Spacer() doesn't work properly in .toolbar - swift

I've encountered the following issue with a .toolbar in NavigationView. It seems Spacer() doesn't work properly there. Here's a screenshot Issue
And here's the code
NavigationView {
...
.toolbar {
// bottom
ToolbarItemGroup(placement: .bottomBar) {
HStack {
NavigationLink {
...SomeView...
} label: {
VStack {
Image(systemName: "person.circle.fill")
Text("Contacts")
}
}.padding()
Spacer()
NavigationLink {
...SomeView...
} label: {
VStack {
Image(systemName: "message.fill")
Text("Chats")
}
}.padding()
Spacer()
NavigationLink {
...SomeView...
} label: {
VStack {
Image(systemName: "pencil.circle")
Text("Settings")
}
}.padding()
}
.font(.caption)
.foregroundColor(.gray)
}
}
Interestingly enough, it start working when I'm switching to another view (using NavigationLink), and then go back.
Another note that it shown correctly in preview in xcode, but behave differently on the phone (iPhone 12, iOS 15.4)

Related

Why is my SwiftUI VStack not aligning properly?

I'm trying to make my VStack padding consistent regardless of the content, and it doesn't seem to be working in certain instances (as if the Scrollview aligned with the center instead).
Ideally, I would like the padding to be consistent regardless of the content on the screen.
Such as this (when padding isn't consistent):
Here is the code used:
var body: some View {
VStack {
HStack{
Button(action: {}) {
Image(systemName: "arrow.backward")
}
Spacer(minLength: 0)
Button(action: {}) {
Image(systemName: "bookmark")
}
}
.padding(.vertical, 10)
ScrollView {
VStack{
HStack{
VStack (alignment: .leading, spacing: 5) {
Text("Today's Poem, \(currentDate)")
if let poem = fetch.poems.first {
Text("\(poem.title)")
Text("BY "+poem.author.uppercased())
VStack (alignment: .leading) {
ForEach(poem.lines, id: \.self) {
Text($0)
.multilineTextAlignment(.leading)
}
}
} else {
Spacer()
}
}
}
}
}
Button("Get Next Poem") { fetch.getPoem() }
}
.background(Color.white.ignoresSafeArea())
.padding(.horizontal)
}
}
Any ideas? Thanks in advance.
Change the innermost
VStack {
to
VStack(alignment: .leading) {

SwiftUI Set Image Boundary

i want to set my right image frame boundaries like the left one without moving image or text. How can I do that. I tried a couple way but I couldn't find the solution.
You should use the built-in TabView. It provides all the functionality for you, and already made with accessibility in mind.
Here is an example (you can change it for your text and images):
struct ContentView: View {
#State private var selection: Int = 1
var body: some View {
TabView(selection: $selection) {
Text("Tab Content 1")
.tabItem {
Label("1", systemImage: "1.square")
}
.tag(1)
Text("Tab Content 2")
.tabItem {
Label("2", systemImage: "2.square")
}
.tag(2)
Text("Tab Content 3")
.tabItem {
Label("3", systemImage: "3.square")
}
.tag(3)
}
}
}
Result:
Custom version (highly unrecommended):
struct ContentView: View {
var body: some View {
VStack {
Spacer()
Text("Main Content")
Spacer()
HStack {
VStack {
Button {
//
} label: {
Label("1", systemImage: "1.square")
}
}.frame(maxWidth: .infinity)
VStack {
Button {
//
} label: {
Label("2", systemImage: "2.square")
}
}.frame(maxWidth: .infinity)
VStack {
Button {
//
} label: {
Label("3", systemImage: "3.square")
}
}.frame(maxWidth: .infinity)
}.frame(height: 50)
}
}
}

SwiftUI - custom TabBar height based on device

I am trying to set up the height of my custom TabBar based on Device, my code:
struct MyTabBar: View {
#Binding var index: Int
var body: some View {
HStack {
Button(action: {
self.index = 0
}) {
Image(ImageText.iconHome.image)
}
Spacer(minLength: 0)
Button(action: {
self.index = 1
}) {
Image(ImageText.iconBell.image)
}
Spacer(minLength: 0)
Button(action: {
self.index = 2
}) {
Image(ImageText.iconAdd.image)
}
Spacer(minLength: 0)
Button(action: {
self.index = 3
}) {
Image(ImageText.iconSearch.image).foregroundColor(Color.red)
}
Spacer(minLength: 0)
Button(action: {
self.index = 4
}) {
Image(ImageText.iconHamburger.image)
}
}.padding(.horizontal, 26).frame(height: 56)
}
}
If the devices have notch, how can I set my custom TabBar to have higher height? Does SwiftUI have something that can be useful here?
You can use the GeometryReader element to access the safe area insets, and add it as a padding using .safeAreaInsets.bottom (note that the Xcode autocompletion is almost never working on GeometryProxy properties):
var body: some View {
GeometryReader { proxy in
VStack {
// Content goes here
Spacer()
// Custom tab bar
HStack {
Spacer()
Button(action: {}) {
Image(systemName: "house.fill")
.padding()
}
Spacer()
Button(action: {}) {
Image(systemName: "house.fill")
.padding()
}
Spacer()
Button(action: {}) {
Image(systemName: "house.fill")
.padding()
}
Spacer()
Button(action: {}) {
Image(systemName: "house.fill")
.padding()
}
Spacer()
}
.padding(.bottom, proxy.safeAreaInsets.bottom)
.background(Color.red)
}
}.edgesIgnoringSafeArea(.bottom)
}

SwiftUI content is not displayed on top of the screen

I have a NavigationView and then a VStack. The issue is that everything inside VStack is being displayed in the middle of the screen and not on top. Why is that?
var body: some View {
VStack {
VStack(alignment: .leading) {
if (request?.receiverID ?? "") == userDataViewModel.userID {
Text("\(sendertFirstName) wants to ship your package").font(.title)
} else {
Text("You want to ship \(recieverFirstName)'s package").font(.title)
}
HStack{
Image(systemName: "clock.fill").font(.subheadline)
Text("\(createdAt, formatter: DateService().shortTime)").font(.subheadline).foregroundColor(.secondary)
}
HStack {
VStack(alignment: .leading) {
HStack {
Image(systemName: "person.fill").font(.subheadline)
Text(sendertFirstName).font(.subheadline).foregroundColor(.secondary)
}
}
Spacer()
VStack(alignment: .leading) {
HStack {
Image(systemName: "star.fill")
Text(rating).font(.subheadline).foregroundColor(.secondary)
}
}
}
}
VStack(alignment: .center) {
HStack {
Button("Accept") {
//print(self.request.createdAt)
//FirestoreService().respondToRequest(request: self.request.documentReference, status: "accepted")
}
.padding()
Button("Decline") {
//FirestoreService().respondToRequest(request: self.request.documentReference, status: "declined")
}
.foregroundColor(.red)
.padding()
}
}
ScrollView {
ForEach(messages) { (message: Message) in
if message.senderId == self.userDataViewModel.userID {
HStack {
Spacer()
Text(message.text).font(.subheadline).padding(7.5).background(self.blue).cornerRadius(30).foregroundColor(.white)
}.padding(.bottom, 2)
} else {
HStack {
Text(message.text).font(.subheadline).padding(7.5).background(self.gray).cornerRadius(30).foregroundColor(.white)
Spacer()
}.padding(.bottom, 2)
}
}
}
HStack {
TextField("Message", text: $inputMessage).padding(5).background(self.gray).cornerRadius(30).foregroundColor(.white)
Button(action: {
let msg: [String: Any] = [
"text": self.inputMessage,
"createdAt": Timestamp(),
"senderId": self.userDataViewModel.userID
]
self.reference.updateData([
"messages": FieldValue.arrayUnion([msg])
])
self.messages.append(Message(dictionary: msg))
self.inputMessage = ""
}) {
Image(systemName: "arrow.up.circle.fill").foregroundColor(self.blue).font(.title)
}
}
Spacer()
}
.padding()
.border(Color.red)
}
I want the content to start on top not on the middle. What am I doing wrong here?
You don't need the NavigationView - the way you have everything set up now you are wrapping the VStack in a NavigationView twice and the massive white space is the second empty navigation bar.
By default most Views take only the amount of space they need and they are placed in the center of their parent view. So if you want your content to be placed at the top, you need to add Spacer() as the last element in your VStack:
var body: some View {
VStack {
/* ... */
Spacer()
}
}
Spacer is one of the rare Views that takes all space offered to it by the parent view and will push all of your content upwards.
Maybe you can try this way:
NavigationView {
VStack {
...
}.frame(maxHeight:.infinity, alignment: .top)
.padding()
.border(Color.red).navigationBarTitle("", displayMode: .inline)
}
Add a .navigationBarHidden(true) to your VStack

Shortening swiftUI code: compiler is unable to type-check this expression in reasonable time

I am trying to create a UI in SwiftUI with two sets of ten buttons (Imaging a game of Cup Pong). Whenever I try to build or preview the code I get the following error message: 'The compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions'. I was wondering how I could fix this.
I know that it is very long. Is there any way to fix it so that the code would work.
// ContentView.swift
// Text Pong
//
// Created by Thomas Braun on 8/21/19.
// Copyright © 2019 Thomas Braun. All rights reserved.
//
import SwiftUI
struct ContentView: View {
var body: some View {
VStack(spacing: 250.0) {//Contains both the triangles
VStack {//User Triangle
HStack(spacing: 15.0) {
Button(action: {}) {
Text("7")
.font(.largeTitle)
}
Button(action: {}) {
Text("8")
.font(.largeTitle)
}
Button(action: {}) {
Text("9")
.font(.largeTitle)
}
Button(action: {}) {
Text("10")
.font(.largeTitle)
}
}
HStack(spacing: 15.0) {
Button(action: {}) {
Text("6")
.font(.largeTitle)
}
Button(action: {}) {
Text("5")
.font(.largeTitle)
}
Button(action: {}) {
Text("4")
.font(.largeTitle)
}
}
HStack(spacing: 15.0) {
Button(action: {}) {
Text("3")
.font(.largeTitle)
}
Button(action: {}) {
Text("2")
.font(.largeTitle)
}
}
HStack(spacing: 15.0) {
Button(action: {}) {
Text("1")
.font(.largeTitle)
}
}
}
// Text("Game On")
VStack {//Opponent Triangle
HStack {
VStack {
Button(action: {}) {
Text("1")
.font(.largeTitle)
}
HStack {
Button(action: {}) {
Text("2")
.font(.largeTitle)
}
Button(action: {}) {
Text("3")
.font(.largeTitle)
}
}
HStack {
Button(action: {}) {
Text("4")
.font(.largeTitle)
}
Button(action: {}) {
Text("5")
.font(.largeTitle)
}
Button(action: {}) {
Text("6")
.font(.largeTitle)
}
}
HStack {
Button(action: {}) {
Text("7")
.font(.largeTitle)
}
Button(action: {}) {
Text("8")
.font(.largeTitle)
}
Button(action: {}) {
Text("9")
.font(.largeTitle)
}
Button(action: {}) {
Text("10")
.font(.largeTitle)
}
}
}
}
}// Ending Opponent Triangle verticle Stack
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Break it into smaller parts. For example by each row and then by each player like this:
struct OpponentTriangleView: View {
var body: some View {
VStack {//Opponent Triangle
HStack {
VStack {
Part1View()
Part2View()
Part3View()
Part4View()
}
}
}// Ending Opponent Triangle vertical Stack
}
}
And define each part like this:
extension OpponentTriangleView {
struct Part1View: View {
var body: some View {
HStack {
Button(action: {}) { Text("1") .font(.largeTitle) }
}
}
}
struct Part2View: View {
var body: some View {
HStack {
Button(action: {}) { Text("2").font(.largeTitle) }
Button(action: {}) { Text("3").font(.largeTitle) }
}
}
}
struct Part3View: View {
var body: some View {
HStack {
Button(action: {}) { Text("4").font(.largeTitle) }
Button(action: {}) { Text("5").font(.largeTitle) }
Button(action: {}) { Text("6").font(.largeTitle) }
}
}
}
struct Part4View: View {
var body: some View {
HStack {
Button(action: {}) { Text("7").font(.largeTitle) }
Button(action: {}) { Text("8").font(.largeTitle) }
Button(action: {}) { Text("9").font(.largeTitle) }
Button(action: {}) { Text("10").font(.largeTitle) }
}
}
}
}
And similarly define UsertTriangleView. Then use them like this:
struct ContentView: View {
var body: some View {
VStack(spacing: 250.0) {//Contains both the triangles
UserTriangleView()
// Text("Game On")
OpponentTriangleView()
}
}
}
And you are good to go
- Notes:
Not only in SwiftUI, but always break huge codes into the smaller meaningful pieces.
Don`t Repeat Yourself. Try to create some builder function or use loops to achieve repeating tasks without actually writing it again and again.
I've seen Xcode (12.5.1) show this when I had a build error in my view. Try commenting out portions of your view and rebuilding, it will eventually show you what the real error is. In my case I was missing a constructor argument for one of my child views. After you find the real problem and fix it, you can uncomment everything and it should build fine now.
In my case a lot of the #State was the reason causing this error. After removing one it started to work