i have catalina os in Macbook pro 2012 and I want to build IOS app on Flutter but it required Monterey OS to run Xcode 13 so does anyone know any alternative way to run ios semulator with flutter without Xcode 13
Unfortunately, your hardware is too old to have the new updates and you will not be able to install the new versions of XCode.
Your best shot is to either change your hardware or to use a service such as https://flutterci.com/ to build your app on their hardware.
Related
This question already has answers here:
Xcode 12.4 “Unsupported OS version” after iPhone iOS update 14.7
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Closed 6 months ago.
I'm working for a company which has an application in the AppStore. We need to test iOS 16 before release. I can not build the app iOS 16 devices with XCode 13.4. If we got build with firebase and run the app in iOS 16 but the app stuck into splash screen and wasn't crash. So I can not found the problem.
Is there any way to log my code without using remote database?
Enable developer mode in your iOS16 beta device.
https://developer.apple.com/documentation/xcode/enabling-developer-mode-on-a-device
Download iOS16 version for Xcode DeviceSupport in your Mac.
https://github.com/filsv/iPhoneOSDeviceSupport
Unzip
Copy and paste unzipped folder
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/
Connect your iOS device to Mac
Run Xcode
Check Xcode > Window > Devices and Simulators
You might have better luck finding the problem using the latest Xcode 14 beta, available here:
https://developer.apple.com/download/applications/
It sounds like you might be using a cloud build service to build your app. To debug this issue, you'll want to use Xcode running locally and attach the debugger. Once you figure out what's going wrong, try building on Xcode 13.4.x, then get your cloud build service working.
Hello guys now I'm facing a problem as my laptop is Macbook Pro 7.1 and the maximum upgrade that I can get for it is High Sierra 10.13.6 and I have downloaded Xcode 10.1 and the flutter doctor says for me that flutter doesn't work on Xcode 10.1 and I can run any flutter App on IOS, please tell me Any help because I just bought this Laptop as second hand laptop and I can't afford getting new one.
Best Regards
Flutter SDK ususally requires the current latest version of Xcode for it's iOS app builds.
Install the latest stable version of Xcode (using web download or the Mac App Store).
Source link for this: https://flutter.dev/docs/get-started/install/macos#install-xcode
There's no specific requirement guide for it to know which xcode version is supported for any specific flutter version. So, it'll be very difficult for you to depend on any old apple mac devices for flutter development.
If you are planning for doing flutter iOS occassionally, then my suggestion would be to look for online mac alternatives like mac in cloud, etc.
If you have bought the mac device for the sepcific purpose of iOS development, it is not going work out in long term, possibly starting from now only.
The main reason being that Xcode depends on which latest mac OS you have & mac OS depends on which latest mac device you have.
So, the basic dependency looks like this.
Flutter updates -> Xcode updates -> macOS updates -> mac device hardware support.
Note: There are other alternatives like Hackintosh (un-official mac), might be affordable to you, but I don't recommend them as they are prone fail frequently & are not eligible for support from apple.
I have an ipad device with 5.1 OS and am trying to run a 5.0 base SDK app on this device.
here's my error:
thanks for any help.
I believe from your screenshot that you are running Xcode 4.2 with the iOS 5.0 SDK, in order to deploy to devices running iOS 5.1 you will need to upgrade to the latest version of Xcode (4.3.2) which has the iOS 5.1 SDK and will allow you to deploy your build to a 5.1 device. This upgrade will require OS X 10.7 Lion. Even though you are targeting a version of iOS supported by your version of Xcode, you can not deploy to devices running a newer version of iOS than your SDK supports.
(Lion upgrade alternative https://stackoverflow.com/a/9621226/716216)
Your device UDID is not added in the developer profile you are currently using.
Go to the developer portal, add the device to your account, add it to your development profile, download the profile again, install it and use the new profile to test the build with.
i thnk you have selected the device as target, and your ipad is not properly attatched to it. if it attched, xcode will show ipad's name
more over. make sure device is added to provisioning profile u'r using
I need to download and install xcode. But i need to know the version of xCode that i need to install on a Mac 10.7.2. Event the link says that i am capable of installing xcode 4.3.2, i herd that it crashes.
So what is the stable version of xcode that i could install on 10.7.2 ?
Xcode is available in app store, you don't have to go to iOS dev center to download it.
Xcode 4.3 is required for building on iOS devices running 5.1. Xcode 4.3 appears to be very stable, I have not had any issues with it whatsoever. Just search for "Xcode" in the Mac App Store, and you can download it from there.
I'm using xCode 3.2.3 with 4.0 iOS SDK, but my iTouch has iOS 4.2 installed.
I could deploy and run Release version app on my iTouch, but when I try to debug app on device, the app is always running with nothing but black screen, without any response.
The problem is:
How to debug iOS app build with 4.0 SDK on device installed iOS 4.2?
If you go to Xcode's organizer you'll see that your device is actually not allowed to run the debug mode (with a development provision file), since your SDK version is lower than your device's OS. Apple just doesn't allow that to happen.
I assume that you want to keep your old SDK is because you want to check the compatibility with older OS. I would suggest you upgrade your Xcode and its SDK to the latest version (3.2.5/4.2.1) while testing your app on old and new OS devices.
Try installing the latest iOS SDK to another folder (mine is at /DeveloperBeta). That way you could continue developing and debugging using the new SDK, while still having the old SDK around to build for app submission.