form of initialisation swift - swift

I have seen the following form of initialisation being used in some projects that I have worked on:

class MyClass: UIViewController {
private let myView: MyView!
func initMyView() {
let tempView = MyView()
tempView.someIntProperty = 5
myView = tempView
}
}
I wanted to know if there’s any particular advantage of using such type of initialisation? The only benefit I can see is readability and protecting my class property from mutation. The copy made is a shallow copy so performance isn’t an issue either. Is there any other benefit to using such a way of initialisation?

Related

How to share a builder class across multiple instances in swift

I am trying to become a better developer and just started to study and use software patterns in small test projects.
In my current project I focused on the builder pattern.
Basically all I have is an App with two Views (Storyboards), A single ViewController-Class (used by all of the views) and one Builder-Class that creates an object with two properties.
The Builder-Class is implemented in the ViewController.
class ViewController: UIViewController {
#IBOutlet var startTimePicker: UIDatePicker!
#IBOutlet var workingHoursPicker: UIDatePicker!
#IBAction func setStartTimeButtonPressed(_ sender: Any) {
setStartTime()
}
#IBAction func setWorkingHoursButtonPressed(_ sender: Any) {
setWorkingHours()
}
var workdayBuilder: WorkdayBuilder = ConcreteWorkdayBuilder()
....
My current problem is that every time I navigate to the next View (using a Segue) the ViewController will be instantiated again and loses the value I set in the previous view.
I know that I could technically just pass the value to the next ViewController and then set it there or that I could set the value and then pass the instance of my builder to the next view. But that would kind of destroy the purpose of the builder in this project IMO.
I then thought that I could wrap my Builder into a Singleton and use it like a shared instance across the views:
final class WorkdayBuilderSingleton {
static let sharedInstance: WorkdayBuilder = ConcreteWorkdayBuilder()
init() {}
}
But this lead to another error in my VC when I tried to set a property. "Cannot assign to property: 'sharedInstance' is a 'let' constant".
So I am left with some questions and hope you can help me.
Is it a good or OK practice in general to make a builder a singleton or did I make a bad mistake here?
If it is OK, can I change mit static let into a static var or would that kill the singleton?

Making ViewController slimmer by moving TableView away

I am quite new into programming and facing some issues while trying to slim down my ViewController by moving creation of the tableView and associated views to the separate class and moving delegates and datasource from VC to separate one.
My constellation of current files and work is as follows:
After network connection, when data are received, I am calling inside a closure class to set view which will have embedded UITableView.
Fetched data are being saved into the CoreData stack
I instantiate view from another class
var detailView: DetailView! { return self.view as? DetailView }
Once I will download first part of the UI (separate call which works fine)
I am moving onto the part which is messy and surpass my abilities
I call a function createReposCard()
dispatchGroup.notify(queue: dispatchQueue) {
DispatchQueue.main.async {
// slide animation
UIView.animate(withDuration: 0.75, delay: 0.5, usingSpringWithDamping: 0.9, initialSpringVelocity: 0.0, options: [], animations: {
self.detailView.reposCard.center = CGPoint(x: self.detailView.reposCard.center.x, y: self.detailView.reposCard.center.y-UIScreen.main.bounds.height)
}, completion: nil)
self.detailView.createReposCard(for: self.repos)
self.detailView.detailsTableView.reloadData()
self.activityIndicator.stopAnimating()
self.activityIndicator.removeFromSuperview()
}
}
Code is incomplete to depict the problem only, but what it does one by one.
I am passing info about selected user (irrelevant info)
then I am making a reference to my DetailsViewController which still e.g. holds CoreData stack
In initializer I am instantiating detailsViewController and passing it onto the class which holds delegates (I am passing it to have there reference to the CoreData)
class DetailView: UIView {
var selectedUser: User?
var detailsViewController: DetailsViewController!
let detailsTableView: UITableView = {
let tableView = UITableView()
tableView.frame = CGRect.zero
tableView.register(UITableViewCell.self, forCellReuseIdentifier: "reposCell")
return tableView
}()
init(selectedUser:User, frame: CGRect) {
super.init(frame: frame)
self.selectedUser = selectedUser
detailsViewController = DetailsViewController()
let tableViewDelegates = TableViewDelegates(detailsViewController: detailsViewController)
detailsTableView.delegate = tableViewDelegates
detailsTableView.dataSource = tableViewDelegates
}
And finally code jumps into the depicted class where I am knocked down by "Unexpectedly found nil while implicitly unwrapping..."
public class TableViewDelegates: NSObject, UITableViewDataSource,UITableViewDelegate {
private let detailsViewController: DetailsViewController
init(detailsViewController: DetailsViewController){
self.detailsViewController = detailsViewController
super.init()
}
public func numberOfSections(in tableView: UITableView) -> Int {
return detailsViewController.fetchedResultsController.sections?.count ?? 1
}
...
Actually I don't know if my concept is good as I feel quite lost, but my intentions were as follows:
Move View creation to other class
Move TableView delegates to other class
Finally - move networking and CoreData to other class.
But as I see, simple data passing is overcoming my abilities.
I think this question can be divided into two parts:
1) Why is my variable nil when I unwrap it?
I don't think we have enough information to answer this accurately, but my overall approach would be like this:
Check what nil variable is being unwrapped;
Make sure this variable is being properly initialized;
Make sure that the object is not being incorrectly deinitialized;
If you're using Storyboard, use the inspectors to check if everything is set correctly.
There's a particular observation about step 2: you should check the order of execution of your methods to make sure that the variable is properly initialized. Why am I emphasizing this? Because there's a chance that some view (e.g., detailView) is initialized like an ordinary UIView, and then you try to access an element that is not part of a UIView object (e.g., a table view). In other words, check if you're setting the custom views before you try to access them.
2) How to structure the project in a more organized way?
This is a more interesting question, and I think that choosing a better approach will help you to avoid issues like what you're experiencing. I will divide this into some topics. Everything here is my personal opinion and doesn't necessarily reflect the best approach, especially because "best" is subjective here.
PersistenceManager class
First, passing a reference of a view controller to another class just to access CoreData doesn't seem like a good option. A better approach would be to have a PersistenceManager class, for example. You could use an object of this class to fetch and save data. You could pass this object instead of the view controller.
In some architectures (e.g., VIPER), it wouldn't be correct for the view controller to access the persistence directly, so it would be more appropriate to pass an array of already fetched objects. For example:
class TableViewController {
private let tableView: UITableView!
private var currentlyDisplayedUsers: [Users]?
func displayUsers(_ users: [Users]) {
self.currentlyDisplayedUsers = users
self.tableView.reloadData()
}
}
In the example above, the tableView would display currentlyDisplayedUsers, which would be updated by the method displayUsers, which would be called by someone else, like a Presenter.
Network class
Second, I think you should have a network class to download data from the internet. You would use instances of the Network class in the application logic. In other words, you would have something like
// This is in the application logic
// In MVC, the logic is in the Controller, while in VIPER the logic is in the Interactor
class ApplicationLogic {
let networkAPI: Network?
...
func fetchUserData() {
networkAPI?.fetchUsers() { data, error in
// Update the UI based on the response
// Using the previous example, you could call displayUsers here
}
}
}
TableView, TableViewDelegate, and TableViewDataSource
Finally, how to organize these guys. UITableViewDelegate is responsible for telling us about events in the table, while UITableViewDataSource is responsible for filling the table with data, which means that both are strongly related to the table view itself. That said, imho, both should be implemented in different swift files, but as extensions of the view controller that has a reference to the table view. Something like
// TableViewController+UITableViewDelegate.swift
extension TableViewController: UITableViewDelegate {
...
}
// TableViewController+UITableViewDataSource.swift
extension TableViewController: UITableViewDataSource {
...
}
Using this approach, the delegate and the data source would have access to the users array, mentioned earlier. Here is an example of how to implement a similar approach using VIPER.
So, I hope I could provide a basic idea on these topics. If you want to understand more about how to structure your code, I suggest researching iOS design patterns and architectural patterns. Some architectural design patterns that are famous in iOS development are MVC, MVP, MVVM, and VIPER.

Swift: slow build times when changing struct code

tl;dr
Applying a code change to a commonly used struct causes very slow build times. Can this be avoided?
I have a rather large Swift project (Xcode 9.2) where I use a struct to hold all styling information (colors, spacings, etc.) used by in the app, something like:
struct Style {
var iconColor: UIColor = .darkGray
var lightTextColor: UIColor = .gray
// ... and many more properties ...
static var defaultStyle: Style {
return Style()
}
static var fancyStyle: Style {
var style = Style()
// ... override style props for more fancyness ...
return style
}
}
Every view controller (there are about 30 VCs in the project, all created in code -- no storyboards used) has a Style instance and uses it when rendering its UI:
class MyViewController: UIViewController {
var style = Style.defaultStyle // can be overridden by creator of the VC
override func viewDidLoad() {
super.viewDidLoad()
myLabel.textColor = style.lightTextColor
}
}
This works pretty nicely and allows to change settings in one place only, without polluting the namespace with global constants.
However, I noticed that when changing a property's default value inside the struct the compile time rises dramatically, Xcode basically performs a full rebuild. E.g. changing the above definition of Style.lightTextColor to var lightTextColor: UIColor = .green leads to a build time comparable to a full rebuild of the project. If, however, I change the value directly where it is used; e.g. in the view controller: myLabel.textColor = .green, the project builds very quickly.
Is there a solution for this, preferably by configuring the compiler to do ... less work in this case?

passing in interfaces in Swift to configuring view methods

In iOS examples, I'll often see setting the object on a UITableViewCell subclass and then that subclass knows how to configure the view.
Pseudo-code
class MyCustomObject {
var name = ""
}
class MyCell : UITableViewCell {
#IBOutlet weak var nameLabel: UILabel!
func setMyCustomObject(obj: MyCustomObject) {
nameLabel = obj.name
}
}
I've been looking at some TypeScript/Angular code as well these days and I've seen patterns where they'll create an interface for the object.
more pseudo-code
interface ICustomInterface {
name: String
}
class MyCustomObject : ICustomInterface {
...
}
Then you could do something in your view code just passing in the interface instead of the actual object.
setObjectForView(obj: ICustomInterface) {
nameLabel = obj.name
}
Is this something that can be done in Swift to be more flexible down the line? Or is it not really necessary? When I try to do something like this in Swift, I get linker errors I do not understand so I'm wondering if this paradigm is even a good fit for Swift or not.
In Swift, that's a protocol. It's very powerful for certain problems, but it's not something worth applying to every cell.
If you do this, the better name would be Nameable since it's something you can name (like Sliceable, Printable, Comparable, etc). Leading prefixes like I is not good Swift style. It's hard to imagine it being worth the trouble for this particular example, though.

How do I handle callbacks when using selectors?

I'm placing my logic code in a viewModel. The view calls one method in the viewController. That method then calls the rest of the methods in the viewModel by using #selectors. This works fine up until the tableView needs to be reloaded with tableView.reloadData(). That part obviously needs to be in the view.
Normally, this would be accomplished by using multiple closures. But as #selectors can't have parameters I can't have a completion() callback in the last method that is called. So, my question is, how do I get around this problem? Is there any good alternatives to using #selectors? Should I have an observer in the view subscribing to the last method of the viewModel? Is RxSwift an alternative? Or is there a workaround using #selectors?
RxSwift is a good alternative, but in case you need something not as heavy, the delegate pattern is what you need:
protocol ViewDelegate {
// Other functions you might need
func reloadTableView()
}
Then in your viewController, you implement these:
class ViewController: ViewDelegate {
func reloadTableView() {
tableView.reloadData()
}
}
And somewhere, in your view model you need to define the delegate:
weak var viewDelegate: ViewDelegate
As well as assign it when creating the classes:
let model = ViewModel()
let view = ViewController()
model.viewDelegate = view
Swift official documentation has a lot more on protocols: https://docs.swift.org/swift-book/LanguageGuide/Protocols.html