My main goal is, to create a flexible widget with features.
manage widget position.
rotate widget.
Resize the widget from all sides.
1 and 2, I've managed to make. but the 3rd point, when the widget finishes rotating and resizing the widget, the position will change and be erratic.
i really need you guys help.
thanks
this is my code.
import 'package:flutter/material.dart';
void main() {
return runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
home: const TestingDesign2(),
);
}
}
class Item{
Size size;
Offset offset;
double rotation;
var parentKey;
Item({required this.parentKey, required this.size, required this.offset, required this.rotation });
}
class TestingDesign2 extends StatefulWidget {
const TestingDesign2({super.key});
#override
State<TestingDesign2> createState() => _TestingDesign2State();
}
class _TestingDesign2State extends State<TestingDesign2> {
Item item = new Item(
parentKey: new GlobalKey(),
offset: Offset(10,10),
size: Size(150,150),
rotation: 0
);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Testing design 2")),
body: Container(
color: Colors.blueAccent.withOpacity(0.5),
child: Stack(
alignment: Alignment.center,
children: [ItemTesting(key: item.parentKey, item:item)],
),
));
}
}
class ItemTesting extends StatefulWidget {
Item item;
ItemTesting({super.key, required this.item});
#override
State<ItemTesting> createState() => _ItemTestingState();
}
class _ItemTestingState extends State<ItemTesting> {
double offsetAngle = 0;
bool isRotate = false;
#override
Widget build(BuildContext context) {
return _Item();
}
Widget _Item() {
return Positioned(
left: widget.item.offset.dx,
top: widget.item.offset.dy,
child: Transform.rotate(
angle: widget.item.rotation,
child: SizedBox(
height: widget.item.size.height,
width: widget.item.size.width,
child: Stack(
children: [
GestureDetector(
onPanStart: onPanStart,
onPanUpdate: onPanUpdate,
behavior: HitTestBehavior.translucent,
onPanEnd: (details) {
isRotate = false;
},
onPanCancel: () {
isRotate = false;
},
child: Container(
color: Colors.red,
height: widget.item.size.height,
width: widget.item.size.width,
),
),
IgnorePointer(
child: Align(
alignment: Alignment.topRight,
child: ClipOval(
child: Container(
height: 25,
width: 25,
color: Colors.blue,
child: Icon(Icons.rotate_right_outlined))),
),
),
Align(
alignment: Alignment.centerRight,
child: GestureDetector(
onPanUpdate: resizeRight,
child: Container(
height: 25,
width: 25,
color: Colors.yellow,
child: Icon(Icons.arrow_forward)))),
Align(
alignment: Alignment.bottomCenter,
child: GestureDetector(
onPanUpdate: resizeBottom,
child: Container(
height: 25,
width: 25,
color: Colors.yellow,
child: Icon(Icons.arrow_downward))))
],
),
),
),
);
}
var touchPosition = Offset.zero;
onPanStart(DragStartDetails details) {
Offset centerOfGestureDetector = Offset(widget.item.size.width / 2, widget.item.size.height / 2);
final touchPositionFromCenter =
details.localPosition - centerOfGestureDetector;
offsetAngle = touchPositionFromCenter.direction - widget.item.rotation;
final RenderBox referenceBox =
widget.item.parentKey.currentContext.findRenderObject();
var x = referenceBox.globalToLocal(details.globalPosition);
touchPosition = Offset(x.dx, x.dy + 55);
// top right
if (details.localPosition.dx > (widget.item.size.width - 25) &&
details.localPosition.dy <= 25) {
isRotate = true;
}
}
onPanUpdate(DragUpdateDetails details) {
if (isRotate) {
Offset centerOfGestureDetector = Offset(widget.item.size.width / 2, widget.item.size.height / 2);
final touchPositionFromCenter =
details.localPosition - centerOfGestureDetector;
widget.item.rotation = touchPositionFromCenter.direction - offsetAngle;
} else {
var positionG = widget.item.offset + details.globalPosition;
var positiong2 = positionG - touchPosition;
widget.item.offset = (positiong2 - widget.item.offset);
}
setState(() {});
}
//------------------------------------------------ resize widget
void resizeRight(DragUpdateDetails details) {
setState(() {
widget.item.size = Size(widget.item.size.width + details.delta.dx, widget.item.size.height);
});
}
void resizeBottom(DragUpdateDetails details) {
setState(() {
widget.item.size = Size(widget.item.size.width, widget.item.size.height + details.delta.dy);
});
}
}
https://dartpad.dev/?id=b1cb4617d4dd1a25e815a01135f95222
Rotational Offsets
You can compensate for the rotation by offsetting the position proportional to the cos and sin of the angle.
First, to use cos and sin functions, import the 'dart:math' library at the beginning:
import 'dart:math';
Then in your resizeRight function:
void resizeRight(DragUpdateDetails details) {
setState(() {
widget.item.size = Size(widget.item.size.width + details.delta.dx, widget.item.size.height);
var angle = widget.item.rotation;
var rotationalOffset = Offset(cos(angle) - 1, sin(angle)) * details.delta.dx / 2;
widget.item.offset += rotationalOffset;
});
}
Likewise, in your resizeBottom function:
void resizeBottom(DragUpdateDetails details) {
setState(() {
widget.item.size = Size(widget.item.size.width, widget.item.size.height + details.delta.dy);
var angle = widget.item.rotation;
var rotationalOffset = Offset(-sin(angle), cos(angle) - 1) * details.delta.dy / 2;
widget.item.offset += rotationalOffset;
});
}
Related
I am trying to change the widget size (scale) when I drag the widget up. I am using the GestureDetector and onPanUpdate method and Now I want to by Matrix4.identity to change the size of the widget:
return GestureDetector(
onPanUpdate: (details) {
_position += details.delta;
setState(() {});
},
child: Stack(
children: [
SizedBox(
child: LayoutBuilder(builder: (context, constraints) {
final milliSeconds = _isDragging ? 0 : 400;
final center = constraints.smallest.center(Offset.zero);
final scaledMatrix = Matrix4.identity();
// ..translate(center.dx, center.dy)
// ..scale(1.0, 0.5)
// ..translate(-center.dx, -center.dy);
return AnimatedContainer(
curve: Curves.easeInOut,
duration: Duration(milliseconds: milliSeconds),
transform: scaledMatrix
..translate(_position.dx, _position.dy),
child: widget.widgets[0]);
}),
),
],
));
Now when the widget is dragged I change the position but how can I change the widget scale ?
You can use Matrix4.identity()..scale api to achieve this.
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(
home: Scaffold(appBar: AppBar(), body: _Drag()),
));
class _Drag extends StatefulWidget {
#override
_DragState createState() => _DragState();
}
class _DragState extends State<_Drag> with SingleTickerProviderStateMixin {
bool shouldScaleDown = true; // change value when needed
double _top = 300; // distance to top
double _left = 150; // distance to left
double scale = 1;
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
Positioned(
top: _top,
left: _left,
child: GestureDetector(
onPanDown: (DragDownDetails e) {
print("fingure down: ${e.globalPosition}");
},
onPanUpdate: (DragUpdateDetails e) {
setState(() {
_left += e.delta.dx;
_top += e.delta.dy;
if (e.delta.dy > 0) {
scale = scale - 0.01;
}
if (e.delta.dy < 0) {
scale = scale + 0.01;
}
});
},
onPanEnd: (DragEndDetails e) {
print("fingure away from screen");
print(e.velocity);
},
child: AnimatedContainer(
color: Colors.blueAccent,
width: 100,
height: 100,
duration: Duration(milliseconds: 300),
transform: Matrix4.identity()..scale(scale, scale),
child: Container(),
),
),
)
],
);
}
}
That's what you read. I don't want to hide AppBar when scrolling, there's a lot of info on that.
What I want is the exact opposite. I want my homepage to open with no AppBar and then, when the user starts scrolling, the appbar will be displayed.
This website does exactly what I want to reproduce: https://www.kirschnerbrasil.cc/ (in the desktop version).
I guess I need do use the SliverAppBar, but I haven't manage to do so yet. Can anyone help?
Thanks!
In that case, you will have to make your custom widget the appbar. Please have a look into below code, it will help you to understand the procedure:
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
// Height of your Container
static final _containerHeight = 100.0;
// You don't need to change any of these variables
var _fromTop = -_containerHeight;
var _controller = ScrollController();
var _allowReverse = true, _allowForward = true;
var _prevOffset = 0.0;
var _prevForwardOffset = -_containerHeight;
var _prevReverseOffset = 0.0;
#override
void initState() {
super.initState();
_controller.addListener(_listener);
}
// entire logic is inside this listener for ListView
void _listener() {
double offset = _controller.offset;
var direction = _controller.position.userScrollDirection;
if (direction == ScrollDirection.reverse) {
_allowForward = true;
if (_allowReverse) {
_allowReverse = false;
_prevOffset = offset;
_prevForwardOffset = _fromTop;
}
var difference = offset - _prevOffset;
_fromTop = _prevForwardOffset + difference;
if (_fromTop > 0) _fromTop = 0;
} else if (direction == ScrollDirection.forward) {
_allowReverse = true;
if (_allowForward) {
_allowForward = false;
_prevOffset = offset;
_prevReverseOffset = _fromTop;
}
var difference = offset - _prevOffset;
_fromTop = _prevReverseOffset + difference;
if (_fromTop < -_containerHeight) _fromTop = -_containerHeight;
}
setState(() {}); // for simplicity I'm calling setState here, you can put bool values to only call setState when there is a genuine change in _fromTop
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("ListView")),
body: Stack(
children: <Widget>[
_yourListView(),
Positioned(
top: _fromTop,
left: 0,
right: 0,
child: _yourContainer(),
)
],
),
);
}
Widget _yourListView() {
return ListView.builder(
itemCount: 100,
controller: _controller,
itemBuilder: (_, index) => ListTile(title: Text("Item $index")),
);
}
Widget _yourContainer() {
return Opacity(
opacity: 1 - (-_fromTop / _containerHeight),
child: Container(
height: _containerHeight,
color: Colors.red,
alignment: Alignment.center,
child: Text("Your Container", style: TextStyle(fontSize: 32, fontWeight: FontWeight.bold, color: Colors.white)),
),
);
}
}
Heres the code i edit from #Gourango Sutradhar answer, if you want the top to disappear only when it reach the top
class HomePage extends StatefulWidget {
#override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
// Height of your Container
static final _containerHeight = 100.0;
// You don't need to change any of these variables
var _fromTop = -_containerHeight;
var _controller = ScrollController();
var _allowReverse = true, _allowForward = true;
var _prevOffset = 0.0;
var _prevForwardOffset = -_containerHeight;
var _prevReverseOffset = 0.0;
#override
void initState() {
super.initState();
_controller.addListener(_listener);
}
// entire logic is inside this listener for ListView
void _listener() {
double offset = _controller.offset;
var direction = _controller.position.userScrollDirection;
if (direction == ScrollDirection.reverse) {
_allowForward = true;
if (_allowReverse) {
_allowReverse = false;
_prevOffset = offset;
_prevForwardOffset = _fromTop;
}
var difference = offset - _prevOffset;
_fromTop = _prevForwardOffset + difference;
if (_fromTop > 0) _fromTop = 0;
} else if (direction == ScrollDirection.forward) {
_allowReverse = true;
if (_allowForward) {
_allowForward = false;
_prevReverseOffset = _fromTop;
}
var difference = offset - _prevOffset;
if (offset > 100.0) {
_prevOffset = offset;
}
if (offset < 100.0) {
_fromTop = _prevReverseOffset + difference;
if (_fromTop < -_containerHeight) _fromTop = -_containerHeight;
}
}
setState(() {});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("ListView")),
body: Stack(
children: <Widget>[
_yourListView(),
Positioned(
top: _fromTop,
left: 0,
right: 0,
child: _yourContainer(),
)
],
),
);
}
Widget _yourListView() {
return ListView.builder(
itemCount: 100,
controller: _controller,
itemBuilder: (_, index) => ListTile(title: Text("Item $index")),
);
}
Widget _yourContainer() {
return Opacity(
opacity: 1,
child: Container(
height: _containerHeight,
color: Colors.red,
alignment: Alignment.center,
child: Text("Your Container", style: TextStyle(fontSize: 32, fontWeight: FontWeight.bold, color: Colors.white)),
),
);
}
}
I am trying to recreate RobinHood slide number animation, I am treating every digit as an Item in n animated list, When I am adding an digit to the start of the list the last Item in the list receives a jump and I cant quite figure out how to fix it.
this is the code for every digit
class NumberColView extends StatefulWidget {
final int animateTo;
final bool comma;
final TextStyle textStyle;
final Duration duration;
final Curve curve;
NumberColView(
{#required this.animateTo,
#required this.textStyle,
#required this.duration,
this.comma = false,
#required this.curve})
: assert(animateTo != null && animateTo >= 0 && animateTo < 10);
#override
_NumberColState createState() => _NumberColState();
}
class _NumberColState extends State<NumberColView>
with SingleTickerProviderStateMixin {
ScrollController _scrollController;
double _elementSize = 0.0;
#override
void initState() {
super.initState();
print(_elementSize);
_scrollController = new ScrollController();
WidgetsBinding.instance.addPostFrameCallback((_) {
_elementSize = _scrollController.position.maxScrollExtent / 10;
setState(() {});
});
}
#override
void didUpdateWidget(NumberColView oldWidget) {
if (oldWidget.animateTo != widget.animateTo) {
_scrollController.animateTo(_elementSize * widget.animateTo,
duration: widget.duration, curve: widget.curve);
}
super.didUpdateWidget(oldWidget);
}
#override
Widget build(BuildContext context) {
// print(widget.animateTo);
return Row(
mainAxisSize: MainAxisSize.min,
children: [
IgnorePointer(
child: ConstrainedBox(
constraints: BoxConstraints(maxHeight: _elementSize),
child: SingleChildScrollView(
controller: _scrollController,
child: Column(
children: List.generate(10, (position) {
return Text(position.toString(), style: widget.textStyle);
}),
),
),
),
),
widget.comma
? Container(
child: Text(', ',
style:
TextStyle(fontSize: 16, fontWeight: FontWeight.bold)))
: Container(),
],
);
}
}
This the code to build the whole number
class _NumberSlideAnimationState extends State<NumberSlideAnimation> {
#override
void didUpdateWidget(oldWidget) {
if (oldWidget.number.length != widget.number.length) {
int newLen = widget.number.length - oldWidget.number.length;
if(newLen > 0) {
widget.listKey.currentState.insertItem(0,
duration: const Duration(milliseconds: 200));
}
// setState(() {
// animateTo = widget.animateTo;
// });
}
super.didUpdateWidget(oldWidget);
}
Widget digitSlide(BuildContext context, int position, animation) {
int item = int.parse(widget.number[position]);
return SlideTransition(
position: Tween<Offset>(
begin: const Offset(0, 1),
end: Offset(0, 0),
).animate(animation),
child:
// TestCol(animateTo: item, style: widget.textStyle)
NumberColView(
textStyle: widget.textStyle,
duration: widget.duration,
curve: widget.curve,
comma: (widget.number.length - 1) != position &&
(widget.number.length - position) % 3 == 1 ??
true,
animateTo: item,
),
);
}
#override
Widget build(BuildContext context) {
return Container(
height: 40,
child: AnimatedList(
shrinkWrap: true,
scrollDirection: Axis.horizontal,
key: widget.listKey,
initialItemCount: widget.number.length,
itemBuilder: (context, position, animation) {
return digitSlide(context, position, animation);
},
),
);
}
}
I don't know the right solution for your problem, however I know another way and I am just sharing it.
Here the full code If you want to use this method:
update: now 0 will come form bottom as what it should be and the uncharged values will be in there palaces.
class Count extends StatefulWidget {
const Count({Key key}) : super(key: key);
#override
_CountState createState() => _CountState();
}
class _CountState extends State<Count> {
int count = 10;
int count2 = 10;
int count3 = 10;
Alignment alignment = Alignment.topCenter;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ClipRRect(
child: Align(
alignment: Alignment.center,
heightFactor: 0.2,
child: SizedBox(
height: 100,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
...List.generate(count.toString().length, (index) {
final num2IndexInRange =
count2.toString().length - 1 >= index;
final num3IndexInRange =
count3.toString().length - 1 >= index;
final num1 = int.parse(count.toString()[index]),
num2 = num2IndexInRange
? int.parse(count2.toString()[index])
: 9,
num3 = num3IndexInRange
? int.parse(count3.toString()[index])
: 1;
return AnimatedAlign(
key: Key("${num2} ${index}"),
duration: Duration(milliseconds: 500),
alignment: (num1 != num2 || num1 != num3)
? alignment
: Alignment.center,
child: Text(
num3.toString(),
style: TextStyle(
fontSize: 20,
),
),
);
}),
],
),
),
),
),
SizedBox(height: 200),
RaisedButton(
onPressed: () async {
setState(() {
alignment = Alignment.topCenter;
count += 10;
});
await Future.delayed(Duration(milliseconds: 250));
setState(() {
alignment = Alignment.bottomCenter;
count2 = count;
});
await Future.delayed(Duration(milliseconds: 250));
setState(() {
count3 = count;
});
},
),
],
),
);
}
}
if you don't like how the spacing between the numbers changed you can warp the text widget with a sized box and give it a fixed width.
I want to create condition that if first api didn't finish load when click on bottom navigation tab it will not navigate to other tab. So I want to pass boolean that will change to true when api is loaded, the problem is I don't know how to pass this dynamic value to my custom Bottom Navigation Bar. Is there an other way instead of using global variable?
This is my code.
landingPage.dart
// This global variable is change to true when receive callback from api
bool isComplete = false;
class _NavigationItem {
_NavigationItem(this.iconFile, this.caption, this.page);
final String iconFile;
final String caption;
final Widget page;
}
class LandingPage extends StatefulWidget {
final String username;
LandingPage({Key key, this.username}) : super(key: key);
#override
_LandingPageState createState() => _LandingPageState();
}
class _LandingPageState extends State<LandingPage> {
int _selectedIndex = 0;
List<_NavigationItem> _navItems = [];
double _bottomNavBarHeight = 46;
double _iconSize = 26;
double _circleSize = 52;
int _animationDuration = 300;
double _circleStrokeWidth = 0;
BottomNavigationController _navigationController;
#override
void didChangeDependencies() {
// Context of a state is available to us from the moment the State loads its dependencies
// Since we need context object so it need to be accessed inside this overridden method.
_navItems = [
_NavigationItem(
"assets/icons/home.svg",
S.of(context).landing_nav_home,
HomePage(
username: widget.username,
callback: (value) { isComplete = value; }, // receiving callback data
)),
_NavigationItem("assets/icons/friend.svg",
S.of(context).landing_nav_friend, FriendPage()),
_NavigationItem(
"assets/icons/chat.svg", S.of(context).landing_nav_chat, ChatPage()),
_NavigationItem("assets/icons/widget.svg",
S.of(context).landing_nav_widget, WidgetPage()),
_NavigationItem("assets/icons/more.svg",
S.of(context).landing_nav_setting, SettingPage()),
];
super.didChangeDependencies();
}
#override
void initState() {
super.initState();
_navigationController = new BottomNavigationController(_selectedIndex);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: [
Container(
padding: EdgeInsets.only(bottom: 90),
child: _navItems.elementAt(_selectedIndex).page,
),
_createBottomNavigationBar()
],
)
);
}
void _onNavigationBarItemTapped(int index) {
setState(() {
_selectedIndex = index;
});
}
Widget _createBottomNavigationBar() {
return Align(alignment: Alignment.bottomCenter, child: _bottomNav());
}
Widget _bottomNav() {
List<TabItem> tabItems = List.of([
new TabItem(Icons.home_outlined, "", CommonColor.accent,
asset: "assets/icons/home.svg"),
new TabItem(Icons.person, "", CommonColor.accent,
asset: "assets/icons/friends.svg"),
new TabItem(Icons.chat_bubble_outline, "", CommonColor.accent),
new TabItem(Icons.widgets_outlined, "", CommonColor.accent),
new TabItem(Icons.more_horiz, "", CommonColor.accent),
]);
return BottomNavigation(
tabItems,
controller: _navigationController,
barHeight: _bottomNavBarHeight,
iconsSize: _iconSize,
circleSize: _circleSize,
selectedIconColor: Colors.white,
normalIconColor: CommonColor.accent,
circleStrokeWidth: _circleStrokeWidth,
barBackgroundColor: Colors.white,
animationDuration: Duration(milliseconds: _animationDuration),
selectedCallback: (int selectedPos) {
print("selected: $_selectedIndex");
_onNavigationBarItemTapped(selectedPos);
},
);
}
#override
void dispose() {
super.dispose();
_navigationController.dispose();
}
}
BottomNavigation.dart
typedef BottomNavSelectedCallback = Function(int selectedPos);
class BottomNavigation extends StatefulWidget {
final List<TabItem> tabItems;
final int selectedPos;
final double barHeight;
final double padding;
final Color barBackgroundColor;
final double circleSize;
final double circleStrokeWidth;
final double iconsSize;
final Color selectedIconColor;
final Color normalIconColor;
final Duration animationDuration;
final BottomNavSelectedCallback selectedCallback;
final BottomNavigationController controller;
BottomNavigation(this.tabItems,
{this.selectedPos = 0,
this.barHeight = 60,
this.barBackgroundColor = Colors.white,
this.circleSize = 58,
this.circleStrokeWidth = 4,
this.iconsSize = 32,
this.padding = 16,
this.selectedIconColor = Colors.white,
this.normalIconColor = Colors.deepPurpleAccent,
this.animationDuration = const Duration(milliseconds: 300),
this.selectedCallback,
this.controller})
: assert(tabItems != null && tabItems.length >= 2 && tabItems.length <= 5,
"tabItems is required");
#override
State<StatefulWidget> createState() => _BottomNavigationState();
}
class _BottomNavigationState extends State<BottomNavigation>
with TickerProviderStateMixin {
Curve _animationsCurve = Cubic(0.27, 1.21, .77, 1.09);
AnimationController itemsController;
Animation<double> selectedPosAnimation;
Animation<double> itemsAnimation;
List<double> _itemsSelectedState;
int selectedPos;
int previousSelectedPos;
BottomNavigationController _controller;
#override
void initState() {
super.initState();
if (widget.controller != null) {
_controller = widget.controller;
previousSelectedPos = selectedPos = _controller.value;
} else {
previousSelectedPos = selectedPos = widget.selectedPos;
_controller = BottomNavigationController(selectedPos);
}
_controller.addListener(_newSelectedPosNotify);
_itemsSelectedState = List.generate(widget.tabItems.length, (index) {
return selectedPos == index ? 1.0 : 0.0;
});
itemsController = new AnimationController(
vsync: this, duration: widget.animationDuration);
itemsController.addListener(() {
setState(() {
_itemsSelectedState.asMap().forEach((i, value) {
if (i == previousSelectedPos) {
_itemsSelectedState[previousSelectedPos] =
1.0 - itemsAnimation.value;
} else if (i == selectedPos) {
_itemsSelectedState[selectedPos] = itemsAnimation.value;
} else {
_itemsSelectedState[i] = 0.0;
}
});
});
});
selectedPosAnimation = makeSelectedPosAnimation(
selectedPos.toDouble(), selectedPos.toDouble());
itemsAnimation = Tween(begin: 0.0, end: 1.0).animate(
CurvedAnimation(parent: itemsController, curve: _animationsCurve));
}
Animation<double> makeSelectedPosAnimation(double begin, double end) {
return Tween(begin: begin, end: end).animate(
CurvedAnimation(parent: itemsController, curve: _animationsCurve));
}
void onSelectedPosAnimate() {
setState(() {});
}
void _newSelectedPosNotify() {
_setSelectedPos(widget.controller.value);
}
#override
Widget build(BuildContext context) {
double fullWidth = MediaQuery.of(context).size.width;
double fullHeight =
widget.barHeight + (widget.circleSize / 2) + widget.circleStrokeWidth;
double sectionsWidth = (fullWidth / 1.2) / widget.tabItems.length;
//Create the boxes Rect
List<Rect> boxes = List();
widget.tabItems.asMap().forEach((i, tabItem) {
double left = (i + 0.5) * sectionsWidth;
double top = fullHeight - widget.barHeight;
double right = left + sectionsWidth;
double bottom = fullHeight;
boxes.add(Rect.fromLTRB(left, top, right, bottom));
});
List<Widget> children = List();
// This is the full view transparent background (have free space for circle)
children.add(Padding(
padding: EdgeInsets.only(bottom: widget.padding),
child: Container(
width: fullWidth,
height: fullHeight,
)));
// This is the bar background (bottom section of our view)
children.add(Positioned.fill(
child: Padding(
padding: EdgeInsets.only(
left: widget.padding,
right: widget.padding,
bottom: widget.padding),
child: Container(
width: MediaQuery.of(context).size.width,
height: widget.barHeight,
decoration: BoxDecoration(
color: widget.barBackgroundColor,
borderRadius: BorderRadius.all(Radius.circular(20)),
boxShadow: [
new BoxShadow(color: Colors.black12, blurRadius: 8.0)
]),
),
),
top: fullHeight - widget.barHeight,
));
// This is the circle handle on selected
children.add(new Positioned(
child: Container(
width: widget.circleSize,
height: widget.circleSize,
child: Stack(
children: <Widget>[
Container(
decoration: BoxDecoration(
shape: BoxShape.rectangle,
borderRadius: BorderRadius.all(Radius.circular(14)),
color: widget.barBackgroundColor),
),
Container(
margin: EdgeInsets.all(widget.circleStrokeWidth),
decoration: BoxDecoration(
shape: BoxShape.rectangle,
borderRadius: BorderRadius.all(Radius.circular(14)),
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [
CommonColor.primary,
widget.tabItems[selectedPos].circleColor,
CommonColor.slipBg,
])),
),
],
),
),
left: boxes[selectedPos].center.dx - (widget.circleSize / 2),
top: 0,
));
//Here are the Icons and texts of items
boxes.asMap().forEach((int pos, Rect r) {
// Icon
Color iconColor = pos == selectedPos
? widget.selectedIconColor
: widget.normalIconColor;
double scaleFactor = pos == selectedPos ? 1.2 : 1.0;
children.add(
Positioned(
child: Transform.scale(
scale: scaleFactor,
child: widget.tabItems[pos].asset != null
? SvgPicture.asset(widget.tabItems[pos].asset,
color: iconColor,
width: widget.iconsSize,
height: widget.iconsSize,
fit: BoxFit.cover)
: Icon(
widget.tabItems[pos].icon,
size: widget.iconsSize,
color: iconColor,
),
),
left: r.center.dx - (widget.iconsSize / 2),
top: r.center.dy -
(widget.iconsSize / 2) -
(_itemsSelectedState[pos] *
((widget.barHeight / 2) + widget.circleStrokeWidth)),
),
);
if (pos != selectedPos) {
children.add(Positioned.fromRect(
child: GestureDetector(
onTap: () {
_controller.value = pos;
},
),
rect: r,
));
}
});
return Stack(
children: children,
);
}
void _setSelectedPos(int pos) {
previousSelectedPos = selectedPos;
selectedPos = pos;
itemsController.forward(from: 0.0);
selectedPosAnimation = makeSelectedPosAnimation(
previousSelectedPos.toDouble(), selectedPos.toDouble());
selectedPosAnimation.addListener(onSelectedPosAnimate);
if (widget.selectedCallback != null) {
widget.selectedCallback(selectedPos);
}
}
#override
void dispose() {
super.dispose();
itemsController.dispose();
_controller.removeListener(_newSelectedPosNotify);
}
}
class BottomNavigationController extends ValueNotifier<int> {
BottomNavigationController(int value) : super(value);
}
You should use a FutureBuilder/ StreamBuilder to listen to an event after your api call is finished. Something like this:
Future<dynamic> yourApiCall() async {
// Execute your functions
return someValue;
}
Here in the UI, you can listen to the output of this function with:
FutureBuilder(
future: yourApiCall(),
builder: (context, snapshot) {
return BottomNavigation(
tabItems,
// ...other properties
selectedCallback: (int selectedPos) {
print("selected: $_selectedIndex");
if (snapshot.hasData) // Here you check if the snapshot.data is different from null. That means your api has finished and returned some value
_onNavigationBarItemTapped(selectedPos); // Only then, you notify the callback function
},
);
});
I understand that the problem is in a lifecircle that I'm trying to set a state in Provider before the Widget is rendered but where can I do that. Only in a Container Widget? But I cannot do that unless I've a button or something.
I hope you got the issue of the problem here.
I would appreciate any hints!
my Error:
setState() or markNeedsBuild() called during build.
or
The setter 'lastPage=' was called on null.
Receiver: null
Tried calling: lastPage=true
if I set the state in here
_detectLastPage() {
int currentPage = this.currentStep == null ? 1 : this.currentStep + 1;
if (currentPage == 1 && this.currentStep == null) {
this._onFirstPage();
} else if (currentPage == this.totalSteps) {
this.lastPage = true;
_welcomeBloc.lastPage = true;
this._onLastPage();
} else {
this.lastPage = false;
_welcomeBloc.lastPage = true;
}
}
My Widget:
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:ui_flutter/screens/welcome/welcome_bloc.dart';
class Footer extends StatelessWidget {
final int currentStep;
final int totalSteps;
final Color activeColor;
final Color inactiveColor;
final Duration duration;
final Function onFinal;
final Function onStart;
final double radius = 10.0;
final double distance = 4.0;
Container stepper;
Container nextArrow;
bool lastPage;
WelcomeBloc _welcomeBloc;
Footer({
this.activeColor,
this.inactiveColor,
this.currentStep,
this.totalSteps,
this.duration,
this.onFinal,
this.onStart,
}) {
this._detectLastPage();
this._makeStepper();
this._makeNextArrow();
}
#override
Widget build(BuildContext context) {
print('footer is launching');
final WelcomeBloc _welcome = Provider.of<WelcomeBloc>(context);
_welcomeBloc = _welcome;
// this._welcomeBloc.lastPage = true; // I'd like to set the state here
return Container(
alignment: Alignment.bottomCenter,
padding: EdgeInsets.symmetric(vertical: 30.0, horizontal: 30.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
this.stepper,
this.nextArrow,
RaisedButton(
child: Text('kdfljds'),
onPressed: () {
print(_welcomeBloc.lastPage);
_welcomeBloc.lastPage = true; // I can access from here BUT CANNOT access outside this container
},
)
],
),
);
}
_makeCirle(activeColor, inactiveColor, position, currentStep) {
currentStep = currentStep ?? 0;
Color color = (position == currentStep) ? activeColor : inactiveColor;
return Container(
height: this.radius,
width: this.radius,
margin: EdgeInsets.only(left: this.distance, right: this.distance),
decoration: BoxDecoration(
color: color,
border: Border.all(color: activeColor, width: 2.0),
borderRadius: BorderRadius.circular(50.0)),
);
}
_makeStepper() {
List<Container> circles = List();
for (var i = 0; i < totalSteps; i++) {
circles.add(
_makeCirle(this.activeColor, this.inactiveColor, i, this.currentStep),
);
}
this.stepper = Container(
child: Row(
children: circles,
),
);
}
_makeNextArrow() {
this.nextArrow = Container(
child: Padding(
padding: const EdgeInsets.only(right: 8.0),
child: GestureDetector(
onTap: () {
_welcomeBloc.controller.nextPage(
duration: this.duration ?? Duration(milliseconds: 500),
curve: Curves.easeInOut,
);
},
child: Icon(
Icons.arrow_forward,
)),
),
);
}
_onLastPage() {
if (this.onFinal != null) {
this.onFinal();
}
}
_onFirstPage() {
if (this.onStart != null) {
this.onStart();
}
}
_detectLastPage() {
int currentPage = this.currentStep == null ? 1 : this.currentStep + 1;
if (currentPage == 1 && this.currentStep == null) {
this._onFirstPage();
} else if (currentPage == this.totalSteps) {
this.lastPage = true;
this._onLastPage();
} else {
this.lastPage = false;
}
}
}
BlocFile
import 'package:flutter/material.dart';
class WelcomeBloc extends ChangeNotifier {
PageController _controller = PageController();
int _currentPage;
bool _lastPage = false;
bool get lastPage => _lastPage;
set lastPage(bool value){
print(value);
_lastPage = value;
notifyListeners();
}
int get currentPage => _currentPage;
set currentPage(int value) {
_currentPage = value;
notifyListeners();
}
get controller => _controller;
nextPage(Duration duration, Curves curve){
controller.nextPage(duration: duration, curve: curve);
}
}
[![error screen with StateLess, since I use Provider][1]][1]
There I call like this:
_detectLastPage() {
int currentPage =
this.widget.currentStep == null ? 1 : this.widget.currentStep + 1;
if (currentPage == 1 && this.widget.currentStep == null) {
this._onFirstPage();
} else if (currentPage == this.widget.totalSteps) {
this.lastPage = true;
setState(() {
_welcomeBloc.lastPage = true;
});
this._onLastPage();
} else {
this.lastPage = false;
setState(() {
_welcomeBloc.lastPage = false;
});
}
}
And without SetState seem to be the same error...
this error if I call from inside initState from your example. Just forgot you attach it
You cannot use the setState method in a StatelessWidget. Convert it to a StatefulWidget and call the setState in the initState method.
Like this
class Footer extends StatefulWidget {
final int currentStep;
final int totalSteps;
final Color activeColor;
final Color inactiveColor;
final Duration duration;
final Function onFinal;
final Function onStart;
Footer({
this.activeColor,
this.inactiveColor,
this.currentStep,
this.totalSteps,
this.duration,
this.onFinal,
this.onStart,
});
#override
_FooterState createState() => _FooterState();
}
class _FooterState extends State<Footer> {
final double radius = 10.0;
final double distance = 4.0;
Container stepper;
Container nextArrow;
bool lastPage;
WelcomeBloc _welcomeBloc;
#override
void initState(){
this._detectLastPage();
this._makeStepper();
this._makeNextArrow();
final WelcomeBloc _welcome = Provider.of<WelcomeBloc>(context);
_welcomeBloc = _welcome;
setState((){
this._welcomeBloc.lastPage = true; // Where to use setState
});
}
#override
Widget build(BuildContext context) {
print('footer is launching');
return Container(
alignment: Alignment.bottomCenter,
padding: EdgeInsets.symmetric(vertical: 30.0, horizontal: 30.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
this.stepper,
this.nextArrow,
RaisedButton(
child: Text('kdfljds'),
onPressed: () {
print(_welcomeBloc.lastPage);
_welcomeBloc.lastPage = true; // I can access from here BUT CANNOT access outside this container
},
)
],
),
);
}
_makeCirle(activeColor, inactiveColor, position, currentStep) {
currentStep = currentStep ?? 0;
Color color = (position == currentStep) ? activeColor : inactiveColor;
return Container(
height: this.radius,
width: this.radius,
margin: EdgeInsets.only(left: this.distance, right: this.distance),
decoration: BoxDecoration(
color: color,
border: Border.all(color: activeColor, width: 2.0),
borderRadius: BorderRadius.circular(50.0)),
);
}
_makeStepper() {
List<Container> circles = List();
for (var i = 0; i < totalSteps; i++) {
circles.add(
_makeCirle(this.activeColor, this.inactiveColor, i, this.currentStep),
);
}
this.stepper = Container(
child: Row(
children: circles,
),
);
}
_makeNextArrow() {
this.nextArrow = Container(
child: Padding(
padding: const EdgeInsets.only(right: 8.0),
child: GestureDetector(
onTap: () {
_welcomeBloc.controller.nextPage(
duration: this.duration ?? Duration(milliseconds: 500),
curve: Curves.easeInOut,
);
},
child: Icon(
Icons.arrow_forward,
)),
),
);
}
_onLastPage() {
if (this.onFinal != null) {
this.onFinal();
}
}
_onFirstPage() {
if (this.onStart != null) {
this.onStart();
}
}
_detectLastPage() {
int currentPage = this.currentStep == null ? 1 : this.currentStep + 1;
if (currentPage == 1 && this.currentStep == null) {
this._onFirstPage();
} else if (currentPage == this.totalSteps) {
this.lastPage = true;
this._onLastPage();
} else {
this.lastPage = false;
}
}
}
If I got it right you are trying to simulate PageView navigation by some circle bellow it(Indicators).
To do so there are lots of good resources and also packages like:
This example or this package
But for your code I wrote it in 2 approaches:
First Approach
This one is your code and use provider.
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() {
runApp(Home());
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
#override
Widget build(BuildContext context) {
return ChangeNotifierProvider(
create: (BuildContext context) => WelcomeBloc(),
child: Consumer<WelcomeBloc>(
builder: (BuildContext context, value, Widget child) {
PageController controller = value.controller;
print('object');
return MaterialApp(
home: Scaffold(
body: Stack(
children: <Widget>[
PageView(
controller: controller,
children: List.generate(
10, (i) => Center(child: Text('Page $i'))),
onPageChanged: (i) {
value.currentPage = i;
},
),
Footer(
activeColor: Colors.red,
duration: Duration(seconds: 1),
inactiveColor: Colors.yellow,
onFinal: () {},
onStart: () {},
totalSteps: 10,
)
],
),
),
);
},
),
);
}
}
class Footer extends StatefulWidget {
final int totalSteps;
final Color activeColor;
final Color inactiveColor;
final Duration duration;
final Function onFinal;
final Function onStart;
final double radius;
final double distance;
Footer({
this.activeColor,
this.inactiveColor,
this.totalSteps,
this.duration,
this.onFinal,
this.onStart,
this.radius = 10.0,
this.distance = 4.0,
});
#override
_FooterState createState() => _FooterState();
}
class _FooterState extends State<Footer> {
bool lastPage;
WelcomeBloc _welcomeBloc;
#override
Widget build(BuildContext context) {
final WelcomeBloc _welcome = Provider.of<WelcomeBloc>(context);
_welcomeBloc = _welcome;
// this._welcomeBloc.lastPage = true; // I'd like to set the state here
return Container(
alignment: Alignment.bottomCenter,
padding: EdgeInsets.symmetric(vertical: 30.0, horizontal: 30.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
_makeStepper(),
_makeNextArrow(),
],
),
);
}
_makeCircle(activeColor, inactiveColor, position, currentStep) {
currentStep = currentStep ?? 0;
Color color = (position == currentStep) ? activeColor : inactiveColor;
return Container(
height: widget.radius,
width: widget.radius,
margin: EdgeInsets.only(left: widget.distance, right: widget.distance),
decoration: BoxDecoration(
color: color,
border: Border.all(color: activeColor, width: 2.0),
borderRadius: BorderRadius.circular(50.0)),
);
}
_makeNextArrow() {
return Container(
child: Padding(
padding: const EdgeInsets.only(right: 8.0),
child: GestureDetector(
onTap: () async {
await _welcomeBloc.nextPage(widget.duration, Curves.easeInOut);
setState(() {});
},
child: Icon(
Icons.arrow_forward,
)),
),
);
}
_makeStepper() {
return Container(
child: Row(
children: List.generate(
widget.totalSteps,
(i) => _makeCircle(
this.widget.activeColor,
this.widget.inactiveColor,
i,
_welcomeBloc.currentPage,
),
),
),
);
}
_onLastPage() {
if (this.widget.onFinal != null) {
this.widget.onFinal();
}
}
_onFirstPage() {
if (this.widget.onStart != null) {
this.widget.onStart();
}
}
_detectLastPage() {
int currentPage =
_welcomeBloc.currentPage == null ? 1 : _welcomeBloc.currentPage + 1;
if (currentPage == 1 && _welcomeBloc.currentPage == null) {
this._onFirstPage();
} else if (currentPage == this.widget.totalSteps) {
this.lastPage = true;
this._onLastPage();
} else {
this.lastPage = false;
}
}
}
class WelcomeBloc extends ChangeNotifier {
final PageController _controller = PageController();
int _currentPage = 0;
bool _lastPage = false;
bool get lastPage => _lastPage;
set lastPage(bool value) {
_lastPage = value;
notifyListeners();
}
int get currentPage => _currentPage;
set currentPage(int value) {
_currentPage = value;
notifyListeners();
}
PageController get controller => _controller;
Future<void> nextPage(Duration duration, Curve curve) {
currentPage = controller.page.floor() + 1;
return controller.nextPage(duration: duration, curve: curve);
}
}
Second Approach
In the second one I removed provider stuff because it can be done without it by using PageController features.
import 'package:flutter/material.dart';
void main() {
runApp(Home());
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
PageController controller = PageController(initialPage: 0);
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Stack(
children: <Widget>[
PageView(
controller: controller,
children: List.generate(
10,
(i) => Center(child: Text('Page $i')),
),
onPageChanged: (page) {
setState(() {});
},
),
Footer(
currentPage: controller.hasClients ? controller.page.floor() : 0,
activeColor: Colors.red,
inactiveColor: Colors.yellow,
totalSteps: 10,
onTap: () async {
await controller.nextPage(
duration: Duration(seconds: 1) ?? Duration(milliseconds: 500),
curve: Curves.easeInOut,
);
setState(() {});
},
)
],
),
),
);
}
}
class Footer extends StatelessWidget {
final int totalSteps;
final Color activeColor;
final Color inactiveColor;
final double radius;
final double distance;
final int currentPage;
final GestureTapCallback onTap;
Footer({
this.activeColor,
this.inactiveColor,
this.totalSteps,
this.radius = 10.0,
this.distance = 4.0,
this.currentPage,
this.onTap,
});
#override
Widget build(BuildContext context) {
return Container(
alignment: Alignment.bottomCenter,
padding: EdgeInsets.symmetric(vertical: 30.0, horizontal: 30.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
_makeStepper(),
_makeNextArrow(),
],
),
);
}
_makeCircle(activeColor, inactiveColor, position) {
Color color = (position == currentPage) ? activeColor : inactiveColor;
return Container(
height: radius,
width: radius,
margin: EdgeInsets.only(left: distance, right: distance),
decoration: BoxDecoration(
color: color,
border: Border.all(color: activeColor, width: 2.0),
borderRadius: BorderRadius.circular(50.0)),
);
}
_makeNextArrow() {
return Container(
child: Padding(
padding: const EdgeInsets.only(right: 8.0),
child: GestureDetector(
onTap: onTap,
child: Icon(
Icons.arrow_forward,
)),
),
);
}
_makeStepper() {
return Container(
child: Row(
children: List.generate(
totalSteps,
(i) => _makeCircle(
this.activeColor,
this.inactiveColor,
i,
),
),
),
);
}
}
So, the solution of my error is in didChangeDependencies hook.
I tried to change the state above at the very moment when the Widget was being built (that's how I got it).
So, I just needed to run it either before or after widget is built.
That's how it looks like in the code:
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:ui_flutter/screens/welcome/welcome_bloc.dart';
import 'package:flutter/scheduler.dart';
class Footer extends StatefulWidget {
final int currentStep;
final int totalSteps;
final Color activeColor;
final Color inactiveColor;
final Duration duration;
final Function onFinal;
final Function onStart;
Footer({
this.activeColor,
this.inactiveColor,
this.currentStep,
this.totalSteps,
this.duration,
this.onFinal,
this.onStart,
}) {}
#override
_FooterState createState() => _FooterState();
}
class _FooterState extends State<Footer> {
final double radius = 10.0;
final double distance = 4.0;
Container stepper;
Container nextArrow;
bool lastPage;
WelcomeBloc _welcomeBloc;
#override
void didChangeDependencies() {
super.didChangeDependencies();
final WelcomeBloc _welcome = Provider.of<WelcomeBloc>(context);
_welcomeBloc = _welcome;
this._detectLastPage();
}
#override
Widget build(BuildContext context) {
this._makeStepper();
this._makeNextArrow();
return Container(
alignment: Alignment.bottomCenter,
padding: EdgeInsets.symmetric(vertical: 30.0, horizontal: 30.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
this.stepper,
this.nextArrow,
],
),
);
}
_makeCirle(activeColor, inactiveColor, position, currentStep) {
currentStep = currentStep == null ? 0 : currentStep - 1;
Color color = (position == currentStep) ? activeColor : inactiveColor;
return Container(
height: this.radius,
width: this.radius,
margin: EdgeInsets.only(left: this.distance, right: this.distance),
decoration: BoxDecoration(
color: color,
border: Border.all(color: activeColor, width: 2.0),
borderRadius: BorderRadius.circular(50.0)),
);
}
_makeStepper() {
List<Container> circles = List();
for (var i = 0; i < widget.totalSteps; i++) {
circles.add(
_makeCirle(this.widget.activeColor, this.widget.inactiveColor, i,
this.widget.currentStep),
);
}
this.stepper = Container(
child: Row(
children: circles,
),
);
}
_makeNextArrow() {
this.nextArrow = Container(
child: Padding(
padding: const EdgeInsets.only(right: 8.0),
child: GestureDetector(
onTap: () {
_welcomeBloc.controller.nextPage(
duration: this.widget.duration ?? Duration(milliseconds: 500),
curve: Curves.easeInOut,
);
},
child: Icon(
Icons.arrow_forward,
)),
),
);
}
_onLastPage() {
if (this.widget.onFinal != null) {
this.widget.onFinal();
}
}
_onFirstPage() {
if (this.widget.onStart != null) {
this.widget.onStart();
}
}
_detectLastPage() {
// Here I've got inaccurate data
int currentPage =
this.widget.currentStep == null ? 1 : this.widget.currentStep;
if (currentPage == 1 && this.widget.currentStep == null) {
this._onFirstPage();
} else if (currentPage == this.widget.totalSteps) {
print('lastPage detected');
setState(() {
this.lastPage = true;
});
_welcomeBloc.lastPage = true;
this._onLastPage();
} else {
setState(() {
this.lastPage = false;
});
_welcomeBloc.lastPage = false;
}
}
}
P.S.: but I face another problem there with the data accuracy. Inside that hook I could get the class property only one step behind accurate one.
details here: didChangeDependencies hook in Flutter Widget includes not accurate data of the class