I'm building a small website for a collage homework and I'm using Backpack OPEN CORE pricing plan (the free one)
Can I use my website on the on production server with Backpack OPEN CORE plan or do I need to buy a license code?
thanks in advance
Backpack v5’s core is free and open source (MIT License) - so yes, you can build anything you want with it, no strings attached.
No need to buy anything, if you don’t need any of the PRO features.
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hey few weeks backs I decided I wanted to learn to write code and understand the basics of it. The reason behind it is that I want to create an iOS app for my current online business. My business is all digital and I run my website through Wix. So as as I was dabbling with Xcode and learning the swift language, I though I found a way to create a super simple app, that would just display my mobile website using a simple WebKit View. It looked pretty good to me and it worked perfectly.
However when I sent the app for review to the App Store they rejected it because since I was selling digital content I was not allowed "to provide access to external payment mechanisms for purchases or subscriptions to be used in the app".
So as I continue to learn more and more I found out that you can use Google's Firebase databases to create a log in method within your app. However, since my business is all through wix, I was wondering if there is a way that you can connect Wix's data bases to Xcode the same way that you can connect Firebase to Xcode? or is there a way that I can connect the Wix's database to Firebase and then have them interact directly through my Xcode project?
I apologize in advance If I am using wrong terminology. I have been working on this for a few weeks but I am eager to learn more. I would really appreciate some guidance. thank you.
I have downloaded muPdf source. we want to use in our android application for our company.. can I use the library and android source as reference for our application.
Please dont mind if I ask stupid question, because Im confused after reading the licencing information.
Thanks
Its open source code under the Affero General Public Licence. If your application or usage conforms to the AGPL then you can use the library freely.
If it does not (eg you intend to sell your application, or you intend to use portions of the source without making your own source open source under the AGPL) then you must seek a commercial licence. Artifex has a range of different licencing options, including one specifically designed for Android/iPhone app developers.
If you feel you need a commercial licence, or want to discuss it, then you should contact sales#artifex.com.
I've spent a good few weeks looking at different options for creating an app for a magazine.
I've looked at Adobe Digital Publishing, Aquafadas, PadMan, WoodWing and Mag+ but haven't found a suitable solution.
My requirements are to take existing artwork (produced in inDesign) and produce
1. An iPhone App,
2. An iPad App
3. A cross browser compatible web version.
My question - is there one of these type of solutions that can produce all 3 versions that I require?
Another option I considered was to create a HTML5 / Javascript version of the magazine and hire a developer to make the 3 versions. This would be time consuming for me as, although I'd have the content for the magazine, I'd be coding from scratch. Any suggestions from someone who has created an app with a web version available too?
Our project on Kickstarter will export HTML5 directly from InDesign:
http://www.kickstarter.com/projects/ajarproductions/indesign-to-html5
We hope to include web app functionality as well.
Can anyone recommend any libraries/utilities they use to assist in distributing iOS adhoc/enterprise applications over the air, so users can install without needing a PC/iTunes?
There's a few hosted services around (eg. https://testflightapp.com/ - though that is not free for enterprise apps), but I'm sure in the past I saw a non-hosted service (ie. something I could install on my own server) and came with a client side library that was easy to hook into the app to notify the user when updates were available and allow them to easily install them. Unfortunately it seems I didn't bookmark it and a bunch of googling and searching on stack overflow hasn't found it.
You need to create your own manifest and bundle it with the app package (the IPA from Build and Archive). There are a lot of guides on the web. e.g. this to automate OTA distribution using Heroku from Héctor Ramos or Mike Nachbaur's write up.
That said, I suspect using TestFlight.app is a lot easier than rolling your own - have you looked at the cost benefit of paying TestFlight vs developing and maintaining your own system. Much better to write production code rather than save the cost of the TestFlight subscription surely...
I finally found the one I believe I was thinking of when I wrote the question, it's called "Hockey":
http://hockeykit.net/
https://github.com/TheRealKerni/HockeyKit
If there are other similar solutions out there, please do add your own answer!
Do you think that if I'll build my own custom analytic tool (Flurry, Pinchmedia) and I'll host that on the same server where I have my data source for the application, will Apple consider this as a thirdparty analytic tool or not? ... Problem is that Flurry and Pinch are being banned from Appstore by the newest T&C ... than I thought that I'll build an open source library that will allow anyone to have their own analytic installed on their server ...
Thanks,
Ondrej
(Full disclosure: I work for Localytics)
What you describe would seem to comply with Apple's new terms. It's what I call 1st-party collection of device data. Or Apple could approve your use 3rd-party analytics, which is more likely if your analytics service isn't using those data to serve ads or selling data to someone else.
But why build it yourself? Localytics announced its Enterprise analytics service last week, which includes 1st-party data collection: http://www.localytics.com/blog. Localytics client libraries for iPhone (and Android and BlackBerry) are already open source.