
Main page code:
void main() {
runApp(MainPage());
}
class MainPage extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MainPage> {
TextEditingController NameController = TextEditingController();
Future AddNewData() async {
final response = await http.post(Uri.parse("**********", ),
body: {
"Name": NameController.text,
}
);
if (response.statusCode == 200) {
} else {
throw Exception('Send Failed');
}
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Column(children: [
TextFormField(
controller: NameController,
decoration: InputDecoration(
border: OutlineInputBorder(),
),
),
ElevatedButton(
child: Text('add new data'),
onPressed: () {
AddNewData();
},
),
],)
),
);
}
}
Second Page code:
class secondpage extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<secondpage> {
TextEditingController ColorController = TextEditingController();
Future AddNewColor() async {
final response = await http.post(Uri.parse("**********", ),
body: {
"Color": ColorController.text,
}
);
if (response.statusCode == 200) {
} else {
throw Exception('Send Failed');
}
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Column(children: [
TextFormField(
controller: ColorController,
decoration: InputDecoration(
border: OutlineInputBorder(),
),
),
ElevatedButton(
child: Text('add new color'),
onPressed: () {
AddNewColor();
},
),
],)
),
);
}
}

Define AddNewColor() out of secondpage class:
Future AddNewColor(TextEditingController colorController) async {
final response = await http.post(Uri.parse("**********", ),
body: {
"Color": ColorController.text,
}
);
if (response.statusCode == 200) {
} else {
throw Exception('Send Failed');
}
}
class secondpage extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<secondpage> {
...
}
now you can call it every where you want. Note that use return way to pass the result data.
update:
try define ColorController here:
class _MyAppState extends State<MainPage> {
TextEditingController NameController = TextEditingController();
TextEditingController ColorController = TextEditingController();
Future AddNewData() async {
...
}
...
}
then change your second page to receive it like this:
class secondpage extends StatefulWidget {
final TextEditingController ColorController;
secondpage(this.ColorController);
#override
_MyAppState createState() => _MyAppState();
}
now you can use ColorController in both pages with AddNewColor.

Related

Flutter Secure Storage Change Route

I have successfully implemented the flutter_secure_storage in my flutter project, when the user writes his email and password, it get's stored, but here is the thing I don't understand. How should I setup screen routes depending if the user has already logged in or not. If it is the same user, so the username and pass are stored in the secure_storage, I want him to go directly to HomeScreen(), but if there is a new user that needs to log in, so there is no data in the secure_storage, then I want him sent to LoginScreen(). I have done this so far:
import 'dart:async';
import 'package:flutter/material.dart';
import 'login_screen.dart';
import 'home_screen.dart';
import 'components/alarm_buttons.dart';
import 'package:flutter_secure_storage/flutter_secure_storage.dart';
class WelcomeScreen extends StatefulWidget {
static const String id = 'welcome_screen';
#override
_WelcomeScreenState createState() => _WelcomeScreenState();
}
class _WelcomeScreenState extends State<WelcomeScreen> {
void readData() async {
final storage = FlutterSecureStorage();
String myPassword = await storage.read(key: "p");
String myEmail = await storage.read(key: "e");
print(myEmail);
print(myPassword);
}
#override
void initState() {
final storage = FlutterSecureStorage();
Timer(
Duration(seconds: 2),
() => Navigator.pushNamed(
context,
storage == null ? LoginScreen.id : HomePage.id,
));
readData();
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: Padding(
padding: EdgeInsets.symmetric(horizontal: 24.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
AlarmButtons(
buttonColour: Colors.grey,
buttonText: 'Log In',
buttonTextColour: Colors.white,
onButtonPress: () {
Navigator.pushNamed(context, LoginScreen.id);
},
),
AlarmButtons(
buttonColour: Colors.white,
buttonText: 'Sign up',
buttonTextColour: Colors.grey,
onButtonPress: () {
Navigator.pushNamed(context, SignUpScreen.id);
},
),
],
),
),
);
}
}
Now the problem starts when I want to return to the Welcome Screen (the starting page of my app shown above), naturally it triggers the initState again and I get back to the HomePage() again. How can I dispose of that, only triggering that initState when the app starts, so after automatic login I can return to the Welcome Screen without triggering it?
Thanks in advance!
You should initial start something like a SplashScreen (or WelcomeScreen in your case). There you can decide to which screen you want to navigate based on the saved data. Example:
class SplashScreen extends StatefulWidget {
const SplashScreen({Key key}) : super(key: key);
#override
_SplashScreenState createState() => _SplashScreenState();
}
class _SplashScreenState extends State<SplashScreen> {
#override
void initState() {
_startApp();
super.initState();
}
Future<void> _startApp() async {
final storage = FlutterSecureStorage();
String myEmail = await storage.read(key: "e");
if (myEmail == null) {
// TODO Navigate to Login Screen
} else {
// TODO Navigate to Home Screen
}
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text("Splashscreen"),
),
);
}
}

Adding data to a list on another page Flutter

I have a list of event name in a stateful widget like this
main.dart
class Fav extends StatefulWidget {
#override
_FavState createState() => _FavState();
}
class _FavState extends State<Fav> {
final PageController ctrl = PageController(viewportFraction: 0.8);
final Firestore db = Firestore.instance;
Stream slides;
var fav = ['3-Tech Event'];
.
.
.
And on another page, I want to add a string, let's say,
'5-Art Exhibit'
into the
var fav = ['3-Tech Event'];
to get the final result
fav = ['3-Tech Event', '5-Art Exhibit'];
on the page above. How do I do that? Here's my code for the button
Event.dart
class Star extends StatefulWidget {
#override
_StarState createState() => _StarState();
}
class _StarState extends State<Star> {
Color _iconColor = Colors.grey;
#override
Widget build(BuildContext context) {
return Container(
padding: EdgeInsets.all(55.0),
child: Transform.scale(
scale: 2.0,
child: IconButton(
icon: Icon(
Icons.star,
color: _iconColor,
),
onPressed: () {
setState(() {
_iconColor = (_iconColor == Colors.yellow) ? Colors.grey : Colors.yellow;
});
})
),
);
}
}
Thank you in advance!
UPDATE
I followed #Viren V Varasadiya advice and updated my code to this
main.dart
class Fav extends StatefulWidget {
#override
_FavState createState() => _FavState();
}
class _FavState extends State<Fav> {
var fav = ['3-Tech Event'];
updatedata(String item) {
setState(() {
fav.add(item);
});
}
And on the other file, I removed Star class (because it's intended to be used in another class anyway) and it looked like this
class Event extends StatefulWidget {
final eventInfo;
Event({Key key, List eventInfo}) //I have to pass a list of data to this
: this.eventInfo = eventInfo, //page from another class
super(key: key);
final Function updatedata;
Event.addToFavWith({this.updatedata});
#override
_EventState createState() => _EventState();
}
class _EventState extends State<Event> {
Color _iconColor = Colors.grey;
#override
Widget build(BuildContext context) {
.
.
.
Container( //This used to be Container(child:Star())
child: InkWell(
child: Container(
padding: EdgeInsets.all(55.0),
child: Transform.scale(
scale: 2.0,
child: IconButton(
icon: Icon(
Icons.star,
color: _iconColor,
),
onPressed: () {
setState(() {
_iconColor = (_iconColor == Colors.yellow)
? Colors.grey
: Colors.yellow;
widget.updatedata(name);
});
})),
),
)),
And now I get a couple of errors.
All final variables must be initialized, but 'eventInfo' is not. Try
adding an initializer for the field.
All final variables must be initialized, but 'updatedata' is not. Try
adding an initializer for the field.
You have to create a function in parent widget and pass it to child widget and call it in child widget, we work for you.
Following minimal code help you more.
class DeleteWidget extends StatefulWidget {
#override
_DeleteWidgetState createState() => _DeleteWidgetState();
}
class _DeleteWidgetState extends State<DeleteWidget> {
var fav = ['3-Tech Event'];
updatedata(String item) {
setState(() {
fav.add(item);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(fav.toString()),
Star(
updatedata: updatedata,
),
],
)));
}
}
class Star extends StatefulWidget {
final Function updatedata;
Star({this.updatedata});
#override
_StarState createState() => _StarState();
}
class _StarState extends State<Star> {
#override
Widget build(BuildContext context) {
return Container(
child: RaisedButton(
child: Text("add item"),
onPressed: () {
widget.updatedata('5-Art Exhibit');
}),
);
}
}
Update:
There is no need to create named constructor.
class Event extends StatefulWidget {
final eventInfo;
Event({Key key, List eventInfo, this.updatedata}) //I have to pass a list of data to this
: this.eventInfo = eventInfo, //page from another class
super(key: key);
final Function updatedata;
#override
_EventState createState() => _EventState();
}

Flutter/Dart Reload widget and send new data

I would like to have a text field in a widget where you can search for something. If the string changes, the widget should be reloaded and the new data sent.
I've read many things about a callback function, unfortunately I don't quite understand it at flutter.
Below you will find the sample code:
Thanks for your help
class _HomepageState extends State<Homepage> {
String data;
String day;
...
TextField(
onChanged: (str){
setState(() {
data = str;
});
},
),
...
Nextpage(data: data, day: day,)
...
}
class Nextpage extends StatefulWidget {
final String data;
final String day;
Nextpage({this.data, this.day});
...
print(widget.data);
...
}
Below is an example where you have a TextField, and as its input changes, the text is shown on a different Text widget (you can copy it and paste it to DartPad to see how it works in action).
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String myText = '';
TextField buildTextField() {
return TextField(
decoration: InputDecoration(
labelText: 'Enter Text',
),
onChanged: (changedText) => updateText(changedText),
onEditingComplete: () => print("complete"),
);
}
void updateText(newText) {
setState(() {
myText = newText;
});
}
#override
Widget build(BuildContext context) {
return MaterialApp(
title: "Example",
theme: ThemeData(primarySwatch: Colors.deepPurple),
home: Scaffold(
body: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
buildTextField(),
Text(myText),
]),
),
));
}
}
The callback is this part of the code:
onChanged: (changedText) => updateText(changedText)
and the callback function is updateText.
This is another example of a callback where the print function (the callback function) is called after the editing is complete.
onEditingComplete: () => print("complete")
I hope this helps.

How can I pass parameters to listeners in Flutter?

I'm new in Flutter and I am following this official example about text fields: https://flutter.dev/docs/cookbook/forms/text-field-changes
There is an axample for listen to changes in the controller of a text field widget. Please note this fragment of code _MyCustomFormState
final myController = TextEditingController();
#override
void initState() {
super.initState();
myController.addListener(_printLatestValue);
}
_printLatestValue() {
print("Second text field: ${myController.text}");
}
If I have two fields and two controllers, I would like to have just one listener, and display some message depending on which controller called the method. I would like to do something like this:
final myController1 = TextEditingController();
final myController2 = TextEditingController();
#override
void initState() {
super.initState();
myController1.addListener(_printLatestValue('message1'));
myController1.addListener(_printLatestValue('message2'));
}
_printLatestValue(message) {
print("Second text field: ${myController.text + message}");
}
which is not possible because the method addListener() uses some called VoidCallback, which have no arguments. At least that is what I understood from the Flutter docs.
So, if it is possible, how can I achieve what I'm looking for?
You're almost correct, but not quite. You're free to pass in any arguments to the listener. However, those arguments need to come from somewhere else - TextEditingController does not supply any, and it does not expect any return values. In other words, the signature should be something like: () => listener(...).
So to answer your question, you're free to do something like the following to distinguish the controllers:
void initState() {
super.initState();
firstController.addListener(() => _printLatestValue('first'));
secondController.addListener(() => _printLatestValue('second'));
}
Full working example:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Text controllers',
home: HomePage(),
);
}
}
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
final firstController = TextEditingController();
final secondController = TextEditingController();
void initState() {
super.initState();
firstController.addListener(() => _printLatestValue('first'));
secondController.addListener(() => _printLatestValue('second'));
}
#override
void dispose() {
firstController.dispose();
secondController.dispose();
super.dispose();
}
_printLatestValue(message) {
if (message == 'first') {
print('Received form first controller: ${firstController.text}');
} else {
print('Received from second controller: ${secondController.text}');
}
}
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Controllers', style: TextStyle(fontSize: 18)),
),
body: Center(
child: Column(
children: <Widget>[
TextField(controller: firstController,),
TextField(controller: secondController,)
],
),
),
);
}
}
Note that in this case, listener will only print the text from a TextField that was changed.

Flutter UI doesn't update when custom widget is used

I have a Flutter where I display a list of elements in a Column, where the each item in the list is a custom widget. When I update the list, my UI doesn't refresh.
Working sample:
class Test extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return TestState();
}
}
class TestState extends State<Test> {
List<String> list = ["one", "two"];
final refreshKey = new GlobalKey<RefreshIndicatorState>();
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
padding: EdgeInsets.all(40),
child: Row(
children: <Widget>[
Container(
child: FlatButton(
child: Text("Update"),
onPressed: () {
print("Updating list");
setState(() {
list = ["three", "four"];
});
},
)
),
Column(
children: list.map((s) => ItemView(s)).toList(),
)
],
),
)
);
}
}
class ItemView extends StatefulWidget {
String s;
ItemView(this.s);
#override
State<StatefulWidget> createState() => ItemViewState(s);
}
class ItemViewState extends State<ItemView> {
String s;
ItemViewState(this.s);
#override
Widget build(BuildContext context) {
return Text(s);
}
}
When I press the "Update" button, my list is updated but the UI is not. I believe this has something to do with using a custom widget (which is also stateful) because when I replace ItemView(s) with the similar Text(s), the UI updates.
I understand that Flutter keeps a track of my stateful widgets and what data is being used, but I'm clearly missing something.
How do I get the UI to update and still use my custom widget?
You should never pass parameters to your State.
Instead, use the widget property.
class ItemView extends StatefulWidget {
String s;
ItemView(this.s);
#override
State<StatefulWidget> createState() => ItemViewState();
}
class ItemViewState extends State<ItemView> {
#override
Widget build(BuildContext context) {
return Text(widget.s);
}
}