I am writing a Factory extension on AnyLogistix extension editor but i don't understand how to refer to other Model's reference; for example how can I know what kind of function have inventory ? and what about the function that create Orders (I'm trying to add Shelf Life of Inventory but I don't know how to retrive order creation information)? Does anyone know if there is a List of the funcion written in the Programm Model ? Thanks in advice
(In the extension editor I can only access the Class that I want to modify)
Marco
Related
For example, I want to get all id's value of menus that contribute to the extension point: org.eclipse.ui.menus
I can retrieve it by using the API IExtensionRegistry, IExtension, but I need to iterate over the tree of IConfigurationElement to get the id's value for each menu, which is not a pleasant thing to do.
Is there a better API in eclipse for doing this task?
The IExtensionRegistry is the correct API for this.
The simplest call to get a simple array of all the extension point declarations is:
IExtensionRegistry registry = Platform.getExtensionRegistry();
IConfigurationElement[] elements = registry.getConfigurationElementsFor("org.eclipse.ui.menus");
The structure of the children of the main IConfigurationElement depends on the individual extension point. You have to deal with that in your code.
So I am working on a data driven game in Unreal and essentially I am working more on the back end trying to make it easier for the objects to get all of the relevant data. I was really trying to create a singular function that by passing in a type I could return a different output but, from what I've tried in the editor this doesn't seem possible.
I get the error: The type of Out Struct is undetermined. Connect something to Return Node to imply a specific type. I was trying to use a wildcard as an output but, it doesn't seem to be able to do that. Any insight on this problem would be greatly appreciated.
As mentioned in comments, just make base struct and inherit your *Config structs from it. In return you will send base struct.
You can read more about this solution here:
https://en.wikipedia.org/wiki/Factory_method_pattern
I'm working on a script to convert a Simulink library to a plain model, meaning it can be simulated, it does not auto-lock etc.
Is there a way to do this with code aside from basically copy-pasting every single block into a new model? And if it isn't, what is the most efficient way to do the "copy-paste".
I was not able to find any clues as how to approach this problem here, or on Google, or on the official documentation or on the MathWorks forum so I'm at a loss on how to proceed.
Thank you in advance!
I don't think it's possible to convert a library to a model, but you can programmatically add library blocks to models like so:
sys = 'testModel';
new_system(sys);
open_system(sys);
add_block('Simulink/Sources/Sine Wave', [sys, '/MySineWave']);
save_system(sys);
close_system(sys);
sim(sys);
You could even use the find_system command to list all the blocks in a library and then loop through them all and create a new model for each using the above code.
I am struggling with some Drupal 8 form/entity type coding.
Basically here is a short summary of the task:
I have entity types which are from the eck module, so say three fields:
Name:
Email:
Phone:
So I have created a custom form using the FormBase class for users to fill in and that's fine but, I don't know how to save the post data to the entity.
If it was a node I would use the Node::create function but this is an entity so I need another way.
So I guess my task is:
1. Get the ID of the entity I want to save too
2. Find a way to save the form data to the entity
I am very new to Drupal 8 (just like most people I guess), I have tried Googling for info but I can't find anything that I understand, any help with this would be amazing, it should be a simple task I would have thought?
I personally don't use the ECK module, so I don't know how it works exactly, I can only imagine. I build my entities by myself.
But what I do know is that the FormBase class is the wrong (not wrong per se, but there's another class which handles exactly what you want) one to use to save entities. You're supposed to use the ContentEntityForm class for that.
Docs: https://api.drupal.org/api/drupal/core!lib!Drupal!Core!Entity!ContentEntityForm.php/class/ContentEntityForm/8.2.x
The FormBase class is the generic form class, you use it basically for custom and simple stuff, where you only need the buildForm, validateForm and submitForm implementations (more or less).
I am now using the Caché DB jar to query for class definitions (thanks #daimor; it was an eye opener) and in order to write the source files I need to also account for "UDL texts".
Now, all I have been able to understand of them so far is that they are comments found in the source you actually write in Studio. But then UDLTextDefinition defines .getCategory(); the only value I have seen this method return so far is "comment".
Is there any other possible value?
If you open source code for that class (%Dictionary.UDLTextDefinition), you will find CategoryIsValid method, and will see, that only two values are correct now, and it is comment and error. I'm sure you understand category comment. So, error used when developer managed to save source code with syntax errors in class definition, and that text will be in UDLText and with category error.