I am working with API keys and I need to be able to access the same unique API from two different screens. Basically, I need the dataKey variable in both screens, and I get the dataKey variable from the getKey() function, which has a get method that fetches the key. Right now the getKey() function is in one of the files (todolist.dart), but I don't know how to access it from my other file (add_new_item.dart).
Create a class, define the function getKey() inside the class. Then import the file where the Class is created. Then Use ClassName.getKey() syntax.
Trying to understand the question. I think if you need to access the API key in the second screen or which ever screen.
You can use the “import” statement to import the file where the API keys are, (that’s if it’s not in a widget class).
Then access it normally where you’ll need it.
Like.
getData(
final key = getKey():
// then the key stored key variable
// then use key in api call
)
Related
I have multiple extracted widgets that need to access the provider that is already declared in their parent widget.
I'm trying to access the provider directly using this Provider.of<MyProvider>(context).getSomething(), and it doesn't work. But when I assign it to a variable on top of the build method var provider = Provider.of<MyProvider>(context) then use the method like this provider.getSomething(), it works, why is that?
Will there be a problem if I put this var provider = Provider.of<MyProvider>(context) on every build method of my extracted widgets? or should I just add the provider as a constructor so the parent widget will just pass the provider for every extracted child widget?
In the first one you are only declaring it with that type, as a result the value will be nothing and nothing is assigned to what you declared and so the object is empty and do not have access to the functions or so on. In the second case you are assigning to that object so it will have access to all functions and so on.
no it's ok and it's a common pattern to use.
Getting wired issue like main array has been changed if changed value of another array. I think issue is about copying same address, not sure but just thinking of it. I have tried from last 3 hours but unable to get rid from it.
Look at below illustration to get better idea.
List<page> _pageList;
List<page> _orderList = [];
_pageList = _apiResponse.result as List<page>;
_orderList.add(_pageList[0].element);
_orderList[0].title = "XYZ"
//--> Here if I change the `_orderList[0].title` then it also change the `title` inside "_pageList"
How can we prevent the changes in main array?
I got same issue in my one of the project. What I have done is, use json to encode and decode object that help you to make copy of the object so that will not be affected to the main List.
After 3rd line of your code, make changes like below
Elements copyObject = Elements.fromJson(_pageList[0].element.toJson());
// First of all you have to convert your object to the Map and and map to original object like above
_orderList.add(copyObject);
Hope that will help you.
You can use a getter function to create a copy of your list and use that instead of
altering your actual list.
example:
List<Page> get orderList{
return [..._orderList];
}
Lists in Dart store references for complex types, so this is intended behaviour.
From your code:
_orderList.add(_pageList[0].element);
_orderList[0] and _pageList[0].element point to the same reference (if they are non-primitive).
There is no general copy() or clone() method in dart, as far as i know. So you need to copy the object yourself, if you want a separate instance. (see this question)
In glade it is possible to set an unique ID to an object. In the code one can obtain a pointer to this object by searching for it's "glade ID" via gtk_builder_get_object().
However for my current use-case I just want to read out this ID from an GObject. What's the API to do so ?
You can't. The builder ID is stored in the builder internally, not in the GObject.
The reason for this is that IDs must be unique per builder, which would be impossible to enforce if you were able to get and set them via some GObject API.
You could use gtk_widget_get_name() to identify an object.
It is possible using Gtk.Buildable.get_name(object). This method will return the Glade object id.
This snippet will print all object ids in your Glade XML:
builder = Gtk.Builder()
builder.add_from_file("my-window.glade"))
for obj in builder.get_objects():
print(Gtk.Buildable.get_name(obj))
As stated by #ptomato it's seems not possible.
I found that in that line in the documentation:
All the fields in the GObject structure are private to the
implementation and should never be accessed directly.
But you can circumvent it because at one point in your code you were refering to it by the id that you typed in (or the code you wrote type in) so you just need to store it at that point. And link it somehow (with a variable or a data structure) to the name of the variable holding the object.
I'm looking for a way of condensing some of my AS3 code to avoid almost duplicate commands.
The issue is that I have multiple variables with almost the same name e.g. frenchLanguage, englishLanguage, germanLanguage, spanishLanguage
My Controller class contains public static variables (these are accessed across multiple classes) and I need a way to be able to call a few of these variables dynamically. If the variables are in the class you are calling them from you can do this to access them dynamically:
this["spanish"+"Language"]
In AS3 it's not possible to write something like:
Controller.this["spanish"+"Language"]
Is there any way to achieve this? Although everything is working I want to be able to keep my code as minimal as possible.
It is possible to access public static properties of a class this way (assuming the class name is Controller as in your example:
Controller['propertyName']
I'm not sure how this helps to have "minimal code", but this would be a different topic/question, which might need some more details on what you want to achive.
Having said that, I like the approach DodgerThud suggests in the comments of grouping similar values in a (dynamic) Object or Dictonary and give it a proper name.
Keep in mind, that if the string you pass in as the key to the class or dynamic object is created from (textual) user input you should have some checks for the validity of that data, otherwise your programm might crash or expose other fields to the user.
It would make sense to utilize a Dictionary object for a set of variables inherited: it provides a solid logic and it happens to work...
I do not think this is what you are trying to accomplish. I may be wrong.
Classes in AS3 are always wrapped within a package - this is true whether you have compiled from Flash, Flex, Air, or any other...
Don't let Adobe confuse you. This was only done in AS3 to use Java-Based conventions. Regardless, a loosely typed language is often misunderstood, unfortunately. So:
this["SuperObject"]["SubObject"]["ObjectsMethod"][ObjectsMethodsVariable"](args..);
... is technically reliable because the compiler avoids dot notation but at runtime it will collect a lot of unnecessary data to maintain those types of calls.
If efficiency becomes an issue..
Use:
package packages {
import flash.*.*:
class This implements ISpecialInterface {
// Data Objects and Function Model
// for This Class
}
package packages {
import...
class ISpecialInterface extends IEventDispatcher
I am trying to implement a distributed cache with spring-memcached. The docs suggest that
to use an object as the key I need to have a method in my domain class with #CacheKeyMethod
annotation on it.
But the problem is I am using the same domain class in different scenarios and the key to be generated in each case has different logic. For examples for a User class one of the scenarios requires the key to be unique in terms of city and gender and but in the other case it requires to be unique in terms of the user's email, it's essentially what your lookup is based on.
Although a user's email would determine the city and gender, so I can use email as the key in first case as well but that would mean separate cache entries for each user while the cached data would be same as long as the gender and city are same, which is expected to increase the hit ratio by a huge margin(just think how many users you can expect to be males from bangalore).
Is there a way I could define different keys. Also it would be great if the logic of
generating the key could be externalised from the domain class itself.
I read the docs and figured out that something called CacheKeyBuilder and/or CacheKeyBuilderImpl could do the trick but I couldn't understand how to proceed.
Edit..
ok.. I got one clue! What CacheKeyBuliderImpl does is, it calls the generateKey method on defaultKeyProvider instance which looks for #cachekeyannotation on the provided domain class's methods and executes the method found to obtain the key.
So replacing either the CacheKeyBuilderImpl with custom Impl or replacing KeyProvider's default implementation within CacheKeyBuilderImpl with yours might do the trick... but the keyprovider reference is hardwired to DefaultKeyProvider.
Can anybody help me implement CacheKeyBuilder(with respect to what different methods do;the documentation doesn't clarify it) and also how do I inject it to be used instead of ususal CacheKeyBuilderImpl
Simple Spring Memcached (SSM) hasn't be designed to allow such low level customization. As you wrote one of way is to replace CacheKeyBuilderImpl with own implementation. The default implementation is hardwired but it can be easily replaces using custom simplesm-context.xml configuration.
As I understand your question, you want to cache your User objects under different keys depends on use case. It's supported out of the box because by default SSM uses method argument to generate cache key not the result.
Example:
#ReadThroughMultiCache(namespace = "userslist.cityandgenre", expiration = 3600
public List<User> getByCityAndGenre(#ParameterValueKeyProvider(order = 0) String city, #ParameterValueKeyProvider(order = 1) String genre) {
// implementation
}
#ReadThroughSingleCache(namespace = "users", expiration = 3600)
public User getByEmail(#ParameterValueKeyProvider String email) {
// implementation
}
In general the #CacheKeyMethod is only used to generate cache key if object that contains the method is passed as a parameter to the method and the parameter is annotated by #ParameterValueKeyProvider