Problem : When i upload build to testflight, build uploaded successfully from xcode, we can see app is in processing but after some time build is disappeared.
In my application i used siri shortcut to open the app.
I tried removed siri part from the app, it uploaded successfully on testflight.
So issue is siri shortcut intergration with app.
Could you please suggest me what kind of changes need to upload app with siri shortcut?
use https://github.com/domeniconicoli/SiriKitIntentsUIExample to implement open app with siri shortcut.
Related
Made a simple macOS app for personal use and was wondering if there's a way to add the project app to the Launchpad instead of having having to run the app through Xcode simulator.
Since we're able to install apps from Xcode to our iOS units I was hoping there was a way to do the same for a Mac.
Yes. Open the Xcode project for the app that you want. Make sure that the target for your build is "My Mac". Then click Product→Archive. Once a new window opens with your archive, click Distribute App, then Copy App. Click Next then choose a location for the app to be put.
Note: you can skip this if you pay for a developer's account (I think). Next, right-click the app file and click Open. It will say it's from an untrusted developer (you) because you don't pay for the developer's program.
Now move the app into the Applications folder.
Yes, GO to Product→Archive→Distribute App→Copy App and move to application folder.
I am trying to write an app in swift that can be opened with a custom URL scheme. I want to test this functionality by letting my app be launched by opening a URL. How do I debug this in Xcode? Is there a way to simulate URL launching in Xcode?
Edit: It's a macOS app.
Here's my workaround: build the app, copy it into the applications folder so that it registers the URL scheme, open test URL from safari.
OK so after some time experimenting with debug schemes, I have an answer now.
After registering the URL scheme in you info.plist, compile and make sure the app is able to be opened by a URL.
Then go to "edit scheme" > info > "wait for executable to be launched" and then run it from Xcode.
Now if you click a URL, your app will run with Xcode's debugger attached and your breakpoints will hit.
My app is nearing completion (HECK YEAH!) and we are needing some extended Facebook permissions. Following Facebook's instructions for submitting an app, it requires that I do a Simulator build. However, the Appgyver Facebook plugin doesn't work on the simulator so I have to use their build service to even test the Facebook functionality.
Does anyone have any clue as to how to build an Appgyver Steroids app for iOS so that I can submit it to Facebook for review?
Thanks!
There's currently no support for custom simulator builds. That's something that we've considered but there has not been a real use case yet. Since Facebook now wants to review iOS builds using a Simulator build, we'll need to add support for that at some point soon.
We can continue over email to get your application submitted for review before we can offer custom simulator builds from the Build Service.
Edit: Custom Simulator builds have now been available since spring 2015.
I followed the phonegap plugin to integrate facebook using
https://github.com/davejohnson/phonegap-plugin-facebook-connect#ios-mac-os-x
It works well.But when I try to make the build or ipa file for my iOS app, it is always shown in the organizer window as mac app archive.How can I use this plugin for iOS app builds? Please help.
Actually I had mistakenly added all the files provided which were really of no use.I removed the unused ones and it worked.
I have a half-dozen apps installed on my iPhone via Xcode's Build and Run function, and they've always been unaffected by syncing the phone with iTunes. Now one of the apps has started disappearing from the iPhone every time I sync with iTunes. If I watch the sync progress at the top of the iTunes window, I can see the step where it says "Removing 'Appname'."
If I connect the iPhone and browse its sync settings, on the Apps tab, the app icon is visible on the home screen, but it does not appear in the "Sync Apps" list where I can check which apps to sync. Oddly, if I put the app into a folder, and iTunes removes it, and then I reinstall it from Xcode, it will go back into that same folder.
The only difference I can think of between this app and the others is that this was originally an iPad-only app, and then I changed it to an iPhone/iPad app. The app does work fine on the phone until iTunes removes it. I've confirmed that "iPhone/iPad" is selected for the Targeted Device Family setting for all configurations. I've also tried removing the development provisioning profile from the phone and reinstalling it.
Does anyone know why iTunes would be removing this app even though it leaves the others alone?
Drag and drop app build and provisioning profile into iTunes sync phone and see if issue is persistent. I think its because itunes cannot find your app in its App library.