Can i flag SPECIFIC areas of a Tilemap in Unity? - unity3d

I am making a 2D top down racing game in Unity
I have made 18 tracks, all with tilemaps and colliders attached to those tilemaps.
I am trying to introduce a new system, let me explain.
I have 4 different FULL tiles: Road, Trackside Grass, Grass, Water.
I also have many tiles that are e.g. half road half trackside grass to make certain areas smooth
I can't separate tilemaps because of the half/half tiles.
How can i try to flag certain areas? Or am i gonna have to spend months redesigning all the systems?
I don't want to redesign the system. I tried the tilemap separation on 1 of the tracks and the problem with half/half tiles happened. Please try to help me, i would be very gratefull
i hope someone helps me its been a while

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