How to choose a thermal camera in flutter? - flutter

I am developing an application in flutter.
CAT's S62 smartphone has a thermal camera.
I want to take pictures with this camera, but I don't know how to access it in Flutter.
I already know how to implement that app with a normal camera using the camera module.
I wonder if there is a library that accesses the thermal camera, or if there is a technique to choose the type of camera.
If anyone knows, please help.

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Augmented Reality with Unity ARFoundation on mobile device front-facing camera

Does anyone know if the Unity library ARFoundation works with the front-facing camera on a mobile device? I am having trouble finding recent answers online
Thanks
You can go to the AR Camera -> AR Camera Manager and change the CameraFacingDirection to User.
Now the mobile will use the Front camera if the feature works with front camera. If not, it will enable the back camera.
Disclosure: Lot's of features like Image 2D Tracking and Body Tracking can't work with front camera :(

Unity: How to acces Android stereo back camera?

I want to get frames from back cameras at the same time (to compute the disparity map) on an Android smartphone, is there a way to do it?
I tried to get the list of a smartphone with 2 rear cameras and a front camera using ''WebCamTexture.devices" and it displays only two cameras: a back and a front camera. I then tried to display "WebCamDevice.depthCameraName" and I got nothing.
I know that there is a Depth API that provide depth image but I don't want to use it since it's based on a SLAM algorithm.
I appreciate your help, I'm still newbie in Unity.

How to Access the stream of HoloLens 2 camera when trying to recognize the marker in AR app?

I am beginner in unity and not so much used to HoloLens 2. Actually I am trying to make a simple AR app for HoloLens 2, when I connect the external camera it is working fine but when I want to access the stream of HoloLens 2 in recognizing the marker, it does not recognize the marker and I do not know that either the HoloLens 2 camera stream is working or not. I used the main camera as the child of MixedRealityPlaySpace and add some components from AR camera but it does not work then I tried AR camera separate and as a child of MixedRealityPlaySpace but still the HoloLens camera stream is not working. It will be great help if anyone knows about the problems. Thanks In advance
Which way are you using for marker recognizing development? Vuforia or Unity AR foundation? Without any specific context the above information does not make any sense to me.
For AR Foundation, 2D Image tracking feature is not supported on HoloLens platforms for now, you can refer to this link to learn more about feature support per platform:Platform Support.
For Vuforia, there is a closed issue that show how to make Vuforia work with the MRTK: What's the current status of using Vuforia with the MR Toolkit? #1461

Technology to use for creating an mobile app which can detect and track position of random objects in real time?

I like to know which technology I can use for creating android application which has the feature of detecting an random object like hoarding board and after detecting, a video must played over that object. If the user move the camera , the video must also move over that object position.
I have an example of what I want to achieve in this video of big burger https://www.youtube.com/watch?v=lhXW8_7CaHM . But I want to play that video on any type of hoarding the camera detect. Not only on specific trained object.
I have study some technology like tensorflow and Vuforia which can made ar application.
But I'm not sure if it can detect real time objects with tracking of the objects position.

How to detect a circle using SteamVR SDK?

I am involved in a virtual-reality project using the HTC Vive device, Unity and the SteamVR SDK used to communicate with the Vive.
Thanks to the joysticks, the final user must draw some shapes (for example a circle) and the movements begin when he presses a joysticks' button.
From all the generated data (output from the joysticks), how could I detect a circle ?
Do you have some documentation on this ?
Please correct me if I understand your concern incorrectly here:
You use joysticks to draw some shapes like circles in some apps like steamvr home,
and you want to detect what you have drawn using software. And maybe you want to show the result in real time in screen or save to a file.
That means you need the ability to get rendered images, and detect image content using algorithms like deep learning.
HTC Vive device are compatible with openVR SDK:
https://github.com/ValveSoftware/openvr
You can use openVR SDK to DIY a steamVR driver,and get images in real time using direct mode component in the SDK. It has lot of works to do even before adding the detection algorithm, because you need a steamvr driver that can used to execute steamVR.