Netlogo - Turtle-Patch interaction with string-variable - netlogo

I need help in Netlogo: when a turtle interacts witch a patch where it is currently placed on and the patch-variable (which is a string) decides if the turtles variable (which is an integer) grows. For example:
turtles-own [weight]
patches-own [food]
to setup
clear-all
create-turtles 1 [
setxy random-xcor random-ycor
]
ask patches[
if pxcor >= 0 [set pcolor green
set food "Fries" ]
if pxcor < 0 [set pcolor blue
set food "Burger" ]
]
reset-ticks
end
to go
increase-weight
walk-around
tick
end
to walk-around
ask turtles [
right random 120 - 60
fd 0.1
]
end
to increase-weight
ask turtles [
if food != "fries" [
set weight (weight + 1)]
if food != "burger" and [
set weight (weight + 10)]
]
end
The problem is the turles weight goes up by 11 not with the value of 1 OR 10. I guess its something with patch-here !? But i cant get it running.
Thanks a lot

You were close. The Major issue was the differences in strings. "Fries" and "fries" are not exactly equal. Change one to match the other.
While the line if food = "Fries" will work I would recommend using the patch-here in an if statement with the name of the patch variable in brackets like this:
to increase-weight
ask turtles
[
if [food] of patch-here = "Fries"
[set weight (weight + 1)]
if [food] of patch-here = "Burger"
[set weight (weight + 10)]
set label weight
]
end
That will make it super clear where the food variable is coming from.
I was confused by your use of the != and what type of food you thought the turtle was on. The above code increments weight by 1 for fries and by 10 for a burger. Your original code with your != though inverted that, giving +10 for fries and +1 for burger. The use of the != did account for your increase by 11 (10 and 1) because it was always not on either of the patches.
References:
How to check the value of a variable that belongs to a patch
NetLogo User Manual

Related

calculate steps of turtles among neighbors

In the world, the two types of agents, individuals and messages, are randomly positioned in the two-dimensional attitudinal space.
If an individual believes the messages, he or she creates links with the messages.
Then, an individual adjusts his or her attitudinal position based on the calculation of distances from oneself to the messages.
Here, I have a problem.
I would like to make an individual move twice more when exposed to a message with a high value than when exposed to one with a low value.
But what I can do right now is just averaging the distance among the messages.
Here's what I've done so far
breed [individuals individual]
breed [messages message]
messages-own [value]
undirected-link-breed [messagelinks messagelink]
to setup
ca
create-individuals 100 [initiate-individuals]
reset-ticks
end
to go
new-messages
end
to initiate-messages
ifelse random-float 1 < value-p [ set value "H" ] [set value "L"]
end
to initiate-individuals
setxy random-xcor random-ycor
end
to new-messages
create-messages 30 [
initiate-messages
ask individuals [
integrate-messages myself
]
]
end
to integrate-messages [newmessages]
if random-float 1 < 0.3
[create-messagelink-with newmessages
setxy mean [xcor] of messagelink-neighbors mean [ycor] of messagelink-neighbors]
end
I am making the assumption that integrate-messages is intended to handle a set of messages, even though when a receiver executes it in your code it is only the newly created message itself, not all newly created messages. There are likely several ways to handle the problem of giving "H" messages more influence than "L" messages, but perhaps the most straightforward to simply to use a weighted average of the messages' xcors and ycors. I've written a short model that does that in integrate-messages.
breed [messages message]
breed [receivers receiver]
undirected-link-breed [messagelinks messagelink]
messages-own [value]
to setup
clear-all
create-receivers 1 [
setxy random-xcor random-ycor
set color green
]
create-messages 5 [
setxy random-xcor random-ycor
set value ifelse-value (random-float 1 < 0.5) ["H"] ["L"]
set color blue
set label value
]
reset-ticks
end
to go
ask one-of receivers [
integrate-messages n-of 3 messages
]
end
to integrate-messages [newmessages]
;to indicate which messages are being received.
ask newmessages [set color red ]
create-messagelinks-with newmessages [set color red]
;now calculate the weighted position relative to ALL linked messages.
let mssgs [other-end] of my-messagelinks
let wghts map [x -> ifelse-value ([value] of x = "H") [2] [1]] mssgs
let xc sum (map [[m w] -> w * [xcor] of m ] mssgs wghts)
let yc sum (map [[m w] -> w * [ycor] of m ] mssgs wghts)
set xcor xc / sum wghts
set ycor yc / sum wghts
;to show where the receiver ends up.
set color red
end

Netlogo Help - neighbors function

I am a beginner with Netlogo and I am attempting to make a simple model so that when an individual is created, it must be placed in a patch that is neighboring the parent (in one of the 8 spaces). I think I need to use the one-of neighbours command and sprout but I am not sure how to do this.
Currently, I have something this in my code:
to birth-death
set npop count turtles
ask turtles [
if random-float 1.0 < dt * r [
set i random-pxcor
set j random-pycor
ask patch i j [set lpop count turtles-here]
if lpop = 0 [
hatch 1 [
set color green
set xcor i
set ycor j
]
]
]
if random-float 1.0 < dt [ die ]
]
end
Which sets a turtle at a random location, but I am not sure what to write so that when an individual is born it knows to select one of the eight neighbors of the parent site to add a new turtle.
You are close. When a turtle is born (created with the hatch command) it is created at the same patch as the parent. So you just need to move it to one of the neighbouring patches from where it already is. Instead of:
hatch 1
[ set color green
set xcor i
set ycor j
]
Use:
hatch 1
[ set color green
move-to one-of neighbors
]

Minimum distance and interference between turtles

I am doing boarding processes model with anti-Covid measures. I would like to know if any of you could help me.
I would like to enforce that the minimum distance between turtles will be 4 patches.
I would like to identify if there is an interference, that is, that a previous turtle occupies a seat that prevents a new agent from passing through.
I don't know how to insert this in my code:
to go
; stop when all the pessengers have found a seat
if not any? turtles with [seated? = false]
[stop]
set counter counter + 1
(foreach (sort turtles with [seated? = false] ) [a ->
ask a [
; check if we have reached the correct row of seats
ifelse [seat-row] of patch-at 1 -1 = assigned-seat-row
[
; only seat the passenger if he/she has stored the luggage OR if we don't take luggages into account
ifelse luggage-store-ticks = 0 or storing-luggage-takes-time = false
[
let seat patch-at 1 -1
set xcor [pxcor] of seat
set ycor assigned-seat-number
set seated? true
]
[
set luggage-store-ticks luggage-store-ticks - 1
]
]
[
let passenger-ahead one-of turtles-on patch-ahead 1
ifelse passenger-ahead != nobody
[
set speed [speed] of passenger-ahead
if xcor != airplane-door-x-cor
[fd speed]
]
[
set speed default-speed
fd speed
]
]
]
])
end
You could extend your existing patch-ahead 1 to also look at the patches 2, 3 and 4 ahead. But I think it would be easiest to use in-cone 5 10 or similar. That will look ahead in a cone shape, 10 degrees on either side of the heading and a distance of 5. So you could do something like:
let potential-blockers turtles in-cone 5 10
let blocker min-one-of potential-blockers [distance myself]
That should (not tested) find the closest turtle approximately in front and name it "blocker" so that you can do things like check if it's far enough away, match speed (see the basic traffic model in the NetLogo models library)

NetLogo - turtle to go to the closest concentration of turtles

I would like a turtle to go to the closest patches with most turtles if a threshold of a given variable is met for 5 ticks.
My code is:
to move
let count-tick 5
if var >= 9.5 [
set count-tick count-tick - 1
if count-tick = 0 [
ask turtle [
let nearest-group min-one-of (patches with [sum turtles >= 3] in-radius 3 ) [ distance myself ]
move-to nearest-group ;; go to the biggest crowd near you
ask turtle [ ;; once there do the following
set shape "star"
set color red
]
]
]
]
end
The issue I have is that a) I am unsure how to say the patch with >= 3 turtles closest to you at the given range of 3 (attempted code above) and b) how to say once there, change your shape.
Revised to keep a permanent variable to track whether the variable is high enough 5 times in a row.
turtles-own
[ count-tick
]
; wherever you create the turtles, you need to `set count-tick 5`
to move
ifelse var >= 9.5
[ set count-tick count-tick - 1 ]
[ set count-tick 5 ]
if count-tick = 0
[ let nearest-group min-one-of (patches with [count turtles >= 3] in-radius 3 ) [ distance myself ]
move-to nearest-group ;; go to the biggest crowd near you
set shape "star"
set color red
]
end
First, you are already within an ask turtles code block from the procedure calling this move procedure. So you don't need the additional ask turtles. Look up ask in the NetLogo Dictionary, it iterates through the turtles, running all the code for each turtle in turn.
Second, you need count turtles rather than sum turtles as sum is to add up values.
Note that there is no error checking in this, you may have problems if there are no patches within radius of 3 that have at least 3 turtles.

set a demand and supply curve for the model tragedy of the commons in the case of an overfished pond

I am new at net logo and I want to write a model based on tragedy of the commons in the case of an overfished pond. The purpose is to find an equilibrium between fishers and fishes based on an economic model with demand and supply. If there are less fishers, more fishes will be in the pond, then after a certain time (ticks) the number of fishers increases and less fishes will be in the pond. Maybe set like a number of fishes per day that can be fished. Thus, the solution is to find a convenient number of fishers as the fishes can still reproduce. I want to have a box in the interface where I can type in a number and see what happens with the number of fishes.
I have no idea how to set this up. I hope to hear from you :)
I started with this code:
breed [fishers fisher]
breed [fishes fish]
to setup
clear-all
reset-ticks
ask patches [set pcolor blue ] ;; lake/pond in form of a rectangle in color
ask patches [ if pxcor > 8 [ set pcolor green ]]
ask patches [ if pycor > 8 [ set pcolor green ]]
ask patches [ if pycor < -8 [ set pcolor green ]]
ask patches [ if pxcor < -8 [ set pcolor green ]]
ask one-of patches with [ pcolor = blue ] [ sprout 20 [set shape "fish" set color pink set size 1.5 ]] ;; creates fishes
ask one-of patches with [ pcolor = green ] [ sprout 2 [set shape "person" set color black set size 3 ] ] ;; creates fishers
end
to go
tick
;;fishes
ask turtles with [ shape = "fish" and color = pink ]
[ right random 360 forward 1
if [pcolor] of patch-ahead 1 = green [ right 180 fd 1 ]]
;; fishers
ask turtles with [ shape = "person" and color = black]
[;right random 360 forward 1
if any? patches with [pcolor = blue]
[set heading towards one-of patches with [pcolor = blue] forward 1]
if [pcolor] of patch-ahead 1 = blue [ right 180 fd 2 ]]
ask turtles with [shape = "person" and color = black]
[if any? turtles with [shape = "fish" and color = pink] in-radius 2
[ask turtles with [shape = "fish" and color = pink] in-radius 2 [die]]]
end
Firstly, I suggest you look through existing models in the Netlogo library (Wolf-sheep-predation model may help). You roughly have the right idea in your current code, but you should look at other models to improve. You've already set your different breeds of turtles, but you should also set up their respective shapes under 'setup'. This would help you a great deal later - instead of calling for
ask turtles with [ shape = "fish"...]
you can simply
ask fishes [do sth...]
For that 'box at the interface', you can have a slider at the interface determining the number of fishers you want your run to start with. With another slider, you can set the fishing pressure in your simulated run (i.e. how many fish each fisher will catch) and I suppose you can also consider how this changes when population of fish decreases.
Finally, for a model like yours, you can observe the supply and demand trend by plotting the curves of no. of fishers over time and no. of fishes over time. Again, look at the wolf-sheep-predation model to have an idea of how to do this.
I can't give you more than this I'm afraid since I'm no pro myself but hope this helps a little. Hope someone else would be able to give you a clearer idea.