How to use jovial_svg with assets - flutter

I was using jovial_svg library for fetching svg from internet because my svg files looks corrupted with flutter_svg library.
Now I want to use jovial_svg library for my files which are in my assets folder.
I tried
ScalableImageSource.fromSvg()
but i didn't make it.

You can do like this
ScalableImageWidget.fromSISource(
si: ScalableImageSource.fromSvg(
MySVG(imagePath: image.svg),
'key',
compact: true,
),
),
class MySVG extends AssetBundle {
final String imagePath;
MySVG({required this.imagePath});
#override
Future<ByteData> load(String key) async {
// TODO: implement load
return await rootBundle.load(imagePath);
}
#override
Future<T> loadStructuredData<T>(
String key, Future<T> Function(String value) parser) {
// TODO: implement loadStructuredData
throw UnimplementedError();
}
}

More context is needed. Maybe if you posted the relevant part(s) of your source? It's good practice to boil it down to a simple example. Are you getting any error messages or warnings when you run your program?
Take a look at https://github.com/zathras/jovial_svg/blob/main/example/lib/main.dart for a minimal example. And, of course, make sure the assets are included in your program, you have the right path, etc.

Related

Mock a Widget in Flutter tests

I am trying to create tests for my Flutter application. Simple example:
class MyWidget extends StatelessWidget {
#override
build(BuildContext context) {
return MySecondWidget();
}
}
I would like to verify that MyWidget is actually calling MySecondWidget without building MySecondWidget.
void main() {
testWidgets('It should call MySecondWidget', (WidgetTester tester) async {
await tester.pumpWidget(MyWidget());
expect(find.byType(MySecondWidget), findsOneWidget);
}
}
In my case this will not work because MySecondWidget needs some specific and complex setup (like an API key, a value in a Provider...). What I would like is to "mock" MySecondWidget to be an empty Container (for example) so it doesn't raise any error during the test.
How can I do something like that ?
There is nothing done out of the box to mock a widget. I'm going to write some examples/ideas on how to "mock"/replace a widget during a test (for example with a SizedBox.shrink().
But first, let me explain why I think this is not a good idea.
In Flutter you are building a widget tree. A specific widget has a parent and usually has one or several children.
Flutter chose a single pass layout algorithm for performance reasons (see this):
Flutter performs one layout per frame, and the layout algorithm works in a single pass. Constraints are passed down the tree by parent objects calling the layout method on each of their children. The children recursively perform their own layout and then return geometry up the tree by returning from their layout method. Importantly, once a render object has returned from its layout method, that render object will not be visited again until the layout for the next frame. This approach combines what might otherwise be separate measure and layout passes into a single pass and, as a result, each render object is visited at most twice during layout: once on the way down the tree, and once on the way up the tree.
From this, we need to understand that a parent needs its children to build to get their sizes and then render itself properly. If you remove its children, it might behave completely differently.
It is better to mock the services if possible. For example, if your child makes an HTTP request, you can mock the HTTP client:
HttpOverrides.runZoned(() {
// Operations will use MyHttpClient instead of the real HttpClient
// implementation whenever HttpClient is used.
}, createHttpClient: (SecurityContext? c) => MyHttpClient(c));
If the child needs a specific provider you can provide a dummy one:
testWidgets('My test', (tester) async {
tester.pumpWidget(
Provider<MyProvider>(
create: (_) => MyDummyProvider(),
child: MyWidget(),
),
);
});
If you still want to change a widget with another one during your tests, here are some ideas:
1. Use Platform.environment.containsKey('FLUTTER_TEST')
You can either import Platform from dart:io (not supported on web) or universal_io (supported on web).
and your build method could be:
#override
Widget build(BuildContext context) {
final isTest = Platform.environment.containsKey('FLUTTER_TEST');
if (isTest) return const SizedBox.shrink();
return // Your real implementation.
}
2. Use the annotation #visibleForTesting
You can annotate a parameter (ex: mockChild) that is only visible/usable in a test file:
class MyWidget extends StatelessWidget {
const MyWidget({
#visibleForTesting this.mockChild,
});
final Widget? child;
#override
Widget build(BuildContext context) {
return mockChild ?? // Your real widget implementation here.
}
}
And in your test:
tester.pumpWidget(
MyWidget(
mockChild: MyMockChild(),
),
);
You can mock MySecondWidget (eg using Mockito) but you do need to change your real code to create a MockMySecondWidget when in test mode, so it's not pretty. Flutter does not support object instantiation based on a Type (except through dart:mirrors but that is not compatible with Flutter), so you cannot 'inject' the type as a dependency. To determine if you are in test mode use Platform.environment.containsKey('FLUTTER_TEST') - best to determine this once upon startup and set the result as a global final variable, which will make any conditional statements quick.
One way to do it, is to wrap the child widget into a function, and pass the function to parent widget's constructor:
class MyWidget extends StatelessWidget {
final Widget Function() buildMySecondWidgetFn;
const MyWidget({
Key? key,
this.buildMySecondWidgetFn = _buildMySecondWidget
}): super(key: key);
#override
build(BuildContext context) {
return buildMySecondWidgetFn();
}
}
Widget _buildMySecondWidget() => MySecondWidget();
Then you can make up your mock widget, pass it thru buildMySecondWidgetFn in test.

HTTP call on screen load in flutter

We have a Features class that we are trying to fill when a screen loads. Its an http call that returns the object. Im struggling with how to do this. All of our http calls are done on a button click:
here is the call
Future<Features> getFeatureStatus(String userID) async {
Features _features;
final response =
await http.post('http://url/api/Features',
headers: {"Content-Type": "application/json",
'Accept': 'application/json',},
body: json.encode({'userID' : userID }));
_features = Features.fromJson(json.decode(response.body));
return _features;
}
When i try to call it at the top of the class I get errors and cant get to the values.
class FlutterReduxApp extends StatelessWidget {
static final User user;
static final Features features = getFeatureStatus(user.userId);
The error I get is -- "A value of type 'Future' can't be assigned to a variable of type 'Features'.
Try changing the type of the variable, or casting the right-hand type to 'Features'.dart(invalid_assignment)"
Im sure im doing something incorrect here but I havent done a screen load call yet.
The getFeatureStatus function is returning a Future<Features> while you're trying to read it as type Features in the stateless widget.
There are different ways to read the value but since you have a button, you could convert the widget into a StatefulWidget then use the onPressed function to read the value and update the state afterwards such as.
onPressed: () async {
features = await getFeatureStatus(user.userId);
setState((){
// do something
});
}
In this case, the value features cannot be a static final so you'll have to change it to Features features.
Edit based on comment:
You could also do this inside an initState:
Features features;
#override
void initState () {
super.initState();
_asyncMethod();
}
_asyncMethod() async {
features = await getFeatureStatus(user.userId);
setState((){});
}
so in the widget build method you could do:
return (features == null)
? CircularProgressIndicator()
: MyWidget(...); // where features is used.
getFeatureStatus(user.userId).than((features)
{
// you will get the features object
//you can work on that object
}
);
calling the getFeaturesStatus method in the initState() when using the statefull.
First thing first, this line static final Features features = getFeatureStatus(user.userId); will not work as you are trying to assign a type Future to the type Features.
The solution for this is to await the future so that it resolves and returns a Feature data type that satisfies your variable named 'features'.
This goes as follows: static final Features features = await getFeatureStatus(user.userId); but this has to be in a separate function which is explicitly defined with the async parameter.
This solves the error in the respect of code that you have written, but as you stated that you want this to load after the screen loads (Or technically, when the main widget is "mounted").
The solution for this logical aspect can be the use of this.mounted.
All widgets have a bool this.mounted property. It turns true when the buildContext is assigned.
In short, suppose you want to run a function after any widget is mounted/loaded, you can test it via
if(this.mounted){
//Whatever you want to do when the widget has been mounted...
}

Extracting Class Members like Widget Builders to a Different File?

In developing some of the screens for my flutter app, I regularly need to dynamically render widgets based on the state of the screen. For circumstances where it makes sense to create a separate widget and include it, I do that.
However, there are many use cases where what I need to render is not fit for a widget, and leverages existing state from the page. Therefore I use builder methods to render the appropriate widgets to the page. As anyone who uses Flutter knows, that can lead to lengthy code where you need to scroll up/down a lot to get to what you need to work on.
For better maintainability, I would love to move those builder methods into separate files, and then just include them. This would make it much easier to work on specific code widgets rendered and make the screen widget much cleaner.
But I haven't found a proper way to extract that dynamic widget code, which makes use of state, calls to update state, etc. I'm looking for a type of "include" file that would insert code into the main screen and render as if it's part of the core code.
Is this possible? How to achieve?
With the introduction of extension members, I came across this really neat way of achieving exactly what your described!
Say you have a State class defined like this:
class MyWidgetState extends State<MyWidget> {
int cakes;
#override
void initState() {
super.initState();
cakes = 0;
}
#override
Widget build(BuildContext context) {
return Builder(
builder: (context) => Text('$cakes'),
);
}
}
As you can see, there is a local variable cakes and a builder function. The very neat way to extract this builder now is the following:
extension CakesBuilderExtension on MyWidgetState {
Widget cakesBuilder(BuildContext context) {
return Text('$cakes');
}
}
Now, the cakes member can be accessed from the extension even if the extension is placed in another file.
Now, you would update your State class like this (the builder changed):
class MyWidgetState extends State<MyWidget> {
int cakes;
#override
void initState() {
super.initState();
cakes = 0;
}
#override
Widget build(BuildContext context) {
return Builder(
builder: cakesBuilder,
);
}
}
The cakesBuilder can be referenced from MyWidgetState, even though it is only declared in the CakesBuilderExtension!
Note
The extension feature requires Dart 2.6. This is not yet available in the stable channel, but should be around the end of 2019 I guess. Thus, you need to use the dev or master channels: flutter channel dev or flutter channel master and update the environment constraint in your pubspec.yaml file:
environment:
sdk: '>=2.6.0-dev.8.2 <3.0.0'

Use multiple LocalizationsDelegates in Flutter

I'm facing an issue where I'm trying to use multiple LocalizationsDelegates in a MaterialApp.
I'm using the Dart intl tools to provide translations to my labels. When I have multiple LocalizationsDelegates only the one that is specified the first gets the translated values. The labels of the next delegate, get the default value provided in the Intl.message() function.
Short, self contained, correct example
I've set up a minimal project as an example of this issue on GitHub.
Code snippets
In the MaterialApp, I define a bunch of localizationsDelegates, including two app specific ones: DogLocalizationsDelegate and CatLocalizationsDelegate.
MaterialApp(
// other properties
locale: Locale("en"),
localizationsDelegates: [
CatLocalizationsDelegate(),
DogLocalizationsDelegate(),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: [
const Locale('en'),
const Locale('nl'),
],
);
The delegates have the same boilerplate code, but provide different labels.
Here's how the DogLocalizations and its DogLocalizationsDelegate look like.
import 'package:flutter/material.dart';
import 'package:intl/intl.dart';
import 'messages_all.dart';
class DogLocalizations {
static Future<DogLocalizations> load(Locale locale) {
final String name = locale.languageCode;
final String localeName = Intl.canonicalizedLocale(name);
return initializeMessages(localeName).then((_) {
Intl.defaultLocale = localeName;
return DogLocalizations();
});
}
static DogLocalizations of(BuildContext context) {
return Localizations.of<DogLocalizations>(context, DogLocalizations);
}
String get bark {
return Intl.message(
'<insert dog sound>',
name: 'bark',
);
}
}
class DogLocalizationsDelegate extends LocalizationsDelegate<DogLocalizations> {
const DogLocalizationsDelegate();
#override
bool isSupported(Locale locale) => ['en', 'nl'].contains(locale.languageCode);
#override
Future<DogLocalizations> load(Locale locale) => DogLocalizations.load(locale);
#override
bool shouldReload(DogLocalizationsDelegate old) => false;
}
The CatLocalizations are the same, but with a meow String getter. Full example in the GitHub project.
Commands used to generate translations files
I'm using multiple extraction and generation commands instead of having multiple files in one command. This is because I'm actually having this problem with a library (with its own labels) and a consumer of that library (that also has its own labels).
Extract labels of both cats and dogs
flutter pub run intl_translation:extract_to_arb --output-dir=lib/cat_labels/gen lib/cat_labels/CatLabels.dart
flutter pub run intl_translation:extract_to_arb --output-dir=lib/dog_labels/gen lib/dog_labels/DogLabels.dart
Translate the generated intl_messages.arb to have two language files
intl_en.arb
intl_nl.arb
And then add the correct translated values to these files.
Generate the dart files from ARB
flutter pub run intl_translation:generate_from_arb --output-dir=lib/cat_labels lib/cat_labels/CatLabels.dart lib/cat_labels/gen/intl_*.arb
flutter pub run intl_translation:generate_from_arb --output-dir=lib/dog_labels lib/dog_labels/DogLabels.dart lib/dog_labels/gen/intl_*.arb
Issue
In this demo project, having the following order of delegates:
// main.dart (line 20)
DogLocalizationsDelegate(),
CatLocalizationsDelegate(),
will give the translation for the bark label, but not for the meow label.
When switching it:
// main.dart (line 20)
CatLocalizationsDelegate(),
DogLocalizationsDelegate(),
will give the translation for the meow label, but not for the bark label.
Why multiple localization delegates
In case you're wondering why: I'm using labels in a library and in the consumer apps of that library.
Important to know is that it's not (really) possible to specify both localization files in the same generator command because of this.
From what I learned, no, you can’t use multiple localizations delegates like this. That is because intl’s initializeMessages can only be called once per locale.
So in your example, once your CatLocalizationsDelegate runs initializeMessages, the one for DogLocalizationsDelegate has no effect. That’s why you are only seeing the translation Meow! but not Dog’s, or whichever one gets to run it first.
For additional reading, check out https://phrase.com/blog/posts/how-to-internationalize-a-flutter-app/ and please share feedback at https://github.com/flutter/flutter/issues/41437.
I find a solution with a dedicated flutter package available here: [https://pub.dev/packages/multiple_localization][1]
You can use the multiple_localizations package. it worked for me

Fully restart(discard and recreate) the whole flutter app programmatically [duplicate]

In production mode, is there a way to force a full restart of the application (I am not talking about a hot reload at development time!).
Practical use cases:
At initialization process the application detects that there is no network connection. The lack of network connectivity might have prevented a correct start up (e.g. loading of external resource such as JSON files...).
During the initial handshaking, new versions of some important resources need to be downloaded (kind of update).
In both use cases, I would like the application to proceed with a full restart, rather than having to build a complex logic at the ApplicationState level.
You could wrap your whole app into a statefulwidget. And when you want to restart you app, rebuild that statefulwidget with a child that possess a different Key.
This would make you loose the whole state of your app.
import 'package:flutter/material.dart';
void main() {
runApp(
RestartWidget(
child: MaterialApp(),
),
);
}
class RestartWidget extends StatefulWidget {
RestartWidget({this.child});
final Widget child;
static void restartApp(BuildContext context) {
context.findAncestorStateOfType<_RestartWidgetState>().restartApp();
}
#override
_RestartWidgetState createState() => _RestartWidgetState();
}
class _RestartWidgetState extends State<RestartWidget> {
Key key = UniqueKey();
void restartApp() {
setState(() {
key = UniqueKey();
});
}
#override
Widget build(BuildContext context) {
return KeyedSubtree(
key: key,
child: widget.child,
);
}
}
In this example you can reset your app from everywhere using RestartWidget.restartApp(context).
The flutter_phoenix package is based on Rémi Rousselet's answer, making it even simpler.
void main() {
runApp(
Phoenix(
child: App(),
),
);
}
Then when you need to restart the app, just call:
Phoenix.rebirth(context);
I developed the restart_app plugin to restart the whole app natively.
Update:
For anyone who get this exception:
MissingPluginException(No implementation found for method restartApp on channel restart)
Just stop and rebuild the app.
You can also use the runApp(new MyWidget) function to do something similar
This is what this function does:
Inflate the given widget and attach it to the screen.
The widget is given constraints during layout that force it to fill the entire screen. If you wish to align your widget to one side of the screen (e.g., the top), consider using the Align widget. If you wish to center your widget, you can also use the Center widget
Calling runApp again will detach the previous root widget from the screen and attach the given widget in its place. The new widget tree is compared against the previous widget tree and any differences are applied to the underlying render tree, similar to what happens when a StatefulWidget rebuilds after calling State.setState.
https://docs.flutter.io/flutter/widgets/runApp.html
So simple package: flutter_restart
dependencies:
flutter_restart: ^0.0.3
to use:
void _restartApp() async {
FlutterRestart.restartApp();
}
I just want to add Regarding I have Tried #Remi answer which works great on most of the cases to restart the app. The only problem with the answer is that some things if you are doing Navigation route extensively you probably go to a state which It gives you an error like,
The method 'restartApp' was called on null.
To resolve this error you have to know the Context and use Navigator.of(context).pop(); multiples times back. For me, the solution is that just go to the initial route. It will inject all the states from a new. Where you want to restart just add this Line.
Navigator.pushNamedAndRemoveUntil(context,'/',(_) => false);
If you want to only restart a specific widget then the Remi solution is awesome. Thanks for the solution Remi though. It help me understand states in flutter.
I have found Hossein's restart_app package also pretty useful for native restarts (not only on Flutter level).
To everyone having the MissingPluginException error, just reinstall the app again on the device, means that hot reload won't work. The app has native methods which need to compiled in the Android/iOS App.
I wanted to restart my app after logout.
so I used https://pub.dev/packages/flutter_phoenix (flutter phoenix).
It worked for me.
Install flutter_phoenix by running this command on your terminal inside your flutter app directory.
$ flutter pub add flutter_phoenix
Import it inside your "main.dart".
Wrap your root widget inside Phoenix.
runApp(
Phoenix(
child: MyApp()
));
Now you can call this wherever you want to restart your app :-
Phoenix.rebirth(context)
Note: flutter_phoenix does not restart the app on OS level, it only restarts the app on app level.
Thecnically this is not a restart but it will work for most of the scenarios:
// Remove any route in the stack
Navigator.of(context).popUntil((route) => false);
// Add the first route. Note MyApp() would be your first widget to the app.
Navigator.push(
context,
CupertinoPageRoute(builder: (context) => const MyApp()),
);
Follow the steps-
Go to your terminal and type in the following:
flutter pub add flutter_restart
This will update some dependencies in pubspec.yaml file.
Import the following package in whichever file you want to implement the restart code-
import 'package:flutter_restart/flutter_restart.dart';
Create a void function
void _restartApp() async {
await FlutterRestart.restartApp();
}
Write this wherever you want to start the app-
_restartApp();
I tried the above suggested methods and none of them worked and i was using getx.
so i ended up modified the accepted answer with a delay as a workaround and it works now.
class RestartAppWidget extends StatefulWidget {
RestartAppWidget({this.child});
final Widget child;
static void restartApp(BuildContext context) {
context.findAncestorStateOfType<_RestartAppWidgetState>().restartApp();
}
#override
_RestartAppWidgetState createState() => _RestartAppWidgetState();
}
class _RestartAppWidgetState extends State<RestartAppWidget> {
bool restarting = false;
void restartApp() async {
restarting = true; // restart variable is set to true
setState(() {});
Future.delayed(Duration(milliseconds: 300)).then((value) {
setState(() {
restarting = false; //restart variable is set to false
});
});
// setState(() {
// key = UniqueKey();
// });
}
#override
Widget build(BuildContext context) {
if (restarting) {
return SizedBox(); //an empty Sizedbox is displayed for 300 milliseconds you can add a loader if you want
}
return SizedBox(
child: widget.child,
);
}
}`
wrap the root widget with RestartAppWidget
runApp(RestartAppWidget(
child: MyApp(),
))
you can use this code to restart the app at flutter level
RestartAppWidget.restartApp(Get.context);