Selected MEX compiler 'mingw64-g++' is not supported for GPU code generation.
I appreciate if someone could help me on this
I tried to accelerate my 3D vehicle simulation using Unreal through simulink but it haven't worked included the picture for reference
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I would like to create a project using a Matlab simulink environment model to find optimal parameters using reinforcement learning. Is it possible to export the environment data from matlab simulink and incorporate it into a python script or to create an interface to matlab simulink in order to train interactively with it? Or is there a better approach?
Unfortunately, this is rather vague, so I'm sorry, as I do not know what the matlab model will look like. It would also be helpful for me to see an example project or something along the lines of accessing Matlab Simulink data and reinforcement learning.
Thank you very much.
To create an interface with python script and the Simulink simulation, you can use MATLAB Engine for Python.
I could find a sample implementation in this blog. You can extend the simulate function in this example with an RL Agent to determine an action.
You can use simulink and generate coder from simulink. You must download simulink coder, matlab coder packages to generate code.
The description of the Simulink MATLAB package for Simscape Multibody says it can formulate the equations of motion for a mechanical system. I searched everywhere in the documentation and examples and I can't find a single example of how to do this, is there a specific block or does it actually mean the software calculates the equations as a black box and can't be extracted? Additionally, I'm also looking to calculate and simulate the natural frequencies of a planetary gearbox, can this packages also do this?
I'd appreciate any comments and suggestions, thank you!
https://uk.mathworks.com/help/physmod/sm/
"You can model multibody systems using blocks representing bodies, joints, constraints, force elements, and sensors. Simscape Multibody formulates and solves the equations of motion for the complete mechanical system. You can import complete CAD assemblies, including all masses, inertias, joints, constraints, and 3D geometry, into your model. An automatically generated 3D animation lets you visualize the system dynamics."
Simscape Multibody solves the equations of motions under the hood, it does not make them available to the user. It is in effect, a black box.
With regards to vibration analysis, this can be done in the Simscape Driveline package. Though the level of detail might not be high enough to do this for a single planetary gearbox.
There's a tool called simscape2casadi that, though in alpha stage, claims to be able to do what you want. A description can be found in this paper and the code can be found in this git repository. Please note that it requires Simulink Coder to generate C code from your model.
I know there are several functions, such as aryule and arborg, which can estimate coefficients of AR models. But these functions cannot deal with AR models with input-output delay.
I also learned that the newest Matlab includes a function named 'arx' that can estimate AR parameters including the input-output delay. Unfortunately, the current version of Matlab I used is 2013a and I didn't find this 'arx' function inside.
I am wondering if anybody would kindly help me to tackle this issue.
I've been looking for a MATLAB grasp/hand model that can be used for simulation of hand gestures. I found this SynGrasp, but can't seem to find the parameters for the joints' angles in any of the examples. Where can I find them? If not that, does anyone know a Simulink or Matlab hand gesture simulator?
How do I generate following signal in simulink:
t=(0:1000)/1000*10*pi;
I want to build the model of the following matlab code:
t=(0:1000)/1000*10*pi;
x = (t).*sin(t);
y = (t).*cos(t);
z = t;
This is fairly basic stuff. Have you gone through any Simulink tutorial, introduction videos/webinars or even the getting started guide of the documentation?
Here are a few suggestions to help you answer your question:
Set the stop time of your model to 1000s and use a fixed-step solver with a step time of 1s.
Use a Clock block with a decimation of 1. That's your 0:1000 vector.
Feed the output of your Clock block to a Gain block, with the gain set to 1/(10000*pi). That's your t vector.
Feed your t signal to two Trigonometric Function blocks, one set to sin and one set to cos. That will generate two signals, sin(t) and cos(t).
Now multiply your t signal with your sin(t) signal using a Product block, to generate your x signal (t*sin(t)).
Do the same thing with t and cos(t) to generate your y signal. z is already done since it's equal to t.
EDIT following comments
The answer to your comment is really basic Simulink stuff. You should learn how to use Simulink before trying to do advance stuff like VR in Simulink. It's a bit like trying to run before you can walk.
Here are a few resources that may be useful:
Simulink Videos and Examples
Simulink Webinars
Simulink tutorial
Getting Started with Simulink in the Simulink Documentation
I don't know much about VRML, but be aware that the coordinate system in VRML is different from that in MATLAB/Simulink (see http://www.mathworks.co.uk/help/sl3d/vrml.html). You should also have a look at Virtual World Connection to a Model in the Simulink 3D Animation documentation.