SwiftUI scaled background intercepting clicks - swift

I'm encountering an issue with SwiftUI on macOS (12.x) where a scaled background is interfering with mouse clicks. The following is a minimal example:
struct ContentView: View {
var body: some View {
VStack {
Button("Test") {
print("Tested")
}
Image(systemName: "waveform.circle")
.resizable()
.frame(width: 200, height: 200)
.background(
Image(systemName: "waveform.circle")
.resizable()
.foregroundColor(.red)
.scaleEffect(2.0)
.blur(radius: 20)
.clipped()
)
}
.frame(width: 500, height: 500)
}
}
Note that pressing the "Test" button doesn't actually work -- no message to the console is printed.
I've found a workaround using NSHostingView, but it's pretty ugly -- I'd love to know if there's a pure-SwiftUI solution to 'clip' the background View so that not only is it's appearance cut off, but also it's ability to intercept clicks.
Here's a workaround (note that turning off the scale effect also solves the issue).
struct ContentViewWorkAround: View {
#State private var scaleEffectOn = true
#State private var workAround = false
#ViewBuilder private var imageBackground: some View {
switch workAround {
case false:
Image(systemName: "waveform.circle")
.resizable()
.foregroundColor(.red)
.scaleEffect(scaleEffectOn ? 2.0 : 1.0)
.blur(radius: 20)
.clipped()
.frame(width: 200, height: 200) // ineffective at preventing clicks
case true:
NSHostingViewRepresented {
Image(systemName: "waveform.circle")
.resizable()
.foregroundColor(.green)
.scaleEffect(2.0)
.blur(radius: 20)
.clipped()
.frame(width: 200, height: 200)
}
}
}
var body: some View {
VStack {
Button("Test") {
print("Tested")
}
Image(systemName: "waveform.circle")
.resizable()
.frame(width: 200, height: 200)
.background(
imageBackground
)
Toggle("Scale effect", isOn: $scaleEffectOn)
Toggle("Workaround", isOn: $workAround)
}
.frame(width: 500, height: 500)
}
}
struct NSHostingViewRepresented<V>: NSViewRepresentable where V: View {
var content: () -> V
func makeNSView(context: Context) -> NSHostingView<V> {
NSHostingView(rootView: content())
}
func updateNSView(_ nsView: NSHostingView<V>, context: Context) { }
}

Have you tried?
.allowsHitTesting(false)
Deactivates the clicks and allows whatever look you want.
struct ContentView: View {
var body: some View {
VStack {
Button("Test") {
print("Tested")
}
Image(systemName: "waveform.circle")
.resizable()
.frame(width: 200, height: 200)
.background(
Image(systemName: "waveform.circle")
.resizable()
.foregroundColor(.red)
.scaleEffect(2.0)
.blur(radius: 20)
.clipped()
.allowsHitTesting(false)
)
}
.frame(width: 500, height: 500)
}
}

Related

Why does my custom tab bar get pushed up everytime the on screen keyboard pops up?

I've made a custom tab bar and I'm trying to add a search bar on one of my views. For some reason half of the tab gets pushed up when the onscreen keyboard appears. Ive tried " .ignoresSafeArea(.keyboard)" literally everywhere and the only thing that happens is my icons for the tab disappear but the top of the tab still stays there. I've been trying to fix it for the last 24 hours but I'm getting nowhere, can somebody please help me with this. Thanks!
Code for Custom Tab Bar:
import SwiftUI
enum Tabs: Int {
case home = 0
case hot = 1
case favourites = 2
case settings = 3
}
struct TabBar: View {
#Binding var selectedTab : Tabs
var body: some View {
HStack (alignment: .center){
Button {
//switch to home
selectedTab = .home
} label: {
GeometryReader { geo in
if selectedTab == .home {
Rectangle()
// .ignoresSafeArea(.keyboard)
.foregroundColor(.red)
.frame(width: geo.size.width/2, height: 5)
.padding(.leading, geo.size.width/4)
}
VStack (alignment: .center){
Image(systemName: "house")
// .ignoresSafeArea(.keyboard)
.resizable()
.scaledToFit()
.frame(width: 24, height: 24)
.padding(.top, 40.0)
}
// .ignoresSafeArea(.keyboard)
.frame(width: geo.size.width, height: geo.size.height)
}
//.ignoresSafeArea(.keyboard)
.offset(y: -35)
//.ignoresSafeArea(.keyboard)
}
// .ignoresSafeArea(.keyboard)
.tint(Color.black)
Button {
//Switch views
selectedTab = .hot
} label: {
GeometryReader { geo in
if selectedTab == .hot {
Rectangle()
//.ignoresSafeArea(.keyboard)
.foregroundColor(.red)
.frame(width: geo.size.width/2, height: 5)
.padding(.leading, geo.size.width/4)
}
VStack (alignment: .center){
Image(systemName: "flame")
//.ignoresSafeArea(.keyboard)
.resizable()
.scaledToFit()
.frame(width: 24, height: 24)
.padding(.top, 40.0)
}
//.ignoresSafeArea(.keyboard)
.frame(width: geo.size.width, height: geo.size.height)
}
//.ignoresSafeArea(.keyboard)
.offset(y: -35)
}
//.ignoresSafeArea(.keyboard)
.tint(Color.black)
Button {
//Switch views
selectedTab = .favourites
} label: {
GeometryReader { geo in
if selectedTab == .favourites {
Rectangle()
//.ignoresSafeArea(.keyboard)
.foregroundColor(.red)
.frame(width: geo.size.width/2, height: 5)
.padding(.leading, geo.size.width/4)
}
VStack (alignment: .center){
Image(systemName: "star")
//.ignoresSafeArea(.keyboard)
.resizable()
.scaledToFit()
.frame(width: 24, height: 24)
.padding(.top, 40.0)
}//.ignoresSafeArea(.keyboard)
.frame(width: geo.size.width, height: geo.size.height)
}
//.ignoresSafeArea(.keyboard)
.offset(y: -35)
}
//.ignoresSafeArea(.keyboard)
.tint(Color.black)
Button {
//Switch views
selectedTab = .settings
} label: {
GeometryReader { geo in
if selectedTab == .settings {
Rectangle()
//.ignoresSafeArea(.keyboard)
.foregroundColor(.red)
.frame(width: geo.size.width/2, height: 5)
.padding(.leading, geo.size.width/4)
}
VStack (alignment: .center){
Image(systemName: "gear")
//.ignoresSafeArea(.keyboard)
.resizable()
.scaledToFit()
.frame(width: 24, height: 24)
.padding(.top, 40.0)
}//.ignoresSafeArea(.keyboard)
.frame(width: geo.size.width, height: geo.size.height)
}
//.ignoresSafeArea(.keyboard)
.offset(y: -35)
}
//.ignoresSafeArea(.keyboard)
.tint(Color.black)
}
//.ignoresSafeArea(.keyboard, edges: .all)
.frame(height: 20)
}
}
struct TabBar_Previews: PreviewProvider {
static var previews: some View {
TabBar(selectedTab: .constant(.home))
.ignoresSafeArea(.keyboard)
}
}
ignoresSafeArea is commented in all the places I tried to put it.
Here is also the code for the search bar, maybe I need to input ignoreSafeArea somewhere here?
import SwiftUI
struct SearchBarView: View {
#StateObject var im = SearchBarContents()
//#State var selectedTabs: SearchB = .search
#State private var query = ""
var body: some View {
NavigationView {
List {
ForEach(im.filteredData) { item in
HStack{
NavigationLink(destination: ItemView(item: item))
{
SBarView(item: item)
}
}
}
}
.navigationTitle("Items")
.searchable(text: $query,
placement: .navigationBarDrawer(displayMode: .always),
prompt: "Find an Item") {
}
.onSubmit(of: .search) {
im.search(with: query)
}
.onChange(of: query) { newQuery in
im.search(with: newQuery)
}
.onAppear {
im.search()
}
}
}
}
struct SearchBarView_previews: PreviewProvider {
static var previews: some View {
SearchBarView()
}
}
If there is anything missing please let me know.
Imgur link to see exactly what I mean
https://imgur.com/fv79bKh
https://imgur.com/a/Rx9Ki6c (after I add ignoresafearea)
Depends on how you have set up your project. If you have a RootView which is controlling the View to be displayed based on the selection of your Tab Bar and is also the location in the project that you would add the Custom Tab Bar, then on that root View add the modifier .ignoresSafeArea(.keyboard)
For example:
enum Tabs: Int {
case home = 0
case hot = 1
case favourites = 2
case settings = 3
}
struct RootView: View {
#State private var selectedTab = Tabs.home
var body: some View {
VStack {
switch selectedTab {
case .home:
HomeView()
case .hot:
HotView()
case .favourites:
FavouritesView()
case .settings:
SettingsView()
}
Spacer()
CustomTabBar(selectedTab: $selectedTab)
}
.ignoresSafeArea(.keyboard)
}
}

SwiftUI show collection of images

I would like to show a grid of images similar to UICollectionView like this:
With each color representing an image.
When I do the following:
struct ContentView: View {
var body: some View {
ScrollView{
ForEach(0..<8) { i in
HStack {
ForEach(0..<3) { j in
ZStack(alignment: .center) {
Image("image")
.background(Color.random)
.clipped()
.aspectRatio(contentMode: .fill)
}
.frame(width: 120, height: 120)
.background(Color.random)
}
}
}
}
}
}
I get one image which is not bound by its frame and therefore fills the whole screen.
Set a frame and resizable modifier to you image.
Image("image")
.resizable()
.frame(width: 120, height: 120)
Full example
struct ContentView: View {
var body: some View {
ScrollView{
ForEach(0..<8) { i in
HStack {
ForEach(0..<3) { j in
ZStack(alignment: .center) {
Image("image")
.resizable()
.frame(width: 120, height: 120)
}
.frame(width: 120, height: 120)
.background(Color.blue)
}
}
}
}
}
}
Produces this

Zoom Image over top of other Views SwiftUI

I have a image as thumbnail when image is tapped it should be expanded/zoom at the centre of screen with background as blur. I tried scale effect but the image is not on top of other view but looks like behind (see pics). How to achieve this zoomed imaged with blur background effect (see peacock pic this is the requirement)
#State var enlarge:Bool = false
var body: some View {
GeometryReader{geo in
VStack{
ZStack(alignment: .top){
LinearGradient(gradient:Gradient(colors: [.blue.opacity(0.3),.blue.opacity(0.2)]),startPoint: .top,endPoint:.bottom)
.ignoresSafeArea()
VStack(alignment: .leading,spacing :5){
HStack{
Text("Lorum Ipsum ackndweg")
.fontWeight(.semibold)
.padding(.top,15)
.padding(.leading,18)
.foregroundColor(ThemeColor.testName)
}
.frame(width: geo.size.width, alignment: .leading)
Image("capAm")
.resizable()
.scaledToFit()
.frame(width: 40, height: 40)
.padding(.leading,18)
.onTapGesture{
withAnimation
{
self.enlarge.toggle()
}
}
.scaleEffect(self.enlarge ? 4 : 1,anchor: .topLeading)
VStack(alignment:.leading,spacing: 5){
HStack{
Text("Turn Around Time :")
.font(.system(size: 14))
.foregroundColor(.red)
Text("Report Delivery : Daily")
.font(.system(size: 14))
.foregroundColor(.orange)
}
.frame(width: geo.size.width, alignment: .center)
VStack(alignment:.leading)
{
HStack{
Text("Turn Around Time(TAT) :")
.font(.system(size: 14))
.foregroundColor(.red)
Text("4 hours after acceptance of the sample at the centre")
.font(.system(size: 14))
.foregroundColor(.red)
.multilineTextAlignment(.leading)
}
}.frame(width: geo.size.width, alignment: .center)
}
}}}}}}
below just an idea
struct SwiftUIView: View {
#State private var enlarge = false
#State private var list = 1...10
#State private var current = 0
var body: some View {
ZStack {
ZStack {
Image(systemName: "\(current).circle")
.resizable()
.scaledToFit()
.frame(width: 60 , height: 60)
.padding()
.animation(.spring(), value: enlarge)
.foregroundColor(.yellow)
}
.frame(width: 300,
height: 200)
.background(Color.black.opacity(0.2))
.foregroundColor(Color.clear)
.cornerRadius(20)
.transition(.slide)
.opacity(self.enlarge ? 1 : 0)
.zIndex(2)
.onTapGesture{
withAnimation {
self.enlarge.toggle()
}
}
List {
ForEach(list, id:\.self) { i in
Label("detail of \(i)", systemImage: "\(i).circle")
.onTapGesture{
current = i
withAnimation {
self.enlarge.toggle()
}
}
}
}
.blur(radius: self.enlarge ? 3 : 0).offset(y: 1)
}
.onTapGesture{
withAnimation {
self.enlarge = false
}
}
}
}

I'd like to use the navigation link.Newbie Wang is in the process of hair loss

I want to use Navigationlink. I've been a novice for 2 weeks since I started.I am currently learning SwiftUi.
I created "OnboredView" after watching YouTube, but I don't know how to connect "OnboredView" to "CountentView".
NavigationView(){
NavigationLink(destination: OnboardView())
I learned how to make it like this through YouTube, but I don't know what to do now. I put it here and there, but the red errors bother me.
Tell me how to connect "NavigationLink" by pressing the button on "CountentView".
I'd like to click "Chevron.Light" to move on to "OnboredView."And if possible, please let me know how I can get rid of the "onboard screen" on the second run?
I am not good at English.I'm sorry. I'm experiencing hair loss again.
import SwiftUI
struct ContentView: View {
#State private var animate: Bool = false
var body: some View {
ZStack{
ZStack{
Image("rogo1")
.resizable()
.frame(width: 75, height: 75)
.offset(y: animate ? -100 : 0)
}
ZStack{
Image("rogo2")
.resizable()
.frame(width: 75, height: 75)
.offset(y: animate ? -100 : 0)
}
VStack {
HStack {
Spacer()
Image("images (1)")
.resizable()
.frame(width: 300, height: 300)
.offset(x: animate ? 300 : 150, y: animate ? -300 : -150)
}
Spacer()
HStack {
Image("images (1)")
.resizable()
.frame(width: 400, height: 400)
.offset(x: animate ? -500 : -150, y: animate ? 500 : 150)
Spacer()
}
}
ZStack(alignment: .bottom){
GeometryReader { g in
VStack (alignment: .leading, spacing: 20){
Text("안녕하세요!")
.font(.title)
.fontWeight(.semibold)
.padding(.top, 20)
//인삿말과 회원가입
Text("기분 좋은 매일습관을 만들기 위한 앱 ( ) 입니다! 시간표와 더불어 루틴을 함께 할수
있도록 설계 되었습니다.저희 ( )와 함께 계획해봐요!")
.fontWeight(.medium)
.multilineTextAlignment(.center)//중앙으로 결집
.padding(5)
ZStack {
Button(action: {},label: {
Image(systemName: "chevron.right")
.font(.system(size:20, weight: .semibold))
.frame(width: 60, height: 60)
.foregroundColor(.black)
.background(Color.white)
.clipShape(Circle())
.overlay(
ZStack {
Circle()
.stroke(Color.black.opacity(0.04),lineWidth: 4)
Circle()
.trim(from: 0, to: 0.03)
.stroke(Color.white,lineWidth: 4)
.rotationEffect(.init(degrees: -40))
})
})
.padding(-10)
}
Spacer()
}
.frame(maxWidth: .infinity)
.padding(.horizontal, 30)
.background(Color.green)
.clipShape(CustomShape(leftCorner: .topLeft, rightCorner: .topRight,
radii: 20))
.offset(y: animate ? g.size.height : UIScreen.main.bounds.height)
}
}.frame(height: 275)
//여기까지 짤라도 됨 온보드
}
.frame(maxWidth: .infinity)
.edgesIgnoringSafeArea(.all)
.onAppear(perform: {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) {
withAnimation(Animation.easeOut(duration: 0.45)){
animate.toggle()
}
}
})
}
{
struct CustomShape: Shape {
var leftCorner: UIRectCorner
var rightCorner: UIRectCorner
var radii: CGFloat
func path(in rect: CGRect) -> Path {
let path = UIBezierPath(roundedRect: rect, byRoundingCorners:
[leftCorner,rightCorner], cornerRadii: CGSize(width: radii, height: radii))
return Path(path.cgPath)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
Group {
}
}
}
}
import SwiftUI
struct OnboardView: View {
#AppStorage("currentPage") var currentPage = 1
var body: some View {
if currentPage > totalPages {
Home()
}else{
WalkthroughScreen()
}
}
}
struct OnboardView_Previews: PreviewProvider {
static var previews: some View {
OnboardView()
}
}
struct Home: View {
var body: some View{
Text("welcome To Home!!!")
.font(.title)
.fontWeight(.heavy)
}
}
//..Walkthrough Screen..
struct WalkthroughScreen: View {
#AppStorage("currentPage") var currentPage = 1
var body: some View {
//For Slide Animation
ZStack{
//Changing Between Views..
if currentPage == 1 {
ScreenView(image: "image1", title: "Step1", detail: "", bgColor:
Color(.white))
//transition(.scale)영상에서는 넣었으나 오류가나서 사용하지 못함
}
if currentPage == 2 {
ScreenView(image: "image2", title: "Step2", detail: "", bgColor:
Color(.white))
}
if currentPage == 3 {
ScreenView(image: "image3", title: "Step3", detail: "아니 ㅡㅡ 이런 방법이 유레카",
bgColor: Color(.white))
}
}
.overlay(
Button(action: {
//changing views
withAnimation(.easeInOut){
if currentPage < totalPages {
currentPage += 1
}else{
currentPage = 1
//For app testing ONly
}
}
}, label: {
Image(systemName: "chevron.right")
.font(.system(size: 20, weight: .semibold))
.foregroundColor(.black)
.frame(width: 60, height: 60)
.clipShape(Circle())
//strclulat Slider
.overlay(
ZStack{
Circle()
.stroke(Color.black.opacity(0.04),lineWidth: 4
Circle()
.trim(from: 0, to: CGFloat(currentPage) /
CGFloat(totalPages))
.stroke(Color.green,lineWidth: 4)
.rotationEffect(.init(degrees: -99))
}
.padding(-15)
)
})
.padding(.bottom,20)
,alignment: .bottom
)
}
}
struct ScreenView: View {
var image: String
var title: String
var detail: String
var bgColor: Color
#AppStorage("currentPage") var currentPage = 1
var body: some View {
VStack(spacing:20){
HStack {
//Showing it only for first page..
if currentPage == 1{
Text("Hello Members!")
.font(.title)
.fontWeight(.semibold)
//Letter Spacing
.kerning(1.4)
}else{
//Back Butten..
Button(action: {
withAnimation(.easeInOut){
currentPage -= 1
}
}, label: {
Image(systemName: "chevron.left")
.foregroundColor(.white)
.padding(.vertical,10)
.padding(.horizontal)
.background(Color.black.opacity(0.4))
.cornerRadius(10)
})
}
Spacer()
Button(action: {
withAnimation(.easeInOut){
currentPage = 4
}
}, label: {
Text("Skip")//글자입력
.fontWeight(.semibold)//글자 폰트변경
.kerning(1.2)//글자간 간격 조정
})
}
.foregroundColor(.black)//그라운드 컬러 변경
.padding()
Spacer(minLength: 0)//수평,수직 줄바꿈
Image(image)//이미지 삽입
.resizable()//크기 확대
.aspectRatio(contentMode: .fit)//이미지 크기
Text(title)
.font(.title)//폰트 크기변경
.fontWeight(.bold)//폰트 두께 변경
.foregroundColor(.black)//색깔 변경
.padding(.top)
//Change with your Own Thing..
Text(detail)
.fontWeight(.semibold)
.kerning(1.3)//자간조정
.multilineTextAlignment(.center)//텍스트를 중앙으로 결집
Spacer(minLength: 220)//minimun Spacing When phone is reducing수직위치 조정
}
.background(bgColor.cornerRadius(10).ignoresSafeArea())
}
}
var totalPages = 3

Make SwiftUI Rectangle same height or width as another Rectangle

For a SwiftUI layout in a macOS app, I have three Rectangles as shown below:
The code to produce this layout is:
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
HStack {
ZStack {
Rectangle()
.fill(Color.purple)
.frame(width: 20)
Text("1")
.font(.subheadline)
.foregroundColor(.white)
}
ZStack {
Rectangle()
.fill(Color.orange)
Text("2")
.font(.subheadline)
.foregroundColor(.white)
}
}
HStack {
ZStack {
Rectangle()
.fill(Color.red)
.frame(height: 20)
Text("3")
.font(.subheadline)
.foregroundColor(.white)
}
}
}
.frame(minWidth: 400, minHeight: 250)
}
}
My objective is for Rectangle 1 to be the same height as Rectangle 2 and for Rectangle 3 to be the same width as Rectangle 2. The size relationships between the rectangles should stay the same as the window size is changed. When done correctly, the final result should look like the following:
How can I accomplish this in SwiftUI?
Here is a working approach, based on view preferences. Tested with Xcode 11.4 / macOS 10.15.6
struct ViewWidthKey: PreferenceKey {
typealias Value = CGFloat
static var defaultValue: CGFloat { 0 }
static func reduce(value: inout Value, nextValue: () -> Value) {
value = value + nextValue()
}
}
struct ContentView: View {
#State private var boxWidth = CGFloat.zero
var body: some View {
VStack {
HStack {
ZStack {
Rectangle()
.fill(Color.purple)
.frame(width: 20)
Text("1")
.font(.subheadline)
.foregroundColor(.white)
}
ZStack {
Rectangle()
.fill(Color.orange)
Text("2")
.font(.subheadline)
.foregroundColor(.white)
}
.background(GeometryReader {
Color.clear.preference(key: ViewWidthKey.self,
value: $0.frame(in: .local).size.width) })
}
HStack {
ZStack {
Rectangle()
.fill(Color.red)
.frame(height: 20)
Text("3")
.font(.subheadline)
.foregroundColor(.white)
}.frame(width: boxWidth)
}.frame(maxWidth: .infinity, alignment: .bottomTrailing)
}
.onPreferenceChange(ViewWidthKey.self) { self.boxWidth = $0 }
.frame(minWidth: 400, minHeight: 250)
}
}