animation frozen blend tree - unity3d

so I was gonna make my first third person rpg game and im a pretty experienced game developer around 3 years still when it comes to animations my brain stops functioning correctly so I made my own rigged player model with blender and mixamo.
I was gonna swap out the model from the third person starter asset thing because making 3rd person character controllers is insanely hard and I swapped out the player model on the geometry empty with my model and I setup the animation stuff and to be clear I used the starter asset animation controller and the animations and set the model to humanoid so when I hit play all it did is stay on the first frame of the idle animation for the starter asset controller like this
https://cdn.discordapp.com/attachments/919670012028002357/1026996721127018607/unknown.png
you can still move run and jump it just stays solid the entire time, really weird issue.
I can send you my project files at any time if you need them.
there is my rig that came out of mixamo
https://www.mediafire.com/file/gusbnjhy7w4xu1o/sickplayerrig.fbx/file
have a good day please put down your suggestions even if you have a feeling they arent right

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Unity Animator Checking Too Slow

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I deeply apologise for my inability to find a suitable source. I have literally just came across an article online that came across a simple solution.
here:https://answers.unity.com/questions/221601/slow-animation-response.html
basically if you can't be bothered to click the link and you are having the same problem,
find exit-time by clicking the transition and then in the inspector and untick it.
Sorry.

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