How to chain actions in purescript (or maybe defer action after rendering) - purescript

I'm learning Halogen at the moment but I have a hard time finding how to chain actions. Let's say I have a simple article list component. I also have an "add" button to create a new article to be edited in place in the list.
My approach would be to bind an AddArticle action to the onClick action of the button. In the handleAction function, I'd add a new empty article at the end of the article list model. Then I´d like to scroll to this newly created article. That's where I'm lost. To scroll to this newly created article, I'd have to have a ref to the new article, but it has not been redered yet. So here's the precise question:
How could I chain the two Effects of creating the new article (modify_ the state of the component) and the scrolling to this newly created element ?

In Halogen, whenever you modify the state of a component, it immediately re-renders. Halogen doesn't try to do anything clever with batching renders or anything like that, exactly so the behaviour is predictable and reliable for situations like this.
So here, you'd write it the way you described, pretty much:
handleAction = case _ of
AddArticle -> do
H.modify_ ?addArticle
ref <- H.getHTMLElementRef ?refName
H.liftEffect (?scrollTo ref)

Related

How do you get around Cloned Templates losing Element References?

I noticed that hyperHTML preserves references I make to elements:
let div = document.createElement("div");
div.textContent = "Before Update";
hyperHTML.bind(document.body)`static1 - ${div} - static2`;
div.textContent = "After Update";
Above will produce a page that says:
static1 - After Update - static2
It is my understanding that hyperHTML ultimately clones an HTML <tempate> element to render the final output. However, don't you typical lose references when cloning an HTML template (like the variable "div" in the example above)?
Therefore, on the initial render, does hyperHTML somehow replace cloned elements with their originals after cloning the HTML template?
Here's how I think it works:
Create an HTML Template of the original template literal while
replacing all interpolations with comments.
Clone the html template with comments left in.
Make elements or document fragments out of each interpolation originally recieved
Replace each comment in the clone with its processed interpolation.
Is this correct?
I am not sure what is the question here, but there is a documentation page, and various examples too to understand how to use hyperHTML, which is not exactly in the way you are using it.
In fact, there's no need to have any reference there because hyperHTML is declarative, so you'd rather write:
function update(text) {
var render = hyperHTML.bind(document.body);
render`static1 - <div>${text}</div> - static2`;
}
and call update("any text") any time you need.
Here's how I think it works ... Is this correct?
No, it's not. hyperHTML doesn't clone anything the way you described, it associates once per unique template tag a sanitized version to the output and finds out all interpolated holes in it.
The part of the library that does this is called domtagger, and the mapping per template literal is based on the standard fact that these are unique per scope:
const templates = [];
function addTemplate(template, value) {
templates.push(template);
return template.join(value);
}
function asTemplate(value) {
return addTemplate`number ${value}!`;
}
asTemplate(1);
asTemplate(2);
asTemplate(Math.random());
templates[0] === templates[1]; // true
templates[1] === templates[2]; // true
// it is always the same template object!
After that, any other element using once that very same tag template will have a clone of that fragment with a map to find holes once and some complex logic to avoid replacing anything that's already known, being that text, attributes, events, or any other kind of node.
hyperHTML never removes comments, it uses these as pin and then uses domdiff to eventually update nodes related to these pins whenever there's a need to update anything.
Domdiff is a vDOM-less implementation of the petit-dom algorithm, which in turns is based on E.W Myers' "An O(ND) Difference Algorithm and Its Variations" paper.
Whenever you have DOM nodes in the holes, hyperHTML understand that and fill these holes with those nodes. If you pass repeatedly the same node, hyperHTML won't do anything 'cause it's full of algorithm and smart decisions, all described in the documentation, to obtain best performance out of its abstraction.
All these things, and much more, normalized for any browser out there, makes hyperHTML weight roughly 7K once minified and gzipped, bit it also offers:
Custom Elements like hooks through onconnected/disconnected listeners
lightweight components through hyperHTML.Component
SVG manipulation as content or via wire
easy Custom Elements definition through HyperHTMLElement class
As summary, if you need these simplifications and you don't want to reinvent the wheel, I suggest you give it a better try.
If you instead are just trying to understand how it works, there's no need to assume anything because the project is fully open source.
So far, all I've read from your questions here and there, is that you just believe to understand how it works so I hope in this reply I've put together all the missing pieces you need to fully understand it.
Do you want to write your own lit/hyperHTML library? Go ahead, feel free to use the domtagger or the domdiff library too, few others are already doing the same.

Is there a Binding.scala way to append dom elements?

I would like to append a Binding node to another Binding node without re-rendering the parent node.
Is there a specific way how Binding.scala would handle this?
Bindings can be nested and composed, so in general it's not something you need to think about. A Binding[T] represents an object that is dynamically bound and will be recomputed when any upstream Binding's value changes.
Your question is a bit ambiguous so you may want to clarify or add a code example, but there is nothing extra you need to do to accomplish your goal. Look at the examples and also this section of the README:
https://github.com/ThoughtWorksInc/Binding.scala/blob/11.0.x/README.md#precise-data-binding
Also, I made a quick example of what I'm talking about here:
https://scalafiddle.io/sf/XZgtwHM/1
If you open up your browser console, you'll see that the method that renders out the parent node is only called the first time, but if you click the button more child elements will be appended without the parent node being affected. Inspect the HTML and pay attention to the id of the parent div, it is set up to increment the ID each time it gets rendered, and the id remains as "parent_1" the whole time.

Creating a reusable component with scalatags

I'd like to create a reusable component with scalatags like this one:
<div class="container">
<button>Delete me</button>
<div class="actual-content">
...
</div>
</div>
and I'd like to register an onclick listener to the button which deletes the whole div container when clicked.
I know that I can do something like this (with jQuery):
div(id:="myid")(
button(onclick:={() => jQuery("#myid").remove()}(Delete me),
div(...)
)
but the problem with this solution is that I'm generating this element automatically and getting the element by id is cumbersome because I'd have to generate unique ids.
Is there a better way? Is there a way to reference a 'myid' div from inside the div?
Thanks
DOM Event callbacks (e.g. what you pass to onClick := ???) receive an instance of an Event as their first parameter. That event has a target property that contains the Node which the event was triggered on (in your case, that would be the button being clicked). That node has a parentNode property which refers to the parent node (element) of the target element. In your case the button's parentNode is your div, the node you want to remove. So you could provide this kind of callback to remove the div:
def clickHandler = (event: Event): Unit = {
val myDiv = event.target.parentNode
myDiv.parentNode.removeChild(myDiv)
}
However, you should know that this style of UI programming is very imperative and does not scale well to a bigger codebases. There are better ways to write frontend apps nowadays. For Scala.js for example there are a few libraries for managing DOM state:
Interfaces to React.js, a popular JS library (SRI or scalajs-react or react4s)
Scalatags-rx
Binding.scala
There are more, these are just the ones that I remember right now.
I don't know of a simple answer for this one, I'm afraid, but here's some food for thought.
Personally, I wound up building a fairly elaborate framework, to deal with this issue among others. That introduces a notion that I wound up calling a GadgetRef, which encapsulates a Scala.Rx Var that references a Scalatags node, outside of the Scalatags tree, and gets set to the actual node when it is created.
So for example, this page defines an Input field in one place, sets it inside the Scalatags tree, and references it in other places.
That's a fairly elaborate framework, though, which isn't yet extracted into a separate library. So it's an idea, but not a silver-bullet answer to the problem...

ExtJS: Component VS Element VS other

I've been working with ExtJS for a good few months now, but still don't have a perfectly clear map of what's going on behind the scenes there. I'm just talking about the building blocks of the framework and their most basic functionality.
Ext.Component
Ext.Element
DOM.Element
DOM.Node (?)
CompositeElement (?)
Whatever else (?)
For each of the abovementioned I would like to know:
How to select: by ID, by class, via parent, find (OR children OR query OR select? WTF), siblings, ComponentQuery, DOM-query, CSS-query, etc..
How to manipulate in the tree: create, append, prepend, insert after this sibling, move to that parent, remove, destroy, etc..
How to manipulate on the screen: show, hide, fade, slide, move up, down, change size, etc..
How to identify related to each other: find DOM.Element knowing its Ext.Component, find Ext.Component knowing its DOM.Element, etc..
What is the dependency between them: what happens to the DOM.Element if its Ext.Component is hidden / destroyed / changed / moved, what happens to the Ext.Component if its Ext.Element is hidden / destroyed / changed / moved, etc.
I'm looking for a methodical and logically clear layout of how each is supposed to be used and is expected to behave. I am also hoping that the described functionality can be grouped in corresponding categories, e.g. would be nice to see complement traversing methods .up() and .down() next to each other, rather than alphabetically pages apart. Of course links and examples (which the official documentation lacks so badly) are also welcome!
You can find out a whole lot about the building blocks of ExtJS (known as Ext Core) from the manual for this: http://docs.sencha.com/core/manual/. I will try to add some knowledge and highlight some key points, but you should definitely read through that for a very informative overview.
Ext.Component
The building block for the OOP paradigm within ExtJS. Essentially, this is an Object that contains inherited functionality to serve as the basis for a specialized component that will be transformed by the framework into DOM elements that are shown as HTML.
The Sencha documentation is excellent for this. Here are a couple good places to start:
http://docs.sencha.com/extjs/4.2.1/#!/guide/layouts_and_containers
http://docs.sencha.com/extjs/4.2.1/#!/guide/components
Ext.Element vs DOM Element
As an JavaScript develop knows, a DOM element is just a JS object that represents a tag in the document's HTML. Essentially, Ext.Element is a wrapper object for a DOM element that allows for ExtJS to manipulate the object. Any DOM element on the page can be wrapped as an Ext.Element to allow for this additional functionality.
For example, take this HTML tag:
<div id="myDiv">My content</div>
You can access this using
var el = document.getElementById('myDiv')
and use the basic, built-in JavaScript DOM functionality on el. You could also access this using
var el = Ext.get('myDiv')
and have a whole additional set of functionality available to apply to that element using the ExtJS library
The Sencha docs are also excellent for this. See all the available functionality for Ext.Element here: http://docs.sencha.com/extjs/4.2.1/#!/api/Ext.dom.Element
Misc
You can get an Ext.Element from a component using the getEl() method:
var myComponent = Ext.create('Ext.Component', { html: 'my component' });
var el = myComponent.getEl();
You would rarely need to go the other way, to determine a component from a DOM element. There isn't much of a use case there unless you are really hacking something. A major reason for using a framework like ExtJS is to prevent needing to do something like this; if should develop entirely within the JavaScript, you should be able to avoid having a reference to a DOM element where you need to get its containing ExtJS component.
Niklas answered pretty well about how to select components and elements. The only things I would really add is that you can use up() and down() to select relative to a component. In this way, you should use itemId on components rather than the global identifier id (using id can cause difficult-to-debug errors if you are reusing components with the same ID).
Also, to add to Niklas's answer about showing/hiding components, the framework does indeed add some CSS to the component's element, depending on what the hideMode for the component is. Learn more about that property here: http://docs.sencha.com/extjs/4.2.1/#!/api/Ext.AbstractComponent-cfg-hideMode
An excellent way to learn more is to look through all of the examples that come packaged with the framework. Open the examples in your browser, then look through the code to find out how things are done. You will find it way easier to learn this way, rather than reading it on paper or a website. Nothing beats experience when it comes to learning something new.
How to select: by ID, by class, via parent, find (OR children OR query OR select? WTF), siblings, ComponentQuery, DOM-query, CSS-query, etc..
Ext.ComponentQuery.query("*") // get all
Ext.ComponentQuery.query("button") // all buttons
Ext.ComponentQuery.query("#myid") // all controls / components myid
Ext.ComponentQuery.query("#myid", rootelement) // all controls / components myid with rootelement
Ext.ComponentQuery.query("#myid,button") // all buttons or controls / components myid
How to manipulate in the tree: create, append, prepend, insert after this sibling, move to that parent, remove, destroy, etc..
Adding button to a View:
Ext.ComponentQuery.query("#viewId")[0].add(new Ext.Button({ text: 'test'}));
There is also insert, remove and so on depending on the control you are querying.
How to manipulate on the screen: show, hide, fade, slide, move up, down, change size, etc..
Ext.ComponentQuery.query("button").forEach(function(button){ button.hide(); }) // hide all buttons
There is also show, disable, enable and so on depending on the control you are querying.
How to identify related to each other: find DOM.Element knowing its Ext.Component, find Ext.Component knowing its DOM.Element, etc..
Finding Ext.Component knowing its Dom.Element is pretty easy, you just take the ID from the DOM element and use Ext.ComponentQuery.query("#id").
There is also Ext.select('#id') for getting the object from an ID.
With the element property you can get the DOM:
var dom = Ext.ComponentQuery.query("button")[0].element.dom // Getting the DOM from the first button
var dom2 = component.element.dom // does also work as long as component is a valid sencha touch component
What is the dependency between them: what happens to the DOM.Element if its Ext.Component is hidden / destroyed / changed / moved, what happens to the Ext.Component if its Ext.Element is hidden / destroyed / changed / moved, etc.
I think, I'm not sure, that if you call .hide for instance there will be some CSS applied to the DOM for example: display: none. Internally they can use some framework like jQuery for that or the old school version document.getElementById('id').css and so one. If you call .show, it may change to display: block or whatever type it was before(this could be saved in the Sencha Touch class).
I don't know what happens if the DOM element gets destroyed. Probably the element too and then the garbage collector has some work to do.
If there are any more questions / something was unclear or not enough, don't hesitate to ask.
An attempt to answer the question myself.
Since there is no TABLE markup support on this website, I put my answer in this shared Spreadsheet. Note the comments on mouse rollover.
It's just a pattern for now. It needs work to get more legible and complete. Feel free to comment, or ask me if you would like to edit it.

CellTree suggestion - AsyncDataProvider add/remove/update

I have issues with GWT CellTree and at this point, I'm wondering if it's really ready for prime time. Maybe I'm not getting the default use-cases??
Most questions that have seen over the Web so far are related to CRUD operations with a CellTree but using a simple ListDataProvider such as GWT - Add and remove nodes in celltree.
In my case, I'm populating the nodes of a CellTree using an AsyncDataProvider.
The nodes are fetched on-demand using a RequestFactory service.
Given a selection, I would like to add child nodes, remove/update the current selection. The GWT TreeViewModel interface is way too basic in my opinion.
From my current understanding, the way to go would be to use a map of DataProviders, keep a reference of the underlying list returned by the remote call and likely a reference to the parent NodeInfo object.
For example to delete the current selection I'd probably do the following:
TreeViewModel model = cellTree.getTreeViewModel();
TreeViewModel.NodeInfo nodeInfo = model.getNodeInfo(selectionFromChangeListener);
CustomNodeInfo parent = ((CustomNodeInfo) nodeInfo).getParent();
parent.getUnderLyingNodeListFromDataProvider().remove(selectionFromChangeListener);
// maybe force refresh using dataProvider???
parent.getDataProvider().refreshDisplayAsInRepopulateData()
Any better suggestion? It looks like it's going to be a challenging task, unless I'm mistaken... It seems a bit overkill though. In Swing it would be very easy to achieve or even in most other Web Frameworks providing Tree widgets.
Would using the default Tree widget and replacing myself the icons with the "loading" image be a more straightforward thing? It looks like the basic Tree allows way more manipulations of nodes as TreeItems.
The CellTree widget seems to be based on the original code of FastTree.
The FastTree already have more or less what I need, without some kind of setUserObject method as in a Swing DefaultMutableTreeNode
For spinning icons, someone already investigated it in the past.
I guess that for now, I'll switch from CellTree to a customized version of FastTree and FastTreeItem.
Out of the box ability to have methods such as getParentItem, remove(current node or specific child node)?? Thank you very much sir...