I am developing an application with flutter for Linux app, to connect calls using a room in Twilio.
I am using the twilio_programmable_video_platform_interface(https://pub.dev/packages/twilio_programmable_video_platform_interface/changelog) pub package but I didn't find any example for that.
When I checked their GitLab codebase they have only an example for programmable_video (which supports only android and ios - https://pub.dev/packages/twilio_programmable_video).
I didn't find any example for the twilio_programmable_video_platform_interface. Could anyone help with an example?
https://gitlab.com/twilio-flutter/programmable-video/-/tree/master/
Related
So, I'm thinking of creating a CLI application that could also be used with UI, developed in Flutter.
The idea is that there would be 3 different packages, one for the business logic, one for the CLI and one for the Flutter app. Is there a way to import the Flutter app as a dependency in my CLI package, so I could open the Flutter app from the CLI? If so, how would I do it?
Seems like you want to use 1 library containing the business logic for 2 different applications: Desktop CLI app and mobile app (android/iOS).
It's very much possible with flutter. By default flutter installs only the android and iOS platform supports but by changing few configurations in installed flutter SDK we can extend the same setup to Web and Desktop apps (Windows, MacOS or linux) as well.
Check this official doc for enabling desktop support
Check this official doc for enabling Web support
You can enable these settings in your existing application only.
Can you guys tell me what all these different projects means?
New Flutter Project
Because I can't find the documentation anywhere
So if you can find the reference it will help me
Flutter Application: A fully-functional standalone Flutter application.
Flutter Plugin: A plugin is a kind of bridge that you develop between a native feature like camera API in Android and iOS.
Flutter Package: A package is a flutter application written solely using Dart. It doesn't have much to do with the Native functionalities.
Flutter Module: A module is a set of functionalities that you want to use in your app. It is a custom code that does a specific task but can be used for other apps in the future. So, you keep it handy. In other words, this module can be integrated in other apps too.
I am building an application for desktop using flutter. I want to show some videos on it but the packages referred by the flutter team does not supports desktop. So, i am using this package to serve the purpose.
But i am unable to load videos to my app using this because whenever i try to use player.open(as given in the api documentation), it gives an error. Can anyone please help me to run the videos using this package ?
I wanted to ask you about the desktop part of the technology.
If the documentation is about how ordinary developers can inject native code into a desktop application (WPF, Mac, Linux) like buinding or as a custom plugin or something similar
Best regards, Vadim
You have all the same options for platform code on desktop that you do on mobile:
Adding it directly to the native runner app that's created by flutter create
Writing a plugin
FFI
I cannot install the Android Emulator in my working environment, therefore I wondered whether it is possible to code/learn Flutter without any mobile device (or emulator). For example, is it possible to run/test the code by using the browser?
There are two non-mobile options, both of which are currently in development stages but could be used for learning Flutter:
flutter-desktop-embedding, particularly the example which you can check out and flutter run with minimal setup, and then modify.
The Flutter for web technical preview.
Flutter Desktop Launcher for Mac OS/Linux, support hot reload via VS Code
GitHub Link: https://github.com/putraxor/flutter_desktop_launcher