How to get unreal widget position if the widget is not rendering? - unreal-engine4

I added a lot widgets into a verticalBox as child widgets. The verticalBox's parent widget is a scrollbox. So it could get right position when I scroll the bar if the created widget is rendering in the scrollbar. But if not the position look like a cache position.
And this is the way I get the absolutePos with widgets.
if (Widget)
{
const FGeometry& Geometry = Widget->GetCachedGeometry();
FVector2D Pixel2D;
FVector2D Viewport2D;
USlateBlueprintLibrary::LocalToViewport(Widget, Geometry, LocalPos, Pixel2D, Viewport2D);
// PosX, PosY is the output position
PosX = Viewport2D.X;
PosY = Viewport2D.Y;
}

Related

Drag an image on top of another image with Flutter

I want to drag an image on top of another image at any position. The problem is that Draggable Widget returns the Widget back to initial position after I release the touch, also Drag Target only accepts one fixed position. Any idea?
Thanks
You can use the onAccept parameter of the Draggable widget & update the offset value of the widget that's passed to your function as an argument:
Draggable(
offset: Offset(xFromState, yFromState)
onAccept: (value) {
// Do something with the DragTarget value here
}
)

Flutter Center align widget to specific coordinate

Ive create a popup menu widget which takes two arguments :a button widget, and a menu widget . When the button is pressed the menu widget is passed to an OverlayEntry as the child which is then added to the Overlay.of(context)
I'd like the resulting display to be as such:
O (Button)
____|____
| MENU |
|_______|
I can place the menu widget inside a Positioned Widget to move it freely around the Overlay, but I dont know how to get the correct coordinates. I can get the center of the Button by finding it's Renderbox, but I cant know the size, and therefore the correct position, of the Menu until after it's draw (as it can be any widget).
Is there some soft of layout option to tell a Widget of any size to vertically or horzontally align itself with a given coordinate?
To get the size of a widget:
First give your Widget a key:
key: _key,
Then you can get the size(and position) like this:
_getSize() {
final RenderBox renderBox = _key.currentContext.findRenderObject();
final size = renderBox.size;
final position = renderBox.localToGlobal(Offset.zero);
final height = size.height; //same for width
}

Flutter scroll to specific item in list

I have a ListView in Flutter that I allow users to dynamically add items to. After adding an item I would like for the list to scroll to the item that was added. I've attached a ScrollController to the ListView so I could use animateTo to scroll, but I'm unsure of how to determine the offset to scroll down to. I had something like this:
_scrollController.animateTo(
addedIndex.toDouble() * 100,
curve: Curves.easeOut,
duration: const Duration(milliseconds: 300),
);
where addedIndex is the order that the item was added to the list. That doesn't quite work though, and seems like it would only work if I could figure out the height of each item in the list, which I'm not sure how to do. Is there a better way to figure out exactly where to scroll to?
First, create a new globalKey.
final GlobalKey globalKey = GlobalKey();
Second, add globalKey to the widget you want to move to.
Then, get the widget location based on globalKey.
RenderBox box = globalKey.currentContext.findRenderObject();
Offset offset = box.localToGlobal(Offset.zero);
The widget position obtained is relative to the current page display status , widget height includes status bar and AppBar height.
status bar height
import 'dart:ui’;
MediaQueryData.fromWindow(window).padding.top
AppBar height 56.0
scrollView's offset need to add
double animationHeight = _controller.offset + offset.dy - MediaQueryData.fromWindow(window).padding.top - 56.0;
_controller.animateTo(animationHeight, duration: Duration(milliseconds: 500), curve: Curves.decelerate);
hope it will help you.

Flutter: How to make a ListView transparent to pointer events (but not its non-transparent contents)?

I have a Scrollable (ListView or any other) and it contains a transparent widget, say Container(height:200). I can see through both the widget and the scrollable (in other words I can see the widgets behind the scrollable).
How can I be able to click through the transparent widget and the scrollable, so that I reach the widgets behind the scrollable?
ListView(
children: [
Container(height: 200), // Transparent.
Container(color: Colors.red, height: 200),
],
);
Note, I cannot wrap the scrollable with IgnorePointer, because I still want to click the non-transparent widgets in the scrollable.
The only reasonable solution I can think of is to have a GestureDetector on the transparent container, which will give you the global position of the taps:
GestureDetector(
onTapUp: (TapUpDetails tapUpDetails) {
print("onTapUp global: " + tapUpDetails.globalPosition.toString());
},
And then add a Key to the widget behind the list, and use it to get the global position of the top left corner of the widget's rectangle, as well as the size of the widget, and use those to get the rectangle of the widget:
RenderBox renderBox = _key.currentContext.findRenderObject();
Offset topLeftCorner = renderBox.localToGlobal(Offset.zero);
Size size = renderBox.size;
Rect rectangle = topLeftCorner & size;
If the background widget does not move, you can do it within initState on the very next frame using WidgetsBinding.instance.addPostFrameCallback (the render object will be null if do it synchronously within initState) and save the Rect - otherwise you will have to recalculate it on every tap.
And then finally on each tap on the transparent container you can calculate whether the tap's position is within the boundaries of the background widget, and invoke the corresponding code:
// if tap is within boundaries of the background widget
if (rectangle.contains(tapUpDetails.globalPosition)) {
// your code here
}

How to use inner touch coordinate with Draggable

Here is an example of using Draggable.
Is there a possibility to get also like the touch coordinate within the Draggable widget? I illustrated what I'm searching for in the image with x1 and x2.
So I want to determine one of the inner coordinates like x1 or x2.
Here is how I use draggable so far.
draggable = new Draggable(
data: widget.text,
feedback: avatar,
child: item,
onDraggableCanceled: (velocity, offset) {
// the inner touch point is not included in offset ...
},
);
Draggable docs
If it doesn't work with Draggable. Is there an alternative which I can use?
You can wrap your draggable widget in a Listener and you can do the below code.
onPointerDown: (PointerEvent event) {
print("Touch Position Of your Widget ${event.position}");
},