After releasing my app when I try to install google play services blocks my app. Also when I try to go through a WebView its not loaded as like we see without data connection. Why it's happening
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I want to create a hybrid mobile app using ionic capacitor. When user logs in the app should open the main angular app in a hidden webview to initialize the angular app. The webview should be hidden for this time. After this when a user clicks on any links in mobile app, it should open in the webview and this time the webview should be displayed. The webview should open in the app container and not in the browser window (like InApp browser). Please help me if anybody have explored this kind of solutions.
My existing app is built using Xamarin and its built on the above concept.
I have tried the InApp browser but it does not give a good impression to the end user expecting a complete mobile app.
What you want to do is more or less possible if I've understood you well. I've done it in my job. We have a ionic app, but then there are some native screens developed natively for Android (with Java) and iOS (with Swift). With ionic you can call native code from Javascript. For that you need to make your own local Capacitor plugin: https://capacitorjs.com/docs/plugins/creating-plugins
In a plugin, the ionic Javascript function will trigger a native function (Java/Kotlin for Android - Swift/ObjectiveC for iOS). Once there, you can freely create native screens (Android = Activity, iOS = Storyboard/Controller) and then launch your native screens in the app. In our project most of the app is ionic, but we developed our own native screens such as a PDF Viewer, a Web browser, a QR scanner, etc.
But an app is not like a website, an app is a stack of screens. Which means that everytime you access a new screen, it's added to the top of the stack and the user can go back to the previous one. So, ionic will launch first. Inmediately after starting the app (or whenever you want) you can move the user to a native (android/ios) screen. However, if the user presses the native android back button, he will come back to ionic. If you want to prevent that, you need to code that behavior yourself (google android prevent back button). Likewise, you "can't" make the user go from the native screen to ionic, you can bring him back to ionic by navigating back programmatically.
Perhaps you can also change the launch activity to use a different one, and then later launch the ionic activity with native code. But I haven't done this myself and it could break ionic, so I can't advice you through this path.
I hope my answer helps, but I'm not sure I understood what you want to accomplish.
I have just build a flutter web app - when running it in a safari browser I can see it has blocked one tracker UNPKG
Do you know why? I have not added any tracker my self. To recreate this, just create a standard flutter app: flutter create and build it to release for web.
Could it be some local to the app itself, loading some content?
Flutter downloads some fonts and CanvasKit on launch. It's the same reason sometimes you'll load the app and nothing will show until you refresh and the same reason Amazon's logo seems to vanish. The difference being Amazon is hosting their own stuff and if you're like me you don't want to rely on everyone and their brother to print hello world. The solution's here if you haven't already googled it: https://github.com/flutter/flutter/issues/70101
I have built a web app in Flutter and I want to check where the app is running.
My app runs in the normal browser, in Microsoft Teams and in a WebView within another Flutter app.
In all cases the kIsWeb bool is true.
With the device_info_plus package I only get errors...
And with the web_browser_detect (on iOS) only safari back as the browser (even if it is in the webview)
Does anyone know a solution?
I think you are needing to look at userAgent. See this answer:
https://stackoverflow.com/a/67644049/233382
or this answer
How to get device user agent information in Flutter
How do you make a web app start up instantly - is it possible to make as fast as a native app that is already loaded?
I have developed a HTML5 web app that runs nicely on Iphone 4 with a splashscreen. But now I'm looking into performance:
I use a manifest file to ensure that all files are loaded from the local storage. I have checked both in chrome and mobile safari, that the files are stored correctly locally. Now performance it quite different depending on how I access my web app:
~4s When I load the web app in browser (not from a home screen icon).
~6s When I load from an "add to homescreen" icon
When I load in chrome browser it takes 234ms to load and render the whole page. I seems like the lack of speed is due to the rendering being pretty slow.
Any performance suggestions are very welcome.
I know from experience that a MacOSX device the Chrome App all of its previous versions/updates leaves in its App. This maybe also apply to ios, since it's is a stripped version of the MacOSX sysem.
It might help to delete the Chrome App from your iPhone and re-install it from the App store.
This way you be sure you have a clean copy op Chrome on the iPhone whithout all the previous Chrome versions.
I hope this helps.
I'm creating a Mobile App with JQM and JSP I'm using Bookmark bubble to do this, but I just want to ensure I understand what is happening behind the scenes here.
Is the static HTML generated by my JSP saved locally on the iPhone?
Does clicking on the APP always get fresh info from my online server or does it cache?
I'm assuming it still uses Safari to render? And just hides the toolbar etc?
If instead of hosting this online, I packaged it as an Apple App and it went on App store,
would the device still use safari to render it?
Thanks!
Documentation is at: https://developer.apple.com/library/content/documentation/iPhone/Conceptual/SafariJSDatabaseGuide/OfflineApplicationCache/OfflineApplicationCache.html
It's possible to cache the page(s) locally.