when I switch from one page to another the state of my WebView isn't remembered and it reloads every time. how can prevent that?
I was expecting the web view to load only for the first time and remember it's state but it gets reloaded every time i navigate to that screen. how to make it remember the state?
You can achieve this with PageView with AutomaticKeepAliveClientMixin.
See this example app:
import 'package:flutter/material.dart';
import 'package:webview_flutter/webview_flutter.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
final bucket = PageStorageBucket();
MyApp({super.key});
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> with TickerProviderStateMixin {
final PageController _controller = PageController();
int _selectedIndex = 0;
void _onItemTapped(int index) {
setState(() {
_controller.jumpToPage(index);
_selectedIndex = index;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
bottomNavigationBar: BottomNavigationBar(
currentIndex: _selectedIndex,
// selectedItemColor: Colors.amber[800],
onTap: _onItemTapped,
items: const [
BottomNavigationBarItem(icon: Icon(Icons.home), label: 'home'),
BottomNavigationBarItem(icon: Icon(Icons.web), label: 'web'),
]),
body: PageView(
controller: _controller,
children: const [MyDummyPage(), MyWebView()],
),
);
}
}
class MyDummyPage extends StatefulWidget {
const MyDummyPage({super.key});
#override
State<MyDummyPage> createState() => _MyDummyPageState();
}
class _MyDummyPageState extends State<MyDummyPage>
with AutomaticKeepAliveClientMixin {
late int count;
#override
void initState() {
super.initState();
count = 0;
}
#override
Widget build(BuildContext context) {
super.build(context);
return Scaffold(
body: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text('$count'),
],
),
),
floatingActionButton: FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () => setState(() {
count++;
}),
),
);
}
#override
bool get wantKeepAlive => true;
}
class MyWebView extends StatefulWidget {
const MyWebView({super.key});
#override
State<MyWebView> createState() => _MyWebViewState();
}
class _MyWebViewState extends State<MyWebView>
with AutomaticKeepAliveClientMixin {
#override
Widget build(BuildContext context) {
super.build(context);
return const WebView(initialUrl: 'https://flutter.dev');
}
#override
bool get wantKeepAlive => true;
}
Related
In my flutter app, I use a simple tab-bar. I used the code from the flutter website and updated to make sure that I can keep the state of each tab using AutomaticKeepAliveClientMixin.
I have 3 tabs and each tab is fetching a list of data (why I need to use AutomaticKeepAliveClientMixin) from my backend API.
The problem is that when I switch between first and 3rd tabs (Page1 and Page3), the middle tab keeps rebuilding over and over again until I switch to that tab (Page2) and only at that point it doesn't get rebuilt anymore.
Every rebuild results in fetching data from API and that's not desirable.
Below, i have included a simplified code to reproduce this issue.
You can see in the debug console once switching between 1st and 3rd tab (without switching to 2nd tab) that it keeps printing "p2" (in my real app, it keeps fetching data for the 2nd tab).
Is there a way to switch between tabs without other tabs in between being built/rebuilt?
This is my code.
import 'package:flutter/material.dart';
void main() {
runApp(TabBarDemo());
}
class TabBarDemo extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: DefaultTabController(
length: 3,
child: Scaffold(
appBar: AppBar(
bottom: TabBar(
tabs: [
Tab(icon: Icon(Icons.directions_car)),
Tab(icon: Icon(Icons.directions_transit)),
Tab(icon: Icon(Icons.directions_bike)),
],
),
title: Text('Tabs Demo'),
),
body: TabBarView(
children: [
Page1(),
Page2(),
Page3(),
],
),
),
),
);
}
}
class Page1 extends StatefulWidget {
#override
_Page1State createState() => _Page1State();
}
class _Page1State extends State<Page1>
with AutomaticKeepAliveClientMixin<Page1> {
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
print('p1');
return Container(
child: Center(
child: Icon(Icons.directions_car),
),
);
}
}
class Page2 extends StatefulWidget {
#override
_Page2State createState() => _Page2State();
}
class _Page2State extends State<Page2>
with AutomaticKeepAliveClientMixin<Page2> {
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
print('p2');
return Container(
child: Center(
child: Icon(Icons.directions_transit),
),
);
}
}
class Page3 extends StatefulWidget {
#override
_Page3State createState() => _Page3State();
}
class _Page3State extends State<Page3>
with AutomaticKeepAliveClientMixin<Page3> {
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
print('p3');
return Container(
child: Center(
child: Icon(Icons.directions_bike),
),
);
}
}
I believe this isn't a bug with flutter, but ultimately comes down to your implementation.
Please take a look at the code I wrote for you.
import 'package:flutter/material.dart';
import 'dart:async';
class FakeApi {
Future<List<int>> call() async {
print('calling api');
await Future.delayed(const Duration(seconds: 3));
return <int>[for (var i = 0; i < 100; ++i) i];
}
}
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp() : super(key: const Key('MyApp'));
#override
Widget build(BuildContext context) => const MaterialApp(home: MyHomePage());
}
class MyHomePage extends StatelessWidget {
const MyHomePage() : super(key: const Key('MyHomePage'));
static const _icons = [
Icon(Icons.directions_car),
Icon(Icons.directions_transit),
Icon(Icons.directions_bike),
];
#override
Widget build(BuildContext context) => DefaultTabController(
length: _icons.length,
child: Scaffold(
appBar: AppBar(
bottom: TabBar(
tabs: [for (final icon in _icons) Tab(icon: icon)],
),
title: Text('Tabs Demo'),
),
body: TabBarView(
children: [
Center(child: _icons[0]),
StaggeredWidget(_icons[1]),
Center(child: _icons[2]),
],
),
),
);
}
class StaggeredWidget extends StatefulWidget {
const StaggeredWidget(this.icon)
: super(key: const ValueKey('StaggeredWidget'));
final Icon icon;
#override
_StaggeredWidgetState createState() => _StaggeredWidgetState();
}
class _StaggeredWidgetState extends State<StaggeredWidget> {
Widget _child;
Timer _timer;
#override
void initState() {
super.initState();
_timer = Timer(const Duration(milliseconds: 150), () {
if (mounted) {
setState(() => _child = MyApiWidget(widget.icon));
}
});
}
#override
void dispose() {
_timer.cancel();
super.dispose();
}
#override
Widget build(BuildContext context) => _child ?? widget.icon;
}
class MyApiWidget extends StatefulWidget {
const MyApiWidget(this.icon, [Key key]) : super(key: key);
final Icon icon;
#override
_MyApiWidgetState createState() => _MyApiWidgetState();
}
class _MyApiWidgetState extends State<MyApiWidget>
with AutomaticKeepAliveClientMixin {
final _api = FakeApi();
#override
Widget build(BuildContext context) {
print('building `MyApiWidget`');
super.build(context);
return FutureBuilder<List<int>>(
future: _api(),
builder: (context, snapshot) => !snapshot.hasData
? const Center(child: CircularProgressIndicator())
: snapshot.hasError
? const Center(child: Icon(Icons.error))
: ListView.builder(
itemBuilder: (context, index) => ListTile(
title: Text('item $index'),
),
),
);
}
#override
bool get wantKeepAlive => true;
}
I'm new to flutter and have a question about navigator.
I have 2 views one called Home and List. I created a drawer that is persistent in these two views. In each view I'm creating a reference to Firebase using FutureBuilder. The problem I'm running into is that every time I go to either Home or List initState is being called again. I believe the problem comes from selecting the page from the drawer. My question How can I still move to different pages without having to called InitState everytime I change screens.
title: Text('Go to page 1'),
onTap: () {
Navigator.of(context)
.push(MaterialPageRoute(builder: (context) => Listdb()));
This is where I think the screen rebuilds itself. Is there a way to avoid rebuilding?
Thank you for your help!
You can use the AutomaticKeepAliveClientMixin to prevent reloading everytime you change page, combining with PageView for better navigation. I'll included an example here:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final PageController _pageController = PageController();
Widget build(BuildContext context) {
return Scaffold(
drawer: Drawer(
child: ListView(
padding: EdgeInsets.zero,
children: <Widget>[
DrawerHeader(
child: Text('Drawer Header'),
decoration: BoxDecoration(
color: Colors.blue,
),
),
ListTile(
title: Text('Item 1'),
onTap: () {
_pageController.jumpToPage(0);
Navigator.pop(context);
},
),
ListTile(
title: Text('Item 2'),
onTap: () {
_pageController.jumpToPage(1);
Navigator.pop(context);
},
),
],
),
),
body: PageView(
controller: _pageController,
children: <Widget>[
PageOne(),
PageTwo(),
],
),
);
}
}
class PageOne extends StatefulWidget {
#override
_PageOneState createState() => _PageOneState();
}
class _PageOneState extends State<PageOne> with AutomaticKeepAliveClientMixin {
#override
void initState() {
print("From PageOne - This will only print once");
super.initState();
}
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
return Scaffold(
backgroundColor: Colors.red,
);
}
}
class PageTwo extends StatefulWidget {
#override
_PageTwoState createState() => _PageTwoState();
}
class _PageTwoState extends State<PageTwo> with AutomaticKeepAliveClientMixin {
#override
void initState() {
print("From PageTwo - This will only print once");
super.initState();
}
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
return Scaffold(
backgroundColor: Colors.blue,
);
}
}
Version:
Flutter-Version: 1.12.14 channel dev
Dart-Version: 2.7.0
Question:
I wan write a Todo App. when i click floatbutton add a new Todo, but in some cases its not work well.
The problem in Scaffold.body, detials in code.
it work well when i use TodoPage(todoList: _todoList).
_pageList.elementAt(_activeIndex) is not work when i submit textfield .
I found the print('Build Home')print after submit but print('Build TodoPage') not print.
why???
My Code:
import 'package:flutter/material.dart';
void main() => runApp(App());
class App extends StatelessWidget{
#override
Widget build(BuildContext context){
return MaterialApp(
title: 'TodoList',
home: Home(),
);
}
}
class Home extends StatefulWidget{
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>{
List<String> _todoList = ['a', 'b', 'c'];
TextEditingController _controller;
List<Widget> _pageList;
int _activeIndex;
Widget _curPage;
#override
void initState(){
super.initState();
_activeIndex = 0;
_pageList = [TodoPage(todoList: _todoList,), OtherPage()];
_curPage = _pageList[_activeIndex];
_controller = TextEditingController();
}
#override
Widget build(BuildContext context){
print('build Home');
return Scaffold(
appBar: AppBar(title: Text('Todo'),),
body: _pageList.elementAt(_activeIndex), // this is not work
// body: TodoPage(todoList: _todoList,), // this is work well
floatingActionButton: FloatingActionButton(
onPressed: _openDlg,
child: Icon(Icons.add),
),
bottomNavigationBar: BottomNavigationBar(
items: [
BottomNavigationBarItem(icon: Icon(Icons.list), title: Text('Todo')),
BottomNavigationBarItem(icon: Icon(Icons.favorite), title: Text('Other')),
],
currentIndex: _activeIndex,
selectedItemColor: Colors.blue,
onTap: _onMenuTap,
),
);
}
_onMenuTap(int index){
setState(() {
_activeIndex = index;
});
}
_openDlg(){
showDialog(
context: context,
builder: (BuildContext context){
return SimpleDialog(
children: <Widget>[
TextField(
controller: _controller,
),
SimpleDialogOption(
child: FloatingActionButton(child: Text('submit'), onPressed: _addTodo,),
)
],
);
}
);
}
_addTodo(){
print(_controller.text);
setState(() {
_todoList.add(_controller.text);
});
}
}
class TodoPage extends StatefulWidget{
TodoPage({Key key, this.todoList}): super(key: key);
List<String> todoList;
_TodoPageState createState() => _TodoPageState();
}
class _TodoPageState extends State<TodoPage>{
#override
void initState(){
super.initState();
}
#override
Widget build(BuildContext context){
print('build TodoPage');
return Column(
children: _buildTodoList(),
);
}
List <Widget> _buildTodoList(){
return widget.todoList.map((todo){
return Text(todo, style: TextStyle(fontSize: 30),);
}).toList();
}
}
class OtherPage extends StatelessWidget{
#override
Widget build(BuildContext context){
return Center(child: Text('Other Page'));
}
}
That is logical.
You are reusing an existing instance of a Widget, and widgets are immutable.
As such, the framework notice that the instance of the widget did not change and doesn't call build to optimize performances.
Your problem being, you violated the rule of widgets being immutable, which makes this optimization break your app.
What you did:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget()..someProperty = "initial value";
void onSomething() {
setState(() {
myWidget.someProperty = "new value";
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
What you should instead do:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget(someProperty: "initial value");
void onSomething() {
setState(() {
myWidget = SomeWidget(someProperty: "new value");
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
Alternatively, just don't cache the widget instance at all.
The code below is an example to illustrate this question. The code below works, however the following line:
class WidgetCustom extends StatefulWidget {
has "WidgetCustom" underlined in green in vsCode, and when the cursor is positioned over it, it shows the message:
"This class (or a class this class inherits from) is marked as #immutable, but one or more of its instance fields are not final".
The code works fine.
Is it safe to use this code?
Is there a way to achieve this without the warning?
import 'package:flutter/material.dart';
class WidgetCustom extends StatefulWidget {
_WidgetCustomState _state;
WidgetCustom({#required int iCount}) {
_state = _WidgetCustomState(iCount);
}
#override
State<StatefulWidget> createState() {
return _state;
}
int get getIcount => _state.iCount;
}
class _WidgetCustomState extends State<WidgetCustom> {
int iCount;
_WidgetCustomState(this.iCount);
#override
Widget build(BuildContext context) {
return Container(
child: Row(children: <Widget>[
Column(
children: <Widget>[
RaisedButton(
child: const Text("Please tap me"),
onPressed: () {
setState(() => iCount = iCount + 1);
}),
SizedBox(height: 40),
Text("Tapped $iCount Times")
],
),
]));
}
}
Edited to add main.dart
import 'package:flutter/material.dart';
import 'widgetCustom.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Custom Widget Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
WidgetCustom _widgetCustom;
String _sMessage = "Fab has not been pressed";
#override
void initState() {
super.initState();
_widgetCustom = WidgetCustom(iCount: 99);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Column(children: [
_widgetCustom,
SizedBox(height: 40),
Text(_sMessage),
]),
floatingActionButton: FloatingActionButton(
onPressed: _fabPressed,
tooltip: 'Get Value',
child: Icon(Icons.add),
),
);
}
_fabPressed() {
setState(() => _sMessage =
"Value from last button click = ${_widgetCustom.getIcount}");
}
}
Pass the initial value to the constructor when creating the widget as a final value, and then get it from the State class.
Updated code:
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData.dark(),
home: MyHomePage(title: 'Custom Widget Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
WidgetCustom _widgetCustom;
String _sMessage = "Fab has not been pressed";
int _value = 99;
#override
void initState() {
super.initState();
_widgetCustom = WidgetCustom(iCount: _value, function: _update);
}
void _update(int value) {
setState(() {
_value = value;
_widgetCustom = WidgetCustom(iCount: _value, function: _update);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(widget.title)),
body: Column(
children: [
_widgetCustom,
SizedBox(height: 40),
Text(_sMessage),
],
),
floatingActionButton: FloatingActionButton(
onPressed: _fabPressed,
tooltip: 'Get Value',
child: Icon(Icons.add),
),
);
}
_fabPressed() {
setState(() => _sMessage = "Value from last button click = ${_value}");
}
}
class WidgetCustom extends StatefulWidget {
final int iCount;
final Function function;
WidgetCustom({#required this.iCount, this.function});
#override
State<StatefulWidget> createState() {
return _WidgetCustomState();
}
}
class _WidgetCustomState extends State<WidgetCustom> {
int _iCount;
#override
void initState() {
super.initState();
_iCount = widget.iCount;
}
#override
Widget build(BuildContext context) {
return Container(
child: Row(
children: <Widget>[
Column(
children: <Widget>[
RaisedButton(child: const Text("Please tap me"), onPressed: (){
_iCount = _iCount + 1;
widget.function(_iCount);
}),
SizedBox(height: 40),
Text("Tapped $_iCount Times")
],
),
],
),
);
}
}
import 'package:flutter/material.dart';
class HomeScreen extends StatefulWidget {
HomeScreen();
#override
_HomeScreenState createState() => new _HomeScreenState();
}
class _HomeScreenState extends State<HomeScreen> {
int _currentIndex = 0;
final List<Widget> _children = [
MapsScreen(),
HistoryScreen(),
];
#override
void initState() {
super.initState();
RestAPI.loadMapsFromNetwork();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Home screen'),
),
body: _children[_currentIndex],
bottomNavigationBar: BottomNavigationBar(
onTap: onTabTapped, // new
currentIndex: _currentIndex,
items: [
BottomNavigationBarItem(
icon: new Icon(Icons.map),
title: new Text('Maps'),
),
BottomNavigationBarItem(
icon: new Icon(Icons.change_history),
title: new Text('History'),
)
],
),
);
}
void onTabTapped(int index) {
setState(() {
_currentIndex = index;
});
}
}
This home.dart makes a network call in initState method.
How do I pass the list of maps that the client received from the network to one of the tabs like MapsScreen? Do I need to use ScopedModel or InheritedWidget or is there a better approach? All the logic to render is within the MapsScreen class.
You can pass the value from the json response like this.
class MapScreen extends StatefulWidget {
Map<List<String,dynamic>> data ;
MapScreen({this.data}) ;
_MapScreenState createState() => _MapScreenState() ;
}
class _MapScreenState extends State<MapScreen> {
#override
Widget build(BuildContext context) {
return Container(
child: ListView(
/* use the data over here */
),
);
}
}